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Night of the Living Dead -or- Second Afterlife®

Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
02-28-2006 04:42
From: Argent Stonecutter
If the ISP is paying you for that traffic and that traffic is just your friends logging in to up your hit counter, which is effectively what's happening with camping chairs... yes.

Well even if that was a major problem in real life, I'm not a personal friend of any of the land owners as far as I know.. but I have spoke to quite a few.
I suppose the line gets drawn after 1000 words are spoken between us or somethin? :rolleyes:
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Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
02-28-2006 04:44
From: Surina Skallagrimson
DI is not dead yet.

Yes but my point is there are plenty of other reasons to have it.
DI is just one part that helped the whole thing catch on as far as I can see.
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
02-28-2006 04:55
From: Sean Martin

:addition:
You know, there are some people in parts of the world who could save their family from starving.
If only they knew how to use SL by sitting at their village computer, for their allowed time limit, and become "rich", by watching a few characters sit on a chair in SL.

Or are these the people that some of you call the "nukeables". So they don't count?
Just curious cause it came to mind.

Well that's a new one. If only those starving people knew how to sit at their "village computer", connected to their village ADSL, camping to download money to their eBay accounts, then popping round the corner to the ATM to pick up the cash, they'd be in clover! In fact why aren't they doing it already?
Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
02-28-2006 05:10
From: Ordinal Malaprop
Well that's a new one. If only those starving people knew how to sit at their "village computer", connected to their village ADSL, camping to download money to their eBay accounts, then popping round the corner to the ATM to pick up the cash, they'd be in clover! In fact why aren't they doing it already?

lol
Yeap sounds stupid. But im not talking about Ethiopia. :rolleyes:
Or course that could work too if we sent the money to the right places ourselves.

Yeah, anyway, if they have a town computer they have access to a bank in some places. :p
Farmers in some of those areas use both.
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Sara Steinbeck
Registered User
Join date: 25 Oct 2005
Posts: 45
02-28-2006 10:58
From: Surina Skallagrimson

Thus paying people to sit on your land takes dwell away from the many content providers who work hard to provide the experience most users want.


Hmm...if many content providers are working hard to provide the experience most users want then would it not be logical to say that they would have the most popular places and more people would be using their "content" therefore increasing their dwell? ....since they are providing the experience that "most users" want?

You see, I just don't buy the idea that all the people who are camping would rather be somewhere else...if only the people who owned that somewhere else had more dwell money to create it. LOL!
Surina Skallagrimson
Queen of Amazon Nations
Join date: 19 Jun 2003
Posts: 941
02-28-2006 11:17
From: Sara Steinbeck
Hmm...if many content providers are working hard to provide the experience most users want then would it not be logical to say that they would have the most popular places and more people would be using their "content" therefore increasing their dwell? ....since they are providing the experience that "most users" want?

You see, I just don't buy the idea that all the people who are camping would rather be somewhere else...if only the people who owned that somewhere else had more dwell money to create it. LOL!


I see three main groups in SL. A small number (by comparisong to registered accounts) of very good content creators, a medium number of content consumers and a large number of users who really don't seem to know what they want out of SL.

The content consumers support the creators by buying their stuff or visiting their "attractions". Visiting gives dwell.

The dwell pot for each day is fixed, so dwell given to camping chair establishments by users who would not normally be visiting the other "content creators" is dwell taken away from said creators...

Several people in this thread have used the argument of "While I'm visit creators with my main av, my alt is camping, so I'm still giving dwell to the creators".. or "I stay in world for 2 hours visiting creators, then camp for 8 hours while I got to work in RL.." both of these take dwell AWAY from creators as the dwell amount each day is fixed and devided proportionally.
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Surina Skallagrimson
Queen of Amazon Nation
Rizal Sports Mentor

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Philip Linden: "we are not in the game business."
Adam Savage: "I reject your reality and substitue my own."
Troy Vogel
Marginal Prof. of ZOMG!
Join date: 16 Aug 2004
Posts: 478
What is the CAMPTRIX?
02-28-2006 11:38
Question:

What's the best way to reduce the cpu cycles an avatar consumer on the SERVER. Yes, I meant the server and not the user's machine.
--making them sit still without movement?
--putting them into busy mode?
--forcing them to reskin to blank skin
--forcing them to get rid of all attachments and scripts
--no clothing
--turning them into the smallest avatar possible
--enclosing them in a container that will not allow outside clicks coming or inside clicks going out.
--make the containers opaque, so that the avatar is hidden and therefore not rendered by the client.
--putting them high in the sky where they would not be seen by free-willed users.

Does anyone want to experiment with this?? The ultimate camping chair system is something very similar to what we saw in the movie, The Matrix. Maybe we can create grid like this and get subscribers who instead of logging out would simply take their place in the camping grid when they want to go offline.

I am thinking about a grid of 50-60 users for starters. How many avatars does a sim allow again?

If we can not get rid of the phenomenon, we might as well do it better than they do it --- right?

Troy
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
02-28-2006 15:20
mainland sims are 30 (i asked a linden recently for another reason but thats the offical)
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
02-28-2006 17:07
It occurred to me a little while ago that land owners who set out camping chairs are doing EXACTLY the same thing as LL...

LL is giving free accounts with L$50 a week, plus bandwidth out to make their figures look better ...(Gee, LOOK how many residents we have!)

Casino/Club/Shop owners give residents L$ to sit on their arses to make their figures look better... (Gee, look how much traffic we have!)

Somewhere there must be a moral in that? As ye sow, so shall ye reap?
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
02-28-2006 17:08
From: Doc Nielsen
It occurred to me a little while ago that land owners who set out camping chairs are doing EXACTLY the same thing as LL...

LL is giving free accounts with L$50 a week, plus bandwidth out to make their figures look better ...(Gee, LOOK how many residents we have!)


They don't just do it to make the figures look better - they do it to provide an audience.
Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
02-28-2006 21:34
From: Doc Nielsen
It occurred to me a little while ago that land owners who set out camping chairs are doing EXACTLY the same thing as LL...

LL is giving free accounts with L$50 a week, plus bandwidth out to make their figures look better ...(Gee, LOOK how many residents we have!)

Casino/Club/Shop owners give residents L$ to sit on their arses to make their figures look better... (Gee, look how much traffic we have!)

Somewhere there must be a moral in that? As ye sow, so shall ye reap?

Heh I never thought of it like that.
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Anisa Naumova
prim kin :o
Join date: 4 Jun 2005
Posts: 70
03-01-2006 01:08
Landowner A puts out 15 camping chairs in his black box, both of which take a total of 20 minutes and next to no effort to create.

Landowner B spends 3 months scripting, building, and creating textures for a full-featured combat environment (Chinatown comes to mind, RIP). Then spends an additional two months generating interest through advertising and word-of-mouth. After which, he/she could use a few weeks of vacation from the stress and sleepless nights involved.

Give credit where credit is due.
Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
03-01-2006 03:01
From: Anisa Naumova
Landowner A puts out 15 camping chairs in his black box, both of which take a total of 20 minutes and next to no effort to create.

Landowner B spends 3 months scripting, building, and creating textures for a full-featured combat environment (Chinatown comes to mind, RIP). Then spends an additional two months generating interest through advertising and word-of-mouth. After which, he/she could use a few weeks of vacation from the stress and sleepless nights involved.

Give credit where credit is due.


I think credit needs to be given where it is due also.
That is always needed.

But it seems that people want this traffic score or DI to accuratly reflect a "word of mouth" rating?

Word of mouth is always there so long as communication exists. It itself can not be gamed or abused. Unless paying someone to go out and tell others about your place is abuse.
But don't we call that advertisment?

The "abuse" I see most people are yelling about is that the builders of enviorments or land don't make money while builders of products do.
In real life people combined the two.

I don't belive the DI should have existed in the first place. For one simple reason. Once we try to put a global value to simulate genuine popularity, then we start to fool ourselves. It simply becomes a medium for advertisment.

There is a solution to that DI problem though.
Real Life clubs charge people a cover fee, or places like Branson in my state, on a larger scale there is Six Flags, Diseny World. There is even a freakin Dolly Parton Dollywood world.
It just so happens these places charge for people to see their stuff.

But getting payed to build, or just own, a pretty little house? :rolleyes: I wish.
And they call campers greedy. :rolleyes:
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-01-2006 03:11
From: Osgeld Barmy
mainland sims are 30 (i asked a linden recently for another reason but thats the offical)


Mainland sims should generally consistently have their limit set for 40 avatars, excluding void water regions and certain special cases (if Fame is used as a rental, for example). :)
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-01-2006 04:36
From: Sean Martin
But I am using them.
What does it matter if I step away for 5 minutes or 5 hours.
Because you're using 5 hours worth of 1/40th of the resources of a sim (compute time, bandwidth, etc), keeping it from being available to other people who want to visit that sim, including people who are paying significant amounts of money for land on that same sim...

Maybe the dwell should be split among everyone on the same sim, not just the parcel that happens to be that sim's draw? :)
JackInThe Schnook
Simboarding! ^_^
Join date: 31 Dec 2005
Posts: 46
03-01-2006 04:36
From: Sean Martin
I think credit needs to be given where it is due also.
That is always needed.

But it seems that people want this traffic score or DI to accuratly reflect a "word of mouth" rating?

Word of mouth is always there so long as communication exists. It itself can not be gamed or abused. Unless paying someone to go out and tell others about your place is abuse.
But don't we call that advertisment?

The "abuse" I see most people are yelling about is that the builders of enviorments or land don't make money while builders of products do.
In real life people combined the two.

I don't belive the DI should have existed in the first place. For one simple reason. Once we try to put a global value to simulate genuine popularity, then we start to fool ourselves. It simply becomes a medium for advertisment.

There is a solution to that DI problem though.
Real Life clubs charge people a cover fee, or places like Branson in my state, on a larger scale there is Six Flags, Diseny World. There is even a freakin Dolly Parton Dollywood world.
It just so happens these places charge for people to see their stuff.

But getting payed to build, or just own, a pretty little house? :rolleyes: I wish.
And they call campers greedy. :rolleyes:


Try my new Jack money balls... they pay when shoved up your ass... ":)"
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-01-2006 04:39
From: Sean Martin
Yes but my point is there are plenty of other reasons to have it.
Yeh, having paying customers and "extras" worth the same amount of dwell to the landowner is another. Removing an effective incentive to keep people hanging around interacting with paying customers is a third. I agree that DI is being given too much blame here, but you seem to be using that to excuse the abuse.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-01-2006 04:41
From: Troy Vogel
What's the best way to reduce the cpu cycles an avatar consumer on the SERVER.
Logging out.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-01-2006 04:47
From: Sean Martin
Real Life clubs charge people a cover fee, or places like Branson in my state, on a larger scale there is Six Flags, Diseny World. There is even a freakin Dolly Parton Dollywood world.
It just so happens these places charge for people to see their stuff.
Real life places also depend on "dwell". If you go to a bar and watch ESPN on their screen, how are they paying for that TV? There's no cover charge. They're paid by what you eat and drink.

Avatars don't "eat and drink". Instead, they shed "dwell". The only problem is that everyone's shedding the same amount of dwell no matter what they're doing, so economically it doesn't make any sense to build anything but McDonalds and bingo halls. Weighted dwell would solve that.
Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
03-01-2006 04:48
From: Argent Stonecutter
Because you're using 5 hours worth of 1/40th of the resources of a sim (compute time, bandwidth, etc), keeping it from being available to other people who want to visit that sim, including people who are paying significant amounts of money for land on that same sim...

Maybe the dwell should be split among everyone on the same sim, not just the parcel that happens to be that sim's draw? :)

Yeah thats why I was thinking it would be better in a vote box that pays when a voter clicks. And have it linked to the search. Yumi had an idea similar in another post somewhere, but I didn't understand the details it too well. But we need something to compress all that camping into a little, not so resource intensive, system. We would all be better off that way no matter what.
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Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
03-01-2006 04:53
From: Argent Stonecutter
Real life places also depend on "dwell". If you go to a bar and watch ESPN on their screen, how are they paying for that TV? There's no cover charge. They're paid by what you eat and drink.

Avatars don't "eat and drink". Instead, they shed "dwell". The only problem is that everyone's shedding the same amount of dwell no matter what they're doing, so economically it doesn't make any sense to build anything but McDonalds and bingo halls. Weighted dwell would solve that.

Oh THATs what dwell is about.
Maybe we need avie's that need food to keep living. hah :p
That starts going toward the Sims game I guess. eh :o
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Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
03-01-2006 07:15
From: Yumi Murakami
They don't just do it to make the figures look better - they do it to provide an audience.



Ah? An audience of zombies? How interesting...
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Sara Steinbeck
Registered User
Join date: 25 Oct 2005
Posts: 45
03-01-2006 07:19
From: Surina Skallagrimson
The content consumers support the creators by buying their stuff or visiting their "attractions". Visiting gives dwell.

The dwell pot for each day is fixed, so dwell given to camping chair establishments by users who would not normally be visiting the other "content creators" is dwell taken away from said creators...


Wouldn't the solution to this be for the "content creators" to create content that attracts more people than the camping chairs attract? From what I can see, most people want to make money with their SL experience first then do whatever else SL has to offer. If this is a competion for dwell then one would have to come up with something more attractive then making money. The "creators" want to make money but they don't want anyone else to...hmm.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
03-01-2006 08:11
I love when people say their electric bill does not go up leaving theis avie over night for days on end. Unless you dont pay your own bills or leaving in a location what you create your own power.I highly doubt you bill does not increase.....
Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
03-01-2006 08:21
From: Usagi Musashi
I love when people say their electric bill does not go up leaving theis avie over night for days on end. Unless you dont pay your own bills or leaving in a location what you create your own power.I highly doubt you bill does not increase.....

It doesn't for me only because I use the same amount of power either way. In SL or not.
The servers stay on. And a lot of people leave their PC on while away. That's why screen savers were invented.
* one reason why some leave computers on is because turning it off and on over time causes hot/cold contraction on the board. Not good for stuff like that.
But then some like to argue the opposite.
That's been a debate for ages. :rolleyes:
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