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Did you know that llGiveInventory is broken?

Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
04-07-2006 03:33
This all sounds very similar to something I found too ...

/111/b9/96659/1.html
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Surreal Farber
Cat Herder
Join date: 5 Feb 2004
Posts: 2,059
04-07-2006 05:28
Yup.. experienced same problem, but only on two specific items.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
04-07-2006 08:40
Just FYI for any devLinden who might poke thier nose into this thread:

Experimenting with a prim that was failing to deliver an item lst night I discovered that where it simply will not deliver said item to any av's inventory (including my own), it successfully deposited that item into another object every time I tried.
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Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
04-07-2006 09:40
From: Jillian Callahan
Just FYI for any devLinden who might poke thier nose into this thread:

Experimenting with a prim that was failing to deliver an item lst night I discovered that where it simply will not deliver said item to any av's inventory (including my own), it successfully deposited that item into another object every time I tried.


Interesting, can I ask a question?

I'll ask anyway: Did you try sending it to yourself again after the object-to-object worked perfectly? And how many tries and what percentage failure rate did you get?
Exchange Street
Registered User
Join date: 6 Sep 2004
Posts: 69
04-07-2006 09:47
From: Anna Bobbysocks
Where's Apotheus? You'd think he'd be crying the loudest. Might want to compare notes with him and find out why he isn't here ..

SL Exchange has seen a noticeable increase in non-deliveries since 1.9, including the behavior Flipper mentioned where certain items are repeatedly undelivered. As a side note, you might also notice the same effect, but then if the recipient avatar moves to a different sim the problem might suddenly "fix" itself (haven't tested, but this was a reproducible problem in preview).

Considering I bug reported various on/offline delivery problems in 1.9 preview and the tickets that were not fixed were subsequently closed, I just assume this is the new order of things. I agree with Khamon and Flipper that there should be a return code and/or event to notify LSL scripts of the status of llGiveInventory() calls. I also don't agree with inventory transfers being silently (to LSL) discarded in the event that the avatar is away, busy, or has their IMs capped.
Brent Linden
eXtreme Bug Hunter
Join date: 16 Feb 2005
Posts: 212
04-07-2006 09:52
Please see this thread and provide your feedback there. We know about it, we're on it, but we need more information. Thanks!
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
04-07-2006 10:30
Any chance that, since there's no ETA, you folks write a llGiveInventory confirmation?
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
04-07-2006 11:23
From: Foolish Frost
Interesting, can I ask a question?

I'll ask anyway: Did you try sending it to yourself again after the object-to-object worked perfectly? And how many tries and what percentage failure rate did you get?
I did try sending it to myself after the successful Object-to-object. Didn't work.

There were no fewer than a dozen tries to send to myself, with 100% fail. Sending to a freind (in and out of the sim) about 8 times, 100% fail.

And that was two questions. *whap*
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
04-07-2006 20:43
>.>
<.<

*bump*
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
04-08-2006 16:29
Thanks for the info, Brent, I'll do what I can. Talk to Phoenix Linden - I provided him with a solid repro.

But I must admit I'm frustrated. For a LONG time now, a lot of people have been asking for an event in LSL triggered with a response from the ever-flaky llGiveInventory. Can we POSSIBLY got some kind of Linden comment on when something like that would be possible? Its LONG overdue because of LL's tendency to bork llGiveInventory. Why can't llGiveInventory be made to be as reliable as llGiveMoney?! I realize it might not be a "love project" or on the BIG LIST OF THINGS TO DO, but trust me, I'll give a lot of love - and a bottle of damn good scotch - to the Linden who makes this priority, well, an ACTUAL LL PRIORITY.

Regards,

-Flip
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Ricky Zamboni
Private citizen
Join date: 4 Jun 2004
Posts: 1,080
04-08-2006 16:56
From: FlipperPA Peregrine
Why can't llGiveInventory be made to be as reliable as llGiveMoney?!

Unfortunately, I think it *is* as reliable as llGiveMoney()... :(
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
04-08-2006 18:37
From: Ricky Zamboni
Unfortunately, I think it *is* as reliable as llGiveMoney()... :(


I've had only one llGiveMoney() failure in 15 months since SLBoutique has launched; llGiveInventory has been far less reliable. I think its because of the way its set up; each financial transaction seems to be a single row in a database table, with a source and a destination. There's no tracking of llGiveInventory in the database; it seems to simply fire a gun and pray it hits the target. Bad, bad, bad programming style, LL.

:(
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
04-08-2006 18:49
Brent,
I dunno how helpful this can be , but I keep getting more and more complaints about people not getting thier items after purchasing them... it can be animations, or shoes, so far it hasnt happened with clothing *crosses fingers* but the only place I sell at is in Le Cadre' and I do not use server based vendors...
PLEASE FOR THE LOVE ALL CREATIONS, FIX THIS!
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
04-08-2006 19:01
From: Sensual Casanova
Brent,
I dunno how helpful this can be , but I keep getting more and more complaints about people not getting thier items after purchasing them... it can be animations, or shoes, so far it hasnt happened with clothing *crosses fingers* but the only place I sell at is in Le Cadre' and I do not use server based vendors...
PLEASE FOR THE LOVE ALL CREATIONS, FIX THIS!


And please, for the love of your lifeblood - the content creators, without which you'd have a barren world - make a message of the day that will stay up taking responsibility for this bug! I came across some newcomers in Ahern warning others to not use web-shopping sites as "SLExchange and SLBoutique are scams. They take money and don't deliver items." All three web sales sites have worked incredibly hard to build the trust necessary to get people to take the leap of faith and use us; the same goes for the world's best sellers. Its been an uphill battle to build our reputations, and now due to Linden Lab's bug, we're the ones being blamed. Please take the responsibility to help restore our credibility. Its getting ugly out there, and I'm not just talking about the lack of sleep due to the increased customer service load or the multiple times I've had to shut down all my "buy" links in the past week due to asset cluster issues.

Thanks,

-Flip
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Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
04-08-2006 19:27
One quick question for you, Flip.. Please define 'bottle of good scotch'! ;)
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
04-08-2006 19:31
From: Tikki Kerensky
One quick question for you, Flip.. Please define 'bottle of good scotch'! ;)


Right now I have in stock:

Glen Morangie 18 Year
Glen Morangie 12 Year
Isle of Jura: Superstition
Laphrogue

C'mon LL, accept the challenge and win the bounty! I'll even throw in pizza.
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Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
04-08-2006 19:34
Good stuff! I've currently a 12yr Glenrothes. I'd love to get some Tallisker - s'from my ancestral home and tasty to boot! :9
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Stroker Serpentine
Unadultercated
Join date: 8 Nov 2003
Posts: 202
04-08-2006 20:15
I have been requesting that "Stiffed" customers (pun intended) file a bug report. This has been happening with some regularity since 1.9.

Many customers have been gratious enough to do so. A few have gotten irrate and dont want to be bothered.

However I have sufficient reason to believe there are many taking advantage of this and getting two items for the price of one. I certainly dont want to cause any ill will. But I think my fellow merchants should be aware of the fact that there are those that are "gaming" this bug.

I choose to refund the $L as this would limit anyone taking advantage of this to one item.

If they must lie to benefit...sobeit.

Just a heads up SL

DevTeam Please FIX THIS SOON!
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
04-09-2006 00:56
Yes Stroker there are definatley some people trying to take advantage of this bug...

I had 12 people IM me today claiming they didnt get an item they purchased, 8 of them were not even in Le Cadre today nor have I received any money/sales by them in the past 7 days...

Things that make you go ... hmmmmmmmmmm!
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
04-09-2006 10:14
Fortunately, I'm lucky enough to have account histories on SLBoutique and can "test pass" an item from the site to reproduce the error. This allows me to verify that they're not trying to pull a scam. The amount of scammers I've found has been incredibly small, to be honest.

Getting back to Siggy's gumball policy, it seems that many aren't going to go to the trouble of a scam for something less than the price of a gumball. That said, I hope anyone who's had problems with SLBoutique in any way - deposits, deliveries, or anything - gets in touch so we can rectify the situation and help LL patch up these annoying bugs.

Regards,

-Flip
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
04-10-2006 11:57
Just to follow up: it sounds like the problem is being worked on. YAY! :) Hopefully I'll get some sleep this weekend. :-)

Regards,

-Flip
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Lukas Thetan
Antiubiquitous
Join date: 21 May 2004
Posts: 128
Commerce, and Entertainment! w00t!
04-10-2006 21:21
While this issue certainly impacts commerce within SL, it has also affected entertainment. The Trackers group is exploring the possibility of holding monthly grid-wide quests in SL, and our maiden voyage is turning into something reminiscent of the Titanic: things got off to an amazing start only to run into problems which left us no option but to shut down the event until these issues could be addressed in some way.

Our quests depend on scripts which use llGiveInventory to hand out the clues. If it fails, the quest participant is out of luck. We are also experiencing communications issues which maybe related to the agent presence problems Brent Linden mentioned. We are currently trying to work around these issues within our scripts, so we hope to get underway again, one way or another.

You can read more about our event here, if you wish:

/invalid_link.html
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
04-11-2006 06:13
From: Lukas Thetan
While this issue certainly impacts commerce within SL, it has also affected entertainment. The Trackers group is exploring the possibility of holding monthly grid-wide quests in SL, and our maiden voyage is turning into something reminiscent of the Titanic: things got off to an amazing start only to run into problems which left us no option but to shut down the event until these issues could be addressed in some way.

Our quests depend on scripts which use llGiveInventory to hand out the clues. If it fails, the quest participant is out of luck. We are also experiencing communications issues which maybe related to the agent presence problems Brent Linden mentioned. We are currently trying to work around these issues within our scripts, so we hope to get underway again, one way or another.

You can read more about our event here, if you wish:

/invalid_link.html


Sounds like a fun thing you've got going there, and I love the dry sense of humor... meat loaf, hehehe.

Regards,

-Flip
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