Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Your ideal SL?

Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
08-19-2005 09:47
Imagine you were some eccentric billionaire who decided to buy LL, and could afford to make them redo the whole thing from scratch if you so desired. What would your ideal SL be like?
Newfie Pendragon
Crusty and proud of it
Join date: 19 Dec 2003
Posts: 1,025
08-19-2005 09:51
From: Eggy Lippmann
Imagine you were some eccentric billionaire who decided to buy LL, and could afford to make them redo the whole thing from scratch if you so desired. What would your ideal SL be like?


No ponies.


Well....and maybe a giant throne I could sit on.

And cake, definitely cake. Let them eat cake!



- Marie AntoinNewfie
_____________________
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-19-2005 09:51
I thought this had happened already. If not, where are all these changes that are shifting responsibilty for building and maintaining the world to the residents, and turning LL into a software development and service hosting company, coming from?
_____________________
Visit the Fate Gardens Website @ fategardens.net
Angel Leviathan
X
Join date: 1 May 2003
Posts: 440
08-19-2005 10:13
If SL were mine..

1. Kick everyone off the grid.

2. Close the grid.

3. Delete all content.

5. Delete all inventory

6. Reset all land terraforming and ownership.

7. Implement LSL 3 which is completely incompatible with LSL 1 and 2.

8. Throw away ratings and abolish the system.

9. Open the grid.
Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
08-19-2005 10:15
I would close it off to everyone except me and Anna Nicole Smith.
_____________________
“Time's fun when you're having flies.” ~Kermit
Seth Kanahoe
political fugue artist
Join date: 30 Jan 2005
Posts: 1,220
08-19-2005 10:19
From: Khamon Fate
I thought this had happened already. If not, where are all these changes that are shifting responsibilty for building and maintaining the world to the residents, and turning LL into a software development and service hosting company, coming from?


Eee-Yup.
Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
08-19-2005 10:26
Khamon and Seth - you mean to tell me that SL is now being run by an eccentric billionaire?

I believe Eggy was using the singular form of the word "you".

:D
_____________________
“Time's fun when you're having flies.” ~Kermit
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-19-2005 10:31
From: Nolan Nash
Khamon and Seth - you mean to tell me that SL is now being run by an eccentric billionaire?

I believe Eggy was using the singular form of the word "you".

:D

I actually meant that it's no longer being run by an eccentric millionaire but by serious investors. What would I do?
_____________________
Visit the Fate Gardens Website @ fategardens.net
Misty Rhodes
SL Muse
Join date: 5 Aug 2003
Posts: 312
If I ruled SL.... BIG IF!
08-19-2005 11:01
I would up L$, bring back mixers that used to be Linden hosted, bring back prim taxes (so when i was broke I could put objects away in my inventory and my tax dollars would appear back in my bankroll). If all this failed to appease the masses, I would shut down sl and only let in my partner Reve and all my friends back in.


Well... it's not like this will ever happen. ahahahaha
_____________________
Kris Ritter on LL & Misty's Inventory: "what does the red bulb mean?" ... "it means Misty just opened her inventory & the rest of the grid is going down to about 50% capacity. We just need to ask the SF power grid to pump us another 50,000,000 megawatts & we'll be fine."
Seth Kanahoe
political fugue artist
Join date: 30 Jan 2005
Posts: 1,220
08-19-2005 11:10
From: Khamon Fate
I actually meant that it's no longer being run by an eccentric millionaire but by serious investors.


Eee-yup. Additionally, for me, I wonder if it's an interesting variant on deflagging the flagship product in favor of more potentially lucrative and easily developed/controlled initiatives based on a similar platform.
Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
08-19-2005 11:11
Just off the top of my head.... :)

1) Get rid of *any* way that anyone could make any *real* money (US dollars or whatever) in Second Life.

2) Remove *all* censorship of any kind (PG, M or "offensive" content)

3) You have to be over 25 to join.

4) You have to pass an IQ test and/or a creativity test to join.

5) Make stuff or die! (you get booted if you are only a consumer and nothing else)

6) (optional) Random chucking out of anyone I think is an idiot (all those homophobic mafia guys and griefers)

All of this woud reduce the population to the point where we all get basically our own sim, so the resources would be tremendously increased for each of us that remain.

:D
_____________________
.
black
art furniture & classic clothing
===================
Black in Neufreistadt
Black @ ONE
Black @ www.SLBoutique.com


.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
08-19-2005 11:24
I'd take the client, scrap the current streaming and asset code entirely, and build a sister application called "Second Lite" to allow for content creation both offline and in a peer-to-peer environment.

Then I'd use it to advertise the main grid and build the standards we've been promised without the threat of bringing the entire current grid to a standstill.

And ultimately, connect the sister application with the main grid.


Alas.
_____________________
---
Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
08-19-2005 11:29
All avatars would be either a sheep or a female human. (Except for mine)
_____________________
Seldon Metropolitan
Zen Taxi Driver
Join date: 20 Jun 2005
Posts: 376
08-19-2005 11:30
From: Schwanson Schlegel
All avatars would be either a sheep or a female human. (Except for mine)


now theres a SL I can get behind(literally)!
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
08-19-2005 12:35
I would put one (1) Porny in the WA, then give it all back.
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Broken Templar
Registered User
Join date: 14 Aug 2004
Posts: 139
08-19-2005 14:38
Since this is a fantasy, and I don't have to be responsible for my actions.

I'd break up the mainland pangea style. Into about 10~20 Sim sized continents. Void sims would connect them. Teleporters would still be in place. Bridges might even still wind between some of them.

I'm curious if people with similar design & build goals would eventually migrate toward each other on the same continents. Would we have mall-land, club-land, suburbia, art colonies, etc? The world feels really big, I think this might make it more cozy.

I'm fairly certain I'd end up making SL one big haphazardly guided social experiment.

Also people would probably leave in droves.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
08-19-2005 14:41
From: Khamon Fate
I thought this had happened already. If not, where are all these changes that are shifting responsibilty for building and maintaining the world to the residents, and turning LL into a software development and service hosting company, coming from?


Heh heh heh..

I wish I had your subtle nature.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Cienna Samiam
Bah.
Join date: 13 Mar 2005
Posts: 1,316
08-19-2005 16:46
From: Eggy Lippmann
Imagine you were some eccentric billionaire who decided to buy LL, and could afford to make them redo the whole thing from scratch if you so desired. What would your ideal SL be like?


There are eight things I would implement before settling back to watch:

- Sim Zoning; retail, residential, entertainment, arts, and academic.

- Boost maximum number of avatars per sim to a minimum of 10% of total world population.

- Create a segregation of account types: Creator and Consumer. If you're a creator, you only earn from what you build (no stipend), but you have unlimited prim allotment for things YOU create yourself and do not pay upload fees so long as the items being uploaded are used in content that exists outside your inventory. If you're a consumer, you cannot build and must purchase prim allotment (account fees, etc), but have a regular and sizeable stipend to spend in the world.... a stipend that is directly contingent upon how much content exists in the world (this ties purchasing power directly to creation and bridges the gap between the two types -- creators are incented to build to boost the amount of stipend in the world which in turn raises the chance that stipend will come to their stores/pockets).

- Create an in-world employment agency that funds new creator accounts by bidding out all LL based content creation; perhaps even in assembly line format (e.g., one person gets paid to create textures, another gets paid to apply them to specific items, another to place and link prims to form units, another to create plants and landscaping, etc.). Creators are permitted to bid upon any project, but failure to deliver according to standards for quality or timeliness result in disqualification for a period of time that lengthens each time a failure is encountered up to the point of exclusion. Consumers are not permitted to bid, as they cannot build.

- Create an encrypted offline storage vault for all creators, to include tools for texture management, inventory caching and archiving, and offline building (within a 'barebones' construct that includes male and female avatar models) for later import to SL. This would provide basic prim manipulation as well as texturing and possibly even some level of animation tool.

- Completely overhaul the existing permissions system to allow for assignment of permissions on a temporary basis as well as by date -- this would permit a variety of business models and interactions in the world that are not currently possible.... up to and including contract-based building and modification services.

- Implement e-book technology or some form of pdf services to support and build the publishing market that has been trying to get off the ground in SL forever.

- License the SL product and allow people to build their own worlds. Create a hosting environment for transport between those worlds and instead of trying to oversee the worlds themselves, make money on connecting them to one another.

I'd include more ideas... but it's almost Sci-Fi Channel time. :)
_____________________
Just remember, they only care about you when you're buying sims.
Lo Jacobs
Awesome Possum
Join date: 28 May 2004
Posts: 2,734
08-19-2005 17:40
From: Dianne Mechanique
3) You have to be over 25 to join.


What the hell? This sucks.
_____________________
http://churchofluxe.com/Luster :o
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
08-19-2005 20:16
Fabulous thread!

1. I would give more support to event creators. Much more.

2. I would make it impossible for people to grief other people while actually banned from their land, and standing outside of it.

3. I would fix prim drift.

As for other people's ideas, I llike the idea of Sim zoning. I really think that is going to be the wave of the future. But I would like still enough chaotic areas, for those who prefer them.

I love the idea of boosting the maximum number of AVs per Sim, though I'm not sure it would or could ever be technically possible to get 4k AVs in one Sim.

I also like it whenever they bid out jobs.

The segregation of account types - I'd be forced to choose creator, and that wouldn't be any skin off my nose. But I don't think it would be good to prevent others from building at all. Plus, some people go in spurts - creating for a fair period of time, then running out and socializing or winning money or shopping for a fair period of time.

Taxes on prims? NOOOOOOOOOOOOOOOOO My worst nightmare! I would quit, I would, I would. For a fact. I use up a LOT of prims, putting them out and deleting them, just (a) in the creative process and (b) trying to get everything perfect.

That would be to me like allowing me to be a writer, but limiting each article I write in terms of the number of sheets of paper I can use up and throw away doing rewrites and getting the product as top-notch as I can. The whole thing would become about saving PAPER instead of writing a great article. And unlike paper, prims aren't even real, don't cost anything, and are an infinite resource.

coco
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
08-19-2005 20:48
From: Lo Jacobs

From: Dianne Mechanique
3) You have to be over 25 to join.

What the hell? This sucks.


Hahaha, Lo.

It does suck, though.

/me is 20
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Cienna Samiam
Bah.
Join date: 13 Mar 2005
Posts: 1,316
08-19-2005 21:09
The creator/consumer idea is one I'm refining and intend to post as its own idea in the not-too-distant future. For the moment, understand that in order to effectively link creators and consumers, each has to have some advantage the other does not, and each must also contribute something the other cannot and which is desirable to the other.

In this scenario, creators contribute content and consumers contribute cash. Prim limits upon consumers would be required -- both to boost the value OF prims within the world (benefit to creators) as well as to balance proliferation (and indirectly, quality) of prims within the world (benefit to consumers and the quality of the world at large).

Creators receiving unlimited prims supports the act of creation. The only limitation is that prims must remain within the world -- either as items for sale, items given to the world for use, or placed as part of a community effort.

Consumer, on the other hand, would not be required to place anything, and if they desire to, they would have to pay for the priviledge. Currently, this is expressed through the land and tier system. In the model I'm suggesting, it would be more a la carte. If you're willing to pay for the prims as a consumer, you could have them... this would cover things like housing, decor, etc.

More importantly, in this scenario, land itself is FREE. Since prims and inventory resources vastly outnumber land resources, it makes sense that the model should place value on these things rather than land itself. It is also more likely that LL could actually turn a profit by transitioning value from land to prims, though a radical transition it would be, without question.

A new system would allow one to apply for and be allotted land, and that system would vary depending upon your selected 'lifestyle' in the world (creator vs. consumer). Creators would have access to more land, but only if they maintain a level of content creation that makes reserving that land for their use feasible. Consumers would, by definition, require less land (consumers hold housing, not retail zoned land -- see thoughts on zoning, and understand that this is an area I cannot say too much on until I can post the suggestion in its entirity)... however, if they are willing to pay for prim allotment, the amount of land they could own would increase on scale to accomodate.

Add to this that one could conceivably own land zoned for 'entertainment' even if they were themselves a consumer... but much of being able to hold onto that land would depend upon contracting with creators to build/populate it with prims... the underscoring here being upon creating a strong support system for two-way interaction (creators need consumers just as consumers need creators).

I'll stop there. More to come in its own thread when I've time to get it streamlined and put the various aspects, challenges, and objections/rebuttals in place.
_____________________
Just remember, they only care about you when you're buying sims.
Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
08-19-2005 21:31
I would just double or triple the staff. So updates would come in rapid succesion.
_____________________
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
08-20-2005 01:14
1) I'd open source it (GPL-style) and add a mechanism for exporting assets you made from the grid and importing it back in another grid, another for exchanging currencies securely between each of these grids, and wish everyone a good day.

2) I'd get 24 sims for my own usage, of course :D
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Euterpe Roo
The millionth monkey
Join date: 24 Jan 2005
Posts: 1,395
08-20-2005 07:31
From: Cienna Samiam
The creator/consumer idea is one I'm refining and intend to post as its own idea in the not-too-distant future. For the moment, understand that in order to effectively link creators and consumers, each has to have some advantage the other does not, and each must also contribute something the other cannot and which is desirable to the other.

In this scenario, creators contribute content and consumers contribute cash. Prim limits upon consumers would be required -- both to boost the value OF prims within the world (benefit to creators) as well as to balance proliferation (and indirectly, quality) of prims within the world (benefit to consumers and the quality of the world at large).

Creators receiving unlimited prims supports the act of creation.


I would just like to point out that not all 'creators' in SL are creating that which can or will be commodified. Your model, as you have outlined it here, appears to offer only monetary incentive for creation (by extension, creativity).

This assumption, I think, will stultify much of what is beautiful in SL as the current creative 'art for art's sake' or 'build it cause I can' culture will be buried in the commercial avalanche.
_____________________
"Of course, you'd also have to mention . . . furries, Sith Lords, cyberpunks, glowing balls of gaseous neon fumes, and walking foodstuffs" --Cory Edo

“One man developed a romantic attachment to a tractor, even giving it a name and writing poetry in its honor." MSN

";(next week: the .5m torus of "I ate a yummy sandwich and I'm sleepy now";)" Desmond Shang
1 2 3