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Here I go again: Better privacy-to-passerby balance.

Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
06-21-2006 16:34
I yoink this idea out of my closet every time the old argument with Jona^H^H^H^Hpeople wanting absolute privacy get to arguing with folks wanting the right to pass.

As SL stands, privacy is pure illusion. Even with the nastiest "security" script and all the land tools available, no mainland parcel of any size can prevent someone from listening to open chat and seeing what people are up to.

What I propose is something that will give SL land owners - and even renters really - absolute privacy. I belive it will grant that privacy while having only the tiniest effect on those wishing to simply explore or just fly somewhere.

I think of it as a pocket universe. A vertical region from 600m to 760m that, when "on", would become insular from the rest of the sim.

No information about what is in that area would be passed to agents not within the area. I mean nothing. No avatar info, no prims or textures, and no chat. All things there would be invisible. Those not allowed into the area would bounce off the "walls" in exacly the same way one does now from any locked parcel - pretty much harmlessly (save for a few instances, but nothing's perfect).

It would be set similar to access control lists are now. Group only and/or individual residents.

This would make flying about the mainland pretty predictable and safe. It would also grant absolute privacy to those wishing it. And I think this would not be too hard to implement on the back end.

Ok, so - how ya like? Hmm?
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
06-21-2006 16:37
Jillian. If I could kiss you right now...

Muy Gracias (pardon the bad spanish) - perfect idea.

It could also be 'underground' in the same 120m height, meaning no need for cloaking the area, and noone hit by scripts.
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Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
06-21-2006 16:45
From: Jillian Callahan
As SL stands, privacy is pure illusion. Even with the nastiest "security" script and all the land tools available, no mainland parcel of any size can prevent someone from listening to open chat and seeing what people are up to.


Actually that's no longer true. A parcel sufficiently large a camera can't reach from edge to center can turn on restricted access and enclose the center area and no one could look in or hear whats going on in the center. Restrict scripted stuff in the center to less than 16 and add a high speed sensor that just checks for a change in the count of sensed objects and you can get pretty much instant notification of "bugs".

Although whats wrong with simply not sending anything on a banned parcel to the banned client and not sending the avatar or ride of a banned avatar to those allowed on the parcel. To the banned avatar they are flying over empty no build land with instant auto return. To those on the parcel the banned avatar doesn't even exist.(Would be a little disturbing to be able to see the banned avatar flying through your walls lol)
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
06-21-2006 16:53
From: Jon Rolland
Actually that's no longer true. A parcel sufficiently large a camera can't reach from edge to center can turn on restricted access and enclose the center area and no one could look in or hear whats going on in the center. Restrict scripted stuff in the center to less than 16 and add a high speed sensor that just checks for a change in the count of sensed objects and you can get pretty much instant notification of "bugs".

Although whats wrong with simply not sending anything on a banned parcel to the banned client and not sending the avatar or ride of a banned avatar to those allowed on the parcel. To the banned avatar they are flying over empty no build land with instant auto return. To those on the parcel the banned avatar doesn't even exist.(Would be a little disturbing to be able to see the banned avatar flying through your walls lol)
Actually, it is true. With the right draw distance and camera zooming, I can clearly make out things as far as 250 meters away.

Your suggestions are grand for land owners, but I'm after a balance between privacy and the right to explore without trapsing through a minefeild.

Banned avs - well, I don't much care what they have to go through. Actuall ban heights should be to the ceiling and should mean thier objects are instantly (or nearly so) returned. My proposal up there isn't about banned avs thogh, it's about getting real privacy into SL without screwing over those who want to explore and travel.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-21-2006 16:55
From: Jillian Callahan
My proposal up there isn't about banned avs thogh, it's about getting real privacy into SL without screwing over those who want to explore and travel.


Yeah, I'm not fond of troubling strangers (as opposed to effectively silencing a direct and deliberate troublemaker)... I also posted in that big thread:

/108/83/115258/14.html#post1104301
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Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
06-21-2006 17:01
From: Jillian Callahan
Actually, it is true. With the right draw distance and camera zooming, I can clearly make out things as far as 250 meters away.


Sure you can see an object well over 2 sims away. But will a prim wall can prevent you from seeing what's behind it which means privacy behind the wall.
Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
06-21-2006 17:03
From: Jillian Callahan
Your suggestions are grand for land owners, but I'm after a balance between privacy and the right to explore without trapsing through a minefeild.


Also how does my proposal create a minefield for ANYONE? Even explicitly banned avatars.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
06-21-2006 17:03
From: Jon Rolland
Sure you can see an object well over 2 sims away. But will a prim wall can prevent you from seeing what's behind it which means privacy behind the wall.
Ok, whatever. You're off the main point anyway.

From: Jon Rolland
Also how does my proposal create a minefield for ANYONE? Even explicitly banned avatars.
I told you, this thread isn't about bans, it's about getting solid privacy for every land owner in SL without needing the minefeild of security scritps out there.

Please, please please lets not obfuscate by dragging in what is a seperate issue.
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
06-21-2006 17:58
I really love the pocket universe idea. This makes also for a very effective anti-grief system.

This can be made as a set of land features that can be set by the owner.

What can be done is that all non-attached objects on the property remain visible as normal, but all avatars don't register to anyone not on the property's invite list.

Likewise someone who's just passing by does not appear to the people who are on the property.

This way you still get to see all the beautiful structures even if the privacy is turned on.

You can still do the spycam move to see what's inside, but will see nobody. This is great for sightseers, big disappointment to voyeurs and griefers! Heck you can even allow a sightseer to roam all over the house and he won't see you, and you won't see him.

Since the avatars (whose green dots you can still allow onto the mini-map) don't register, they can't be scanned, they can't be griefed.

You won't need security systems, you won't even need fences of any height. Say hello to unhampered vehicle and avatar flyovers ... with the landowners undisturbed! Admittedly the vehicle flight part needs some work but hey, the rest is just great.

Go to wireframe mode and still no avatars visible. Prefect privacy!

It even can reduce lag by reducing data transfer requirements.

Hey how about this LL? This idea actually sounds exciting. No solution posted thus far excites me as much as this one. I mean: reduced lag, perfect privacy, unhampered flyovers and enhanced sightseeing, impossible to grief, and you can do away completely with the privacy walls (and leave just the ban walls) ... what's there not to like?

If it means putting all my guests manually on the invite list everytime I have guests over ... I'd do it!
Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
06-21-2006 18:04
From: Jillian Callahan
I told you, this thread isn't about bans, it's about getting solid privacy for every land owner in SL without needing the minefeild of security scritps out there.

Please, please please lets not obfuscate by dragging in what is a seperate issue.


Did you actually READ my suggestion? A white list is a ban of all non-listed avatars. My suggestion gives 100% privacy and not just in a narrow zone but rather over your entire parcel.
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
06-21-2006 18:06
This is a good idea. The good, solid benefit to landowners would make owning (and maybe renting) more desirable.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
06-21-2006 18:12
what about the law of the land?
i happend to own a full sim on the mainland, not that i am especially for or agains privacy but lets say i want to put the whole sim "offline" like if am revamping it and want to prevent access to anybody? Considering i pay for that land i dhould have all rights on it, and it mean on the Z axis too

well just a thought
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
06-21-2006 18:13
Personally, I think that there should be no expectation of nor allowance of privacy fences/devices below 100m. Anything on the ground level should be fair game and explorable. If you want privacy, build at 200m or above and handle your security needs there. There are few things I vehemently hate about SL and privacy fences are number two on the list, exceeded only by griefers.
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
06-21-2006 18:20
From: Kyrah Abattoir
what about the law of the land?
i happend to own a full sim on the mainland, not that i am especially for or agains privacy but lets say i want to put the whole sim "offline" like if am revamping it and want to prevent access to anybody? Considering i pay for that land i dhould have all rights on it, and it mean on the Z axis too

well just a thought


Regarding right of way, landowners in the real world don't own the airspace up to outer space. There is a height over which you won't have dominion (remember governments retain eminent domain even if you own the land) since aircraft need to travel. Special no-fly zones are in effect for helicopters if privacy is required, but nothing stops commercial aircraft from flying over your house.

The answer is, no. We shouldn't have rights to all airspace. That's unreasonable already. You can stop people from constructing there but you should not restrict normal travel.

As for the proposal of the pocket universe, it's perfect for your concern. Just turn your sim on full privacy and everything vanishes from public view. All people will see is empty land and see that the privacy flag is on. Work all you want undisturbed. Just before you bring things online, eject all visitors first, then turn the privacy off ... or have some fun and let the buildings materialize while people are around. Watch all of them go "whoa."
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
06-21-2006 18:24
From: Aodhan McDunnough
Regarding right of way, landowners in the real world don't own the airspace up to outer space.

but this isn't real world, right?

i am not defending a privacy right i have enough of it in RL, i just defend total ruling on my land, the right to do anything i want on and over it (queendom of heart ^_^)
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
06-21-2006 18:29
From: Aodhan McDunnough
Regarding right of way, landowners in the real world don't own the airspace up to outer space. There is a height over which you won't have dominion (remember governments retain eminent domain even if you own the land) since aircraft need to travel. Special no-fly zones are in effect for helicopters if privacy is required, but nothing stops commercial aircraft from flying over your house.

The answer is, no. We shouldn't have rights to all airspace. That's unreasonable already. You can stop people from constructing there but you should not restrict normal travel.

As for the proposal of the pocket universe, it's perfect for your concern. Just turn your sim on full privacy and everything vanishes from public view. All people will see is empty land and see that the privacy flag is on. Work all you want undisturbed. Just before you bring things online, eject all visitors first, then turn the privacy off ... or have some fun and let the buildings materialize while people are around. Watch all of them go "whoa."


We still pay for the prim use above our plot, to the ceiling. We pay for the airspace. Demanding we give you priviledge to pass is unreasonable.
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Good freebies here and here

I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid

You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride

You killed My father. Your a-- is mine! - Hellboy
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
06-21-2006 18:30
From: Kyrah Abattoir
but this isn't real world, right?

i am not defending a privacy right i have enough of it in RL, i just defend total ruling on my land, the right to do anything i want on and over it (queendom of heart ^_^)


Well with the pocket universe proposal we get the best of all worlds.

When your privacy is on, you're complete queen of your domain all the way up to infiinity because any avatar passing over your land does not appear to you at all. Only the people whose access you authorized can see you and you, them.

In the alternate universe outside the pocket the avatar flies over and gets to see your land (if you set it so your objects are visible) but not you or your guests. He can go around and interact with some of the stuff. He can sightsee and be appreciative of your creations.

He can't grief you since you don't register to him. You can't grief him since he doesn't register to you.

It would kill the griefers by making the targets disappear. It will be a boon for sightseers since security measures will not be needed.

As queen of your domain Kyrah, wouldn't you want an appreciative audience (and no griefers)? I swear I would (except I'd be a king ... heh heh ... no emperor ... no ... uh... whatever).
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
06-21-2006 18:35
From: Jonas Pierterson
We still pay for the prim use above our plot, to the ceiling. We pay for the airspace. Demanding we give you priviledge to pass is unreasonable.


IF there were spaces between plots that would form air-sidewalks

OR

IF the possiblity of all plots in a row forming a complete impassable wall did not exist.

I would agree with you that prople shouldn't be given flight priveleges.

Unfortunately the answer is NO to both ifs. Therefore give flyers their flight corridors!
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
06-21-2006 18:41
From: Jon Rolland
Sure you can see an object well over 2 sims away. But will a prim wall can prevent you from seeing what's behind it which means privacy behind the wall.


Debug->Rendering->Hide Selected. :D
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Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
06-21-2006 18:42
From: Aodhan McDunnough
IF there were spaces between plots that would form air-sidewalks

OR

IF the possiblity of all plots in a row forming a complete impassable wall did not exist.

I would agree with you that prople shouldn't be given flight priveleges.

Unfortunately the answer is NO to both ifs. Therefore give flyers their flight corridors!


You have to compromise something. Or we can go back and forth. Since that seems to be what you want let me entertain you while I get to the meat of the discussion.

Give us ban to ceiling!
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Good freebies here and here

I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid

You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride

You killed My father. Your a-- is mine! - Hellboy
Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
06-21-2006 18:59
From: Aliasi Stonebender
Debug->Rendering->Hide Selected. :D


Thought of that but there's a limit to how far away you can select from.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
06-21-2006 22:21
Let me see here... clarifications:

One of the resons I would perfer a pocket 'verse all sealed up and out of the way as opposed to full-parcel invisibility is beacuse I want to encourage visible and visitable ground works. Trees at least sort of thing. I don't want this solution to eliminate or mitigate the social and community building aspects of SL.

So far as the banninated, Jon's suggestion is tops - makes the whole of the parcel totally irrelevant to them. Means for folk like me who has one nutter who's banned me becasue I'm awful enough to disagree with 'im, I can safely sip across the sim border near and over his parcel, unable to see his stuff or run into anything. I like that lots.

So far as total control of one's property: Well, where I'm liberal enough to want to grant that to everyone, fact is it never works out too well. It mitigates the social and community building aspects to allow someone to move in and cut everyone else out entirely. If you want to have absolute and total control, really be a ruler of your own fiefdom, a private island offers that to you without cutting a hole out of the fabric of the mainland.

I think a privacy pocket strikes that balance nicely - true, total and complete privacy while still encouraging public spaces, travel and exploration.

Examples: Public shops with the owner's private build area above. Parkland with an invisible private home. Clubs with private rooms for... stuff... without crosstalk. Galleries on the ground with private showings above.
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
06-21-2006 22:54
From: Jillian Callahan
I think a privacy pocket strikes that balance nicely - true, total and complete privacy while still encouraging public spaces, travel and exploration.


Exactly why I like it. The privacy is REAL and complete. The protection from griefers is REAL. To top it all, travel and exploration would be totally unhampered. BONUS is less lag because less packets get sent. It's controlled information blocking.

It doesn't kill the social aspect because it's just like locked gates, you can always unlock and open them. Game effect-wise it will look like the people in the private zone just went offline and that's something we're used to already.

We won't need the walls at all.

I do hope LL gives this one serious thought because it will spell the end of a large chunk of griefers' livelihood. It CAN make the mainlands a community again instead of a warzone.

It strikes at the core of griefers. You take away their targets.
Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
06-21-2006 23:13
*paw-stamp of approval* :D been dreaming of something along these lines since i joined
Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
06-22-2006 03:24
Sounds like a excellent idea, Jillian!
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