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BAN ban-lines

Yevad Doobie
Registered User
Join date: 5 Jun 2008
Posts: 121
11-24-2008 12:23
...or at least make them less anti-social. I explore the mainlands along public access routes most of the time, and I am getting sick to the back teeth of having my vehicle taken away & my Av frozen just because some idiot wants to build a secret place next to a public route.

Ban lines should be BANNED next to public access areas, or at least they shouldn't disrupt other users. 99.999% of the times I stray into these infernal ban-lines, it's because of lag or not being able to see where I am going because of trees.


Residents, if you don't want people straying into your land, DON'T BUY NEXT TO A PUBLIC ACCESS ROUTE, or just put up a damn wall.
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
11-24-2008 16:31
smoke a doobie.


Ban lines on the mainland are out of control. Especially bad are those first time land buyers who turn on the access list creating ban lines and then leave SL.
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
11-25-2008 06:53
From: Yevad Doobie
...or at least make them less anti-social. I explore the mainlands along public access routes most of the time, and I am getting sick to the back teeth of having my vehicle taken away & my Av frozen just because some idiot wants to build a secret place next to a public route.

Ban lines should be BANNED next to public access areas, or at least they shouldn't disrupt other users. 99.999% of the times I stray into these infernal ban-lines, it's because of lag or not being able to see where I am going because of trees.


Or, you can take some advice from real life and not drive faster than conditions allow. Slow down! About the fastest practical speed you can drive at without lag getting you is 25-35 MPH, as checked by the speed signs on Route 1.

From: someone
Residents, if you don't want people straying into your land, DON'T BUY NEXT TO A PUBLIC ACCESS ROUTE, or just put up a damn wall.


You might want to let Michael Linden or anybody with the last name Mole know about such locations, the LDPW may install gaurdrails to prevent that from happening.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
11-25-2008 13:44
As per every ban-line thread; ban-lines aren't the problem, the fact that people have nothing better is. People are always going to want security, and banlines + a decent scanner are the closest we can get, and this is unfortunate, as ban-lines are crap; they aren't really any good at giving privacy as the content is still there for everyone to see, and they are wholly inflexible, they ban a huge area when only a small space may need restricted!

I pitch these JIRA issues in every thread, in the hopes that eventually one of them will be actioned in some way, first up is the privacy meta-issue which has various potential solutions:
https://jira.secondlife.com/browse/SVC-241

And my preferred solution, the 3d privacy zone:
https://jira.secondlife.com/browse/SVC-99


However, that aside; as Baloo points out, the issue you specifically have is with the roads and the ability for your vehicle to properly follow them. Ban-lines may add aggravation to the issues, but they are not the cause.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
11-25-2008 14:41
From: Baloo Uriza
Or, you can take some advice from real life and not drive faster than conditions allow.
There is no speed at which you will not occasionally be lagged off the road. Really. And guardrails don't help. Really.
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Bella Posaner
Just say it how it is FFS
Join date: 8 May 2008
Posts: 615
11-25-2008 15:24
Ohhh so many reasons not to rent on the mainland

I agree, ban lines are terrible
Ener Hax
disenfranchised $3K user
Join date: 18 Jun 2007
Posts: 29
11-25-2008 15:48
it would be nice to be able to set estate level ban line policies and have it clear to residents if you do not allow them

i do not allow them and am clear in my covenant and agreement, but still have to tell peeps that they are not allowed

actually, our motto for that is "tan lines, not ban lines!" :p
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
11-27-2008 08:25
From: Haravikk Mistral
As per every ban-line thread; ban-lines aren't the problem, the fact that people have nothing better is. People are always going to want security, and banlines + a decent scanner are the closest we can get, and this is unfortunate, as ban-lines are crap;


I'm not sure scanners are ever the answer. All of the ones I've seen add a lot of load to a sim scriptwise for no to little benefit. If someone manages to enter a sim they're banned in, the correct method is to let the G-Team know, not abuse resources yourself.

From: someone
they aren't really any good at giving privacy as the content is still there for everyone to see, and they are wholly inflexible, they ban a huge area when only a small space may need restricted!


Good luck getting "Disable camera constraints" removed or changed.

From: someone
However, that aside; as Baloo points out, the issue you specifically have is with the roads and the ability for your vehicle to properly follow them. Ban-lines may add aggravation to the issues, but they are not the cause.


Exactly. Stay to the right of the median or centerline, left of the shoulder (flip this in Japanese sims), and if there's multiple lanes, freaking pick one. Some of the most frustrating accidentsI've had that have shot me into ban lines have been caused by people who are Driving While Californian and caused a collision. That is, the other driver can't pick a lane and driving too fast for the conditions and clipped a vehicle (fortunately, G-Team looks down on this kind of driving as well).
Baloo Uriza
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Join date: 19 Apr 2008
Posts: 895
11-27-2008 08:27
From: Argent Stonecutter
There is no speed at which you will not occasionally be lagged off the road. Really. And guardrails don't help. Really.


Your statement doesn't have basis in reality if your preferences are set correctly. When I leave the road, it's because someone was driving while Californian and got pushed off in a collision.
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
11-27-2008 08:28
From: Bella Posaner
Ohhh so many reasons not to rent on the mainland


Statement wrongly assumes all mainland plots are adjacent to roads or rails.
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
11-27-2008 08:30
From: Ener Hax
actually, our motto for that is "tan lines, not ban lines!" :p


Hey! That's discriminatory! Furries would have to shave to tan, and most species having either black skin (can't tan) or pale white skin (won't tan, sunburns)! :o)
MarkByron Falta
Just an average bird
Join date: 16 Jun 2007
Posts: 168
11-27-2008 08:36
Linden should dispense with the implicit bans and only allow explicit bans.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-27-2008 08:53
From: Baloo Uriza
Your statement doesn't have basis in reality if your preferences are set correctly.
I don't see a "magically improve my Internet access so it's as good as Baloo Uriza's" button in any of my preferences tabs, but I'll keep looking.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
11-27-2008 12:57
From: Baloo Uriza
I'm not sure scanners are ever the answer. All of the ones I've seen add a lot of load to a sim scriptwise for no to little benefit. If someone manages to enter a sim they're banned in, the correct method is to let the G-Team know, not abuse resources yourself.

I'm not talking about sim-level ban-lines but parcel level ones. To ensure some measure of privacy you need the scanner to let you detect if someone is close enough to be listening in on your conversation, or to prevent people accessing sky-boxes etc. that are not protected by ban-lines.

From: Baloo Uriza
Good luck getting "Disable camera constraints" removed or changed.

Nothing camera-related will ensure privacy; the contents of a parcel you do not have access to are still sent to your viewer, so you can have a look at them all you want, all it would take is a simple custom viewer to get around any camera-changes LL made. Really a feature is needed on the simulator end that prevents the objects being sent to people who shouldn't see them in the first-place, the proposal for 3d privacy zones includes this.
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
11-27-2008 14:50
From: Haravikk Mistral
I'm not talking about sim-level ban-lines but parcel level ones. To ensure some measure of privacy you need the scanner to let you detect if someone is close enough to be listening in on your conversation, or to prevent people accessing sky-boxes etc. that are not protected by ban-lines.


I'm talking about parcel cases as well. If anything, it's worse on sims where there's more than one parcel since you're now taking resources away from your neighbors. I'd lobby for the introduction of three-dimenional bans so bans could be set on the Z-axis as well as the X- and Y-.

From: someone
Nothing camera-related will ensure privacy; the contents of a parcel you do not have access to are still sent to your viewer, so you can have a look at them all you want, all it would take is a simple custom viewer to get around any camera-changes LL made.


I don't see how that couldn't be fixed server side if it's really an issue. Just don't honor requests for objects and textures inside banlines. People without access would just see ground mesh.
Happy Toshi
Registered User
Join date: 3 Jun 2008
Posts: 26
12-10-2008 12:38
Ban Band lines that is funny where to begin... The whole point of having band lines is not being able to get in its not like you cant see them while you are running up on them.... People dont want you on there land they pay money for there land get over it find a more moveable area to do whatever you are doing...
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
12-10-2008 12:50
I'm driving down a *linden* road, on *protected land*.

I'm flying 200 meters above the ground, well over the protected zone of ban lines.

I'm working on my own land, next to yours.

I'm not interested in visiting your parcel, I'm going my own way, minding my own business, and your ban lines blow me off my vehicle, bury me 9000 meters down, crash Second Life...

We need to replace ban lines with a better and more secure mechanism that gives the landowner *more* privacy while doing *less* damage to innocent passers-by. That's the kind of banning we're looking for. How could you argue against *that*?
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
12-10-2008 14:03
From: Argent Stonecutter
I'm not interested in visiting your parcel, I'm going my own way, minding my own business, and your ban lines blow me off my vehicle, bury me 9000 meters down, crash Second Life...

We need to replace ban lines with a better and more secure mechanism that gives the landowner *more* privacy while doing *less* damage to innocent passers-by. That's the kind of banning we're looking for. How could you argue against *that*?


I'd still bark up the tree of fixing crashes when hitting banlines inadvertently with a vehicle fixed. That's more frustrating than having my vehicle kicked to lost and found out from under me. And bug Michael Linden about sending a Mole to put a guardrail up next to the road through there to make it harder to overrun the shoulder and hit a banline.
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
12-10-2008 14:13
From: Baloo Uriza
I'd still bark up the tree of fixing crashes when hitting banlines inadvertently with a vehicle fixed.
What makes you think I'm not pursuing that AS WELL?

Besides the problems with vehicles and everything else that make ban lines annoying, they do a really bad way of solving the problem people of privacy in SL, and there's no reason why fixing THAT can't take all these kinds of problems into account.

From: someone
And bug Michael Linden about sending a Mole to put a guardrail up next to the road through there to make it harder to overrun the shoulder and hit a banline.
They'd have to put up guardrails all over the grid, and make sure they are cross-rooted at all the sim crossings because otherwise you're liable to drift through them anyway.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
12-10-2008 14:32
From: Happy Toshi
...its not like you cant see them while you are running up on them....

Actually it's EXACTLY like that. Or do you normally move at .5m/minute?

Many of the issues people have with access lines could be fixed by LL giving us some more options on controlling visibility. Having an option to totally hide them and an option to make them much more noticable would solve 90% of the issues.
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Argent Stonecutter
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Join date: 20 Sep 2005
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12-10-2008 14:51
From: Meade Paravane
Having an option to totally hide them and an option to make them much more noticable would solve 90% of the issues.
No more than 38.44%, by my calculation. You'd get another 46.77% by making them show up on the mini-map.

Letting the people who really want to prevent access to their skybox "flip" them to the skybox zone, now... you wouldn't actually need to see them, for the most part. :)
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
12-10-2008 15:50
From: Argent Stonecutter
Letting the people who really want to prevent access to their skybox "flip" them to the skybox zone, now... you wouldn't actually need to see them, for the most part. :)

Ugh, I'd hate that. That would completely ruin air travel. Right now as long as you fly over 100M, you're safe from them. Let people extend that, and there's nowhere safe to fly.

It wouldn't break my heart to see them go.
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Argent Stonecutter
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12-10-2008 16:14
From: Milla Janick
Ugh, I'd hate that. That would completely ruin air travel.
On the contrary.

http://jira.secondlife.com/browse/SVC-2390

'Enable an alternate access controlled "skybox zone" at 3328-4096 meters'
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Milla Janick
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12-10-2008 16:39
That would be okay then.
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Baloo Uriza
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Join date: 19 Apr 2008
Posts: 895
12-10-2008 17:30
From: Argent Stonecutter
What makes you think I'm not pursuing that AS WELL?

Besides the problems with vehicles and everything else that make ban lines annoying, they do a really bad way of solving the problem people of privacy in SL, and there's no reason why fixing THAT can't take all these kinds of problems into account.

They'd have to put up guardrails all over the grid, and make sure they are cross-rooted at all the sim crossings because otherwise you're liable to drift through them anyway.


Along the linden-owned highways, they're not opposed to doing that if it keeps people from accidentally hitting a banline or falling off steep terrain.
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