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Name one benign use of

Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
07-18-2006 06:10
From: Lewis Nerd

I'm can't help but wonder whether half of the griefers we see are being paid by security system creators in order to make a market for their products which would otherwise be unnecessary.


I've been wondering that too. When the shield/security prophets start taking a dive it's "Well.. Gotta hire more griefers". Honestly i wouldn't dougt this for a second. XD Which reminds me i need to update my security balls. :)
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Lupus Delacroix
Wyrm Raider
Join date: 3 May 2006
Posts: 695
07-18-2006 07:26
From: Vares Solvang
I call BS on this one. First, I haven't had any problems with griefers.

Second, if you negate the ability for sensors to target people, half the scripts in SL will become useless.

Have you tried just not annoying people? Maybe then you won't get shot at all the time.


LMAO, yeah, I don't see any of it either. Granted I never hang in fur sims because they are assaulted regularly.
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
07-18-2006 08:20
From: Aodhan McDunnough
We would if we could.

Fact is permissions are granted to an object and are non-transferrable.

The only way to make your proposal possible is if permissions could be keyed to the land, which at the present it is not, and will require much more changes in the server software than would creating flags I described earlier.

Once they do the work to ask for permission, it becomes trivial to have the simulator remember who granted permission and whether they want it to be good for that object only or for every object owned by the entity who owns the parcel. They could even do it client-side, although there would be an extra delay of some tens or hundreds of milliseconds since the decision would be made on the user's computer rather than in the simulator.

From: Suzanna Soyinka
Unless said security system uses llEjectFromLand. Which isn't llPush.

Which most legit security systems use, because they're not making weapons..they're making security systems.
And yet, they do the same thing, so it's a bit strange to insist that they are so different. In fact, ejecting can be far more disruptive to vehicle users, since it unsits them. If you lean against my chain link fence and discover it's electrified, do you care whether I call it a "security system" or a "weapon"? Does it matter whether the electricity is cycling at 50 or 60 Hertz? You just got shocked, no matter what I call it.

If the folks that made security scripts all made it so that there was a mandatory delay before ejecting, I wouldn't care enough to argue the point, but I've been tossed out of planes so many times for merely passing by that I think it's worth it to make a fuss.
Axel Truss
ssurT lexA
Join date: 2 Feb 2006
Posts: 251
07-18-2006 21:18
From: Suzanna Soyinka
Well then you know what its like when you have to smack down a heckler.



*reply removed, decided to stay on topic*
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-18-2006 21:55
From: Huns Valen

And yet, they do the same thing, so it's a bit strange to insist that they are so different. In fact, ejecting can be far more disruptive to vehicle users, since it unsits them. If you lean against my chain link fence and discover it's electrified, do you care whether I call it a "security system" or a "weapon"? Does it matter whether the electricity is cycling at 50 or 60 Hertz? You just got shocked, no matter what I call it.



Push and Eject are different functions. Push does not guarantee that the avatar will be thrown out of a building. Eject does since it makes the avatar phantom for a short while. Eject also has a fixed intensity which is not very high.

The important thing is Eject cannot be made to throw someone many sims away.
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
07-18-2006 22:10
From: Lewis Nerd
Anything used in defence can be termed a weapon.

Security systems are used in defence.

Security systems that use Push are weapons.

Weapons that use Push non-consentually outside of the combat areas is reportable as griefing.

Conclusion: The use of security systems is griefing.

Your conclusion is flawed since it makes unsupported leap from "non-consentual use of push" to ";(any) use of security systems".

This is as silly as concluding "all forum posters are griefers" because _some_ posts can be made with intention of trolling and griefing people.
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-18-2006 22:20
One more flaw. Not all security systems use push. Those that use Eject are legal.

The adjusted conclusion should read:

"The use of securitysystems that use push is griefing."

and this statement has been said by Linden Lab already.
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Zuleica Sartre
Registered User
Join date: 27 Sep 2005
Posts: 105
07-22-2006 13:37
From: Selador Cellardoor
Reductio ad absurdam.


Well...no it's not entirely.

First off griefers don't particlularly care HOW they grief.

1. Pop up a dialog box asking for permission to push? LOL, with some of the non-physical bullets you'd pop up hundreds of permission dialogs. THAT would be the new form of griefing.

2. Get rid of llPushObject? Do any of you really think that that will stop scripters from coming up with alternative griefing methods? I script for Carlos Weapons and I refuse to do things like notecard spammers but there are plenty of people that will. Or you'll have people spamming with prims or spamming with sounds.

Bottom line is that you can't stop griefing by getting rid of just the currently most often used technique. There are HUNDREDS of other creative ways to grief that will simply take it's place.

Some of you seem to think that if you get rid of push or make it permission driven the griefers will give up and go play Tringo...or leave SL. That won't happen UNTIL they have no LSL to come up with creative griefing.

So this isn't a case of reductio ad absurdam, as there are plenty of examples of other ways to grief and PLENTY of evidence that griefers don't give up.

How DO you solve the problem of not being pushed when you don't want to?
I'm honestly not sure. I do know THIS though. I make guns and carry guns. I rarely ever use them and that is because I rarely am ever pushed. In fact I can't think of ONE time in the past 4 months at least that I've been pushed against my will.

I'd more ask this question; "What behavior makes some people victims and others not?"

I really don't believe anyone has a right to grief another BUT there will always be a way to so it seems the most pragmatic approach is to figure out what behavior leads to it and try and avoid that behavior as much as possible.

Oh, and carry a Carlos Weapon *smiles sweetly*
Zuleica Sartre
Registered User
Join date: 27 Sep 2005
Posts: 105
07-22-2006 13:50
From: Yiffy Yaffle
I've been wondering that too. When the shield/security prophets start taking a dive it's "Well.. Gotta hire more griefers". Honestly i wouldn't dougt this for a second. XD Which reminds me i need to update my security balls. :)



LOL, no...I"ve played SO many other mmogs that I think I can state as a matter of fact that there are no more griefers here than in UO, AO or SWG to name a few.

Sure it comes in different forms but it's still there and in fairly equal amounts.
VolatileWhimsy Bu
Registered User
Join date: 27 Jun 2006
Posts: 1,492
07-22-2006 13:54
Honesty Zuleica Sartre is correct. There will always be a griefer one way or another, that is their form of enjoyment and jollies. They will figure new ways to do this if others are taken away. Unfortunately some people will be griefed more than others.. This is the way it is everywhere here or in RL.
And buying a gun is the most satisfying fun thing to do! Much to my dismay I haven't gotten to really use it yet.. sigh.. hmm maybe if the furry community is getting griefed I can go play tag with the griefers? But than again my luck it would make it worse or I would tag a cute bugs bunny :(
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