tele hubs or point to point whats your opinion
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whats your choice
telehub teleporting
27 (23.9%)
point to point teleporting
86 (76.1%)
Total votes: 113
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crucial Armitage
Clothing Designer
Join date: 30 Aug 2004
Posts: 838
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08-21-2005 14:29
i have seen in the hot line several comments from lindens that they may be reconsidering tele hubs. I will say this i have my self invested many REAL us $ on buying land near a telehub for one purpose only because you get the passer by traffic that the hub brings you. and i am not the only one that has done this. my main shop is not on a tele hub but to get people to it i have to advertise widely and where do i do most of my advertising? you guessed it at telehubs. ether on the new hub ad boards or with a land mark giver in one of my satalite shops at the hub. why do i advertise at hubs? because that's where you get the most exposure. i know a lot of you will say i dont hang around the hub long. well that may be true for you but there are many who do hang around the hub for the free linden content and the shopping that is associated with telehubs. as some one who rents space in every imaginable type of location in second life by far most of my sales have come from shops i have had on or near a hub. this is where people go to shop. In my opinion if LL was to remove the hubs in favor of point to point teleporting they would be creating a great injustice to those that have invested a great deal of money buying hub land or renting hub land. they would also in my opinion doing great harm to the economy of second life and at the present time i dont think the economy of second life needs any more stress. business and economy aside i also feel that hubs allow people to see things in second life they might not have other wise by having to fly over and by chance seeing some kool build and maby stopping in to look and meeting some one and making a friend.
just my opinion and please no flaming real and thought out opinions will go along way thnak you crucial
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-21-2005 14:44
Point to Point with a fee attached.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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08-21-2005 14:51
Cross posted from previous thread:
The telehub experiment is a grand failure, sadly. It tends to clump commercial ventures around them, sure, but then, there's a telehub every 3 sims anyways, so where exactly is the cutoff ?
I am in favor of p2p teleporting not as a way to alleviate the difficult travel options, but as a money sink.
Back in 1.0, there was in fact P2P teleporting; it cost a variable amount of lindens, depending on the distance travelled (going from Slate to Da Boom, for instance, cost much more than going from Stanford to Jessie).
As a newbie, you tended to either find some sort of flight script, or just flew around ahead of time to your destination in order to save money. It's akin to walking to the store instead of driving in order to "save gas" in the real world.
This would still allow for those impatient people to get from point A to point B (for a fee), and also allow for folks who wanted to save money/see the world to do so as a viable alternative.
Furthermore, this would create a definite, huge money sink into the economy, further re-valuing the sinking $L.
And finally, the lindens should keep the old telehub land, tear them down, and offer a gigantic building request for an "information center" design contest, with maybe each old Telehub site designed with a unique design? Tons of community involvement, lots of fun, blah blah blah.
These "information centers" would fulfill any desires the lindens would have for information dissemination; imagine, each telehub location would finally become a local "civic center", with up-to-date information (patch information, downtime info, economic stats, townhall meetings)... especially with HTML coming down the pike. It would be a great way to finally get basic information out from the forums and into the world where it belongs.
We just need something else other than telehubs. I've given up on them as anything useful.
LF
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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08-21-2005 14:52
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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08-21-2005 14:57
I am with the P2P as a money sink idea. Altho I would feel for those who heavily invested in hub land, I know I would be pretty miffed if I had.
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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08-21-2005 15:00
From: Hiro Queso I am with the P2P as a money sink idea. Altho I would feel for those who heavily invested in hub land, I know I would be pretty miffed if I had. We don't need more money sinks. I don't understand why people keep saying this. Have you seen the L$ today, it is back to almost 3.80USD/1KL$, with no help from the Lindens, and no new money sinks. I would be upset if my land far from a TH becomes much more crowded.
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Visit my website: www.dnatemars.comFrom: Cristiano Midnight This forum is weird.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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08-21-2005 15:02
Most obviously P2P. You can keep the telehubs around if you want, but I should be able to teleport directly to a landmark, and for the love of god let me REQUEST a teleport instead of IMing someone, waiting for them to pop up my profile and offer the teleport.
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Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
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08-21-2005 15:05
I have been a long time advocate for P2P teleportation.
While forcing us to explore when we actually need to get to our destination seemed like a good idea back when telehubs were invented, I think the Lindens would have been better off using the carrot rather than the stick for this. Rather than eliminating the time-saving feature of P2P teleportation, they should have held events like scavenger hunts that encourage exploration.
I understand some people have made land-purchase decisions based on proximity to telehubs. I'm not insensitive to their losses. Perhap the Lindens could give a good six months notice before they switch to P2P, allowing land owners to collect some profits from their land purchase before conditions change. However, forever holding back P2P teleportation to protect people who invested in telehub property feels like holding back the automobile to protect the business interest of horse breeders. At some point it just needs to be done.
There are also some who adovcate telehubs in order to maintain the importance/usefulness of roads, airplanes, and other vehicles. Personally I think vehicles are mostly good for entertainment rather than practical purposes. But those who really feel that preserving these features of SL is a good justification for preventing us from teleporting directly to our destination may also consider the elimination of AV flying. Our ability to fly largely eliminates the need for stairs, sidewalks, elevators, and completely renders defensive structures like walls useless. I, however, would prefer more freedom in transportation, not less.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-21-2005 15:07
LL should simply buy back the telehub land.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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08-21-2005 15:08
I'd personally like several options, keeping the current hub system but having the option for point-to-point.
Option 1: Manual / Scripted Flight : Might take some time. Problems: Border Crossings at high speeds can be fatal in vehicles. Even when simple moving too fast you can become 'unstuck' from the grid.
Option 2: Telehubbing : Easy-ish to get to places. When the area surround ths sim isn't a rezzing deathtrap that actively prevents agents from GETTING AWAY. while trying to sell you crap. When you do manage to get away, there is the risk of jerks with security orbs, greifers, god know what in this dangerous world cutting your trip short.
Option 3: On Demand Point-To-Point : Gets you to a destination faster, hopefully intact, likely to a safe area (right?). We could even create a new L$ sink by charging for distance travelled. We could add taxes to landowners for setting a TP-Point to their parcels. It would be alot easier on all of us, especially poor, underpowered users like myself.
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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08-21-2005 15:08
From: Dnate Mars We don't need more money sinks. I don't understand why people keep saying this. Have you seen the L$ today, it is back to almost 3.80USD/1KL$, with no help from the Lindens, and no new money sinks. I would be upset if my land far from a TH becomes much more crowded. IMO you can't have too many money sinks. If the value of the L$ goes too far in the other direction, then LL has some lovely games cash to play with. This could go back into the system as and when, as prizes and/or incentives. More money sinks would certainly give LL more control of the economy. That's assuming they want to have more control. That leads to another debate entirely of course.
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Olmy Seraph
Valued Member
Join date: 1 Nov 2004
Posts: 502
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best of both worlds
08-21-2005 15:16
I say BOTH. Leave the telehub system in place. ALSO allow any land owner to enable incoming teleports to a designated landing spot (there is already a setting for that spot on the land settings). If you TP to land that doesn't have its own landing spot enabled, you go to the nearest telehub as present. Best of both worlds.
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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08-21-2005 15:17
From: blaze Spinnaker LL should simply buy back the telehub land. Why would that be a good idea? What about all the other land that has lost value because of this change or that change of SL?
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Visit my website: www.dnatemars.comFrom: Cristiano Midnight This forum is weird.
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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08-21-2005 15:18
From: Olmy Seraph I say BOTH. Leave the telehub system in place. ALSO allow any land owner to enable incoming teleports to a designated landing spot (there is already a setting for that spot on the land settings). If you TP to land that doesn't have its own landing spot enabled, you go to the nearest telehub as present. Best of both worlds. Not quite, I don't think you would have many places that won't have this feature turned on. I still think the best middle ground is bookmarking place to directly TP to.
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Visit my website: www.dnatemars.comFrom: Cristiano Midnight This forum is weird.
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Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
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08-21-2005 15:46
I haven't actually seen a whole telehub or its surroundings in months. Why? Because anytime I teleport I am trying to get to a particular location. I don't have the patience to wait around and see what variety of second-hand junk is being sold around this or that telehub. I also get seriously fed up with running into invisible buildings designed with openings facing the telehub. So I immediately don my flight script, head above the clouds, and dodge the obstacle course entirely.
So I vote absolutely yes to point-to-point teleporting. If the economy really does need another money sink, I'd not be averse to paying a nominal fee. Think of it as premium cable vs. the endless commercial insanity of broadcast.
Regarding the idea that telehubs serve as community organizing points - I see no reason to believe this is working. Most of the places I've shopped and actually found something worth buying were either on private islands or nowhere near a telehub. The telehub doesn't seem to bring any pattern with it other than the most crass forms of advertising. You'll find clubs and shops all over the place, without regard to telehubs.
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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08-21-2005 16:12
From: Lordfly Digeridoo Cross posted from previous thread:
The telehub experiment is a grand failure, sadly. It tends to clump commercial ventures around them, sure, but then, there's a telehub every 3 sims anyways, so where exactly is the cutoff ?
I am in favor of p2p teleporting not as a way to alleviate the difficult travel options, but as a money sink.
Back in 1.0, there was in fact P2P teleporting; it cost a variable amount of lindens, depending on the distance travelled (going from Slate to Da Boom, for instance, cost much more than going from Stanford to Jessie).
As a newbie, you tended to either find some sort of flight script, or just flew around ahead of time to your destination in order to save money. It's akin to walking to the store instead of driving in order to "save gas" in the real world.
This would still allow for those impatient people to get from point A to point B (for a fee), and also allow for folks who wanted to save money/see the world to do so as a viable alternative.
Furthermore, this would create a definite, huge money sink into the economy, further re-valuing the sinking $L.
And finally, the lindens should keep the old telehub land, tear them down, and offer a gigantic building request for an "information center" design contest, with maybe each old Telehub site designed with a unique design? Tons of community involvement, lots of fun, blah blah blah.
These "information centers" would fulfill any desires the lindens would have for information dissemination; imagine, each telehub location would finally become a local "civic center", with up-to-date information (patch information, downtime info, economic stats, townhall meetings)... especially with HTML coming down the pike. It would be a great way to finally get basic information out from the forums and into the world where it belongs.
We just need something else other than telehubs. I've given up on them as anything useful.
LF I am for ending all Money Sinks. They are not needed. People would have much more money if ratings were 1$L and the cost for uploads was free. that way, people will have much more money so they can spend it at shops. As it is now, I have traveled around and found a lot of malls with no stores in them at all. Just for rent signs.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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08-21-2005 16:24
From: Magnum Serpentine I am for ending all Money Sinks. They are not needed. People would have much more money if ratings were 1$L and the cost for uploads was free. that way, people will have much more money so they can spend it at shops. As it is now, I have traveled around and found a lot of malls with no stores in them at all. Just for rent signs. Right. And I could double or even triple my prices so I could still get enough USD together to keep my tier.... Infinite bread and circuses. Indeed.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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08-21-2005 16:29
From: Magnum Serpentine I am for ending all Money Sinks. They are not needed. Hahahahaha.
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
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08-21-2005 16:46
From: Magnum Serpentine I am for ending all Money Sinks. They are not needed. People would have much more money if ratings were 1$L and the cost for uploads was free. that way, people will have much more money so they can spend it at shops. As it is now, I have traveled around and found a lot of malls with no stores in them at all. Just for rent signs. Furthermore, if Linden Lab simply doubled, trippled, quadrupled or multiplied our stipends 1000 times the current amount, we would TONS more money to spend in shops, and there wouldn't be any economic repercussions. Everybody wins. TUT TUT! You heard me... NO ECONOMIC REPERCUSSIONS! 
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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08-21-2005 16:53
From: Magnum Serpentine I am for ending all Money Sinks. They are not needed. People would have much more money if ratings were 1$L and the cost for uploads was free. that way, people will have much more money so they can spend it at shops. As it is now, I have traveled around and found a lot of malls with no stores in them at all. Just for rent signs. I understand where you are coming from, but the only way this would work is if the money supply was a closed source. That means that the amount of money in world today, would be the amonut in the world forever more. Too much money is a bad thing, same as too little money is.
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Visit my website: www.dnatemars.comFrom: Cristiano Midnight This forum is weird.
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crucial Armitage
Clothing Designer
Join date: 30 Aug 2004
Posts: 838
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08-21-2005 17:35
im sorry i am not very good at fourm discushions i make things and sell them and i try to do the best i can because thats what i love to do design and make things. i will leave the rest up to you all i can just hope that my hub land will be worth something some day. not that i own alot like some people do but i do own some and just dont want to see its value go to low 
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Goyan Luchador
Carbon Based Humanoid
Join date: 23 May 2004
Posts: 218
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08-21-2005 17:49
I hate the density of business builds around telehubs. I understand a persons need to make an L or two, and I support products that people make, but, I also resent all the in your face advertising and ugly ten story shops that rez around me as I try to continue my journey. To me this just smacks of greed, and a general disregard for the average traveler. I now carry that orb thingie that lets me pass right through these eyesore structures. A more pleasing experience for me is to shop the SL Exchange when I need something.
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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08-21-2005 17:58
From: Jillian Callahan Right. And I could double or even triple my prices so I could still get enough USD together to keep my tier.... Infinite bread and circuses. Indeed. Sorry, but I think if people stop coming to Second Life, there will be no money for you to use for your Tier. We need to end Money Sinks to help all.
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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08-21-2005 18:00
From: Dnate Mars I understand where you are coming from, but the only way this would work is if the money supply was a closed source. That means that the amount of money in world today, would be the amonut in the world forever more. Too much money is a bad thing, same as too little money is. Right now, people have too little.... Should not be a divide between Rich and Poor,.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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08-21-2005 18:03
From: Magnum Serpentine Right now, people have too little.... Should not be a divide between Rich and Poor,. You've gotta be approaching your senior year of high school by now. Don't they require economics be taught to high school seniors in your state?
_____________________
From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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