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Why 90% of the weapons in sl look and feel like sh*t ? |
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Kyevan Thurston
Registered User
Join date: 8 Jun 2006
Posts: 41
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06-15-2006 06:29
I wish people would stop doing so many guns and start doing good archery stuff
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Flavian Molinari
Broadly Offensive Content
Join date: 1 Aug 2004
Posts: 662
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06-15-2006 07:16
I made some guns that I thought looked good. Then I purchased a new monitor and realized the textures were all funky looking. I never sell anything I make though.
I would like to see a decent looking Tommy gun. That Webley looks great btw. |
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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06-15-2006 11:38
I think the Tommy Bling at Lex Labs is good (and not just 'cause Lex is a friend!) but it's less a gun and more a high-velocity payment mechanism.
I.e., it shoots money. _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |
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Max Demar
Registered User
Join date: 1 Mar 2006
Posts: 50
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Where can we get ...
06-15-2006 11:38
Where can I get a look at Kyran Nyak's guns? Anyone have a location?
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Karmianna Hartunian
Registered User
Join date: 2 Jan 2006
Posts: 52
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I want better SL Cookies
06-15-2006 12:56
My friend makes very real looking Oreo cookies, but they do not taste very good.
Why can't someone make cookies that taste like cookies in SL? I mean come on thay can put an Avi ont he moon oh wait no they can't. Never Mind |
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Dwight Clutterbuck
Resident Maniac Cowboy
Join date: 29 Mar 2006
Posts: 37
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06-15-2006 13:42
There seem to be quite a few well made guns out there. I just can't afford any of them at the moment.
At any rate, I would eventually like to make reproductions of Old West arms and items, and will strive to be as accurate as possible. The thing that's keeping me from doing so as of yet is that fact that I don't know anything about scripting. All in due time, I reckon. ![]() _____________________
"I've always been crazy, but it's kept me from going insane." - Waylon Jennings
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Romell Roberts
Registered User
Join date: 19 Jul 2006
Posts: 1
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07-19-2006 15:47
I think the lack of quality is a combination of 2 things
A. Not everybody has the same idea of quality, they might truly think its the best possible build/script job they could ever do, so how are they suposed to do better? SL is extremly skill based, either you have it or you dont. B. Some people put quantity over quaity, when sales die on their first crappy weapon in 2 weeks, they pump out more crap...repeat. Till the gun loving population of SL catches on and walks away...like lil Carducci for example. There are a lot of good weapon makers out there, some focus on katanas, some focus on being realistic, some focus on pure entertainment value. So in conclusion, shop at Novum Inc. |
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Selador Cellardoor
Registered User
Join date: 16 Nov 2003
Posts: 3,082
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07-19-2006 16:31
Im not really sure what the point of this thread is, besides to butcher the king's english and compile bad punctuation. Missing apostrophe and missing capitals. I've seen ALOT of horrible items in every category. I've seen great guns, but since im not here to play SL Quake, mostly just admire my friend's guns. Misspelling of 'a lot'. Missing capital and missing apostrophe. Missing first person pronoun in last clause. Possible incorrect apostrophe, depending on whether 'friend' is meant to be singular or plural. What excactly do you expect from a GAME? 98% of SL isnt trying to reinact Saving Private Ryan and damage fights are amazingly lame. So what are doing besides, judging from your words, trying to promote yours/friends/associates guns/scripts. Misspelling of 'exactly'. Missing apostrophe. Missing comma. Possible missing pronoun. Missing apostrophe in 'friends''. Missing apostrophe in 'associates''. Missing question mark. If not, find a more constructive way to stimulate the Gun making market, besides 'U R lIkE tEh SuK' to everyone new trying their hand at creating items. Incorrect capitalisation. Sorry, but when people criticise other people's English, they do lay themselves open to criticism from other people. _____________________
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Alex Chadbourne
Laird O' Tamrannoch
Join date: 23 May 2006
Posts: 12
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07-19-2006 16:34
As an owner of both Miss Malaprop's and Mr. Fizz's weapons, I must concur with the opinions of several previous posters. Superb, quality pieces. I could go on at some length describing the virtues of their respective, various products; I shall refrain from doing so here for the sake of brevity. Suffice to say I wholehertedly endorse their products without the slightest mental reservation whatsoever. While I do not personaly own Mr. Pertwee's weapons (yet!) I have seen them in action. Very nice.
I remain your obedient servant, -Alex Chadbourne -Proprietor, Chadbourne Innovations -Laird O' Tamrannoch P.S. Miss Aquitaine, I hope you will not think this request too awfully forward of me, however...I would like you to show me your weapon! (the unscripted one you mentioned earlier in this thread?) Please arrange to meet me in a well lit public venue, with accompanying witnesses. And please, for propriety's sake, see that your ankles remain hidden from view. |
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Selkit Diller
Registered User
Join date: 18 Mar 2005
Posts: 83
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Creative and unique stuff?
07-19-2006 16:44
Heh. Remind me to show you a few of my own toys at some point. Some fire just particles, others actually lob a projectile, but they were all built with art first, grief second in mind: Not one of them actually has a push function. Things like an automated mortar that orients itself on three legs, and fires a smart round that first accelerates straight up to around 40m altitude, turns, then "burns" a "rocket motor" to guide itself to the target, complete even with course corrections to hit a moving target. 100% custom scripts, textures, and build. Maybe a torpedo bomber where rather than firing millions of spam missiles like most rocket things I've seen do, simply drops one large round which separates from the body of the craft, then accelerates. A hardpoint weapon, which I have -never- seen any other vehicle builder add. How about my Crystal Shell which does nothing more harmful than build a spray of fractal crystals at the impact point?
Creativity ain't dead in SL, it's just easier for people to build against a photo backdrop of something, than have an imagination to build a unique item or something from real history (If anyone out there ever builds a proper Webley revolver, contact me!) |
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JamesMystic Keon
Registered User
Join date: 3 Jul 2006
Posts: 5
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07-19-2006 16:45
if you don't like it, make your own and quit yer bitchin'
![]() LMFAO! |
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Maklin Deckard
Disillusioned
Join date: 9 Apr 2005
Posts: 459
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07-19-2006 17:00
Why thank you! I'm quite fond of the animation on those myself, it's still one of my favourites. *shameless plug* I also think that my .455 Webley is a fairly carefully designed piece of work, even if I say so myself; textures, custom animations, sampled sounds and so on. I'm also shortly to be releasing a .410 derringer of my own design with a load of features, conceal on five different parts of the body, HUD, shot or slug ammunition etc. And let's not forget the Engine Rifle, recoil animation, heat counter, cartridge ejection, rotating barrels and the rest. Ahem. But yeah. Some people sell cheap crap, slap together a few prims in the vague shape of a gun, turn it shiny, put in a generic gun script and a generic sound and say "L$500 plz". That's not quality work. I don't know why they can get away with it except that probably there just aren't many people working in the field, as compared to, say, furniture. Guns need proper scripting for a start, if they're going to be any good, and while it's not amazingly difficult to script firearms a lot of people just won't put the effort in. Problem is, most of these 'quality' gunbulders overprice things to the point of insanity...I guess it goes with the ego and elitism of builders in this thread, which I find sad. These oh-so superior folks that had to learn somwhere (or did they just pop into SL with full knowledge of LSL and 3D modelling/texturing?) and now sit looking down from their pedestals in judgement of the newbs attempts. Honestly, I'd rather buy some newb's shiny gun that the 'quality' guns from half the posters in this thread. I have no problem with the quality builders...its just the attitudes here (especially of the OP) come off as 'go away, newbie builder, your pathetic trash offends me....' Hey OP, you don't HAVE to buy it....and they have every right to make and sell guns that you do not find to be quality. Just as you have the right not to buy them. |
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Maklin Deckard
Disillusioned
Join date: 9 Apr 2005
Posts: 459
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07-19-2006 17:03
I'm rather partial to this one, for obvious reasons: /invalid_link.html It's not great for pushing people around, but you can't beat the style factor. I need to get one of those, just for the uniqueness factor. Saw it on History Channel a few weeks back. ![]() |
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JamesMystic Keon
Registered User
Join date: 3 Jul 2006
Posts: 5
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07-19-2006 17:07
Susie the fact you think sl isn't a shooting games do not matter in this thread
Anyway, trust me it will very soon change... NEXT LOL yep it will change, maybe more dam heath, I hate the 100% lil heart gRRRR. Lmao, the Lins know you can't have a game "opps cough" a Sim with out the action. I mean here I am board as fck nothing to do in SL, so I pull out my gun to have some fun, and the first msg I get from people "wtf they are trip-en" is "hey!! put that away, hey! don't point that thing at me!! please!!!!!!!!! cry!! "that was a sick MOF that msg me with that snit" or " every where I go I find people with so little IQs, that was from some girl "wtf?" and " the lil kid is enjoying his lil toy , so let him be before his mommy get mad "LMFAO" I love SL it is funny as hell!!! |
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Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
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07-19-2006 17:12
Problem is, most of these 'quality' gunbulders overprice things to the point of insanity...I guess it goes with the ego and elitism of builders in this thread, which I find sad. These oh-so superior folks that had to learn somwhere (or did they just pop into SL with full knowledge of LSL and 3D modelling/texturing?) and now sit looking down from their pedestals in judgement of the newbs attempts. Honestly, I'd rather buy some newb's shiny gun that the 'quality' guns from half the posters in this thread. I have no problem with the quality builders...its just the attitudes here (especially of the OP) come off as 'go away, newbie builder, your pathetic trash offends me....' Hey OP, you don't HAVE to buy it....and they have every right to make and sell guns that you do not find to be quality. Just as you have the right not to buy them. yeah well a high quality custom gun IRL can cost you $225,000 USD. ![]() _____________________
ALCHEMY -clothes for men.
Lebeda 208,209 |
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JamesMystic Keon
Registered User
Join date: 3 Jul 2006
Posts: 5
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07-19-2006 17:21
1 weapon i hate + like at the same time is the Orbit, i mean here I am in the sand box combat zone ready to own someone and out of the blue I am 4mil feet in the air!!!, but I get a good laugh when i see my AV turn to some type of monster " long neck and arms with fangs with no legs".
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Presta Primbee
Registered User
Join date: 10 Jun 2006
Posts: 60
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07-19-2006 17:22
Don't try to shoot turds.
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Maklin Deckard
Disillusioned
Join date: 9 Apr 2005
Posts: 459
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07-19-2006 17:23
yeah well a high quality custom gun IRL can cost you $225,000 USD. ![]() While it has been acreddited to PT Barnum (but may not be a true quote), it fits the situation... There's a sucker born every minute...and two to take 'em." The suckers being anyone who would pay that and the ones taking them in are the manufacturer that actually gets paid that. ![]() |
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Rhubardin Fluffball
Registered User
Join date: 4 Oct 2005
Posts: 45
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07-19-2006 17:46
let's see a list of weapon designers I like. Note that some of these are for safezone combat and thus don't usually work in combat sims. Not like there's a point to going there anyway unless you enjoy being teleported home soon as you zone in.
C-tech: Well made, not exceptional griefing tools, and not uber l33t death blasters. Space Monkies: Nicely done weapons that'd fit in an over the top FPS, lots of extra fun features on most of them, and obviously not designed for the shield and orbiter style of idiocy those kids in combat sims think make them kew. In fact most of the extras seem to be more useful for gacking such unskilled things. Seburo heavy Industries: Hehe if they'd stop giving me erros after prolonged periods of sustained firing I'd love these. As it is I adore them anyways since I'm a Shirow fan. Wish the flamethrower was cheaper though Adeptus Mechanicus: A friend of mine I met when I bougth one of her weapons. Mostly warhammer 40,000 themed items and weapons including an Immolator tank avatar. While some of her items could use more fine tuning the twin laser sighted inferno pistols she designed for me are good show pieces and beats lightsticks when dancing. PLus not great griefing items and not made by a supporter of the W-hat or somethingawful.com. Ordinal labs: Steampunk and other anachonistic weapons, historical pieces and all throughly enjoyable items. The cranial pistol with monocole has become a standard item for both my mad scientist and vampire hunting outfits. Siege Guild: Well designed, and the designer listens to feedback and tries to make some responsible scripting choices. Beats yet another bow with fifty active main channel listen scripts. Navar's warrior weapons: Has it's own system in case you want something a bit more versatile than safezone combat. Very well done items that would be excellent if not for my own peeve again open channel listens. DCS combat weapons: Available ina lot of star wars areas. Star wars themed sensor based combat so you can avoid having to turn your damage on to shoot each other. Remyz's swords(not her company name): Sold in a few gorean sims and on Slexchange and on Slboutique. Mostly well made and extrmely well textured with non generic animations for combat. My one complaint is again the use of draw commands on the open channel. Novum INC. :Never bought one item from here but my friend loves his lawgivers and my partner adores her flaming sword. ACME: seems a fairly consitent standard in safezone compatible bows, though I see a lot more of the warrior weapons now that he's made safezone versions. Progressive scripting and designs with free updates, and variable options on a few items. Neo-Synthetics: Ok I won't say they're the greatest even if I do chat with the creator of the items and such. But he's making items from the Hellsing anime including harkonnen cannons so I think they're worth the money. And they're not actually badly designed if you prefer acessories over the latest shield killer orbiter gun of pwnage. Devil Ladies: More Hellsing guns and thus worthy of praise. Hopefully new types of Seburos from the various animes somday as well. Also helps support a club that doesn't use camping chairs to bring in crowds. Myself: Right now my items are unscripted and since I also lack texturing skills my toys are only about half as good as they could be. But they are generally of more original designs for those who prefer more exotic low tech weapons you might see in a video game or over the top fantasy story. Still I'm proud of them enough to mention them even if I won't sell them. And there are one or two more I can't recall right now. But if anyone wants to discuss weapons and some of the ideals I like to see put into their deisigns feel free to look me up in game. |
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Nanao Mahfouz
I -am- sane! I... am ...
Join date: 22 Sep 2005
Posts: 17
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07-19-2006 17:59
My beef with most guns in SL is that people think in order to be realistic, their weapons have to be a complete shape/form/function copy of something that exists in real life. So, naturally, all the good realistic firearms in SL are Kalashnikov, Colt, IMI, H&K or FN clones. Suppose if there were more content creators out there who, rather than drop down a side-profile reference of a real gun and start imitating every shape and edge, instead took a working knowledge of real-world firearms, their features, function, purpose, style, and scale, and used those along with their own creative twists to create much more original and entertaining weapons concepts?
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Lupus Delacroix
Wyrm Raider
Join date: 3 May 2006
Posts: 695
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07-19-2006 18:01
C-tech: Well made, not exceptional griefing tools, and not uber l33t death blasters. Great for non shielded combat however even the homing missiles seem to be shield defeatable now. I'm impressed with the level of detail, and my assault armor does list amongst my favorite toys, but the scripting could be cleaned up. Space Monkies: Nicely done weapons that'd fit in an over the top FPS, lots of extra fun features on most of them, and obviously not designed for the shield and orbiter style of idiocy those kids in combat sims think make them kew. In fact most of the extras seem to be more useful for gacking such unskilled things. These are probably some of the best weapons for combat in a combat area, granted this is "From what I hear". Never really used any of them. Seburo heavy Industries: Hehe if they'd stop giving me erros after prolonged periods of sustained firing I'd love these. As it is I adore them anyways since I'm a Shirow fan. Wish the flamethrower was cheaper though The seburo's need updating bad, imho the prim bullets need to be made smaller and either phantom or non phys, and these aren't very "lag friendly" weapons. I bought a set after reading that they were once the best pistols in game and they would be continually upgraded. Unfortuanately other projects have been moved on to and these seem to have been left by the wayside =(. In order to compete these would probably need to be given holsters and a complete script upgrade for shield breaking, rate of fire, and other things. BTW ever fired these in a room? Don't. I'd love to see these updated, they really were beautiful detailed guns that do nothing but sit in my inventory rotting. Adeptus Mechanicus: A friend of mine I met when I bougth one of her weapons. Mostly warhammer 40,000 themed items and weapons including an Immolator tank avatar. While some of her items could use more fine tuning the twin laser sighted inferno pistols she designed for me are good show pieces and beats lightsticks when dancing. PLus not great griefing items and not made by a supporter of the W-hat or somethingawful.com. When weapons shopping I leave my political affiliations at the door, never used any of these though and will check em out. Remyz's swords(not her company name): Sold in a few gorean sims and on Slexchange and on Slboutique. Mostly well made and extrmely well textured with non generic animations for combat. My one complaint is again the use of draw commands on the open channel. There is also a vendor in furnation skymall for those that can't go to gor ;P. They are wonderfully detailed, but in this day and age a gestured draw would be better. I'll interject my own vendor/weapons maker here. Go see Ashe's Katana. Its simply the best blade in SL. Novum INC. :Never bought one item from here but my friend loves his lawgivers and my partner adores her flaming sword. I'll buy a set of lawgivers once they are updated, and yes Sol flameblade is a lot of fun. You can also buy Eata Kitty's Desert Eagles here, and they are simply amazing. ACME: seems a fairly consitent standard in safezone compatible bows, though I see a lot more of the warrior weapons now that he's made safezone versions. Progressive scripting and designs with free updates, and variable options on a few items. The bow is good but prone to buggyness. Still free updates means that doesn't always stay that way =). Neo-Synthetics: Ok I won't say they're the greatest even if I do chat with the creator of the items and such. But he's making items from the Hellsing anime including harkonnen cannons so I think they're worth the money. And they're not actually badly designed if you prefer acessories over the latest shield killer orbiter gun of pwnage. Heres my thing, I don't care if the gun orbits at all. In fact I consider it somewhat tasteless, but IMHO there simply isn't good reason for most guns not to have a decent shield break these days. To me its just functionality. Myself: Right now my items are unscripted and since I also lack texturing skills my toys are only about half as good as they could be. But they are generally of more original designs for those who prefer more exotic low tech weapons you might see in a video game or over the top fantasy story. Still I'm proud of them enough to mention them even if I won't sell them. I may be able to cook up textures for you, note most gunmakers don't go overboard on textures as often a good draw animation will cause loading those textures to go nuts. Simple coloring is often enough, and if you do use textures just basic colored textures with maybe a look of gunmetal is enough. As for scripting just stuff a lance of longinus (or whatever) into it. And there are one or two more I can't recall right now. But if anyone wants to discuss weapons and some of the ideals I like to see put into their deisigns feel free to look me up in game. Carlos Inc, Carducci Shipyards (These guns are ugly as shit, but work), Welltechnologen, plenty more ; ) |
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Rhubardin Fluffball
Registered User
Join date: 4 Oct 2005
Posts: 45
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07-19-2006 18:43
I didn't like Carlos Inc. weapons when I was shopping for new pistols to replace my original C-tech redemptions after the 1.7 update messed them up(The new versions are fine and work though so no worries). Though I will admit they are interesting looking and I should drop in again and tempt myself with them one more time.
Carducci weapons on the other hand are not my thing. I don't like the look of them and everyone seems to be advertised as a great way to orbit someone which I am obnoxiously self righteous about not doing. Also some of his (hopefully ex)employess rabid anti furs and while visiting his shop he made a couple of anti furry comments. Maybe seperate incidents I'm exagerating but combined with my personal tastes in firearms as more personality statements than weapons I have yet to go back to look. And I can't beleive I forgot Welltechnoligen. Lots of different firearms and I think I saw artilery pieces for sale there as well. Maybe a few to many push toys for my tastes, but I really could use an MP-44 and double MP-40s for a bloodranye bunny outfit. ANd who doesn't love to say Panzerschrek? Fizzworks makes good rerproduction pieces for those preferring a 19th century look. Samurai Island has a few vendors that sell weapons for a local combat system that does not rely on basic SL combat. Problem is all but one of the current weapons is a katana. None of the other weapons a samurai would actually use in battle are out there from what I've seen which makes me unhappy. And when this gun bunny is unhappy she pouts, cutely. Ok last one. Ashe's weapons that I've seen at taco and Barerose HQ. I own the Harlock pistols and twin sword sets that I bought in my first week in SL. I still use them for certain outfits to this day and all my friends enjoy the ones they have purchased as well. Finally, thank you for the offer to help me texture them. If I ever get to a point I feel my builds are worthy of being more than rainy day projects. Once again mine are acessories and not something you use to dominate Rausch. The thing I look for in my personal weapons is how they mesh with the look I want and my own personality, then how well and or novelly scripted they are, and last and definitely leasr their abilities in the annoying mire of SL combat zones. In fact one of the reasons I like my C-tech items is their lack of OOMPH in busting shield and killing in one hit, less stigma when I wear them than say a nuke machine gun. In fact for most of my weapon heavy outfits I will delete all the scripts in a few of my toys just so I can wear more without causing more lag, or accidentally blasting someone in a way that would get me in trouble. One of the reasons I haven't mentioned a lot of HUD based or transparent conflict resolution systems is because, to me, they don't do anything to truly make me more unique or convey a theme or ideal I may be trying to achieve. Not that they're horrid items but when one is discussing the look of a weapon items no one ever sees kind of get thrown to the bottom along with a lot of garbage even if they're well made. And to cap it off. Thank you for the offer of assisting me in texturing. When I feel my items are worthy of something more than rainy day projects I'll probably hunt you down and take you up on that offer. ![]() |
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Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
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07-19-2006 19:31
I think the lack of quality is a combination of 2 things A. Not everybody has the same idea of quality, they might truly think its the best possible build/script job they could ever do, so how are they suposed to do better? SL is extremly skill based, either you have it or you dont. B. Some people put quantity over quaity, when sales die on their first crappy weapon in 2 weeks, they pump out more crap...repeat. Till the gun loving population of SL catches on and walks away...like lil Carducci for example. There are a lot of good weapon makers out there, some focus on katanas, some focus on being realistic, some focus on pure entertainment value. So in conclusion, shop at Novum Inc. Thank you very much, Mr. Necroposter! ![]() _____________________
I LIKE children, I've just never been able to finish a whole one.
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