Second Life PREVIEW 1.7 is out now!
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Chris Linden
Program Manager
Join date: 10 Jan 2005
Posts: 149
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08-30-2005 20:48
From: Torley Torgeson Hahaha... the horror.  Also, here's another glitch: In the Clothing window, you can't sort by type or name. The buttons do nothing. Gonna report that as soon as I'm uncrashed. In the client please use Help->Report Bug to file bugs. Please don't let them get lost in the forums and thus have no chance of ever being fixed!
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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08-30-2005 20:50
For sure Chris Linden d00d! I've been doubling up, communicating on here just to land waters and see what other Residents have the same experiences with bugs, and I just sent in like 5 to ya! Cheerio!
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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08-30-2005 20:53
From: Hiro Pendragon Okay, so there are some cool things, but ... no one has pointed out that the two biggest things promised in 1.7 explicitly as "the main features of 1.7" were omitted.
Havok 2 HTML.
There are some needed changes ... but honestly this patch strikes me as a bunch of bug-fixes and a few nifty-but-not-urgent upgrades.
I can't say I'm thrilled. At best, this could be called "1.7a" - I simply can't accept that a version without the major features promised in said version can be considered ... a full version?
... no offense. I know this is a ton of work that the dev team has done. I'm sure they're getting to that, right? And not pushing back features?
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Dizzy Mandala
Spin Spin Sugar
Join date: 8 Feb 2004
Posts: 82
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08-30-2005 20:59
There are "web page" and "URL" options in the texture window now but they are unavailable. Assumably this is the "web on a prim" everyone talks about? Maybe when they are closer to finished with 1.7 those will appear.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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08-30-2005 21:07
I'd love to be able to slap down HTML pages on prims. Perhaps if we had the ability to reload them with a script/UI option?
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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08-30-2005 21:27
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
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08-30-2005 21:58
Streaming audio...........
llSetParcelMusicURL() and llSameGroup() appear to work properly, but the avatar is not affected by the changes. Much like the "sit bug" of old.
The only way I can have my avatar affected by the changes, is to leave the parcel, re-enter and use the menu option Edit/Preferences/Audio and Video/Apply.
Hope LL gets a look at this before release. 100s perhaps 1000s of my radios are in-world.
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
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08-30-2005 23:40
From: Weedy Herbst Streaming audio...........
llSetParcelMusicURL() and llSameGroup() appear to work properly, but the avatar is not affected by the changes. Much like the "sit bug" of old.
The only way I can have my avatar affected by the changes, is to leave the parcel, re-enter and use the menu option Edit/Preferences/Audio and Video/Apply.
Hope LL gets a look at this before release. 100s perhaps 1000s of my radios are in-world. Ick. That is bad news, and kinda kills the point of my SLAmp also.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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08-31-2005 03:36
 - [left]HUDs are very cool from the little I've seen so far. You could basically assemble your own dashboard of stuff or maybe even overlay a pink transluence on your whole screen so you can see the world through rose-tinted glasses. (When are we getting a drunkard's filter?) However, attaching one (or more) HUD somehow glitches the display of property lines. Fly and try. That's blessed bug report #111101.
[/left]
- [left]There are now a dozen, instead of the old deca, of buttons on the bottom of the screen. As a result, they're smaller and a bit scrunchy. Also, "Mini-Map" is now called "Radar", which displeases me in an unsatisfying retro way. If anything, it should be MiniMap without the dashthing! However, what's nice is the Build button cue—if you're on nobuild land, it'll indicate as such, similar to how the Fly button was dimmed in the past. However, clicking the Build button at present jarringly displaces your cursor to the middle of the screen.
[/left]
- [left]IMs come through when you're (BUSY). I don't get it! Bug report filed. Also, IM windows come to the forefront, like it or not, something that's really annoying, especially if you get a lot of IMs. There should be an option to have the "classic" 1.6 behavior back and simply show "IM Received" button in the lower left-hand. If I want to open the window up, I will!
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- [left]Clothing button's utility is questionable. Sorting by Name works but not "t" for "type". There should be a way to organize metafolders, or some way to figure out what outfits you've worn the most so that it'd be truely useful. Also, no current way to show what's all worn in that panel. Should be more columns for organizing this data to help you wear better, if anything.
[/left]
- [left]Something's chromey about looking into the horizon. Rezzing of distant objects feels slower but I don't know if that's because the prevgrid is on crashalicious sims or what. The gradient glow of the horizon looks softer, smoother, although the horrible sun reflection into the water is still present. However, one good point is it doesn't appear to intrude and jag into buildings like it does in 1.6.x. I am a zealous fanatic when it comes to sunrises and sunsets in SL.
[/left]
- [left]LoD (Level of Distance) doesn't appear to show thin objects better than previous versions. I tested with my logo and a thin hatband and it still bleeds through.
[/left]
- [left]Map screen has improved severely. A personal wish of mine was to see autocompleteable fields instead of these LONG, inconvenient dropdown menus. Thanks Lindens, they're now in! I'll have to test how responsive they are with a longer list of Regions, however. Also, the map tracks and zooms smoother, reminiscent of some popular combat games, and doesn't appear murky and a dinge anymore. Detail, even color, are significantly better. It's starting to feel like Google Earth. Only not Google, and not Earth.
Also, maptracking Friends is a lot better for these reasons. [/left]
- [left]Related to this, there are some welcome UI tweaks that bring SL closer to the liquid interface I have dreamed of for so long. It may just be psychological, but mouseover on buttons and moving windows and even typing into text fields feel a tad more responsive. Things fade in and out instead of a binary 0/1 switch, enhancing the immersive experience. Also connected is this: try clicking Show Telehub Coverage on the Map! SMOOTH.
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- [left]I haven't done enough framerate testing with other avatars in my vicinity. Yet.
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- [left]For accessibility purposes, menus can now be more driven by the arrow keys to select items (like Windows itself). Test by clicking on a menu and then moving the arrow keys around. Rather than rotate your avatar, you'll see the difference.
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- [left]Alt-Enter for toggling between fullscreen and windowed mode doesn't appear to work consistently for me. What I mean by this is that it hides the window and I have to Maximize it manually again.
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- [left]ADDITION OF CLEAR CACHE BUTTON! Thankye Lindens! Personal wish of mine, a simple and effective method instead of going through whatever the heck we're doing now. Boondocks.
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- [left]Coords now display on the menu bar instead of in the Radar MiniMap, which is pretty kewl.
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- [left]Looks like some redundancy of particles when rezzing prims—my avatar's left hand shoots out double lines. Not sure if it's supposed to be this way but I don't prefer it.
[/left]
- [left]No idea either why Contents tab doesn't make full use of that panel (and could easily be used to display a couple more items in an object) when Texture clearly stretches its interface elements all the way to the bottom.
[/left]
- [left]Can't negrate anymore. Aw, screw it... how the heck am I supposed to stay tru 2 tha game of "NEGRATE ME, FEED A HUNGRY LINDEN! ^_^" I ask??? Interface looks like it can be improved for this, since now we're dealing with binary changes, it'd make more sense to have checkboxes instead of radio buttons (tip of the flower hat here goes to Dave Zeeman hehehe).
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- [left]I can't find a selectable difference between the old "Light" and new "Full Bright". Where is it? O thanxies Rathe... it's under Texture. That's kinda confusing. Maybe both Light and Full Bright should be there. I don't know "Light" could be a material, anyh00.
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- [left]OHNOES DELETE BUTTON DOESN'T WORK TO DELETE SELECTED PRIMS @#$%!!! (Exception: have a menu from the top open.)
[/left]
- [left]Should be separator line to mark difference between "normal" attachment points and HUD ones in the Attach To submenu.
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- [left]Logging in no longer crossfades you into the world of SL. It's very stark and sudden. Don't like it. Similarly, I don't know why the TP progress bar is lower than center, and it doesn't show names of scripted attachments being loaded anymore. Don't like that either. I don't know if Local Lighting is any faster but it seems to have a more subtle glow instead of a harsh glare. More testing awaits.
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- [left]Meh, clicking the I-beam in the main chatbar and then opening the IM window doesn't switch focus properly so the I-beam is ready to go in the IM window. It USED to do this, and it certainly still does it viceversa (click in the IM window's chatline and then close the window). ~files another bug report hehehe~
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- [left]FINALLY FINALLY FINALLY . . . GOOD LORD!!! OMG... try this. Get an object stuffed with items, like one of those new Resident giftpacks. Rez it, and then... easypeasy... right-click on it and select "Open". OMG!!! No more of the convoluted getting items out of boxes crap! THIS is the future, and it's in the present. Could a progressive extinction to boxhead syndrome be coming?[/left]
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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08-31-2005 04:37
I can think of a couple flying machines that will get HUDs when 1.7 is out  However, the sound bugs introduced in 1.4 are still there. It's been over a year now. It would be nice if LL could fix these, they can be painful when you've got headphones on. (And they can annoy your neighbors if you are using speakers instead.) I keep hearing Lindens say, "Oh yes, we're on it." "We'll fix it sometime in 1.6 for sure."
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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08-31-2005 04:45
From: Huns Valen I can think of a couple flying machines that will get HUDs when 1.7 is out However, the sound bugs introduced in 1.4 are still there. It's been over a year now. It would be nice if LL could fix these, they can be painful when you've got headphones on. (And they can annoy your neighbors if you are using speakers instead.) I keep hearing Lindens say, "Oh yes, we're on it." "We'll fix it sometime in 1.6 for sure." STRONGLY agree. They sound like farty noises from hell, they are AWFUL and have me tensing for my Mute button. 
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Cadroe Murphy
Assistant to Mr. Shatner
Join date: 31 Jul 2003
Posts: 689
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08-31-2005 05:00
From: Torley Torgeson Map screen has improved severely.
Aw shucks, no screenshot?  The HUD could certainly come in handy for navigators.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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08-31-2005 05:02
From: Cadroe Murphy Aw shucks, no screenshot? The HUD could certainly come in handy for navigators. I couldn't do it justice with a still shot, Cadroe... you're the cartography expert, come on in and live it for yourself! 
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Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
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08-31-2005 05:09
A lot of the little improvements I saw people asking for, but no real Linden response to, are in the list of things done for 1.7. It would seem Linden Labs are always listening, and they've done a good job with this release of putting things in.
I think we have now a really smooth, polished game. What continues to amaze me is that 1.7 looks like the premium standard, but by 1.8 I'll wonder how I ever got by with 1.7.
But yeah, a good solid release from LL. Some big ticket items were not there (Havok 2, Linux Client) but these are big ticket items and will probably require more time and effort to get them just right.
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Bosozoku Kato
insurrectionist midget
Join date: 16 Jun 2003
Posts: 452
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1.7 != Havok2? 1.7 != HTML (beginnings of it anyway)? wtf
08-31-2005 05:13
Haven't previewed the preview, because it's missing a key components of what was suppose to BE 1.7 ... Havok2 (plus all the above listed minor additions ("minor" in comparision to H2 that is).
Certainly the posted features/fixes sound great. But I'm seriously feeling let down. I've been waiting and waiting... quietly, patiently.. knowing H2 and 1.7 were "just around the bend..." alas. Guess I'll return to the v2.x hypothesis (which is probably a theory now anyway).
:p
edit Freaking smilies, damn you AOL users for making boards turn these on by default. Argh!
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Cadroe Murphy
Assistant to Mr. Shatner
Join date: 31 Jul 2003
Posts: 689
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08-31-2005 05:14
From: Torley Torgeson I couldn't do it justice with a still shot, Cadroe... you're the cartography expert, come on in and live it for yourself!  Hehe, I'm paranoid about my computers, so I miss out on cool stuff like experimental software. I'll see it soon enough I guess, you just got me oh so curious 
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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08-31-2005 05:15
Let me summarize the release notes for ya: - No Havok 2 - No web browser - No new comms system - lots of minor tweaks, like replacing "find" with "directory", as if it somehow made it easier to understand wtf the button's good for - cool new map textures, yay
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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08-31-2005 05:15
From: Cadroe Murphy Hehe, I'm paranoid about my computers, so I miss out on cool stuff like experimental software. I'll see it soon enough I guess, you just got me oh so curious  Okeydokey... 
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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08-31-2005 05:19
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Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
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08-31-2005 05:20
Hmm I'm going to hold off singing the Lindens' praises till I've seen 1.7 myself. A number of people are citing ways the whole thing has got worse in the 1.7 preview  I'll say no more till I've seen it myself 
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Cadroe Murphy
Assistant to Mr. Shatner
Join date: 31 Jul 2003
Posts: 689
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08-31-2005 05:33
Ah, thanks Torley. That is interesting. It actually looks like the normal renderer with the camera stuck in a high, down-looking position. I've been working recently on adding terrain textures to my own 2d map app, so it's kind of funny to see the Lindens 6 steps ahead of me 
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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08-31-2005 05:33
From: Cadroe Murphy Hehe, I'm paranoid about my computers, so I miss out on cool stuff like experimental software. I'll see it soon enough I guess, you just got me oh so curious  Cadroe, I'm similarly wary of screwing up what works, but in the case of SL, I have found through many previews that they've structured the install well so that 1.6 and 1.7 can happily coexist. Indeed, I don't think they mess with anything in \Windows and the two installs behave like unrelated applications. Of course, having said that, I've invoked the fates and it will blow up your machine and everyone else's 
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Cadroe Murphy
Assistant to Mr. Shatner
Join date: 31 Jul 2003
Posts: 689
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08-31-2005 05:45
I believe you, Malachi, but I'm still not going to do it!  Trust The Computer. The Computer is Your Friend.
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ShapeGen 1.12 and Cadroe Lathe 1.32 now available through SLExchange.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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08-31-2005 05:55
I love the map  <3 Did I tell you how much I love the map? I love it! It's kewl beanz, yo! Now all we need is a Print Map button hehehe 
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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08-31-2005 06:29
While the current (CURRENT, mind you - what's to stop 'em from continuing 1.7 work by adding it in before release?) preview doesnt' have HTML or Havok 2, it does have a number of fixes that I believe would be necessary to really get the best out of those. And a bunch of things less useful, but theres a lot of little quality-of-life improvements here.
Can't wait until Deevyde can upgrade Portal Wars to take advantage of HUD. Heck, may not have to upgrade, from the looks of it you can just stick it on and it works.
Also, it isn't Havok 2, but it seems that overall things are slightly more responsive... perhaps this is simply because most of the Siva-grid sims aren't loaded with crap, but I was flying Huns' autogyro around and it seemed a lot smoother (except on sim transitions, as usual).
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Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?” Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
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