settings.ini - wow, that's useability in action!
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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11-21-2005 01:45
From: Michi Lumin ok. Why not have a 'designer/scripter/builders' client, and a 'socializer's client'. I dunno. It seems like that's where we're headed. Download "SecondLife Basic" or "SecondLife Pro". The Basic version wouldn't even -have- building options as to not scare the ... as Enabran said, 'uninitiated'.
I thought that LL was trying to focus on conversion from basic to premium... I'm not so sure the mentality jives here... but we'll see. Hopefully we won't lose stuff like Debug and shift-alt-9, highlight transparent, etc. They wanted to do that for the 1.2 GUI "revamp" but didn't. I think it's a bad idea to have two entirely separate clients but it is a good idea to have different types of accounts. I have long contended this should happen. LL could make a lot of money if they implemented a Linden Certified Developer program... they could do it with several levels of building/scripting certifications and come up with new levels over time, to make more money, challenge us and stimulate innovation.
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Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
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11-21-2005 07:57
From: Kelly Linden It is quite possible we all will be seeing more advanced options moved to the settings.ini. Why? Ease of use, usability. This a joke, right? Adding advanced options to the settings.ini file increases the ease of usability? *shakes head in disgust*
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Alain Talamasca
Levelheaded Nutcase
Join date: 21 Sep 2005
Posts: 393
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11-21-2005 08:28
Actually, moving more settings to .ini file just opens up optuions for the more scriptenabled of us to scribble up an external script that acts as an .ini interface tool. Then that (possibly VB based) tool would serve as a simple settings manipulator, putting all the commonly accessed .ini settings into a gui with checkboxes; all the end-user would need to do is to check the options they want actuvated, the script pulls that together into the correct editation for the .ini file, and poof!, easy-peasy .ini access, even for the lazy or disinterested. Shortcut to this tool on desktop next to your SL shortcut (You DO use icon grouping as an organizational tool for your desktop, right?) and you can change the settings every time you go in if you want to.
This would be a minor tool to script up... in fact, I would be surprised if someone hasn't done it already, by the time I have finished with this post.
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Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
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11-21-2005 09:03
even in my short time is SL I'm noticing changes to make SL seem less a technical toy and more a playground. that being said, I also envision a point where I'd have to have two different .ini files saved. one when I want to build and one when I want to play. moving things to be .ini only just seems bizzare. why not have a console "tab" as FPS games have now such as was mentioned earlier. this change is a hark back to the days of MS DOS and somewhat more towards the more modern LINUX. yes, we/some of us are used to editing configuration files directly, but if this is a general trend, I'll quite possible be forced to create my own loader program to have SL load with the right configurations based on what I want to do when I log on, and that's just arse backwards.
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Nicole David
Furniture Queen
Join date: 7 Sep 2005
Posts: 134
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11-21-2005 09:22
Does this mean people wont see the price and name of my items when hovering over them by default? crapola!
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Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
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11-21-2005 09:39
From: Briana Dawson This is a bullshit answer. The avatar creation sliders are enough to cause sensory overload but i dont see you moving to make that system any easier.
WTF is the preferences for if not to toggle a setting on or off?
This is sheer laziness. Thank the GODS i don't pay for 3 sims anymore.
Briana Dawson your logic is bizarre to me because they have one section of the UI that is complicated, they shouldn't work on simplifying others? An overcrowded preferences window is highly confusing to most. But yes, I would still have this stuff done through a UI not the ini file.... don't encourage folks to muck up the ini file. They should have an easy to use "basic" settings section and an advanced settings section. The advanced would probably best be found through a button on the basic settings user form, not stuck in debug. (i.e. make finding adv settings intuitive, not the result of sticking something on a high shelf on the back left cause you're not sure where it should go.)
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-21-2005 09:43
From: Kelly Linden It is quite possible we all will be seeing more advanced options moved to the settings.ini. Why? Ease of use, usability. Every time we add more options to the preferences it becomes more confusing and harder to use, harder to find the settings that actually want to be changed. Maybe you need an "advanced settings" menu item. Actually, as someone else noted... that's what most people use the debug menu for. Shift stuff *there* if it's too complex. Don't force us to restart for minor changes... we have to relog often enough because of crashes and hangs as it is. Also, what does "interact with" mean here? Nicole's comment raises that question: does buying count as interaction? Finally, Strife: what's your external settings editor written in? Something that runs on both Mac and PC?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-21-2005 09:50
From: Psyra Extraordinaire KILL shiny? Shiny is worth more than our lives! Even to THINK of killing shiny is blasphemy! That's it. Drop and give me.... INFINITY. I turn off "shiny" automatically. If I could make it like 10% of its value, maybe I'd keep it on... but all it does is make some objects look completely wrong and out of place. I don't want "shiny", I want "slightly glossy". Actually, I'd like to do that for "full bright" too. How about a "gentle glow" setting? As for infinity... I've been to infinity (or at least MAXINT) already.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-21-2005 10:56
One thing I've quickly learned about sharpshooters who can fire things accurately in arcs over a hill is, "Do not confuse the pointing finger with the moon", or this time around: "Do not confuse the pointing cursor with the hovertext." As much as some of this doesn't make sense today, it likely will in several months. Having been through similar cycles before, it's a matter of time, not just to get acclimated but to be able to appreciate the forest AND the trees here.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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11-21-2005 11:37
What happens to your ini files when you install updates? Not having ever edited one of the Second Life ones I'm curious if they're just overwritten with fresh ones, or if your changes are kept.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-21-2005 11:39
From: Moopf Murray What happens to your ini files when you install updates? Not having ever edited one of the Second Life ones I'm curious if they're just overwritten with fresh ones, or if your changes are kept. I'm not totally sure on this but I did a foot shadow hack, and uhhh my foot shadows in viewerart.ini came back.  So looks like it is overwritten? I'll have to test more to be 100% tho.
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Persephone Milk
Very Persenickety!
Join date: 7 Oct 2004
Posts: 870
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11-21-2005 11:46
From: Torley Torgeson As someone who approaches the SL UI at times like a baby with a busybox Oh my goodness Torley, what wonderful imagery! Wouldn't it be great if we could approach everything in life like a baby with a busybox? Well, maybe the drooling, spontaneous diaper filling, and occasionally uncontrollable leg and arm movments could create socially awkward moments. Okay, nevermind ... but thanks for that 
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-21-2005 11:54
From: Persephone Milk Oh my goodness Torley, what wonderful imagery! Wouldn't it be great if we could approach everything in life like a baby with a busybox? Well, maybe the drooling, spontaneous diaper filling, and occasionally uncontrollable leg and arm movments could create socially awkward moments. Okay, nevermind ... but thanks for that  You're totally welkies Perse! 
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Alan Palmerstone
Payment Info Used
Join date: 4 Jun 2004
Posts: 659
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11-21-2005 12:49
From: Moopf Murray What happens to your ini files when you install updates? Not having ever edited one of the Second Life ones I'm curious if they're just overwritten with fresh ones, or if your changes are kept. I was just going to ask that! With the frequency of client updates, this could be a huge pain. I just loaded up the new client and tried walking around with the new default settings and it was very odd, like I had lost one of my senses. I am used to seeing the name/owner info on everything in world. I will be changing my .ini file right away and I hope that it stays during the next update. I cannot fathom why they did this. I also do not agree with adding more "features" by changing entries in the .ini file. This is a huge step backward to the time when only hardcore geeks could fully realize SL. The further adoption of SL as a platform for the masses will not happen when they have to HAND EDIT TEXT FILES. (Edited out part about asset server, as it wasn't true)
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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11-21-2005 12:59
From: Torley Torgeson I'm not totally sure on this but I did a foot shadow hack, and uhhh my foot shadows in viewerart.ini came back.  So looks like it is overwritten? I'll have to test more to be 100% tho. It was kind of a loaded question I'm afraid, as I fully expected that would be the case. So I have to say again "settings.ini - wow, that's useability in action!"
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Alan Palmerstone
Payment Info Used
Join date: 4 Jun 2004
Posts: 659
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11-21-2005 13:04
Did they realize that the ApplicationData folder is hidden by default on Windows machines?
This whole thing sounds like someone high up at LL got a wild hair to get this done and no one bothered to think it out, they just did it because the boss man said so.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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11-21-2005 13:08
From: Alan Palmerstone This whole thing sounds like someone high up at LL got a wild hair to get this done and no one bothered to think it out, they just did it because the boss man said so. Personally I think that they increasingly just take the path of least development. The last few major features that have been added really give me that impression.
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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11-21-2005 13:10
From: Alan Palmerstone I just loaded up the new client and tried walking around with the new default settings and it was very odd, like I had lost one of my senses. I am used to seeing the name/owner info on everything in world.
Same here. 
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Caroline Apollo
Lo Lo
Join date: 23 Oct 2003
Posts: 288
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11-21-2005 14:53
I finally found my settings.ini.. Yes, Alan, the application data folder is hidden making it hard to find. Btw, nobody responded in Live Help as to where to find my folder. The first time I set it while logged on. It didn't work. After I logged off and changed my settings.ini it then worked fine. Here are the directions from the update in case you missed it:
- To view Hover Tips for all objects (the old default behavior), add the line "ShowAllObjectHoverTip TRUE" to the settings.ini file, found in the following locations: - Windows: Documents and Settings\USERNAME\Application Data\SecondLife\user_settings - Mac OS X: Users/USERNAME/Library/Application Support/SecondLife/user_settings - IMPORTANT NOTE: Be sure to use a TAB character between the option name and the "TRUE" setting. Then, after editing the file, restart SecondLife to see the Hover Tips for all objects.
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Alan Palmerstone
Payment Info Used
Join date: 4 Jun 2004
Posts: 659
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11-21-2005 15:55
It held the setting changes with the install of the 2nd new client of the day.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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11-21-2005 16:41
From: Strife Onizuka I was the smart a$$ who requested that it be moved to the settings.ini file. I've been working surpadicly on a config tool for the settings.ini file. There are something like 300 settings. Most of which you don't want to change. Did you know there is a setting to change the increment that axis rotation snaps to? Strife, I just read through the settings.ini file several times and i don't see the axis rotation snap increment. What is it called?
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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11-22-2005 16:57
From: Strife Onizuka I was the smart a$$ who requested that it be moved to the settings.ini file. I've been working surpadicly on a config tool for the settings.ini file. There are something like 300 settings. Most of which you don't want to change. Did you know there is a setting to change the increment that axis rotation snaps to? This says there are something like 300 settings, but my settings.ini file has only 121 lines in it, and it seems to be one setting per line. Is there more than one settings.ini file or what?
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
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Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
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my two cents
11-23-2005 06:02
*ANYTHING* ever removed from the main preferences panel should be automatically assigned to a new 'advanced user' preferences panel that would be brought up via the debug menu. Anything in the ini file not currently exposed via the preferences (and not 'dangerous' to sanity, yours, or the clients') now should also be added to this 'advanced user' preferences
Yes the main user interface needs a SERIOUS spring cleaning... but forcing experienced/advanced users to jump through hoops (especially viz an ini which is going to be CLEARED AND NEED TO BE RESET ON *EVERY* UPDATE) is absolutely atrocious... thats literally just punishing hundreds or even thousands of people totally unnecessarily.
The debug menu is there, an extra 'form' to be loaded viz it is almost trivial to code, and exposing ini stuff for advanced users viz the actual software is SO utterly simple a concept that im almost shocked *no one* at LL has really even brought it up yet...
Seriously guys, the golden principle of ui design is make it simple for new users, and powerful for advanced ones... your 'change' utterly falls flat on its face as yer just tossing the ball as to who you 'punish', not actually fixing much of anything
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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11-23-2005 14:34
From: Kelly Linden It is quite possible we all will be seeing more advanced options moved to the settings.ini. Why? Ease of use, usability. *cough* erm Kelly, I presume that LL's ideas of what constitutes useability and what doesn't have changed in the last few days? I see we now have these new settings as menu options in the new update - now that's far more user-friendly than a tucked away .ini file.
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Kelly Linden
Linden Developer
Join date: 29 Mar 2004
Posts: 896
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11-23-2005 18:05
If I may be so bold as to quote myself:From: someone Like much of Second Life this is in part an experiment. Additionally this may suprise some people but we, employees of Linden Lab, don't always agree with each other and have different ideas.
Many developers don't actively participate in the forums. I like to poke my nose in every now and then, whether it belongs or not. When I weigh in on issues like this I try to post the general idea that caused the action on topic to happen. That doesn't mean it, or I, are always right. In this particular case I wasn't involved in the design, implementation or subsequent change any more than anyone else in this thread. I just had a little better view of the internal process.
To directly answer your question we re-evaluate our opinions and ideas on a regular basis.
And just to play devil's advocate: this way is much more user friendly for the users who will be changing these settings often. I'm not convinced it is more user friendly for a new user: the View menu just got 13% more complicated and cluttered for features that I'm not convinced an average user who had never experienced the old way would ever need.
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