
in daylight without artificial lightsources present, the skin on both avs match the prims perfectly
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my furry looks bad at night...again :o |
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Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
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05-31-2006 12:24
am i imagining things or did the update to lighting today revert us to the old problem with attachments (like furry heads/body parts) being lit much brighter than the avatar mesh? until today i hadn't noticed the problem since 1.10 went live.
![]() in daylight without artificial lightsources present, the skin on both avs match the prims perfectly |
Michi Lumin
Sharp and Pointy
![]() Join date: 14 Oct 2003
Posts: 1,793
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05-31-2006 12:30
yes, I believe it was nerfed by popular demand.
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Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
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05-31-2006 12:43
booo
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Michi Lumin
Sharp and Pointy
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Posts: 1,793
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05-31-2006 12:53
Further explanation, there were a lot of complaints along the lines of "my face looks too contrasty at noon".
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Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
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05-31-2006 13:43
If this is the issue i think it is, are you just tinting prims, or do the prims have textures on them. If you're just tinting, I'd suggest dropping a 255/255/255 white texture on it. Or make a texture of the apropriate colour. But the 255/255/255 method requires only a single upload, or to find someone who already has one. I do, but I'm at work. >_>
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Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
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05-31-2006 13:44
you mean like the shading around your eyes and nose when the lightsource was coming from above? i agree that was a bit bleh, but the change seems kinda odd. i'm not graphics geek, but is like it's causing prims to reflect more light from the same distance than the mesh does. i'd think there would be a way to fix one problem without causing the other? with a lightsource near me at night, it's like all my prim attachments are bordering on fullbright, and my body is in darkness
![]() tikki, i know the issue of which you speak. the avatar in question here is a lusk one though. even the flat parts are textured properly that color. the colors are right, just prims are reflecting way more light than the avatar mesh when standing beside a lightsource (most noticeable at night) |
Rickard Roentgen
Renaissance Punk
![]() Join date: 4 Apr 2004
Posts: 1,869
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05-31-2006 14:23
not sure people realized the high contrast at noon and attachments not matching at night were related issues. That's why LL really shouldn't just bow to the demands of the general population without a little communication first. communication being the important part. I for one had started to like the avatar shading.
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Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
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05-31-2006 14:44
Ah! Now I realize why I had never noticed this. It's a flaw in 'Local Lighting', which I have never enabled because my video card is so crappy...
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Kujila Maltz
lol
![]() Join date: 6 Aug 2005
Posts: 444
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05-31-2006 14:58
Oh local lighting,... erm yeah I've not used that before, either 0_0
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Michi Lumin
Sharp and Pointy
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Posts: 1,793
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05-31-2006 15:28
not sure people realized the high contrast at noon and attachments not matching at night were related issues. That's why LL really shouldn't just bow to the demands of the general population without a little communication first. communication being the important part. I for one had started to like the avatar shading. Rickard, can you verify that the avatar shading is gone now? I haven't been able to log in today. |
Michi Lumin
Sharp and Pointy
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Posts: 1,793
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05-31-2006 15:29
tikki, i know the issue of which you speak. the avatar in question here is a lusk one though. even the flat parts are textured properly that color. Well I can verify that we don't just tint, we do texture, to match. Other av vendors have tried to "compensate" for the lighting bug but we never have, intentionally, presuming that this would eventually be fixed.... _____________________
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Rickard Roentgen
Renaissance Punk
![]() Join date: 4 Apr 2004
Posts: 1,869
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05-31-2006 15:33
as of yesterday it was at least toned down. I didn't compare directly with the old lighting but I think avatar vertex is back to what it was pre 1.10.
As for matching attachment to avatar, color your attachments on the texture rather than coloring the prim in sl, then put a lightish gray prim color over the texture. Seems to intensify the shading a bit on them. something like gray 192 or gray 160. _____________________
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Michi Lumin
Sharp and Pointy
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05-31-2006 15:38
as of yesterday it was at least toned down. I didn't compare directly with the old lighting but I think avatar vertex is back to what it was pre 1.10. er, really... so now *all* of the shaders *really have* been reverted? I really wish they'd say this kind of stuff in the release notes... Checking right now, it seems to me that attachments -do- match the avatar when lit... But I'm assuming that shading has been 'toned down' due to folks complaining that their avs look bad at noon. hrmf. |
Michi Lumin
Sharp and Pointy
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Posts: 1,793
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05-31-2006 15:39
am i imagining things or did the update to lighting today revert us to the old problem with attachments (like furry heads/body parts) being lit much brighter than the avatar mesh? until today i hadn't noticed the problem since 1.10 went live. ![]() in daylight without artificial lightsources present, the skin on both avs match the prims perfectly Fa, I'll try it with the blue tiger when I get home... I'm hoping not.... otherwise we're back to 1.9.0 pretty much... Lately with this graphics stuff it seems like ten steps forward and ten steps back... I'd have to say that if you see a graphics improvement you like on SL, don't get used to it... it probably wont stay. |
Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
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05-31-2006 15:50
that's a pic i just took. you should get same results. the moon alone doesn't show it so pronounced though. that's with a couple nearby lightsources. i think also maybe i should change the thread title to make it less misleading. this isn't just a furry specific issue.
![]() but yus...like being stuck back to 1.9, only now everyone has local lighting on by default, so they'll all see it this way, whereas most never knew lighting existed before, and had it off. |
Aodhan McDunnough
Gearhead
![]() Join date: 29 Mar 2006
Posts: 1,518
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05-31-2006 15:58
The avatar shading definitely has not been reverted. Toned down, but not reverted.
For reference: my avatar has skin made from defaults and the noon shadow in the neck area is still more intense than before this round of updates. On an avatar like mine it looks ok already but lighting can be improved further by adjusting the gamma settings of the video card (advanced mode) to fake an ambient lightsource. |
Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
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05-31-2006 16:03
i don't think adjusting gamma settings is gonna even out the difference in shading between prims and av meshes
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Aodhan McDunnough
Gearhead
![]() Join date: 29 Mar 2006
Posts: 1,518
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05-31-2006 16:23
i don't think adjusting gamma settings is gonna even out the difference in shading between prims and av meshes It certainly won't. But it will temper some other aspects of the shading problem. Thing is also I tested a prim (default wood prim) attached to my avatar and the lighting effects looked normal. Best you look into what it is about your attachments that's causing the problem. It may be a freak combination of factors. |
Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
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maybe i...cried wolf too soon?
![]() 05-31-2006 16:59
considering no-one else has posted saying they reproduced it, i'll concede there could have been odd factors at work, and i wasn't logged in for long. i'll check again later tonight when i can get back on and see if it was something about the location or what.
in other news... the sky is falling! ![]() |
Michi Lumin
Sharp and Pointy
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Posts: 1,793
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05-31-2006 17:05
Yep, I can now definitely verify: 1.10.1 makes lighting on attachments stupid.
Fat chance we'll ever see it fixed or changed back, either. Every time they make changes like this.. it just drives me nuts, but you know *damn well* there's NOTHING you can do or say about it. _____________________
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Maklin Deckard
Disillusioned
Join date: 9 Apr 2005
Posts: 459
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05-31-2006 17:30
Yep, I can now definitely verify: 1.10.1 makes lighting on attachments stupid. Fat chance we'll ever see it fixed or changed back, either. Every time they make changes like this.. it just drives me nuts, but you know *damn well* there's NOTHING you can do or say about it. Maybe if everyone that has an avatar who's attachments now glow 20 shades lighter (unlike how good they looked first day of the last patch) bug reported it and kept bugging it, they would get annoyed and actually FIX IT. The only folks I saw in the forums complaining about it earlier were human female AV's with hoochie hair and makeup layered on with a trowel...sure they looked like circus clowns at night with lighting on...but damn, they weren't far from it even with lighting and such off. ![]() When you factor in the goths (who looked far better with the shadowing), the mechanicals, the armor wearers and the furs, a sizeable percentage of the population has prim attachments and probably LIKED the original patch's way of doing things. Perhaps its time we make a fuss? |
Michi Lumin
Sharp and Pointy
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Posts: 1,793
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05-31-2006 17:59
Maklin, I had no idea the 1.10.0.34 lighting was "broken", it was just more realistic and some people weren't used to that.
Once again it seems LL has made a sweeping change based on a handful of complaints, without really verifying to see if it was broken in the first place. And it broke A LOT of other stuff. It's amazing, I can rail and crusade for a year about needing better anti-griefer tools and nothing happens, but when three people say that their nose looks funny at noon, the patch is out by the next day. I've posted to hotline here about it, but ... who knows.. Have to admit I'm a little bit jaded about these changes which seem to happen on a Linden whim. They're almost never, ever addressed again. |
Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
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05-31-2006 18:33
great hotline post! you did a much better job than i of summing it up, and i'm glad this seems to be affecting things other than just avatars. the more problems it caused, hopefully the more likely it'll get un-fixed.
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Maklin Deckard
Disillusioned
Join date: 9 Apr 2005
Posts: 459
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05-31-2006 18:40
Maklin, I had no idea the 1.10.0.34 lighting was "broken", it was just more realistic and some people weren't used to that. Once again it seems LL has made a sweeping change based on a handful of complaints, without really verifying to see if it was broken in the first place. And it broke A LOT of other stuff. It's amazing, I can rail and crusade for a year about needing better anti-griefer tools and nothing happens, but when three people say that their nose looks funny at noon, the patch is out by the next day. I've posted to hotline here about it, but ... who knows.. Have to admit I'm a little bit jaded about these changes which seem to happen on a Linden whim. They're almost never, ever addressed again. I meant broken before the change and now broken again, I wasn't clear on what I meant. Sorry. I rather liked how I looked when the first 1.1 came out with real lighting. Especially in my taur form. before the 1.1 patch it looked like a plastic body tacked on to my AV. with lighting on ![]() ![]() |
Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
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05-31-2006 19:03
May end up switching lighting back to minimum or just locking sim day to noon. my problem grows worse as i keep it midnight 24/7 in sl ![]() |