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Paradigm shifting changes to SL, what are they?

blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
08-08-2005 19:52
Here are mine:

1 - Full fixed caching with pre-rendering tools, so we can have near quake like performance

2 - NPC Avatars we can fully automate and control

3 - Private labeling the client (so we can create our own branded entry to SL)

4 - Text to Voice

5 - Hosting servers on our own LANs

6 - Open Source

7 - Point to Point teleporting

8 - Full content search and buy in the client (SLBoutique meets SecondLife.exe)

Others?
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Captain Barmy
Pirateocrat
Join date: 18 Mar 2005
Posts: 187
08-08-2005 19:56
9. ???
10. Profit!

Sorry, couldn't resist.

But seriously, I think the big "changes" that will affect SL the most will probably surprise me...

...and I'm no fan of the phrase "paradigm shift" -- it's been overused ;)
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Lance Mirabeau
Pees in the shower
Join date: 23 Jul 2005
Posts: 108
08-08-2005 20:01
1 - Full fixed caching with pre-rendering tools, so we can have near quake like performance

- Arn't they working on a new renderer for 2.0?

2 - NPC Avatars we can fully automate and control

-Yes! I would love to see this.

3 - Private labeling the client (so we can create our own branded entry to SL)

- Not quite sure I understand this. You mean customizable login screen..?

4 - Text to Voice

-No. Never.

5 - Hosting servers on our own LANs

-Cool, but what would be better would be if we could host sims on our own boxes...

6 - Open Source

-Which this would probobly lead to. But I doubt they'll free their code for a long, long time to come.

7 - Point to Point teleporting

-Used to exist, with landmarks. Cost money. Then telehubs came. Offer Teleport works well enough.

8 - Full content search and buy in the client (SLBoutique meets SecondLife.exe)

-Arn't we getting browsers on prims in 1.7?
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-08-2005 20:06
11. eeekiyejunga
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
08-08-2005 20:11
Skinnable client, expandable like WoW has.
/me wants a f*cking built-in altitude indicator.
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Icon Serpentine
punk in drublic
Join date: 13 Nov 2003
Posts: 858
08-08-2005 20:20
I'd add puppet cameras in there.

And better in-client video capture.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
08-08-2005 20:21
ahaha, I think ratemyav is paradigm shifting. I just love that site
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Vincent Cinquetti
Happy-go-lucky scamp
Join date: 22 Jun 2005
Posts: 134
08-08-2005 20:21
Hosting on your own box - doubtful that would ever happen. You could easily hack the code and get info you weren't supposed to have. Access to things you don't have permission to access, access to IMs, free purchasing of items instead of paying, free money... (free willy? - no someone gave me one of those on my rezday)
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
08-08-2005 21:00
Reverse compatibility with WWW and an API. Everything else is just features :)
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Snowcrash Hoffman
Digital mind virus
Join date: 30 Jan 2005
Posts: 282
08-08-2005 21:37
From: blaze Spinnaker
Here are mine:

1 - Full fixed caching with pre-rendering tools, so we can have near quake like performance

2 - NPC Avatars we can fully automate and control

3 - Private labeling the client (so we can create our own branded entry to SL)

4 - Text to Voice

5 - Hosting servers on our own LANs

6 - Open Source

7 - Point to Point teleporting

8 - Full content search and buy in the client (SLBoutique meets SecondLife.exe)

Others?


Of this list only #1 and #4 would be paradigm shifting, because they would change the way you interact and create content in SL.

Others would be:

1) a stand alone program for building objects with a lego like tool box and ability to upload fully 3D objects into SL. Sort of simplified MAYA for SL.

2) If #1 in your list becomes reality, ability to create Half Life like mods in SL, perhaps in a holodeck sort of areas that are independent grids that you can only enter by invitation or code. This would create a whole new enterprise, think of the possibiilties

3) A much more advanced, JAVA like object oriented programming language to replace SL scripting language. Why not a modified JAVA with a development kit and virtual machine? They can employ an inspector program to filter out malicious code and conform the reuirements.

These would be paradigm shifting :)
Captain Barmy
Pirateocrat
Join date: 18 Mar 2005
Posts: 187
08-08-2005 22:16
0. Support Perl, both inside and outside of SL. :D
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Vincent Cinquetti
Happy-go-lucky scamp
Join date: 22 Jun 2005
Posts: 134
08-08-2005 22:34
Now that is scary!

How about php ;)
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Laure Seraph
Registered User
Join date: 30 Dec 2004
Posts: 3
08-09-2005 04:38
From: Hiro Pendragon
Reverse compatibility with WWW and an API. Everything else is just features :)

Secondty-thirded !
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
08-09-2005 05:33
1) Fully-featured Havok 2.0
2) Better social visualization tools.
3) a proper rating system
4) ability to host servers at your own Colo
5) infinite draw distance
6) 100% full HTML integration

LF
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Icon Serpentine
punk in drublic
Join date: 13 Nov 2003
Posts: 858
08-09-2005 06:14
From: Snowcrash Hoffman


3) A much more advanced, JAVA like object oriented programming language to replace SL scripting language. Why not a modified JAVA with a development kit and virtual machine? They can employ an inspector program to filter out malicious code and conform the reuirements.


Or maybe a real OO language that is more simple to learn. Like Ruby. :p



.. and if Cienna sees this, I know.. I know.
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Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
08-09-2005 06:58
From: Lordfly Digeridoo
4) ability to host servers at your own Colo

LF



Thank you LF for making a logical statement. There is no way in the near future even if LL did offer the ability to own server software that anyone in the US in a private home will have the UPLOAD speed to run a server. It would be the bottleneck from hell. The "personal" servers would have to be hosted at a Coloco.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
08-09-2005 07:23
From: someone

Thank you LF for making a logical statement. There is no way in the near future even if LL did offer the ability to own server software that anyone in the US in a private home will have the UPLOAD speed to run a server. It would be the bottleneck from hell. The "personal" servers would have to be hosted at a Coloco.


Well, that wouldn't be paradigm shifting. We already have a colo we can colocate at.


If I could transfer assets between grids I'd probably spend a lot of time on my own server on my own lan .. get a gigabit ethernet card and a high FPS machine, and ... woah.

Add to that software which can auto-generate AD&D type settings, and that would make for some cool lan parties, as well.

Plus, schools, universities and corporations could use it for various internal research and development purposes.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
08-09-2005 07:32
12) The Tinies craze is replaced by a more compelling fad.... boxheads!

(Sorry.... couldn't resist. Carry on :D)
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
08-09-2005 07:35
Forget paradigm shifting, go for dimensional shifts - much more dramatic. :p
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
Lordfly, a question
08-09-2005 13:32
From: Lordfly
2) Better social visualization tools.


What did you mean by that?
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
08-09-2005 13:38
From: SuezanneC Baskerville
What did you mean by that?


I'd love to see more "visual" ways of how people are connected... a flowchart of social interaction, if you will.

Or maybe a "six degrees of separation" model.

Just something to show people how we're all connected.

LF
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Seldon Metropolitan
Zen Taxi Driver
Join date: 20 Jun 2005
Posts: 376
08-09-2005 13:41
From: Lordfly Digeridoo
I'd love to see more "visual" ways of how people are connected... a flowchart of social interaction, if you will.

Or maybe a "six degrees of separation" model.

Just something to show people how we're all connected.

LF


this is you, and this is me, and this over here, this is the eiffel tower! this is paris!</hoffman>

yea the tribe/friendster model would be interesting and be a decent way of 1) showing references, and 2) building friendships.
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
08-09-2005 18:48
Cameltoe slider

Sleeping bag / Helmet radio button

llHaveSex() scripting function.
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Ricky Zamboni
Private citizen
Join date: 4 Jun 2004
Posts: 1,080
08-09-2005 19:28
From: blaze Spinnaker


8 - Full content search and buy in the client (SLBoutique meets SecondLife.exe)



Wouldn't that effectively destroy at least three existing succesful businesses (SLBoutique, SLExchange, Second Server)?

Not that LL has any real obligation to *not* do that, but wouldn't it be considered "bad behaviour" by the community with some potential ugly backlash?
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
10-04-2005 19:23
Well, I guess we answered that one, Ricky.


I think another paradigm shifting change - change the brand to "SL 2.0"

Doesn't use the name "SecondLife" anywhere. Focuses on SL as a platform and not a game.

Bounce anyone who doesn't act like a mature, restrained adult immediately.
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