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1.90 = Wtf?

Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
03-13-2006 02:59
If I'm reading the release note correctly....


Well written scripts that cleaned up after themselves (to reduce things like perms spam) will now generate perms spam...

Wheres piss poorly written scripts that didn't clean up after themselves will now run better.


I have to ask...

Am I reading that correctly.... and if I am ---- what the fuck? Maybe I should stop trying to divine how LSL works and how to use it better and just throw junk out there...

Also - what happened to that lovely Godot gapstopper of letting us see if land had build or script permissions set... I saw it in the initial note of it when 1.9 was first mentioned - but its not in the release notes now..

Swept under the table and hope the new camera control shiney will distract?
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
03-13-2006 03:03
From: Siggy Romulus
If I'm reading the release note correctly....


Well written scripts that cleaned up after themselves (to reduce things like perms spam) will now generate perms spam...

Wheres piss poorly written scripts that didn't clean up after themselves will now run better.


I have to ask...

Am I reading that correctly.... and if I am ---- what the fuck? Maybe I should stop trying to divine how LSL works and how to use it better and just throw junk out there...

Also - what happened to that lovely Godot gapstopper of letting us see if land had build or script permissions set... I saw it in the initial note of it when 1.9 was first mentioned - but its not in the release notes now..

Swept under the table and hope the new camera control shiney will distract?


Join the club, Siggy. I've asked here:/163/ad/90123/1.html, where a linden was reading the thread consistantly... Untill people asked why. Then the silence was deafening.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
03-13-2006 03:06
Thats not comforting - I was kind of hoping in my caffine late night computer binge I had blown a braincell and read it wrong..
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
03-13-2006 03:09
From: Siggy Romulus
Thats not comforting - I was kind of hoping in my caffine late night computer binge I had blown a braincell and read it wrong..


Nope. Sadly, not. It's exactly as dumbass an idea as it sounds, and so far as I can tell serves *no* practical purpose that couldn't be just as easily dealt with in a non-object-breaking manner.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Sable Sunset
Prim Herder
Join date: 15 Apr 2005
Posts: 223
03-13-2006 03:18
From: Siggy Romulus
Swept under the table and hope the new camera control shiney will distract?


So which feature are they gonna use to hide up the missing llTeleportAgent!?! :(
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
03-13-2006 03:22
Does this affect attach() as well?
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
03-13-2006 03:22
From: Sable Sunset
So which feature are they gonna use to hide up the missing llTeleportAgent!?! :(


I dunno - I didn't roll my eyes at the 1.9 initial notes because it looked like there was some effort to finish off a few other things in there as well..

However, I don't see any of them in the latest post at all.

TeleportAgent will go the way of a completed XML-RPC and others I think - in the 'beleive it when I see it' bin.

Sorry - I was looking forward to that too, it makes a whole bunch of cool ideas I had possible.. But then again so did 'unbreaking' llPointAt() - and I've been waiting for that since 1.0.
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
03-13-2006 03:54
From: Ordinal Malaprop
Does this affect attach() as well?


That appears to be the case. The script error messages are now coming up as a floating icon above the object that, when clicked, brings up a window with the error messages in, so if you're detaching straight back into your inventory nothing is seen (as the object obviously still isn't in-world to show the icon above).

However, if you drop the attachment (say if you're wanting to edit it) the little icon appears and the script errors are shown in the window you get when you click the icon.

This is happening with my skates, but as it's really not critical I'm not going to change them - plus with 8000+ people out there with my skates, updating them all would be a nightmare :)

Seems odd to make the correctly written scripts now show errors and the badly written scripts now seem better written. But then, as with most changes or "improvements" here, the development path taken seems to be the one of "quickest cludge", so I guess they've just taken the easy route yet again.
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
03-13-2006 03:58
They've just broken a bunch of their own free scripts then....

There's going to have to be a fix for this - every single attachable or sittable object using an animation (that's properly written) spams the user when they stand up or remove it?
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
03-13-2006 04:01
From: Ordinal Malaprop
There's going to have to be a fix for this - every single attachable or sittable object using an animation (that's properly written) spams the user when they stand up or remove it?


Yes.

They've known this was not a welcome change for better than two weeks. They haven't made a single comment since a "Why the HELL did you do this?" sentiment started to proliferate.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
03-13-2006 04:03
From: Ordinal Malaprop
They've just broken a bunch of their own free scripts then....

There's going to have to be a fix for this - every single attachable or sittable object using an animation (that's properly written) spams the user when they stand up or remove it?


It's not spamming the chat, it's putting a little floating icon above the object when it generates errors. You only get to see those errors if you click on the icon, which brings up a window with the errors in.

Actually the world's going to look funny with those icons above every sittable object with animations in it :D We'll have to have a competition to find the picture on slpics.com with the most in it! Or are they just viewable to the person who actually got up?

I do agree that there needs to be a fix for this fix. But I've given up expecting things to get fixed for the most part. They want to force script tidy up in such a way, then it's their system, they can do what they like. The fact that it makes no sense and is pretty ridiculous doesn't seem to stop them.
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
03-13-2006 04:03
It's a good thing I held off putting up objects for commercial sale until now. (Even if the real cause was procrastination.) All of the items I was thinking of selling are attachments with animations.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
03-13-2006 04:05
From: Ordinal Malaprop
It's a good thing I held off putting up objects for commercial sale until now. (Even if the real cause was procrastination.) All of the items I was thinking of selling are attachments with animations.


Yes, but in normal everyday use people won't see the icon as they'll be attaching and detaching from inventory. With attachments, the only time they'll see that icon is if they drop it, rather than detach it into their inventory, so it's not such a problem. However, with chairs and things - well, that's just going to be silly.
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Paul Churchill
Pie are squared
Join date: 8 Sep 2005
Posts: 53
03-13-2006 04:12
Maybe this is LL's attempt to discourage camping stools and the like !


<ducks and runs away very quickly>
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
03-13-2006 04:23
What. The. Eff.
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
03-13-2006 04:26
From: Paul Churchill
Maybe this is LL's attempt to discourage camping stools and the like !


<ducks and runs away very quickly>


Wouldn't do anything about them, though.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
I think I figured it out
03-13-2006 04:29
You have come to view Second Life as a game you play.
Second Life has come to view you as a game they play.

Why shouldn't they have entertainment too? ;)
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
03-13-2006 04:30
It'll mean they have an icon floating above them all the time I suppose. Maybe that will make newbies think there's something dangerous about them and they'll stay away...?

no, probably not
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
03-13-2006 05:16
This would be what is known as a "show stopper". Fix it or delay the release.

-Flip
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
03-13-2006 05:21
From: FlipperPA Peregrine
This would be what is known as a "show stopper". Fix it or delay the release.

-Flip


Read Kelly Linden's response on this thread:

/163/ad/90123/1.html

You see, they're fully aware and, mind-bogglingly, it's absoutely intentional that well written scripts now cause error messages. If anybody can understand that logic, I'd be amazed.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
03-13-2006 05:21
From: Sable Sunset
So which feature are they gonna use to hide up the missing llTeleportAgent!?! :(


I suppose they are hoping we can use the new camera features to simulate the effect.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
03-13-2006 05:29
You know, thinking about this, I'd strongly suggest that no content creator change their products to fit in with this change. Why? Well, first of all if the world gets full of these little icons hanging over every chair etc., it's going to look a mess quite quickly, which I'm sure Linden Lab wouldn't want as it would reflect badly on the system.

Secondly if they do decide that they're being the village idiots of system design with this eventually, and I cannot believe that they won't, you'll end up with broken products that spam because you've nerfed your scripts to work in a poorly written way to get around it.

The best way to get Linden Lab to see the stupidity in what they've done here is to carry on writing your scripts correctly and let nature take it's course.
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cua Curie
secondlifes.com/*****
Join date: 14 Nov 2003
Posts: 196
03-13-2006 05:36
From: Ordinal Malaprop
It'll mean they have an icon floating above them all the time I suppose. Maybe that will make newbies think there's something dangerous about them and they'll stay away...?

no, probably not


Not that this excuses anything, but the icon doesn't remain there forever. It fades out at about the same rate chat does on the screen.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
03-13-2006 05:42
From: cua Curie
Not that this excuses anything, but the icon doesn't remain there forever. It fades out at about the same rate chat does on the screen.


Ah yes, you're right, didn't notice that earlier. Still fun though, but now we play "guess where the icon's going to appear next" :)
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
03-13-2006 05:56
Put out a few dozen chairs, then see how quickly you can sit on them and get up to get the most number of icons on screen at once! A new SL game! I take it all back, it's a brilliant idea.
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