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Why 90% of the weapons in sl look and feel like sh*t ?

Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
06-03-2006 12:31
From: Gabe Lippmann
I dig the dueling pistols by Ordinal.

Why thank you! I'm quite fond of the animation on those myself, it's still one of my favourites.

*shameless plug* I also think that my .455 Webley is a fairly carefully designed piece of work, even if I say so myself; textures, custom animations, sampled sounds and so on. I'm also shortly to be releasing a .410 derringer of my own design with a load of features, conceal on five different parts of the body, HUD, shot or slug ammunition etc. And let's not forget the Engine Rifle, recoil animation, heat counter, cartridge ejection, rotating barrels and the rest.

Ahem. But yeah. Some people sell cheap crap, slap together a few prims in the vague shape of a gun, turn it shiny, put in a generic gun script and a generic sound and say "L$500 plz". That's not quality work. I don't know why they can get away with it except that probably there just aren't many people working in the field, as compared to, say, furniture. Guns need proper scripting for a start, if they're going to be any good, and while it's not amazingly difficult to script firearms a lot of people just won't put the effort in.
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
06-03-2006 14:36
I still say the best gun ever - in terms of style! - is a tie between Lex Neva's prim-thrower (as in, it looks like you're rezzing and throwing default prims at someone... and sometimes the kitchen sink!) or Gerami Fizz's reproduction pistols. I'm especially fond of my replicas of the guns of Roland Deschain (from The Dark Tower books).

Funnily, both are very basic, not-particularly advanced guns... I just like the style.

For actual gun battles, I enjoy the Jahi.
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Bizzy Weeks
Registered User
Join date: 23 May 2006
Posts: 46
06-03-2006 18:34
From: Kyrah Abattoir
first for the punctuation i d what i can i am NOT english, thanks for pointing the less relevant detail in this thread

second i never said anything about realist weapons i never said realist, where do you see somewhere in this topic where i said realist?
STOP twisting my words and trye to pretend i wrote stuffs that i obviously didn't!

I said QUALITY items, wich mean:

-you spent more than 5 minutes to texture this weapon you dare to price over 50L$

-you have tried (i said tried) not to waste hundred of little cubes (~100) to make the curve you wanted instead of using a hollowed cylinder (~1) , this way maybe peoples will be able to get more than 2fps as soon as more than one person is carrying one in your field of view (of course this apply to all attachments, not just guns)

-you took the time to write a proper script for it instead of slapping the coolest free script you found and as improvement pasted a couple of llSetDammage(99999999); in it

-you took time to make something a LITTLE different of what every others are doing (this way peoples won't just buy it cause it's cheap, but maybe because it has other qualities)


also i happend to have one or two friends that are good gun builders, it is totally out of topic so stop deviating


Reading this is like combing your hair with a waffle iron, it doesnt make sense and it hurts your head.

Anyway my point was, if you DON'T like peoples guns... *drum roll* Dont buy them.
Since your well connected in the gun scene... Why not buy their guns and quit complaining about 3% of the game's items that suck horribly.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-03-2006 18:45
Big gaping hole: where are all the great weapon construction kits? Weapons are multimedia. They can teach a lot of things (not the destructive, but creative aspects): building, general scripting, particles, pressure on the Local FPS (kinetics require smooth motion), etc.

Anyhoo, someone really knowledgeable about this should publish a roundup of their fave SL weapons. I've been seeing fab flexiprim and other fashion roundups in places like Linden Lifestyles, and I think to myself: "I'd like to see that done for other areas!"
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Hectate Antonelli
Registered User
Join date: 29 May 2006
Posts: 1
06-03-2006 18:52
Yep Im one of those that run around with god awful guns =\

I didnt make it myself and i dont know the maker..
My problem A) i dont know a good gun maker and B) i dont have 14 hrs to sift through the piles of crap to find a great gun...

I have found a few guns that look great.. so i buy them .. and WTF they dont shoot >_<
Being new in a game like this can be frustrating... its not somuch how many $L you have but who you know to give it to.. as far as i can see.
I keep my eye out for a good upgrade but untill i stumble across one .. dont be to harsh on my poor choice of weapon.
Coyote Seattle
Registered User
Join date: 24 Jan 2006
Posts: 20
06-03-2006 19:16
From: Torley Linden
Big gaping hole: where are all the great weapon construction kits?


I'm working on one! Right along with my space station construction kit, and my kink toy construction kit. ;p

And you ought to know the answer to your question already, Kyrah; it's Sturgeon's Revelation. (Ninety percent of everything is crud.)
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Joy Honey
Not just another dumass
Join date: 17 Jun 2005
Posts: 3,751
06-03-2006 20:07
From: Bizzy Weeks
Im not really sure what the point of this thread is, besides to butcher the king's english and compile bad punctuation.

I've seen ALOT of horrible items in every category. I've seen great guns, but since im not here to play SL Quake, mostly just admire my friend's guns.

What excactly do you expect from a GAME? 98% of SL isnt trying to reinact Saving Private Ryan and damage fights are amazingly lame. So what are doing besides, judging from your words, trying to promote yours/friends/associates guns/scripts.

If not, find a more constructive way to stimulate the Gun making market, besides 'U R lIkE tEh SuK' to everyone new trying their hand at creating items.

Thank you,
NEXT



Wow, for someone to be bitching about people using bad grammar and punctuation, you probably should make sure you lead by example. :rolleyes:
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Alex Fitzsimmons
Resu Deretsiger
Join date: 28 Dec 2004
Posts: 1,605
06-03-2006 20:56
From: Joy Honey
Wow, for someone to be bitching about people using bad grammar and punctuation, you probably should make sure you lead by example. :rolleyes:


I've noticed that typically happens with the people most inclined to criticize the grammar of others, as though karma is always lying in wait for their snarky little posts. It's always amusingly ironic. :p
Joy Honey
Not just another dumass
Join date: 17 Jun 2005
Posts: 3,751
06-03-2006 21:07
From: Alex Fitzsimmons
I've noticed that typically happens with the people most inclined to criticize the grammar of others, as though karma is always lying in wait for their snarky little posts. It's always amusingly ironic. :p


:D
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You have delighted us long enough. - Jane Austen

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Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
06-04-2006 09:27
Seems like 90% of everything is like that

I think people just prefer to make weapons. There are tons and tons of unscripted melee weapons, people seem to put together swords and stuff when they are learning to build. On top of that it's pretty hard to make a decent weapon, especially on the scripting side so there's always going to be a lot of poop.
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
06-04-2006 09:38
From: Eata Kitty
Seems like 90% of everything is like that

This is correct and otherwise known as Sturgeon's Law xD
Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
06-04-2006 10:02
Its difficult to make something realistic enough in this thing.

1. The physics SUCK.
2. People use shields.
3. Making guns isn't worth it (because they'll just abuse report you anyhow)
4. We need more prim shapes to make them look better.

The list goes on. SL is just inefficient for gun making on its own. I've tried since I've gotten here to make decent weapons, ain't gonna happen without some LSL overhaul.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
06-04-2006 10:30
Making pushguns for griefers isn't worth it. Dumb gun griefers don't care what their guns look like anyway, they're quite happy with "free AK-47 SUPER PUSH" and C4.

I find that the physics engine in SL is actually fairly good for bullets and so on, though the physics framerate could be better, and there are a lot of functions that would be very useful which aren't there. But it's better for things that go "bang" "whoosh" "kaboom" than it is for subtle, imaginative effects, unfortunately.

*cough*havok2plz*cough*
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
06-07-2006 05:00
well i would say it is good for crossbows, what we could benefit a lot is a tracer function that , in a single physic frame can report us on a given vector what objects it collided, like a pin sized sensor that detect objects by their collosion box, not by their root coordinate.
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Lucifer Baphomet
Postmodern Demon
Join date: 8 Sep 2005
Posts: 1,771
06-07-2006 05:24
Ordinal Malaprop's .44 Webley revolver is a work of art.
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Aldo Stern
wandering madman
Join date: 15 Jan 2005
Posts: 121
06-07-2006 07:08
From: Lucifer Baphomet
Ordinal Malaprop's .44 Webley revolver is a work of art.


Quite a few of us will second that--Miss Malaprop definitely knows her way around firearms, both historical recreations and imaginative technology. For example, her baby gatling is a wonder as well. Now if we could just get her to take a shot (no pun intended) at a Maxim or a Lewis gun. There are some other great gunsmiths in Caledon, like Jeremy Pertwee (things ranging from an early Borchardt pistol to a very nice MP18). But yes, 90% of EVERYTHING in the universe is less than stellar (a quick trip to any big box retialer will reinforce this). If most stuff wasn't junk, the really good stuff wouldn't be...well...really good. It's kind of like that whole free will thing, and how if there's no evil, then there can also be no good.

Anyway a positive way of looking at this thread is as a chance to sing the priases of the gunsmiths who we think do superior work.
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-07-2006 07:16
The sad part is the old-school alpha G36 op rifle still delivers, round for round, when I need to put someone down hard and fast.

I'm a cheap bastard that needs mod rights, or I prolly won't buy it.
:D
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Puck Goodliffe
Your humble Foole
Join date: 22 Dec 2005
Posts: 200
06-07-2006 07:27
From: Lucifer Baphomet
Ordinal Malaprop's .44 Webley revolver is a work of art.


I agree wholehartedly. Also, Gerami Fizz's guns are quite well done. Granted, they're period pieces so k-rad morons won't appreciate them - but they are both wonderfully made.
Puck Goodliffe
Your humble Foole
Join date: 22 Dec 2005
Posts: 200
06-07-2006 07:32
From: Aldo Stern
If most stuff wasn't junk, the really good stuff wouldn't be...well...really good. It's kind of like that whole free will thing, and how if there's no evil, then there can also be no good.


I call it Butt-Head's theorem.

"It's like, if there wasn't stuff that sucks, we wouldn't know what was cool."

From: Aldo Stern
Anyway a positive way of looking at this thread is as a chance to sing the priases of the gunsmiths who we think do superior work.


Agreed. Though I had no idea Mr. Pertwee was a gunsmith. Now I must look!
Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
06-07-2006 08:47
From: Ordinal Malaprop
Why thank you! I'm quite fond of the animation on those myself, it's still one of my favourites.

*shameless plug* I also think that my .455 Webley is a fairly carefully designed piece of work, even if I say so myself; textures, custom animations, sampled sounds and so on. I'm also shortly to be releasing a .410 derringer of my own design with a load of features, conceal on five different parts of the body, HUD, shot or slug ammunition etc. And let's not forget the Engine Rifle, recoil animation, heat counter, cartridge ejection, rotating barrels and the rest.

Ahem. But yeah. Some people sell cheap crap, slap together a few prims in the vague shape of a gun, turn it shiny, put in a generic gun script and a generic sound and say "L$500 plz". That's not quality work. I don't know why they can get away with it except that probably there just aren't many people working in the field, as compared to, say, furniture. Guns need proper scripting for a start, if they're going to be any good, and while it's not amazingly difficult to script firearms a lot of people just won't put the effort in.


Yeah but can you make a Holland and Holland .477 Paradox Express Double Rifle? We want to hunt elephants my dear girl.
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Joy Honey
Not just another dumass
Join date: 17 Jun 2005
Posts: 3,751
06-07-2006 09:23
From: Jake Reitveld
Yeah but can you make a Holland and Holland .477 Paradox Express Double Rifle? We want to hunt elephants my dear girl.



I think her Kinetic Metaphor Propagator v0.1 is the best :D
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Reality continues to ruin my life. - Calvin

You have delighted us long enough. - Jane Austen

Sometimes I need what only you can provide: your absence. - Ashleigh Brilliant
Perwin Rambler
Registered User
Join date: 24 Mar 2005
Posts: 152
hmmm
06-07-2006 09:46
I read through this topic and wondered about responding or not.

yes I have a couple of guns out on the market... hmm 500 L too...

I used basic textures but I felt they were made nicely. I started out with basic free scripts that I feel I have heavily modified.
They work nice.
No super pushes..
I made them for the hopes of useful RolePlay.
Multiple bullets for what ever style of roleplay.

If you have complaints about someone's work , IM them, let them know. Feedback is the only way changes are made. The changes may get in the final product or not.

So far I have not heard any real complaints on mine but I have received a few requests for mods. (which I do when I can, normally quickly)

Feel free to use my name in anything you want to bash. If you like my products.. great!!!

I am proud of what I make but I am not a flashy person, so the products normally reflect that. Feedback good or bad will always improve a product..

Just putting the creator down... well that is just poor taste.
Puck Goodliffe
Your humble Foole
Join date: 22 Dec 2005
Posts: 200
06-07-2006 13:06
From: Jake Reitveld
Yeah but can you make a Holland and Holland .477 Paradox Express Double Rifle? We want to hunt elephants my dear girl.


*puts on pith helmet quickly* I say! A terrific idea! Certainly beats the ducks in Caledon!
Max Demar
Registered User
Join date: 1 Mar 2006
Posts: 50
List our fav gunsmakers, and Gunmakers list yourself
06-14-2006 09:12
I'm a fanatic about guns. In 1st world I am..and in SL.
So far.. Jenny Carlos' AR-3 has impressed me the most, especially in performance, all around scripting. A bit pricey but well well worth it, IMO.

I'd like to see some super-detailing done on more handguns. Example, who makes the most detailed looking AND hot performing Colt .45 semi-auto , or an MP5 ? (all renamed of course) .

How about a Sig-Saur P229? No one seems to make Sigs in SL.
I'm fairly new and don't have alot of hours per day in SL...since real world needs my attn, so I dont know how much time I can devote to learning how to make them.

I truly admire good craftmanship, in anything. Cars, Hovercraft, Planes, jewelry and especially a fine weapon.



Anyone else care to plug your weapon or list your favorite gunmakers?
Gerami Fizz
That Guy
Join date: 15 Jun 2005
Posts: 88
06-15-2006 06:08
I'm rather partial to this one, for obvious reasons:

/invalid_link.html

It's not great for pushing people around, but you can't beat the style factor.
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