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Paradigm shifting changes to SL, what are they?

Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
10-04-2005 19:40
From: blaze Spinnaker

Bounce anyone who doesn't act like a mature, restrained adult immediately.


So you'd be out in a new york minute?
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
10-04-2005 19:42
Right.. make this about me, very mature, very restrained.
Tateru Nino
Girl Genius
Join date: 13 Sep 2005
Posts: 312
10-04-2005 19:46
Quite aside from technical features, SL changes its own paradigms. Or at least, the residents do. Ignoring changes caused by additions, changes or subtractions of features, doesn't the way you (me, everyone) view SL change a lot over time?

New groups and fads, ebb and flow between lobbying factions, the way someone like Torley can come along and spend five minutes chatting with you and change your whole perspective on SL, and the other people in it.

I know. It seems a bit like a tired phrase: "You are the change."

Even in the last two months, the whole social dynamic has shifted. Well, from where I stand, it has. Today's SL is not yesterday's SL. It changes and shifts and morphs very quickly. Some aspects slower, and some aspects faster. And the funky thing about paradigm shifts in a place like SL is that they tend to catch you unawares. You hardly notice that your perceptions have changed until afterwards.

I look forward to seeing what tomorrow's SL will look like.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
10-04-2005 19:49
Oh, I agree completely. However, this thread is about what SL can do :)
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
10-04-2005 21:18
Alter the way processing tasks are divided up so as to eliminate the connection between a particular machine and a particular virtual region.
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Richie Waves
Predictable
Join date: 29 Jun 2005
Posts: 1,424
10-05-2005 01:16
Sea Travel between Island Sims, that way we can have Pirates! talking like them for one day a year aint enough!!!!
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
10-05-2005 04:57
From: blaze Spinnaker

Bounce anyone who doesn't act like a mature, restrained adult immediately.


It would be a very lonely, empty grid.

I think almost everyone has at one time or another not acted like a mature, restrained adult.
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From: Cristiano Midnight
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
10-05-2005 05:38
N) Make people frozen (as with the Freeze command Lindens -and estate owners?- can use) in the "dead" pose for 10 seconds (or more... ideally this could be configurable by the land owner and bypassable by TPing out) instead of being TPed home when killed on unsafe land.

Would change combat in SL forever.
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
10-05-2005 05:39
From: blaze Spinnaker
Here are mine:

1 - Full fixed caching with pre-rendering tools, so we can have near quake like performance

2 - NPC Avatars we can fully automate and control

3 - Private labeling the client (so we can create our own branded entry to SL)

4 - Text to Voice

5 - Hosting servers on our own LANs

6 - Open Source

7 - Point to Point teleporting

8 - Full content search and buy in the client (SLBoutique meets SecondLife.exe)

Others?



Most of these sound like they would require a hardware update to our computers. Many of us do not have the money to do this.
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
10-05-2005 05:45
From: Magnum Serpentine
Most of these sound like they would require a hardware update to our computers. Many of us do not have the money to do this.


Actually none of what Blaze suggested, with perhaps the exception of text to voice, would have an impact on the hardware requirement side. If anything, better use of caching and a more scaleable graphics engine would help to ensure better performance on the hardware that you do have, not worse. The problem right now with the SL graphics engine is that it sucks across the board. It is not much better on high end hardware than it is on low end because it doesn't scale well or take advantage of many of the features in recent video cards.

The upcoming rendering engine is supposed to change that. Regardless, future updates to the client will always be a trade off between progress and backward compatability. Ultimately, an upgrade will become necessary at some future point, but much of the work they are doing will help to make it run better across the entire spectrum of hardware, from low end to high end, without upgrading.
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Surina Skallagrimson
Queen of Amazon Nations
Join date: 19 Jun 2003
Posts: 941
10-05-2005 06:40
From: Lordfly Digeridoo
5) infinite draw distance
LF


This is an interesting one. In RL we technically have an infinate draw distance (we can see some stars that are pretty far away...) but in computer terms, an infinate draw distance would take an infinate amount of time to render each frame regardless of graphics card power.

Thus frame rate would be zero :eek:
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Cienna Rand
Inside Joke
Join date: 20 Sep 2003
Posts: 489
10-05-2005 06:50
From: Icon Serpentine
Or maybe a real OO language that is more simple to learn. Like Ruby. :p

.. and if Cienna sees this, I know.. I know.


Yeah, that would be cool.

(It's still more accurately prototype oriented!)
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