Poser clothes being sold in SL?
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LillyBeth Filth
Texture Artist
Join date: 23 Apr 2004
Posts: 489
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09-04-2005 10:38
Chosen
firstly i DID 'ask' in my post..i aksed and refered to once with a ** ( i think?) ** when I was writing about my observations
I also DID point out my concerns were for the designers over the 'modifiers'
I am no designer have zero idea of the level of skill required to make a poser texture fit a SL termplate but I managed it (albeit seamed wrong) So i thought 'hey If I can do that..with my limited skill...how many others are doing the same and fooling the unsuspecting public that 400L$ is nothing for that level of craftmanship !!' when in actual fact it 'may' not be their 'craft' in the first place
I own poser and this is how the question came to mind...by finding free poser textures...some are cut out flat and by using the 'transform' option in photoshop i could make the poser templates fit my SL templates.
I dont care either way to be honest as I say it effects me in no way shape or form but I wouldnt like people taking credit for work that isnt truely theirs.
I sell textures and I create textures...custom textures that is in photoshop...the differnce is HUGE
I cant take credit for finding some-one elses work and uploading it into SL...but I can if I actually used my own creative ideas and work...
Even custom textures are made up of other textures..so even my custom textures arent truely mine are they.
a person can only say a texture or design is truely theirs if the images & textures used in the layers that completes the final texture was taken by your own camera or scanned from real fabric...i doubt very much anyone in SL can hold their hand up and say ' i do that!'
so i DO understand the complexities of textures and 'when does a textures/design' becomes truely yours?' its hard to pin down.
As for that ranting post from the person banging on about me being bored... the words
methinks thou protesteth too much.. spring to mind...
I started my 1st post with the words
"Heres a question/observation."
and yes I DID touch on the fact that maybe my skeptisism was getting the better of me but i was looking for feedback...had I been deluded ? how much of the good stuff was original content?
No-body replied for ages but many looked so I assumed ' that ppl knew & it was general knowledge amongst the designing industry'
I also pointed out in that very 1st post that my concerns were for those designers who DID spend a lot of time & had years of experience in graphic design because whilst i except it takes a certain amount of skill to manipulate a texture/template...it does not and can not compare to a designers erm'''design??
How can a person call themselves a designer of they are not designing but rather manipulating 'other' peoples designs?
Dont care how gifted you have to be to arrange the template....still not your design...its some one elses.
I could keep coming back here and adding but Im not...i asked...i got my answers in various forms by way of responses and types of responses...seems ive touched a few nerves and also said in my 1st post...I knew it would do.
And also by those posts that imply they dont care and 'where can i find these clotes!!?' also answers my question...
ppl dont care so long as it looks good and thats ok...for the majority
Thanks for yoru inputs anyways...just a revelation to me thats all.
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 TRU Graphic Solutions Ltd In Association with: 3DTotal.com - SubdimensionStudios.com - AmbientLight.co.uk - Jaguarwoman.com -Texturama.com - Fifond.com - 3DRender.co.uk Over 80 SL freelance texture artist supplying Premium seamless textures to SL Since 2004 Visit TRU Website: http://www.texturesrus.net
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katykiwi Moonflower
Esquirette
Join date: 5 Dec 2003
Posts: 1,489
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09-04-2005 14:39
I have to say I was surprised to see skins I purchased thinking they consisted of original art work are posted in this thread as having come from a Poser model. I am not sure how I feel about it.
On the one hand IRL take offs of designer clothing and accessories are sold all the time and there is really nothing wrong with that. Imitation is really a sincere form of flattery as well as providing the public with whats hot at probably a more affordable price.
To me thats the key. If I am paying top dollar, even if its LInden, it does make a difference to me whether the item was an original design. Why?...Becasue I think the creativity and effort of artist designers should be more generously rewarded. We are not just buying their techincal skills related to stretching a texture on a template; we are buying their original craft and creativity and that adds value to the item.
It feels to me like it might be fairer to disclose if the item you sell is not an original but I am not sure. I would love to have input from some artist/designers who sell original designs to get their read on it.
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
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09-04-2005 15:21
Theres so many clothes in SL, not ALL of them are bound to be original. Although I do see peoples points out creativity, maybe these designers looked at a picture of said goods, and hand painted/drew them onto the SL templates, yes I know its still a copy, but they haven't just cut and pasted have they now. Oh and the make up in question on the last page, the eye make up on some of those can be found on several skins from at least 3 different skin makers, so lets not be singleing anybody out. Anyway that was my one of my only semi serious posts, I must stop this DMAN YOU! 
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Derry McTeague
Registered User
Join date: 6 Jan 2005
Posts: 81
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Original Designers
09-04-2005 16:14
I didnt mean to offend any desginers in SL. I am only trying to make a point . And I am not ignorant, or I never would have askd to be enlightened if Anyone thinks my viewpoints are wrong. When I go out shopping in SL, it is to purchase clothing that looks good on my avie, and my thoughts are not on wheher or not the item is from an " altered" poser creation. I am not a second life employee,i have no control over what Second life ultimately allows designers to upload into SL. I am behind any designer who has blatantly had a creation plagarized and it should be stopped but when i go out shopping whats on my mind is buying an outfit. I read a reply to my post and agree that if someone is taking a poser design , AND without altering the texture and or design a little, it is stealing, and a low sleazy thing to do. someomne mentioned previously that thy saw exactly that in one case, Did They report this to Second Life? Did they send Second Life eveidence of this to stop it? If not, how come? Please let me know Second life's view on this exact situation.
That put aside, I disagree somewahat with a part of a reply to my orignal post...That this is a more or less black and white situation here of plagarizing, and I think if this was not the case, there would be a mass uproar and Second Life would have put a stop to it the minute someone brought to their attention. Like i said, If You change anything enough it is not plagarizing and is completely legal. If You purchase a texture online and change it a bit to suit Your liking, then it it is not that creation anymore, it becomes Yours.And You are free to do wih it as You wish. It was even stated exactly that when somene quoted from the TOS agreement of a poser outfit purchased online. You have no right to distribute and/or copy the origial file but may use this file to create other things and feely distribute anything made from this.
Every creator of clothing within and out of Second Life makes clothes based upon the article they are trying to create. They take say an Oxford style shirt say, cteate a material (or texture ) change the button placement a little, the width of the collar etc and it becomes THEIR creation, They did not COPY and make an exact replica of someone elses work. But for arguments sake, lets say that this was the case and this violates vopyright/TOS laws etc. If this is the case, all the designers in second life and in real life are ALL plagarists and should be ashamed of themselves and stopped. How dare they see an article of clothing and decide they would like to create somehting similar.
I just wish I was the one that designed the first toesocks template 20 years ago. I mean if what Everyone is saying is correct and no one else had the rights to use any of that idea and make it their own, i would have made a killing in that fashion trend and cornered the market. Or how about the Stocking hats everyone wore when i was a kid, if i had been the original creator of that, wow, another goldmine and exclisive rights to: no one else would be allowed to use my design idea? Woohoo!
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Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
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09-04-2005 16:28
From: katykiwi Moonflower It feels to me like it might be fairer to disclose if the item you sell is not an original but I am not sure. I would love to have input from some artist/designers who sell original designs to get their read on it.
I sell original designs - which I think puts me at a commercial disadvantage. The real problem is not poser texture repurposing but crude photosourcing and trade mark usage. We have lots of direct knockoffs of commercial clothing made using website photos. It would great if people used this as a creative platform. I can't understand people not wanting to do their own work. It seems to be endemic as whenever anyone complains many designers go and defend the copier.
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LillyBeth Filth
Texture Artist
Join date: 23 Apr 2004
Posts: 489
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09-04-2005 23:48
From: Mox Horus My first question is: Are you missing the point of this post? People are buying items from sites like Renderosity for personal use. They are then uploading them, unaltered, to SL for COMMERCIAL use. This is not only a break of LL's TOS, but is also against US laws. So, it doesn't seem at all that V is "jealous" that they didn't think of being a fraudulent "designer," or upset that they can't do it themself (anyone can cut/paste, and with the horrible quality of the uploaded rips in SL, it seems that's all some "designers" are capable of). Do not, in any way, give credit where credit is NOT due. When you claim that a designer's work is "the best in sl," make sure you credit the professional artist who created the work. I'm sure you can find their name on the site it was ripped from. Having a degree in graphic arts, I am fully aware of copyright laws. Renderosity's own Licensing information can be read here: LINK To put it bluntly, you cannot distribute your purchase unaltered. And fitting to the SL template does not count. Furthermore, being an artist and designer myself, it is quite frustrating to see "designers" uploading work that is not theirs, only to bask in the fandom of so many unknowing customers. I am sorry, but you have been fooled. ...This is EXACTLY the kind of person I would imagine this kinda thing pissed them off
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 TRU Graphic Solutions Ltd In Association with: 3DTotal.com - SubdimensionStudios.com - AmbientLight.co.uk - Jaguarwoman.com -Texturama.com - Fifond.com - 3DRender.co.uk Over 80 SL freelance texture artist supplying Premium seamless textures to SL Since 2004 Visit TRU Website: http://www.texturesrus.net
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LillyBeth Filth
Texture Artist
Join date: 23 Apr 2004
Posts: 489
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09-04-2005 23:55
From: Westy Scott First of all,my question is,are you soo bored you need to tear down what people do in SL? Are you sooo jealous that you cannot do it yourself?? Many people put MANY hours into this game. And you sit there and pout cause you did not think of it first as far as I am concerned, so you are trying to take down the people who did. And no, you did not use names, but "V" sure did he/she {sorry not sure} used SL names in his/her http's. Now, you talk about TOS...he/she broke that right there. And for the biggest record, HER CLOTHS/SKINS ARE THE BEST IN SL! So get off the keyboard if all you have to do is try to take everyone out. It is sickning already. And that goes for those doing the very same thing at this moment. FTR I spend on average 4 hours a day in Photoshop creating custom textures for my store. So bored I am not. Infact .....I'm not even going to dignify this post with a detailed reply....it's clearly written by some 14 yr old 'wanna be designer' groupie Stick to threads you can add some intelectual input rather than 'sooooo jealous' lines Seriously...I cringe for you.
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 TRU Graphic Solutions Ltd In Association with: 3DTotal.com - SubdimensionStudios.com - AmbientLight.co.uk - Jaguarwoman.com -Texturama.com - Fifond.com - 3DRender.co.uk Over 80 SL freelance texture artist supplying Premium seamless textures to SL Since 2004 Visit TRU Website: http://www.texturesrus.net
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Derry McTeague
Registered User
Join date: 6 Jan 2005
Posts: 81
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Original content
09-05-2005 04:04
Roberta, im sorry if I offended You as a desinger in any way, and ill make it a point to look up your profile and check out Your creations in Second Life. I am in NO WAY defending anyone who directly copies anyones work. I would also like to add, and i think there are alot od Second lifers out there who shop the same way i do, I will scour the second life shops thru the finds tab off and on for days (or even a week sometimes) to find something that I havent seen on a hundred avies that fits my fashion sense, and it usually means that I am paying a higher than aveage price fo my clothes. I think if the designers work is an attractive item and has quality, then it will speak for itself and the public will buy it.
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crucial Armitage
Clothing Designer
Join date: 30 Aug 2004
Posts: 838
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09-06-2005 16:46
i personally welcome people using the poser clothes for the same reason others have mentioned here. if to many people have the same exact items from poser they will essentially become worthless. simple supply and demand will take care of that. and if to many are selling the same items from poser no one person will sell a whole lot of them. unlike my custom fully hand made in photo shop items that are one of a kind and you can only get them from me. assuming there is not a limit less supply of poser clothes then this will come to a crest as more ppl use them then simply fade away and really good well made hand made items will prevail. i make clothes because i absolutely love to make clothes this is my fun this is my reason for being in second life. so i can have an out let for my imagination and so i can use the photo shop skills that i have essentially taught my self over the last 4 years
so if you like to see what i think are well made and all made by me using various techniques including com pleat hand drawn items and a few photorealistic cut and past from catalog photos. then visit my main shop in Gama you can get a tp link below in my signature
hugs to you all crucial
and i have not read many of the posts here besides the first and a few others so if i have gone off topic or repeated things then i apologize
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Derry McTeague
Registered User
Join date: 6 Jan 2005
Posts: 81
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Kudos
09-08-2005 04:08
Kudos to You Crucial for all your work You put into Second Life designs with all those photosjop skills BUT mostly for having the grace and honesty for realizing that although other creators work may not be completely handmade. not to loosely label it plagarism and You are right, and said what i ws reing to say: Youre work will speak for itself anf the market will take care of itself, just s in real life.I know i am not going to wear soemthing thta i see on various other people throughout my wanderings in SL and doubt others will want to either.
And By the way, i think most creators are motivated not by by money and an income as some people might think but just a Crucial put it : "i make clothes because i absolutely love to make clothes this is my fun this is my reason for being in second life. so i can have an out let for my imagination" Ill be making a point to come and see Your designs also Crucial! sim sure others who read Your post will also.
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crucial Armitage
Clothing Designer
Join date: 30 Aug 2004
Posts: 838
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09-08-2005 07:39
thank you Derry your words mean alot to me thank you. and if you search for white leather in your inventory you will see you already own one of my creations purchased back on aug 16th  *big hugs * crucial
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LillyBeth Filth
Texture Artist
Join date: 23 Apr 2004
Posts: 489
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09-09-2005 06:57
From: Derry McTeague And By the way, i think most creators are motivated not by by money and an income as some people might think but just a Crucial put it : "i make clothes because i absolutely love to make clothes this is my fun this is my reason for being in second life. so i can have an out let for my imagination" Ill be making a point to come and see Your designs also Crucial! sim sure others who read Your post will also. Oh please? The people who we are refering to cannot be motivated by 'pride' can they. We're talking more than likely...they set off with good intentions realised they cant compete with the likes of Crucial ( to quote a reputable designer ) and look for short cuts. I was talking to a designer today...I IMd them to complient them on their detailed & unique designs...we chatted for a while and they remarked that my post was 'revealing' and how they had been to the poser sites and were shocked at what she saw. ( i didnt know she'd read my post till she told me was expecting a mouth full lol ) How she spent aprox 10 hours in Photoshop on one design and wondered how others managed to produce as much as they did one after another...now she knew. Remarks were made on skins and all kinda of things...the odd thing is...i NEVER once went off stuff I saw in SL...all i did was find a poser site and put 2 + 2 together... I honestly had no idea it was actually happening..I just assumed people being people will find short cuts & offered my suspicions whilst also outlining I knew nothing about designing so was also asking if this was likely The last thing we talked about was how she felt had she copied a poser texture or simply uploaded one she would feel like she was lying...and how those that DID do it cant get any pride in their work...my last words then and will be repeated here.. Were money is concerned..pride is a bonus money is the driving force for the majority of SL ( NOT ALL ! ) retailers....whether it be to pay their land fees or make a part time income or even a full time one...and if it isnt the main motivation its def a combination thing...might start off as a hobby but a hobby that turns out to pay well...soon alters the motives. If you took away any RL value to the linden I think we'd soon see a rapid decline in new designs....lets not be naive about merchants motives in SL...and yes i include myself.. Nothing fills me with joy & pride that when a customer says ' i love your work' it REALLY means a LOT to me...but I aint gonna be pretenscious and say ' I only do it for good of the community& job satisfaction ' That doesnt make ppl 'bad' just means money drives ppl to do thing...take short cuts..bend the rules...yadda yadda... I am a realist bordering of skeptist and we all judge ppl by our own morals I suppose...guess that dont do me any favors by even starting this thread LOL Foot Note: This is NOT aimed at anyone person nor am I saying Crucial is full of sh*t Feel I have to cover every angle here now just incase. My remark about being pretenscious was about ME saying something that wasnt true...thats all lol
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 TRU Graphic Solutions Ltd In Association with: 3DTotal.com - SubdimensionStudios.com - AmbientLight.co.uk - Jaguarwoman.com -Texturama.com - Fifond.com - 3DRender.co.uk Over 80 SL freelance texture artist supplying Premium seamless textures to SL Since 2004 Visit TRU Website: http://www.texturesrus.net
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Starley Thereian
More Cowbell!
Join date: 1 Jun 2004
Posts: 330
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09-09-2005 14:36
Forgive me if I overlooked important parts of this debate, but I am on vacation. I did not have time to read this entire thread and probably won't for a few days, I did see where I was singled out (without naming names of course) as lifting poser material and I see at least one disappointed customer of mine.
In defense of myself and my skins: that photo was given to me and used as inspiration for my skins, requested by a particular skin fanatic as her most coveted makeup in SL. However, the makeup used on my skins was 100% hand drawn BY ME. It was particularly time consuming and fun to make. Rather than charge the individual an exorbitant fee for my time spent creating the skins (around 22-24 hours), I thought they were beautiful and that maybe other people might enjoy them too and offered them for public sale.
I wish someone had thought to ask me if I stole the textures before using me as Prime Example of Poser texture theft. Apologies to anyone who thinks looking at a picture and redrawing it is untoward. I'm pretty sure I've seen pictures of smokey eyeliner and red lipstick before too. Does that mean anyone who makes that combination is automatically a thief too?
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
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09-09-2005 14:45
It was actually me that gave Starley the textures and asked her to make some kind of custom skin out of them...
She spent her own time doing all the make up, re-creating it with her own hand, so if y'all wanna flame someone for copying pics from the web... blame me I guess...
But as I stated before in the thread, Starley isn't the only skin maker in the game to use some of the makeup from those pics on her skins.
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Sparkle Skye
Second Life Resident
Join date: 27 Oct 2004
Posts: 1,016
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09-09-2005 15:58
I wasnt going to comment on this however in regards to the skins and in starleys defense you really can not take a whole poser skin and simply adjust it to fit an sl skin template they are simply not the same. You would get a hodge podge of pieces. that would be mistmatched and as much work if not more to make a skin for sl and in my opinion would never look as good so instead of being a short cut would actually be a much harder and longer way to do it.
Everyone sources to some degree wether it be looking at magazines, clothes, taking photos or using part of a texture to make something completely different. I dont see a problem with that. Nor do I see an issue of seeing something and redrawing it and incorporating it into something that is your own, that is often an assignment in art classes.
I do see an issue when someone takes an exact replica and duplicates with little or no change as was shown with some of the clothing items. I found that very disappointing to say the least.
Ultimately its the designer cheating themselves if thats what they are doing.
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Ciera Bergman
Owner of Vitamin Ci
Join date: 17 Jan 2005
Posts: 448
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09-12-2005 08:21
I'm a relatively new designer myself and I've not even heard of "Poser". Is it a game or do you mean the program people use to do poses?? Sorry for my ignorance there.... Thanks Chosen for sticking up for the designers, especially the new ones like myself, without YEARS of experience who obviously aren't stealing their designs off this program  I just started designing in June and I really enjoy doing what I do. We are surrounded by some very creative people in SL and I've taken advantage of that. I have a mentor I ask advice from, and I'm always studying in forums like these the hows and how nots in designs. That's how I learned so quickly. From: Chosen Few No, you didn't mention anyone by name, but you did imply (maybe unintentionally, maybe not) that everyone must be doing it. I don't know if that's the message you intended to send, but it's certainly the one that was received. By saying things like you don't believe that hundreds of store owners would be capable of creating clothing of the caliber that they do, unless their stuff is stolen, you have insulted all of us. As I said in my previous post, yes, we really are that good, and it's a bit disgusting that you would assume otherwise of anyone.
If you know that a certain individual is a plagiarist, that's one thing, and that person should obviously be shut down. However, when you talk about "so many hundreds," it's pretty obvious you mean everyone. That's just wrong.
I just don't understand why you have to assume the worst. Why can't you accept first that the people in the SL community could be just as talented as people in the Poser community, and then aim your comments at the very few who might be pretending to be better than they are? You do realize those Poser clothes you revere so highly were created by human beings, some professional digital artists, some just talented amateurs, right? In other words, they're just like all of us in SL; you do understand that? And as I said, many people do both, so some of those clothing items you've found in both communities could well have been made by the same people. Had you considered that?
Saying people couldn't be offended unless their own nerves were plucked, thereby implying that those offended must be guilty, is just plain lunacy. Remember that book we all had to read in middle school, The Chocolate War? Well, the author made a great point through the words of the chief villain, Archie. He said, "If you want to get under a guy's skin, accuse him of being something he's not. Otherwise, you're just telling him something he already knows." If you want further proof of that concept, I'll share a personal story. When I was growing up, a good friend of my mother's was a high ranking detective on the local police force. I remember he once said it's usually pretty easy to tell if you've got the wrong man in your jail. If you accuse an innocent man, he stays up all night worrying about it, and in the morning he's a wreck. However, if you've got a guilty man, he goes to sleep that night. (This was also mentioned in the movie, The Usual Suspects, if you recall) You see, the guilty man has only been told what he already knows, so his behavior is unaffected, but the innocent man really has a problem on his hands. Having been accused of being something he's not, he's been hurt, he's offended, he's scared, and he’s worried. His behavior will reflect as much, just as does the behavior of those of us who were offended by your post. You've baselessly accused us all en mass, which has a great many of us hurt and offended. It's extremely naive and more than a bit insensitive of you not to see that.
I take issue with the notion that it was simple, since you were so accusatory for no good reason, but I'll address the questions.
Of course. That's how it works for texturing ANY 3D character. The mesh that constitutes the surface of the model is made up of lines called UV's. Translated to a 2D canvas, the UV's form a template. Paint on that template and apply it to the model, and you've got clothing, decals, tattoos, or whatever it is you wanted to paint. Apply an alpha channel and you've got transparency. Use a layered shader and you can allow for multiple levels constituting skin, underwear, clothing, etc. 3D modeling is 3D modeling. These are universal concepts that have been in place for decades, and they will be the same in anything from SL to Poser to 3DSMax to Maya to any other 3D modeling package on the market today.
That in no way means that to make something that looks good in one application you have to steal it from another though. That's just ludicrous.
Possibly, but chances are if someone has the skills to convincingly adjust a Poser-templated piece of clothing to seamlessly match the SL templates, then he or she also possesses the skills to do it from scratch. It is the same exact skill set after all. I'm sure there are those out there who do this, just as there are people who do all kinds of bizarre things, but it's hardly the norm.
If it's really all you wanted to know, you could simply have asked. There was no need to spout about how "it just didnt make sense to me how so many people were able to create that level of quality..." and how "now it does" after you've developed you thievery theory. You weren't asking a question there, and you know it. You were blatantly making accusations.
Already answered, but I'll have one more go at it. You accused all of us. Naturally we're all offended by that. Those of us who are not guilty, which I estimate to be about 99.99% of us, are the ones who are most offended.
Then you should have said that. Nowhere in your original post did you say anything of the kind.
I would have been, had you not sounded so blanketly accusatory. Of course I'm behind anyone who wants to combat plagiarism, but I cannot and will not support anyone who believes the way to do it is to shake the accusation tree just to see who falls off.
I think you hit the nail on the head right there. Since you're not a designer, you really don't understand what it takes to do it. You don't really know whether changing a Poser template to match an SL template is any easier or harder than doing it from scratch. You just saw two things that looked vaguely similar, you put two and two together, and you assumed you'd stumbled across some sort of cheat sheet. Then instead of just asking, "Hey, is it possible that this is going on?" you assumed that it must be, and that there must be a lot of people doing it.
Let me put it this way. If you want to put Ford wheel onto a Chevy, it might look at first glance like a simple task. A wheel is a wheel, right? I mean it's round, it's got a tire, it's got a few holes for lug nuts; it must be the same. Oh, what's that you say? They're not quite the same, are they? Upon closer inspection, it's evident the holes are not in the same place for both makes, and one's a little bigger than the other. Okay, no big deal, any machinist with a shop full of metal-working tools and machines could make it work, right? Sure, he could, but he could also just make his own wheel from scratch out of a block of metal and that would work too, just as well. He wouldn't have to start with the Ford wheel to make the Chevy wheel, right? No need to assume then that if he's got a home-made Chevy wheel, he must have modified a Ford wheel to do it. He could have done either just as easily. If you want to know which it was, all you'd need to do is politely ask, "Did you do it this way or that way?" What you wouldn't do is demandingly state, "I know how you did that. All these shops full of wheels, I couldn't understand how they all get them to fit on Chevy cars, but now I do. You see Fords have wheels too, and I just discovered that all you have to do is spend a few hours retooling one and you've got a Chevy wheel. That's what you did, right? You stole all those wheels from Ford; I know it. Wait a minute, you're offended? How can you be offended? I was just asking a question." Then you get hit over the head with a large, heavy lug wrench.
As I said, you really don't know what you're talking about here. Since you're admittedly not a designer, why don't you try the following experiment? Take one of those Poser shirts and see how long it takes you to make it seamlessly fit the SL template (seamlessly is the active word here, since we are talking about high quality, right? Now, just grab a blank SL template, and paint a shirt on it. Which was quicker? They probably both took you a long time. Well, if you were experienced, they'd take less time, obviously, but they'd both still take considerable effort to make look right.
So, COULD someone do what you're saying? Absolutely. WOULD they? Maybe, maybe not. It's a lot of work either way. In many cases, modifying an existing image is much harder than making a new one. In other cases it's easier. As I said before, if someone has the skills to do one, they've most certainly got the skills to do the other. Most of the time, it's safe to assume that people are doing their own work.
Well, thanks for the apology. Just please keep in mind that, as I said, modification isn't necessarily easier than new creation, so you'd do well not to assume that it is. Also, I'd appreciate it (as I'm sure would others) if you'd find a way to ask questions without making assumptions about what other people might or might not be doing. The purpose of a question is to find answers, not to assume them, so if your aim is to ask, then you must make it clear that you have no preconceptions. Saying something to the effect of "I'm not an expert on this, but I've made a few observations, and I'm wondering, am I right to think that this might be happening?" would have been much more poignant and much less offensive than the way you put it, which was more or less "I couldn't believe that so many people could do this so well, and now I understand that they all must be cheating, so now it makes sense."
Anyway, apology accepted. I hope my answers to your actual questions were helpful.
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Derry McTeague
Registered User
Join date: 6 Jan 2005
Posts: 81
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Lacking creativity and originality?
09-22-2005 04:37
i have a question...I have several paint/photo programs that came with some really great texture samples along with some i have downlaoded from free texture websites. I have seen some of them in Second Life in someone's store (unaltered from their orignal state) and was wondering if i have a right to upload these same textures too. I mean, i will just be doing the same thing they did..uploading these textures and saving my lindens for other uses....clothes... 
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-22-2005 09:39
I work in SL as a representative for an artist who works primarily with Poser-style 3D rendering applications. For those unfamiliar with it, Poser, and a similar freeware program called DAZ|Studio, is an application for creating 3D images by posing, clothing and texturing figures, props and objects in a virtual photographer's studio. The base Avatar figures that Second Life uses for it's real-time 3D animation are simplified versions of the figures available in Poser and DAZ|Studio. Where SL uses the figures primarily for sim animation, Poser and DAZ|Studio aim more for photo-realistic and more complex still picture renders, or for short animation clips, which are so detailed that a 30 second clip might take days to render on a good desktop computer. The main difference is one of detail level. An artist who knows how to create textures for Poser-type figures and has the skills and tools to do that would have little difficulty adapting those textures to use in SL.
Legally, the majority of the figures and textures sold or given away for free for use with Poser are distributed for the purpose of producing rendered artwork - still pictures or animations composed and created with a rendering program. It is NOT legal for someone to re-apply the textures from these figures to other figures and sell it as their own work, or even to give it away for free.
Many of the figures and textures that are available on the Internet for free have further legal restrictions on them, which allow only 'personal use', and they can't be used in commercial renders (art that you are going to sell) or in products that you intend to resell or give away.
There ARE some sources for basic textures out there that say they don't care how you re-use them. These are virtually always simple 'pattern swatches' - a flat block of texture that resembles wood, cloth, stone, etc, and which can often be tiled to create a larger surface area of the same material. These are NOT textures that show clothing seams, pockets, and other texture details that make up a specific garment. But free texture samples, where the creator clearly states that commercial re-use is allowed, should be legal to use in making SL skins and clothes.
There are other sources that say you can use them to create derivative works, like clothing textures for SL or Poser, but that you can't redistribute the textures themselves as part of your own 'texture kit'. These are usually sold as 'Merchant Resource Kits', and contain things like patches of skin textures, eye textures, and the like, for creating your own commercial works. Again, use of such kits would be legal to use in making SL skins and clothes, and often produce superior looking results.
In cases as were pointed out earlier in this thread where a Poser clothing creation is blatantly and identically reproduced in SL, then there are two possibilities.
The first is that the *legal creator* of the original Poser item has adapted their creation to SL and is marketing it here. The only way to verify that would be to contact the creator of the Poser material and ask if they are also the merchant selling in SL under a specific SL name. After all SL doesn't allow you to create an SL name that is exactly what you might choose. The surname at least has to come from their lists. So for example, an artist known on Renderosity as 'Portermzdm' could not have that same name in SL, unless they went with their Renderosity name followed by an SL surname.
It is, of course, also possible that someone is blatantly ripping off a Poser figure's designs and textures. It happens all the time in the real world, with cheap and usually inferior copies of name brand merchandise (clothes, video DVD's, software) being made and sold by makers in Asia and elsewhere, in violation of copyright laws. If I was selling poser clothing on Renderosity, and if you asked me if I was also selling that item in SL, I would, and legally could, prosecute the person who ripped off my work and sold illegal copies in SL.
If you think there are specific cases where a certain item of Poser-related clothing is being sold illegally in SL, your first and only action should be to contact the creator of that poser clothing and ask them, politely, if they are selling the item in SL under the SL merchant's name. If they are not, then they have the option to pursue legal action against the SL merchant who ripped them off. The legal creator of the art should be able to contact Linden Labs and have a 'cease and desist' action placed against the merchant(s) who are ripping off their work. The legal owner of the art is the only person who can, legally, pursue legal action against a rip-off artist.
I think that, from what I have seen in the short time I've been in SL, the majority of SL merchants are at least trying to be honest. SL seems to play fast and loose with some copyright issues. But that is largely only because there is no one actively ensuring that copyrights are honored. A merchant might get away with copyright violations, for a while. They would be foolish to think they can get away with it forever, without getting sued.
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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09-22-2005 09:43
From: Derry McTeague i have a question...I have several paint/photo programs that came with some really great texture samples along with some i have downlaoded from free texture websites.... First off, let me establish the difference between textures COPIED specifically for the avatar versus those COPIED to cover a prim (Derry, I think this is what you are referring to, prim textures). 1. Avatar/Poser model textures are not usually "free" and have a single purpose. They must be altered to fit the SL template. Those simple alterations by NO MEANS make the artwork legally yours. 2. Prim textures are harder to define because of so called "free" use restrictions. They more than likely require no alteration, and in a lot of cases the user is granted the right to personal use. Most often with seamless, full coverage textures that are offered FREE on the web, you will still have copyright limitations. These limitations allow the texture to be used in a render that you make for personal use, but use of the raw texture for resale is definitely forbidden. This also applies to anything that comes packaged with software/texture packages such as Poser, 3D Total Textures, etc. NEVER, are you granted full rights! The only time you can be assured of full rights is if the terms explicitly say so, or the limitations have expired. One such example of copyright FREE art is Arthur Rackhams illustrations done around the turn of the century (1907). In that case 95 years after publication date makes the illustrations public domain. 99.999% of the time digital textures are NOT going to fall into this category. From: Derry McTeague ...I have seen some of them in Second Life in someone's store (unaltered from their orignal state) and was wondering if i have a right to upload these same textures too. I mean, i will just be doing the same thing they did..uploading these textures and saving my lindens for other uses....clothes...  Uploading these textures into SL for the better enjoyment of you and your fellow SL'rs viewing is FINE unless explicitly stated otherwise by the original vendor. Uploading textures from a Star Wars game would be an example of violating an explicitly stated agreement not to use the textures in any way, shape, or form outside the game environment. Even selling FREE web textures in SL is technically illegal, especially if you cash L$ out for RL$. What's more - and this has already been stated numerous times in prior posts - if everyone is uploading the same exact textures and building, selling, trading them, then the textures become worthless in every way just mentioned. It's much more profitable to be creative and original in SL. After all, SL is basically a complex medium for creative people to share/sell and enjoy what they love to do with others that appreciate it. If people want to rip off Poser textures and sell them as their own in SL, then they are the "Posers" of SL. Eventually they will be exposed as such, and the damage will be done (mostly to their reputation). I know for a fact that there are some very creative people in SL that sell their works elsewhere. Those artists, if they are smart, are not likely to sell exactly the same product across similar venues. What would be the point?
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Dominic Nico
Registered User
Join date: 14 Jun 2005
Posts: 2
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09-26-2005 14:41
As an artist in RL, copyright work has always been a issue for me. I've seen a lot of infringement in RL, and even been compensated for some against my own works. SL is full of copied digital content. Is it right or moral, no. Is there a way to stop it, probably not. Will people buy good original content, yes. Will they buy good copied digital content, yes. Is it illegal, yes. Will they get caught, probably not.
The issue gets sticky on the money end of things. Many consider SL just a game with play money. I mean, it's ok to copy stuff and sell in SL right, cause no one really makes any money in SL right, it's just a game, right ? ( I'm being sarcastic here )
Oh, btw, is anyone declaring SL income on their taxes ? hmmm LOL All the SL designers complaining about people stealing their ideas, suddenly get busted for not reporting income.
A recent survey by a company who searches for illegal usage of photographs on the web, found that 90% of those used, are unlicensed, or to put it simply, stolen. I bet SL, has 100's of thousands of these. How many of you can say you've never taken an image from the internet ? If you did, was it copyrighted ? tch tch tch ... stealing digital content folks.
Anyone ever download a song from Limewire ? or Napster not too long ago.. tch tch tch Heck that's ok, right, it's just sharing right. ? LMAO
It is a shame, that people like myself who have spent years learning PS and using it, are getting one upped by people who have figured out how to get around it all. Such is life. Wouldn't it be great if we could stop it somehow ?
I don't think the lindens ever really had all this figured into the model when they made secondlife.
I just don't like the high horse attitude, which is why I've taken the time to reply here. Do I believe in stealing digital content ? Absolutely not. If you can honestly say you've never stolen any, cheers to you, keep up the good fight.
But if you've illegally downloaded a song, or illegally grabbed a photo off the internet to use, which was copyrighted... stop whining about people stealing your designs, you have no right and your just as bad.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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09-27-2005 14:39
From: Westy Scott First of all,my question is,are you soo bored you need to tear down what people do in SL? Are you sooo jealous that you cannot do it yourself?? Many people put MANY hours into this game. That's rich. Let's all tear-down the messenger and then point out how many hours people put into this - nevermind the hours that the ORIGINAL designer had to put in, only to have someone rip it off to sell in SL. Classic.
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
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09-29-2005 05:54
Interesting Topic,
However, aside from some people obviously using poser what about people scarfing textures directly from clothing sites.
Or define me this what about people that use small tidbits of photographic imagery to recreate clothing based on thier own design. (example: buttons, seams sections, pocket images or outlines, belt loops etc.)
Ideas are one thing, Ideas are not "Copyrighted" only tactile ideas such as designs of ships, planes, trains, cars and assorted other mechanical items are actually Patented. Patents are completely different from "Copyright" but falls in the same theology of thought when one looks at "Designs".
Interesting point here is this Presume your a real life clothing designer. You go to Shufford Mills Inc. which is thread/cloth making company. You ask for a specifice thread weaved fabric. Then you go to a local company that produces Zippers. You make a Top with pockets and zippers and it has a unique design. Now you have a competitive designer that comes up with a design that is simlar but totaly different in pocket placement sleeve fit etc. They go to the same manufacturers for their materials. They use the same cloth same zippers but its their design. Did they copy you? No they may have never seen your design.
Its unfortunate that people that dont know the deal presume they do. Its unfortunate that when this happens those very same people dont do their home work. (Note: taking 1 texture and realigning it to an SL template isn't Homework)
Lets look at some facts as Nam has pointed out.
A. Taking a Poser texture and realigning to a template is not orginal creativity. However, starting with a base texture of black doing your own cut outs and then applying additional layers to create seams, pockets, buttons ect. is.
B. Poser textures are Raw textures, 9 times out of 10 Raw textures look exactly like what they are Raw as they have no depth, no shine, no clarity of function when simply converted. So those Poser Thieves are quiet easy to Point out. Just look for dull Chitty clothing.
C. If a design is recreated from an Idea 9 times out of 10 the design isnt duplicate as there are subtle nuances that make it a totaly new animal. But just like any product in the world ignorance of what those subtle differences may be causes confusion and accusation.
While this topic is of importance to bust out the "POSERS" it also has to be looked at carefully as in some instances you may run off a truly honest desinger by crying Wolf at every turn of a new design.
Whats my advice in this matter? Whether you want it or not Id say if you dont know what your talking about and don't know the true steps in creating designs and the processes involved then A. Learn it before you speak. B keep your mouth shut and not look the fool or C. Ignore A and B and be Ignored.
Anyway, Im late for my next Class, have a nice day.
Sincerely, Shadow Weaver
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Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden> New Worlds new Adventures Formerly known as Jade Wolf my business name has now changed to Dragon Shadow. Im me in world for Locations of my apparrel Online Authorized Trademark Licensed Apparel http://www.cafepress.com/slvisionsOR Visit The Website @ www.slvisions.com
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Bree Trudeau
Registered User
Join date: 18 Jul 2005
Posts: 11
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*raises hand quietly to offer a small comment*
09-29-2005 18:35
This debate is warranted and makes a lot of good points and I don't disagree with anyone. Just wanted to make one a quick statement. I came here from the Renderosity community, when they posted an article about Linden Labs on the front page of the Renderosity website, ummm, last year I believe. There are lots of Poser people here because it's another avenue for 3D texture artists to use their skills. Many of the clothes you see, could be made by the original artist that also sells them at Renderosity. I'm sure that's not always the case, we all know that... but before anyone accuses anyone, make sure you aren't accusing the actual artist of ripping off Poser clothing. I know of several here that sell in both places. I personally have only ever seen one Poser outfit that I knew the vendor was not the artist and I have thousands of dollars of meshes having been involved in this industry for many years now (I recognize Poser artists). Finally, I can tell you positively, having tried with my own poser creations... it is VERY hard to convert a texture I've made for one of my Poser models to use in second life. I don't even try anymore. More than likely if an artist can make it for a Poser Mesh, they can surely remake it for SL and would probably redo it rather than stretch and warp the pixels around. Actually, I don't even much enjoy making clothes in SL because I get disappointed that I can't manage to get the same clarity here that I do in Poser. So... this character of mine doesn't make much at all. Anyway... the point is... keep in mind you have loads of Renderosity people here. They came here with the skills to do this and were attracted here to do what they love doing. There absolutely can be hundreds of people here that have been doing this for years. Renderosity supports more than a quarter million artist members, so it wouldn't be hard for several hundred of those to be here too.
Just a reminder to keep that in mind... again, you have a valid debate here, theft is rampant and I totally support effort to keep it at a minimum. I just wanted to say that I don't doubt you could have hundreds of experienced artists here.
Peace!
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succulent Abattoir
Registered User
Join date: 11 Jun 2004
Posts: 30
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09-29-2005 20:37
actually there is a way to copy almost painlessly the poser textures by alterating the uvw map coordinates of the poser model to make em fit to the sl template, after this, all you have to do is to make a baked projection of your poser model on the "hacked " one
transforming the uvw map is long but not a task requesting a real "skill" , but the thing is that it can be used an resused over and over again, like an automatic converter
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Bree Trudeau
Registered User
Join date: 18 Jul 2005
Posts: 11
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09-29-2005 21:05
Oh geez, that makes sense... Now see, I hadn't even considered that, nor would I want to learn to do it, but I do understand what you're saying. Wouldn't ya think that if one has the skill to do that then they surely have the brain power to make a texture? I suppose there's always those that want to make an easy buck. I'm sure there are people taking advantage, there has been since the dawn of the Internet... however, the community I'm familiar with like to "make" the stuff... that's why we hang out in the same place... AND as a reminder to those Poser texture snitchers... don't make the mistake to think that Poser people don't hang out in SL... we're here, we'll see you and you absolutely CANNOT use a Batlab, As Shanim or Baron Vlad Harkonnen texture without us recognizing it (and many more). Unless these artists are among us and we don't know it *waves at you if you are* (which was my original point)  All Poser addicts know the best artist's work.
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