Your ideal SL?
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-20-2005 21:22
Last time I checked, the whole world already lets you copy all the assets to your client (I'm talking Halo, WoW, EQ, Half Life, Quake, yada yada yada) why does SL have to be different? And where has it really got them?
A lot of people freaking out everytime something gets stolen due to a bug, a really slow slow world, and a permission system which is darn fuggly.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
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08-20-2005 22:52
From: blaze Spinnaker Last time I checked, the whole world already lets you copy all the assets to your client (I'm talking Halo, WoW, EQ, Half Life, Quake, yada yada yada) why does SL have to be different? And where has it really got them?
A lot of people freaking out everytime something gets stolen due to a bug, a really slow slow world, and a permission system which is darn fuggly. How would moving the cache to the client solve the permission system problems? How would it prevent content from being stolen as a result of bugs? It wouldn't, of course. Which only leaves your claim that it would improve speed. This is your only valid argument. Would the speed increase be worth implementing a client-side cache? Especially since it would require implementing strong encryption to ensure that our lovely open source anarchists don't run about fucking up the world willy-nilly with an endless barrage of exploits. Not only would we have to contend with those exploits which result from client and server issues, but we would also get to deal with the concerted efforts of those repugnant bastards who delight in overthrowing copy/content protection systems, who get to spend hours of their sad and pathetic lives analyzing the cache until they break things wide open. The client-side cache is not a panacea. It's Pandora's box.
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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08-20-2005 23:16
Well, the point of the permission system is to get rid of it. SL is just trying to do way too much. And it won't scale to an open world where they don't host everything, anyways.
If people steal content that doesn't belong to them, just ban them permanently. Make IP theft a capital crime, so to speak.
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http://ironperth.com - Games for SecondLife and more.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-20-2005 23:19
Ok, then why doesn't WoW do this?
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
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08-21-2005 00:40
From: blaze Spinnaker Ok, then why doesn't WoW do this? Hmmm. Because WoW doesn't have significant user-created content? Because knowing that an item in your cache is the +20 Wand of Retarded Polls does not provide you with any in-game advantage, as you can not replicate that item in WoW using the cache. In SL, the cached content must, by the very nature of a cache, contain specific information about how the item is made. Thus, it could be used to replicate the object in-world. It's all about the architecture of the world. Also: for someone who loves chiding others for their rhetorical fallacies, you've sure done a pisspoor job of arguing this. WoW is not SL. You can't simply hold up WoW and cry out "Q.E.D!"
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Wolf Rocco
Registered User
Join date: 31 Dec 2004
Posts: 38
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Its more a rant than a dream ^.^
08-21-2005 02:38
1) Hire team of programmers to revamp/redo rendering system maybe add support for things like.. PCIE, Rendering optimzations, AGP that works, ATI that works, hell get some other rending engine.
2) Hire several DBA's to look at the infastructure for improvements and possibly long term scaling of the DB's for future residents and data
3) Implement another physics engine say Havoc 3 for example
4) Implement another building UI that allowed something larger than 10 meter prims and limited point meshes (say a 25 meter radius or something for point locations)
5) Make it Work! (no not at revision 25.52.1 either)
meh too much to list i'm stopping here ^.^
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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08-21-2005 03:33
From: Eggy Lippmann Before 1.2 you wouldn't have been able to buy your own sim  I bought my own sim as a remedy to all the changes I didnt like as a direct result of 1.2. If they hadn't done it, I wouldn't have needed it! so nyah! 
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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08-22-2005 10:16
From: Lo Jacobs What the hell? This sucks. except Lo of course.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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08-22-2005 10:20
From: Cocoanut Koala Like there's some big difference between people 18 and people 25? lol coco Mostly I find there is.  I know good kids that are responsible individuals at 18 or even younger, but lets face it, they are in the minority. Until you are into your twenties, you are not really an adult for the most part, you are just concerned with yourself. You have likely never experienced loss or any consequences to your actions, and believe that you are invincible. This rule would eliminate pretty much all griefers IMO. 
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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08-22-2005 10:27
From: Ardith Mifflin If we're going to engage in some agism, why not go full bore. Let's keep out the immature, the senile, and the mid-life crisis gang. Only persons aged 20 to 28 will be allowed in the new SL. Sounds good, no? Sounds like a world populated by griefers, hototchie cootchie girls, (and of course Enbran and Lo). I think I should amend it to "over 25 unless you score really high on the IQ or creativity scale. That would let Lo and others join anyway. 
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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08-22-2005 10:37
From: Dianne Mechanique Mostly I find there is.  I know good kids that are responsible individuals at 18 or even younger, but lets face it, they are in the minority. Until you are into your twenties, you are not really an adult for the most part, you are just concerned with yourself. You have likely never experienced loss or any consequences to your actions, and believe that you are invincible. This rule would eliminate pretty much all griefers IMO.  this is true theres a vast catagory of 18-25 year olds who are basicaly just kids. a lot of growing up is having to survive on your own not off you parents, and for those who attend college / etc - this age is generally some point well beyond 18. thos 18-25 not in this group - a big chunk of them are too busy surviving on their own to worry about a second life =p Of course their are mature 18-25 year olds , and immature 40 year olds - but the trend is the reverse. Still - I think 18+ is okay, If LL would implement a better system to combat immature players/ griefing.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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08-22-2005 10:43
From: Colette Meiji this is true theres a vast catagory of 18-25 year olds who are basicaly just kids.
a lot of growing up is having to survive on your own not off you parents, and for those who attend college / etc - this age is generally some point well beyond 18.
thos 18-25 not in this group - a big chunk of them are too busy surviving on their own to worry about a second life =p
Of course their are mature 18-25 year olds , and immature 40 year olds - but the trend is the reverse.
Still - I think 18+ is okay, If LL would implement a better system to combat immature players/ griefing. Yeah. Well it was a fantasy Probly should have gone for the "no male avatars allowed" fantasy. (less controversial) 
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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08-22-2005 10:48
As far as being imbued with absolute power in SL - i think everyone is thinking small time.
I would be Empress with a Palace that took up 4 Sims, servants and dancing girls at my beck and call.
Ladies in Silk would throw down rose petals in front of me as I walked.
I would have daily massages and lounge about all day in a spa.
Those lucky enough to be my friends would wait in a side room to speak to me at my choice.
I would have secretaries who screen my IMs to tell me if i needed to bother to respond.
Content creators would give me first choice on any creation my servants deemed worthy of showing. And if i showed favor only I or my assistant would be given copies - those items I did not care for could be sold normally.
All Events in the Event Listing would be prefaced with "Thanks to Colette's Majestic guidance we are pleased to be able to bring you ...... (insert Event here)"
All "Finds" on people , reguardless of the name would turn up 'Colette Meiji' on top of the list.
All "Finds" on places would turn up my Main Palace on top of the list.
I would have authority to ban anyone from any sim , even the ones they owned.
Rain would be introduced to Second Life and when it rained it would never rain on me, my Palace also - would never experience rain.
.............
Then I woke up =pPp
Daydreaming is nice.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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08-22-2005 19:42
From: Enabran Templar Actually, I don't think it's agism. It's lamentation of lost youth. Hopefully I won't feel that way when I'm old.  I dont think it's sour grapes (to paraphrase your argument), and this compliment will probly sound like an insult to you but... You could pass for thirty or forty online.  (it's all that decency and sober second thought) .
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
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08-22-2005 19:44
My ideal SL would be an SL without Jarod Godel.
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"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano MidnightAd aspera per intelligentem prohibitus.
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Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
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08-22-2005 20:56
What is stopping you? 
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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08-22-2005 21:12
From: Dianne Mechanique I dont think it's sour grapes (to paraphrase your argument), and this compliment will probly sound like an insult to you but... You could pass for thirty or forty online.  (it's all that decency and sober second thought) . Aww, that's sweet. No insult at all. (Actually, my mother always said I was born in my 40's, and all the women in my life since then have agreed, so I'm used to hearing it.  ) In any event, well after posting, realized that I, myself, can't stand most people who are 20. So I can't quite begrudge your fantasy SL with users aged 25 and up. Just, uh, make sure Lo and I can get in, we're good kids.
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
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08-22-2005 21:20
From: Frans Charming What is stopping you?  Mostly the fact that Isahottie isn't a last name. My ideal SL wouldn't have Jarod Godel, but it would have Jarod Isahottie. 
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"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano MidnightAd aspera per intelligentem prohibitus.
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