Perhaps a compromise?
Allow point-to-point teleporting for one's own Picks. For everything else, you get to use the telehub.
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Sean Gorham
Stopped making sense
![]() Join date: 5 Mar 2005
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08-21-2005 16:01
Perhaps a compromise?
Allow point-to-point teleporting for one's own Picks. For everything else, you get to use the telehub. _____________________
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Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
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08-21-2005 16:13
This thread is one good example that whenever some complex change is proposed, those who see the advantages of that change are most vocal. The big whining will come later, when the malls, clubs and businesses invade those remote and peaceful sims that have been spared sofar. And the long term damage to the feeling of immersion in SL may only be noticed when people abandon it. Walking is dead. Vehicles are dead. Now kill flying also? People clicking the map to teleport 50 meters? What is the point of having a map, geography and all this if people just click FIND and then click TELEPORT? The mental image people have from Second Life will change from a world and landscape to one list in a search tool. It will look like the worlds listing in Active Worlds or like the bookmarks in some Web browser. Second Life as some random cluster of places you teleport to? Then why have sims and map at all? Then just put every land parcel in its own space, like those island sims! All these things have already happened. Second Life is just a random cluster of different attractions to teleport to. The world is too large now for anyone to explore more than a small corner by foot or by air. The fact that teleporting exists at all makes it so. Much like the advent of airplanes in a country as huge and spread out as the U.S., it reduces other, slower methods of travel to tourism and historical curiosity. _____________________
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Khamon Fate
fategardens.net
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Posts: 4,177
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08-21-2005 16:13
If point to point does come into play, what is to stop the big laggy mall from coming and setting up shop right next to you little home? The same thing that prevents it now. Nothing. The reason is that telehubs are defacto commercial zones. Please please please ask LL to prove this to us. Otherwise, it's just conjecture on our parts and wholly useless to the conversation. I may be in the minority, but I feel like that anything that makes SL more "service based" at the expense of killing community is a bad move long-term. Communities do not live and die on the existance of features. LL have already screwed up royally following this false assumption. I seriously hope they've come to their collective senses. Service-based grid hosting is where the stability and big money ultimately are. We can't deny the people who've worke so hard their ultimate payoff for our own selfish dreams. _____________________
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Khamon Fate
fategardens.net
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Posts: 4,177
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08-21-2005 16:23
What is the point of having a map, geography and all this if people just click FIND and then click TELEPORT? The mental image people have from Second Life will change from a world and landscape to one list in a search tool. It will look like the worlds listing in Active Worlds or like the bookmarks in some Web browser. Second Life as some random cluster of places you teleport to? Then why have sims and map at all? Then just put every land parcel in its own space, like those island sims! Why have separate continents where every sim has it's own telehub? It seems that people are already opting en masse for not living in a central geography where they're forced to use random telepoints scattered about the place. Your argument does play very well to Philips need to lord over a single centralized world of lab rats. Is that really all that we expect from LL? _____________________
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Jarod Godel
Utilitarian
![]() Join date: 6 Nov 2003
Posts: 729
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08-21-2005 16:40
The big whining will come later, when the malls, clubs and businesses invade those remote and peaceful sims that have been spared sofar. I've had parcels in Teal and Zoe, both of which are several sims away from a Telehub, yet there's almost always been a mall or a club within one sim distance. Telehubs do not insure zoning. What is the point of having a map, geography and all this if people just click FIND and then click TELEPORT? The mental image people have from Second Life will change from a world and landscape to one list in a search tool. Point-to-point teleporting won't eliminate anything, it'll just add to the features. _____________________
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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08-21-2005 16:50
I disagree, I think TH do help keep some sort of zone in. I have seen it. Is it not always around TH that have the big malls? And does it not seem that as you move away from a TH that the business becomes less and the houses become more? Why do we need LL to tell us these things when we can look at the land ourselves. SL is a big place, but still, I have yet to hear a good reason for P2P.
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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08-21-2005 16:57
I was thinking about this, it seems to me that one of the biggest reasons to get rid of THs is that they are not acting as community centers. What if they were more community centered? What if they become a community center? What if each TH had something like a stage to hold events at? What if each TH had games to play, things to see, announce things like contests and pending downtimes? Would that change the way that you view a TH?
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Broken Templar
Registered User
![]() Join date: 14 Aug 2004
Posts: 139
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08-21-2005 17:08
Communities do not live and die on the existance of features. LL have already screwed up royally following this false assumption. I seriously hope they've come to their collective senses. Service-based grid hosting is where the stability and big money ultimately are. We can't deny the people who've worke so hard their ultimate payoff for our own selfish dreams. You say that like it's a bad thing, but it won't, not totally. Google and Yahoo didn't change the Web from a surfable network into bland, formless search box. People still follow links, still use email, IM, IRC, and Second Life to pass on information. Point-to-point teleporting won't destroy wandering around; we have flight in SL, but people still walk, but cars, etc. Point-to-point teleporting won't eliminate anything, it'll just add to the features. |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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08-21-2005 17:11
I think it's possible to please both camps. Bring back point to point teleporting for a fee. It would provide a sorely needed money sink. Free teleports would still go to the hubs. Everyone wins.
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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08-21-2005 17:28
I think it's possible to please both camps. Bring back point to point teleporting for a fee. It would provide a sorely needed money sink. Free teleports would still go to the hubs. Everyone wins. We need no more money sink!!! How will that work? Will we need to pick where we want to us a TH or a P2P? I am not sure how I fell about this idea, but it is an option I will think about. If P2P cost per TP, will it cost for distance, or a flat fee? It really depends on how it is implemented. _____________________
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Enabran Templar
Capitalist Pig
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Posts: 4,506
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08-21-2005 17:48
I think it's possible to please both camps. Bring back point to point teleporting for a fee. It would provide a sorely needed money sink. Free teleports would still go to the hubs. Everyone wins. I've also been a fan of this solution. I think it's a worthy compromise. _____________________
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Lordfly Digeridoo
Prim Orchestrator
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Posts: 3,628
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08-21-2005 17:49
We need no more money sink!!! Look at it this way. If the p2p teleporting takes too much money out of the economy, then the Lindens can simply bump up the amount of the stipends. End result: we all get more money. ![]() How will that work? Will we need to pick where we want to us a TH or a P2P? I am not sure how I fell about this idea, but it is an option I will think about. If P2P cost per TP, will it cost for distance, or a flat fee? It really depends on how it is implemented. In 1.0, it was by distance. I imagine either an option on the map or in the preferences would be the way to do it. LF _____________________
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Enabran Templar
Capitalist Pig
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Posts: 4,506
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08-21-2005 17:57
In 1.0, it was by distance. I imagine either an option on the map or in the preferences would be the way to do it. EASY. Two buttons: ( Teleport ) ( Direct Teleport - L$10 ) I'd favor a flat fee, for simplicity's sake, I guess. _____________________
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Jauani Wu
pancake rabbit
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Posts: 3,835
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my two cents
08-21-2005 17:58
point to point teleport should be free.
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Khamon Fate
fategardens.net
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08-21-2005 19:04
Not only do they have to consider how an update affects the user's experience, they have to worry about how we'll react as a community also. The notion that we are a singular, fragile community relient on LL's ability to maintain a balanced feature set is a horror they've created themselves and, hopefully beyond hope, are now trying to dissolve. The Population (varied set of dozens of communities) won't suffer if telehubs are abolished any more than we did when land tiers were introduced, when land auctions were overrun by brokers, when ratings were wiped, when event funding was cut. We will survive, reorganize, rebuild and continue to expand just as we always have because we love Second Life. _____________________
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Malachi Petunia
Gentle Miscreant
![]() Join date: 21 Sep 2003
Posts: 3,414
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08-21-2005 19:07
One splendid reason for re-enabling point-to-point teleports for a game with an asset server that is increasingly failing under load:
![]() I got a live help request the other night from someone just trying out the game from There and was having video "problems". Yes, 'twas my error that I didn't get him to describe the trouble more clearly so I spent 20-30 minutes diagnosing the hell out of his system. After everything looked above spec, I asked him to describe the visual more explicitly. His answer (paraphrased) was that he'd seen the promotional video and found that when actually playing that scenes took minutes to rez completely around him - in other words, what we see all the time. When does a promotional video clip cross the line from "showing a product in its best light" to "fraudulent misrepresentation"? That's not a legal question; if LL is so concerned about customer retention, why don't they work toward things that actually improve the experience? Remeber when you didn't have time for a cupa'joe while the new area loaded? And for those who considered vLand as an "investment" are like those who consider an automobile an "investment". Point-to-point should be a no-brainer for LL's costs and for our gameplay. Exploring slowly can be enjoyable, but most "travels" have a destination in mind. How many people travel by offered teleport these day? I don't have the statistics, but I guess "a lot". |
Eboni Khan
Misanthrope
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Posts: 2,133
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08-21-2005 19:14
Why not add a little structure to SL? "This sim is zoned Commercial" "This sim is zone residental" Obviously people like structure or they wouldn't be flocking to these "Leave it to Beaver" zoned sims. Zone the sims, and let us had point to point teleporting. The defacto zoning of telehubs has been a semi-failure anyway.
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Geaven Gall
~just gotsta lubs me~
![]() Join date: 27 Jul 2005
Posts: 55
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08-21-2005 21:07
in all honesty, i have never seen people on SL use the telehub as a community hub. nobody has ever talked to me or greeted me at a telehub. everyone just uses a telehub as a portal and then zooms off on his/her way to their end destination. therefore i do the same too, get to a telehub, strap on my super flying gear and away i go to that red circle on my map
![]() therefore i am definitely all for the idea of a p2p teleportation. even a list of 10 favourite places to teleport directly to would make me a very happy woman because i have a few homes and i dislike having to do a lot of traveling. =/ |
SuezanneC Baskerville
Forums Rock!
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Posts: 14,229
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08-21-2005 22:19
If telehubs are supposed to serve as gathering points they need to work in both directions, so that you have to go to a telehub on foot or by car or by flying in order to teleport. Boy, I really don't like that idea.
Which telehubs gone, and direct point to point travel that occurs as a result of clicking on a link in either an external browser or an inworld html on a prim face, the exploration of the world goes on, it just doesn't get accomplished by flying at random, it gets done by looking up places that seem interesting to you and going to them efficiently. People who like flying about could still fly about to their heart's delight. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Eggy Lippmann
Wiktator
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Posts: 7,939
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08-22-2005 06:31
Of course this begs the question, why on earth should I ever be forced to socialize with strangers, and who are they to force some preconceived notion into my life?
I already have friends, thank you very much, I communicate with them through phone calls, email, ICQ, MSN, Yahoo, and none of those companies force me to put up with random strangers. Tell you what, rename this game "Life for the Lifeless" and give me a different version of SL that works more like, you know, every other piece of software on earth, and less like some silly game where the developers force people along a predefined path or behavior ![]() _____________________
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Malachi Petunia
Gentle Miscreant
![]() Join date: 21 Sep 2003
Posts: 3,414
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08-22-2005 06:36
Of course this begs the question, why on earth should I ever be forced to socialize with strangers... ![]() |
Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
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08-22-2005 06:56
Just count my vote in for Point to Point. I've wanted it back ever since the day they took it away from us.
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Snakeye Plisskin
Registered User
Join date: 8 Apr 2005
Posts: 153
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08-22-2005 07:32
I prefer point to point as well. The assumption is that people won't explore the world, or won't come to commercial areas. Personally I think the logic is flawed.
I usually don't stick around telehubs. As soon as I arrive my X-flight thingy kicks in and i'm off. The area around the telehub doesn't have time to rez before i'm gone anyway. I still use aircraft. I picked up a balloon (they are a blast) and I pick my girl up for a couple hour exploratory journey. I land on people roofs, nose about, and basically have a blast. When I want to get somewhere however, I don't want to have to fiddle about getting there, running into rezzing buildings, laggy crowded sims, and all the other crap that can slow you to your destination. Whenever possible I have someone tp me to them to avoid telehubs. Also I have setup a teleport to the club next door. Added another teleport to my girlfirends place several sims away. When I want to shop I don't go wandering aimlessly, I goto find and locate what I'm looking for, which I think most people do anyway. The gist of it is, there will still be people who explore if p2p tp's are setup. I love exploring different areas. |
Dianne Mechanique
Back from the Dead
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Posts: 2,648
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08-22-2005 07:54
I love Jarod ![]() I love Robin more, but nobody can beat the entertainment value of a good Jarod thread ![]() *fixes popcorn* When Jarod and Khamon get in on the same thread though, I sometimes feel that life itself is draining from me and the whole world has gone dark. Like a great evil has decended on the land, and power has been given to take peace from the forum. ![]() _____________________
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
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08-22-2005 07:59
Well, two posts are already on the Hotline Forum that are opposed to P2P. Just wanted to state that in case someone wanted to use the Hotline to post a pro P2P statement.
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