Patting each other on the back on an internal forum isn't going to make SL better
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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09-09-2005 16:58
We can sit around here and put a best face on everything until the cows come home, however it isn't a) Going to fix bugs b) Attract new players c) Grow the business When people whine and complain about SL as a glorified 3D chat room on penny lane it isn't because we weren't sitting around on the general forum of a password protected messagebase patting each other on the back. There are certain truths and facts that LL is completely ignoring and putting their head in the sand about. SL is laggy. SL is SLOW. If you are male and you have spent major $$ on your computer the last place in the world you're going to want to hang out is on some super laggy low FPS poor visual quality place like SL. Oh, wait, but only people who have spent major $$ and have high BW connections can actually use SL. And yet, Cory Linden and his developer dwarves march ever on to certain doom, thinking "oh but if we just enable some wild long distance cut the masses come in droves!" NO THEY WONT. GET A GRIP We need SPEED. We need HIGH FPS. We need something that competes with WOW and EQ2 and Halo and DOOM and Quake. How do I know? http://MMOGCHART.COMAnd don't tell me it's not possile. I should be able to cut my distance down to 64 and SL should be lightning fast. It's that SIMPLE.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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pandastrong Fairplay
all bout the BANG POW NOW
Join date: 16 Aug 2004
Posts: 2,920
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09-09-2005 17:01
Great post, blaze! Kudos!
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"Honestly, you are a gem -- fun, creative, and possessing strong social convictions. I think LL should be paying you to be in their game."~ Ulrika Zugzwang on the iconography of pandastrong in the media "That's no good. Someone is going to take your place as SL's cutest boy while you're offline."~ Ingrid Ingersoll on the topic of LL refusing to pay pandastrong for being in their game.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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09-09-2005 17:05
Well, I was going to bump my own thread but you have done so for me. Many thanks.
Hopefully more will do so.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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09-09-2005 17:05
From: pandastrong Fairplay Great post, blaze! Kudos! Agreed, you are dead on Blaze.
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Cristiano ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. 
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pandastrong Fairplay
all bout the BANG POW NOW
Join date: 16 Aug 2004
Posts: 2,920
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09-09-2005 17:07
From: blaze Spinnaker Hopefully more will do so.
I think more will! We have such an amazing community utilizing some of the greatest technology in the universe! And SUCH great bumping skills too! 
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"Honestly, you are a gem -- fun, creative, and possessing strong social convictions. I think LL should be paying you to be in their game."~ Ulrika Zugzwang on the iconography of pandastrong in the media "That's no good. Someone is going to take your place as SL's cutest boy while you're offline."~ Ingrid Ingersoll on the topic of LL refusing to pay pandastrong for being in their game.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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09-09-2005 17:29
From: blaze Spinnaker, male chauvinist If you are male Sexist.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
http://www.google.com/profiles/suezanne
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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09-09-2005 17:34
Why do we need such great FPS? What in SL uses HIGH FPS? I have seen nothing that needs high FPS. What we really need is an new rendering engine and a new physics engine. And that is what SL is working on. Not everything starts off big is good, not everything that is small is going to disappear.
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Visit my website: www.dnatemars.comFrom: Cristiano Midnight This forum is weird.
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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09-09-2005 17:44
From: blaze Spinnaker We can sit around here and put a best face on everything until the cows come home, however it isn't a) Going to fix bugs b) Attract new players c) Grow the business When people whine and complain about SL as a glorified 3D chat room on penny lane it isn't because we weren't sitting around on the general forum of a password protected messagebase patting each other on the back. There are certain truths and facts that LL is completely ignoring and putting their head in the sand about. SL is laggy. SL is SLOW. If you are male and you have spent major $$ on your computer the last place in the world you're going to want to hang out is on some super laggy low FPS poor visual quality place like SL. Oh, wait, but only people who have spent major $$ and have high BW connections can actually use SL. And yet, Cory Linden and his developer dwarves march ever on to certain doom, thinking "oh but if we just enable some wild long distance cut the masses come in droves!" NO THEY WONT. GET A GRIP We need SPEED. We need HIGH FPS. We need something that competes with WOW and EQ2 and Halo and DOOM and Quake. How do I know? http://MMOGCHART.COMAnd don't tell me it's not possile. I should be able to cut my distance down to 64 and SL should be lightning fast. It's that SIMPLE. Why do we need such great FPS? What in SL uses HIGH FPS? I have seen nothing that needs high FPS. What we really need is an new rendering engine and a new physics engine. And that is what SL is working on. Not everything starts off big is good, not everything that is small is going to disappear. I agree, bugs need to be fixed. But how many people remember how far SL has come since the begining? Look at Windows, Windows 1, 2, and even 3.0 were failures. They were buggy, slow and very non-user friendly. But with 3.1 they fixed a lot that was wrong with it. Then 95 came, and things got better, it was somewhat more stable. Then 98, which was a great improvement, then ME... which was a step backwards... but XP was a huge leap forward. This spans about 20 years, just for a little OS. If in 20 years SL is still full of showstoppers, then I will complain. We don't want to compete with WOW, EQ2, or any of those games. We are not a gaming system. What SL needs is to have the ablitity to create games like that is SL. I am sure someday it will come, but that is long term. I guess I am not a male, because I really don't like the leveling and the other boring tasks of the games of the internet. They are mostly just around for a little while, then the next new thing comes and everyone leaves for that. It just isn't fun for me. SL is what I want it to be, I like that. If it is so easy to fix bugs and make a better platform, then why not just do it yourself?
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Visit my website: www.dnatemars.comFrom: Cristiano Midnight This forum is weird.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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09-09-2005 17:49
From: SuezanneC Baskerville Sexist. No sh&t. What does being male have to do with it?
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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09-09-2005 17:53
I just don't understand why ChinaTown had to be so laggy.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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09-09-2005 17:55
From: Juro Kothari No sh&t. What does being male have to do with it?
Juro, the metaverse will be nothing without women, I'll be the first to admit that. But in order for there to be one, we have to realise certain economic realities and bootstrap ourselves off the ground. Unless you and your girlfriends are going to 'bootstrap' SL, we need to turn to the ones who we can generally rely on - geeked out males who spend all day in front of computers.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Cienna Samiam
Bah.
Join date: 13 Mar 2005
Posts: 1,316
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09-09-2005 17:55
Reality check -- the only way LL is going to do the things you want them to do is if they get the people and funds to do more than they're doing.
It's easy to toss rocks, blaze. Other than this, what exactly have you done to 'be the change' lately?
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Just remember, they only care about you when you're buying sims.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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09-09-2005 17:58
Well the change I want to see in the world certainly isn't for everyone to be sycophants.
Trust me, I wish everyone was like me. It'd make for more interesting discourse.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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09-09-2005 18:02
The question for me is not when will SL compete with WoW, EQ2, Halo, Doom, and Quake; it's when will those games compete with SL? Show me another online world where I can create as much as I create in SL. There isn't one. SL is in a class by itself. Sure it would be nice to cruise along in SL at 60 FPS like I can in WoW, but boring is boring, no matter how fast it goes, and WoW is one mother of a boring game. Even if it were the most exciting game in the world though, that still wouldn't change the fact that it's just a game. It only does one thing, no matter how well. SL on the other hand does literally thousands of things. You show me any one of those super-fast MMO games anywhere in the world that allows me such creative freedom, has such a vibrant, intelligent community, allows me to run an enjoyable business, and will still be fun and current 2 years after I start it, and I'm there in a hearbeat. Until then, SL is where it's at. No amount of ranting about slowness will take that away.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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09-09-2005 18:05
From: blaze Spinnaker I just don't understand why ChinaTown had to be so laggy. As a member of Bedazzle I hung out on Chinatown for a rather long time, and I have to say that it wasnt laggy at all - it only started lagging when it went live. This was because of the inevitable avatar polygon/physics lag, but also thanks to Francis's gun, with its parallel rezzing of hundreds of physical objects. I actually sat there and watched the sim FPS go down by a factor of 2 or 4 when all of those people were running around firing Seburos at each other. The Seburo may be a fine gun but it's not optimized for large-scale usage.
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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Why SL is slow
09-09-2005 18:07
From: blaze Spinnaker We need SPEED. We need HIGH FPS. We need something that competes with WOW and EQ2 and Halo and DOOM and Quake. And don't tell me it's not possile.
It's that SIMPLE.
I've always put up with the slow speed due to the idea that "it can't be optimized and still be perfectly dynamic". However... as time passes SL is falling behind. I think there is room for more engine optimization that does not hurt they dynamic nature of SL. *pats Blaze on back
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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09-09-2005 18:11
Well, why not use optimized guns and require people come in without attachments?
Why did ChinaTown vanish so quickly?
It was probably the greatest build that SL ever had (visual and interactive) and it vanished after like 1 month.
There have been other great builds, Neverland, Nberg, Darkwood, Simcast, but the people working on ChinaTown were probably the very best that SL had to offer.
Why couldn't they make it work?
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Satai Diaz
Humble Bounty Hunter
Join date: 9 Aug 2003
Posts: 133
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09-09-2005 18:11
I dunno how to break this to him. Male gamers do not making the gaming world go 'round anymore. This isn't 1980, this is 2005 and there are just as many female gamers now as there are male ESPECIALLY in SL.
I have perfectly fine FPS for what I do in the game. I DJ just fine, I build just fine, I explore just fine without the FPS of those games you mention. I play EQ2 actually and I'd rather be on Second Life ANYDAY creating than in EQ2 leveling. All those games you mention need to be like Second Life, instead of the other way around.
Those other games do not store player made objects on a server for unlimited users to download on the fly when needed either.
/Studying game development and design
P.S. I also had EXCELLENT FPS in ChinaTown. Try checking your own hardware.
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Satai Diaz Owner of SD Designs DJ for Crystal Blue @ Cafe Hailey Producer of Digital Paradise Studios & Cinema Admiral of Kazenojin Owner of SLRA
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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09-09-2005 18:14
From: blaze Spinnaker Juro, the metaverse will be nothing without women, I'll be the first to admit that. But in order for there to be one, we have to realise certain economic realities and bootstrap ourselves off the ground. Unless you and your girlfriends are going to 'bootstrap' SL, we need to turn to the ones who we can generally rely on - geeked out males who spend all day in front of computers. 
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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09-09-2005 18:17
From: Satai Diaz I dunno how to break this to him. Male gamers do not making the gaming world go 'round anymore. This isn't 1980, this is 2005 and there are just as many female gamers now as there are male ESPECIALLY in SL.
I have perfectly fine FPS for what I do in the game. I DJ just fine, I build just fine, I explore just fine without the FPS of those games you mention. I play EQ2 actually and I'd rather be on Second Life ANYDAY creating than in EQ2 leveling. All those games you mention need to be like Second Life, instead of the other way around.
Those other games do not store player made objects on a server for unlimited users to download on the fly when needed either.
/Studying game development and design
P.S. I also had EXCELLENT FPS in ChinaTown. Try checking your own hardware. What do you consider excellent FPS?
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Snowcrash Hoffman
Digital mind virus
Join date: 30 Jan 2005
Posts: 282
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09-09-2005 18:18
From: blaze Spinnaker And yet, Cory Linden and his developer dwarves march ever on to certain doom, thinking "oh but if we just enable some wild long distance cut the masses come in droves!"
NO THEY WONT. GET A GRIP
We need SPEED. We need HIGH FPS. We need something that competes with WOW and EQ2 and Halo and DOOM and Quake. How do I know?
I should be able to cut my distance down to 64 and SL should be lightning fast.
It's that SIMPLE.
I really hope those masses (especially playing WOW) dont ever come to SL. If they do I sure will not be here. We don't need those masses, we need a different kind of mass, people with a little more interest in an online world then clicking stupid mouse buttons in senseless fashion day in day out. We need people, who enjoy finer things in life, appreciate creativity, social gatherings, and those who can use SL as a platform to extend its use beyond we can imagine. It is getting awfully tiring to compare SL to Wow, EQ2 or fps games like DOOM. I also do not agree with your opinion that "they won't come, get a grip" ? They WILL come, maybe not the same "they" you have in mind.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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09-09-2005 18:20
Do you know how much SL has grown in the last six months? I do.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
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09-09-2005 18:27
I am definitely desperate for more fps. Lack of them damages my experience continually. But my opinion doesn't really count, because I have voluntarily crippled myself by buying a Mac.
I can't even upgrade to a much faster Mac, because buying a new one now would be crazy, when a new, Intel hardware, Mac will render all the existing ones obsolete within 12 months.
Yuk.
But I still can't quite face Bill Gatesdom, even for a second "SL etc" computer. Once you're hooked on Macs, its real hard to go back.
For me, Chinatown was a nightmare. When it was full, I literally could hardly move a step. I waited till it was nearly over, and went at an almost empty time. Even then, it was on the margins of being worth visiting, the lag was so bad for me.
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Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
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09-09-2005 18:30
From: blaze Spinnaker Do you know how much SL has grown in the last six months? I do. I'll bite, Blaze. Is it bad ?
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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09-09-2005 18:31
I'm not going to get into it on an open forum, but trust me, those numbers on the home page are mostly fiction, except for the middle one. Which tells a rather brutal truth for those who have been watching it.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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