Notes: Avatar vertex is on. "Nearby local lights".
Now, in 1.10.1, attachments look flourescent. And the av mesh looks dark.
It's almost like attachments are being lit *in reverse* or something.
Some prims are lit one way, other prims are lit completely differently.

My entire avatar is basically cartoonish 'fullbright' now whenever there's any sort of light nearby.

At night, the skin is pitch dark.... But the attachments of course aren't!

It's hard to even describe what a cacophony this is - it's both the fact that things go fullbright in the day, full "dark" at night, shading is just completely off...
I'm sorry to be so curt about this, but knowing how hard it is to get a change like this even acknowledged, forget reversed, is extremely pull-out-your-hair frustrating.
From what I can tell, the two drawing passes (Avatar Vertex vs Objects/Attachments) are not getting the same treatment.

I'm not the only one who's noticed this, and it doesnt only seem to be related to avatars I'll bug report it, but ...
This is like the old avatar lighting bug, but multiplied by several orders of magnitude. So I guess it's time to run "sun and moon only", for now on... which makes me wonder why it NEEDED SO BADLY to be changed from 1.10.0.
Can we at least get an explanation as to what was changed, and why?