RE: Inquiry on IRC.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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05-27-2005 12:20
Why does the VP of LL Engineering use IRC instead of SL? From: someone Exposition Linden: ok, thanks for all of the great questions and good luck tackling some of the challenges . . . based on the smack talk I hear in irc, I expect to see an optimizer for triangles in a week or two
From: someone Cory Linden: and use IRC in the office. We do hourly builds, don't do unit testing, and use scripting languages where appropriate (mostly Perl and Python plus
Why can't they afford to have an extra computer for developers (they need to have a computer dedicated to compiling .. very resource intensive)? My guess is that it is because SL is too unstable and crashes too much, so they prefer to use IRC as they get tired of having to relog.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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05-27-2005 12:26
I think the primary reason is - contrary to popular opinion, SL is not a chat client (Actually - it is. But that's not *all* it is). If I need to edit a text file - I could bring up Powerpoint to edit it. But why - when I could use lightweight notepad. Much the same here - IRC is lightweight - meant for chat. SL is far from lightweight. 
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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05-27-2005 12:32
From: Travis Lambert I think the primary reason is - contrary to popular opinion, SL is not a chat client Travis, are you offended by the title of this thread?
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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05-27-2005 12:34
From: Ingrid Ingersoll Travis, are you offended by the title of this thread? ROFL - took me a minute to get it  Depends on what flavor we're talking about. Alpo is a far cry from Science Diet 
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Azazel Czukor
Deep-fried & sanctified
Join date: 30 Jan 2005
Posts: 417
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05-27-2005 12:35
I would imagine that Lindens are constantly bombarded with IMs while inworld.
I would HATE to have to do any real work while continually getting beeped by customers who expected me to drop everything and talk to them NOW. Even continually explaining that I didn't have time at the moment would quickly drop my productivity level to nil.
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Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
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05-27-2005 12:58
A grid wide chat would be nice to recruit volunteers for short projects.
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Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
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05-27-2005 13:18
I heard (and this is just rumor mind you) that LL employees use email as well. Can you imagine? I think they use it instead of Second Life because SL emits a rich, smoky smell and makes babies cry.
Next thing you know, they're gonna set up "online forums" for the discussion of SL issues.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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05-27-2005 13:27
Pol, your attempt at satire misses on the point that SL has no capability for email but does have the rather complete capability for chat.
If they were to create an email client in SL or forums or a blog or whatever, then I would have mentioned that in my post as well.
The point I guess I'm trying to make is that I don't think anyone is going to try to use SL as a tool to collaborate on complex projects if LindenLabs isn't going to bother trying themselves.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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05-27-2005 13:30
From: Pol Tabla I heard (and this is just rumor mind you) that LL employees use email as well. OMG!!!!
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Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
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05-27-2005 13:32
Well I guess my assumption has always been that SL is a game, not a chat client, and that text only is sometimes easier than the distractions of SL. Just my opinion.
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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05-27-2005 13:35
From: blaze Spinnaker The point I guess I'm trying to make is that I don't think anyone is going to try to use SL as a tool to collaborate on complex projects if LindenLabs isn't going to bother trying themselves. Actually quite a few would, but as you said.. They'd be relogging every few minutes, which gets old fast. Maybe if they did have an in game email system that would actually get something accomplished, except no one wants to be spammed by junk mail. And as for chatting in game? Well, I don't do it, since I am either too laggy or just plain working on something in game and don't wanna disrupt what I'm doing on it to IM someone. It's actually a time saver for me to use MSN messenger, if I'm say.. Positioning an object. I can simply swap WINDOWS and not have to unclick the object to talk to someone. Until they get a better building system, that's the way it's gonna stay for me.
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Sezmra Svarog
Pointy-Eared Geek
Join date: 8 Jul 2004
Posts: 446
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05-27-2005 13:46
You can log IRC chat. 
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Jessica Robertson
Registered User
Join date: 3 Dec 2004
Posts: 412
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05-27-2005 13:49
Maybe because if they logged into the world they wouldn't actually be able to work on development. They would be swarmed in tells, and when someone on the other end has a problem with a griefer on their land they really don't want to hear, "Wait while I finish testing this loop counter."
Jess
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Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
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05-27-2005 13:54
I think LL is really missing a great promotional opportunity...
"Second Life: the full-screen, bandwidth-devouring, CPU intensive chat client."
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Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
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05-27-2005 14:08
SL is a resource hog. And while I'm sure LL has much better computers than I do, (or at least I pray that they do!  ) it can still be very difficult to be on SL at the same time as other programs. SL isn't a 'background' sort of program. It's a constantly crying toddler demanding attention at all times. I can IRC and work in GIMP, or use any other program on my computer without noticing any slowdown at all. If I try to do that with SL and half of my programs, my poor machine slows to a crawl and whimpers. That's not even taking into account the constant barrage of IMs I'll get while trying to work on something. And I'm not even popular, let alone a Linden. When I need to concentrate on anything else, I close SL down.
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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05-27-2005 14:20
Running ATM:
Second Life MuckClient 3.3 Two seperate windows (three tabs each) of mozilla iTunes Poser GIMP
Running in the background: Microsoft Antispyware, OpenOffice launcher, nVidia system watch, Mouse2Koy, Key2Joy, gMail watcher, Quicktime launcher, print manager for a laser printer
I can say my computer has been happier, but I can't say I notice any real slowdown except for a brief pause when I switch back into SL.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
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05-27-2005 14:22
Now you're just showing off!  From: Reitsuki Kojima Running ATM:
Second Life MuckClient 3.3 Two seperate windows (three tabs each) of mozilla iTunes Poser GIMP
Running in the background: Microsoft Antispyware, OpenOffice launcher, nVidia system watch, Mouse2Koy, Key2Joy, gMail watcher, Quicktime launcher, print manager for a laser printer
I can say my computer has been happier, but I can't say I notice any real slowdown except for a brief pause when I switch back into SL.
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Little Rebel Designs Gallinas
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Foulcault Mechanique
Father Cheesemonkey
Join date: 28 Mar 2005
Posts: 557
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05-27-2005 14:23
Actually the last game I beta tested had rooms (really freaking small sims) and a really crummy cellphone system. No IM that was it. Even then the GMs could find you in two seconds and teleport to any spot in the game. Game maker's communication of choice. Yahoo and IRC. Why, faster, collabrative results. When he messed up...was alot faster then IG, Forums, or email.
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Foulcault "Keep telling yourself that and someday you just might believe it." "Every Technomage knows the 14 words that will make someone fall in love with you forever, but she only needed one. "Hello"" Galen from Babylon 5 Crusade From: Jeska Linden I'm moving this over to Off-Topic for further Pez ruminations.
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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05-27-2005 14:43
From: Pol Tabla I heard (and this is just rumor mind you) that LL employees use email as well. Can you imagine? I think they use it instead of Second Life because SL emits a rich, smoky smell and makes babies cry.
Next thing you know, they're gonna set up "online forums" for the discussion of SL issues. LOL haha I heard they have this radical innovative system where the get out of their chairs and physically go to like this big room and talk out loud.. I don't think it will catch on though.. it's pretty avante gard.
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals. From: Jesse Linden I, for one, am highly un-helped by this thread
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Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
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05-27-2005 14:46
From: Siggy Romulus LOL haha I heard they have this radical innovative system where the get out of their chairs and physically go to like this big room and talk out loud..
I don't think it will catch on though.. it's pretty avante gard. Stop it dude, you're blowing my mind!
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Joseph Proudfoot
Proud Tsalagi
Join date: 2 Sep 2004
Posts: 234
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05-27-2005 14:51
From: Foulcault Mechanique Actually the last game I beta tested had rooms (really freaking small sims) and a really crummy cellphone system. No IM that was it. Even then the GMs could find you in two seconds and teleport to any spot in the game. Game maker's communication of choice. Yahoo and IRC. Why, faster, collabrative results. When he messed up...was alot faster then IG, Forums, or email. a London Expatriate on the forums? say it ain't so!!! *edited to fix spelling error*
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Beryl Greenacre
Big Scaredy-Baby
Join date: 24 Jun 2003
Posts: 1,312
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05-27-2005 14:54
From: Travis Lambert Depends on what flavor we're talking about. Alpo is a far cry from Science Diet  Travis, PLEASE tell me this is a hypothetical assumption and not based upon your actual taste tests... *barf* [insert queasy greenish emoticon here]
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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05-27-2005 14:55
Blaze,
To say that LL does not use their own technology is quite simply wrong. They make extensive use of it. SL is not an ideal medium for large group chat - the IRC is. There is nothing to see here, move along.
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Invect Hasp
Registered User
Join date: 5 Apr 2005
Posts: 200
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How could anybody think SL is for collaborating on projects?
05-27-2005 15:02
How could anyone possibly get the idea that Second Life is intended to facilitate collaboration on complex projects?
It has no video phone, no voice messaging, no file sharing, no email, no whiteboard, no printing capabilty, - it can't really do anything at all suggestive of being an efficient method or working together.
Second life has little to offer those wishing to work together on complex 3D modeling projects that are of any value outside of it's own virtual environment because it it's modeling capabilities are exceedingly primitive, limited, low precision, and done in a totally non-standards oriented manner.
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Foulcault Mechanique
Father Cheesemonkey
Join date: 28 Mar 2005
Posts: 557
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05-27-2005 15:14
From: Joseph Proudfoot a London Expatriate on the forums? say it ain't so Shhhhhh I don't want to get PKed here. LMAO *thinks the name is a dead give away* PS I was in the forums there as well.
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Foulcault "Keep telling yourself that and someday you just might believe it." "Every Technomage knows the 14 words that will make someone fall in love with you forever, but she only needed one. "Hello"" Galen from Babylon 5 Crusade From: Jeska Linden I'm moving this over to Off-Topic for further Pez ruminations.
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