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Sculptypaint - news & updates

Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
10-21-2007 01:17
http://aplawrence.com/MacOSX/macosxshell.html
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Eulalie Nakamori
Registered User
Join date: 19 Oct 2007
Posts: 2
10-21-2007 11:48
Thank you for the link Thunderclap Unfortunately, I'm not a programmer, especially in UNIX. So after reading it through three times, I'm no closer to understanding what needs to be done than before.

I am quite capable of using graphics software if there's documentation supporting it. Surely this can't be so difficult to install that I need to learn UNIX first. Where in the gobbldigook below does it show how to install Sculptiepaint with terminal?

Can someone simply post the two or three step process, assuming that's all it is, the Sculptiepaint creator maybe?

Thanks :)

(code left out because SL Forums won't post it for some reason)

From: someone
Understand that I'm not saying that someone who is already comfortable with csh or tcsh should dump it and use bash. Those people should continue to use what they are comfortable with. This is directed at those of you who have no previous experience: don't waste your time with tcsh.
Cel Edman
Registered User
Join date: 24 May 2007
Posts: 42
10-22-2007 08:16
Well Eulalie, currently working on a p3-866 here, and`s been a while since I worked on apple and unix systems..

Pantano Boa wrote a pdf explaining how to cmod it for mac, you can download it at my site as well.

I guess opening the terminal, you got to use unix commands like from what i remember:
cd.. (directory back?)
cd mydirectory (go to mydirectory)
ls (list current directory)
ls -la (list and show more.)
Within the terminal; go to the directory where that readme.txt is.. there cmod it.

Not sure, but maybe a savy mac-users can send a cmod'ed zipped version to you; And me, so I can offer that for download? (Not sure that will work though)

For the mac, aint there freeware/opensoure software to easy do the cmod stuff with like an interface program without the unix/keyboard thinkering? Somehow it`s really hard for some people.
Cel Edman
Registered User
Join date: 24 May 2007
Posts: 42
10-27-2007 15:57
Put up a little sculptypaint speedmix vid on youtube.
http://www.youtube.com/watch?v=R1_Y_AU2NKM
DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
10-27-2007 16:03
Cool stuff Cel, I love the jello mould at 2:30 :-)
Cheyenne Marquez
Registered User
Join date: 19 Sep 2005
Posts: 940
10-27-2007 23:35
From: Cel Edman
Put up a little sculptypaint speedmix vid on youtube.
http://www.youtube.com/watch?v=R1_Y_AU2NKM


This looks fun Cel. But I notice you were only sculpting the same lone object on the screen at one time. Is it possible to create one sculpty object, set it aside on the screen while you work on another sculpty object, and then link them together?

In other words, is it possible to work on multiple sculpties on the same screen at one time and then link them together for exporting into SL?
Cel Edman
Registered User
Join date: 24 May 2007
Posts: 42
10-28-2007 12:28
> Is it possible to work on multiple sculpties on the same screen at one time and then link them together for exporting into SL?

Not for the moment, Sculptypaint is an personal experiment, that slowly gets bigger when I got new ideas, to test them out.

I'm currently working on a roadmap for the next generation of 3D-modelling software though, where multiply 3D models should be possible. But currently this version, and ideas I want to implement into it, are just written down on paper.
Abu Nasu
Code Monkey
Join date: 17 Jun 2006
Posts: 476
10-30-2007 02:48
I've been following and still play with Sculptypaint on occassion. While I have yet to use Sculptypaint solo, I have learned a few things when manipulating sculpty maps in other 2d ways. Kudos for that.

I use 3DS Max and a variety of techniques to model sculpties in Max. When using NURBS, things can get a bit wobbly and pinchy for some reason. I can get *much* better results by exporting from Max, importing into Sculptypaint and smoothing in Sculptypaint. This even beats smoothing techniques that I've tried in Photoshop. Major kudos for that.

I seriously gotta stop by next time I'm in-world and donate.
DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
10-30-2007 04:31
A few things i noticed Cel:

When rotating the model with texture paint open, if you happen to rotate the model such as to move the cursor over the paint area, it generates unintended brush strokes.

Also, it seems Sculptypaint does not generate spheres with full UV space.. appears to be using only 32 rows of the sculpt map?
Al Sonic
Builder Furiend
Join date: 13 Jun 2006
Posts: 162
11-01-2007 23:06
From: DanielFox Abernathy
It seems Sculptypaint does not generate spheres with full UV space.. appears to be using only 32 rows of the sculpt map?

Well the problem actually lies in how it uses all 64; when rendering at SL's (current) fullest level of detail, rather than sampling 32 or 33 individual vertices, it averages out every pair (well, pair of pairs, when considering both dimensions of the grid) of vertices, and by that means turns the 64×64 into 32×32. This may have been how things were once rendered, but certainly isn't the way Qarl has now chosen it to be.

From: Cheyenne Marquez
Is it possible to work on multiple sculpties on the same screen at one time and then link them together for exporting into SL?
You wouldn't happen to be talking about making multiple parts of one sculpty would you? Because when you're always working directly with the mesh as in Sculptypaint, and the mesh has the fixed dimensions of a sculpted primitive, I suspect it's often troublesome to do that, and more elegant to simply lock a certain portion into form before proceeding onto another. Come to think of it, you can end up looking just as if you'd done that if you first copy your initial form to Model A or B in the Morph tool, altering the form to a second shape after that, and then you use the Morph tool to lock the portion of the altered form you wish to keep (and if you're not sure what portion, you can safely store it in the other Model), and change the remaining part by clicking on the appropriately-lettered end of the morphing bar.

If you're talking about making multiple sculpties into one model, well it can be done – and has been done with Maya – with a bunch of coordinating between exporter coding and LSL scripting, but even the one made for Maya is imperfect in that models rez up as free-to-copy.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-24-2007 07:19
Many, many thanks to the maker of Sculptypaint! I downloaded it yesterday, and was rapidly able to make a set of 12-tread sculpty stairs and custom-texture them so the tops of the stair treads and the front faces of the treads have different textures. This allowed me to take a prim staircase that had about 24 steps and which was using 22 prims, and reduce it to 11 prims, by using two sculptys! (Also removed two posts supporting handrails.)



The stairs on the right are the original 22-prim staircase unit. The one on the left uses two sculptys, and weighs in at a mere 11 prims.



This shows the sculpty prim that I made and textured for this project.

I can probably save even more prims by using a sculpty for the two handrails, but this will already save me a ton of prims!
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Caitlyn Reardon
Registered User
Join date: 8 Jul 2006
Posts: 6
12-11-2007 12:12
ACK!! HALP!! I downloaded everything (i think), the sculptypaint folder, the sculptypaint processing folder, updated java, and when i try to open sculptypaint, i get: "Could not find the main class. Program will exit!"

Apparently I'm doing something wrong?
DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
12-11-2007 20:28
Running Vista?
DrDoug Pennell
e-mail is for old people
Join date: 13 Mar 2007
Posts: 112
12-12-2007 10:42
From: DanielFox Abernathy
Running Vista?


Hi Daniel,

SculptyPaint will run on Vista. At least it does for me. But maybe that specific class error message is Vista specific.

Doug

btw, how's your sculpty creation/texturing/painting/whatever program coming?
DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
12-12-2007 11:14
/8/ae/221383/1.html

Haven't had much time to work on it... hopefully will have more time now that finals are almost over :)
Hardrive Hatfield
Registered User
Join date: 6 Mar 2005
Posts: 9
cannot find main class error
12-12-2007 16:10
I had the same problem too!

When I try to open the program, it says somethng about not finding the main class...

I just kinda gave up and moved on.

It'd be cool to know if there is a solution tho.

Cheers!
Cel Edman
Registered User
Join date: 24 May 2007
Posts: 42
12-13-2007 22:06
This bug 'cant find main class' left me clueless as well,
after people did install the JavaRuntime engine etc.

Untill recently;

[2007/11/28 14:36] Mogon : back.....found the error, solved the problem ;-)
[2007/11/28 14:37] Mogon : seems like the java update routine, doesnt clean up with the old versions very well. verifying on the java site runs great, but there are some odd "remains" of the older installation.
[2007/11/28 14:38] Mogon : uninstalled all, cleaned up the registry, downloaded the update and it works. maybe you want to add this helpfull link to your website for that "class error"
[2007/11/28 14:38] Mogon : http://java.com/en/download/help/6000040700.xml
Eazel Allen
EA-design™
Join date: 11 Feb 2007
Posts: 123
Bug in New Version 0.92
03-22-2008 03:38
Hi Im having a problem with the new 0.92 version on windows xp.When I open the program all the controls and buttons are blury and I cant read anything previous versions were ok on my pc.

Thanks
Eazel
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Candace Bethune
Registered User
Join date: 1 Jun 2006
Posts: 3
Hollowing with arch tool
11-19-2008 05:57
Hello, good people. I absolutely love this app, and I can't believe Cel makes it available for free! Many, many thanks.

I have a question regarding hollowing. It's been said that it's beast to use the arch tool for this, but I've been trying to no avail. All I seem to be able to do is scale the entire selected "disc" but not the hole, if you follow. Is there some setting I am missing that would permit me to widen the *inside* of the rings? Or is some other tool actually easier to use?

Thanks in advance for your advice.
Tazmania Trefusis
Registered User
Join date: 13 Jan 2008
Posts: 85
02-03-2009 17:46
I originally had 2 problems with it.
One was the file loading screen kept refreshing so by the time I had navigated to the sculpt map to load (assuming I was loading one)..the file load window would refresh and take me back to 'documents' or whatever the default load/save folder is.

Cel solved that one by adding a 'drag and drop' sculpt map feature in the update (Thanks Cel)

Problem 2. It runs incredibly slow on my pc (AMD athlon 3200 64, 2gb ram, Nvidia 7800 gt).
Its an amd 64 cpu but Im only running a 32 bit Windows XP.

I have the same spec on my lan pc which is networked to mine.
Again AMD 3200 etc etc but the graphics card is ATI (plus it's 512mb where as my Nvidia is 256mb)

Sculptypaint runs ALOT faster on that PC..strange
I'm trying to find what files/libraries are running/installed on the other machine that maybe missing from mine unless it's the graphics card. Dont think it's that because I think I saw in an earlier post that Cel is running Nvidia on his.
Java is installed on both machines and is verified by the java website.

Yes I could put the ATI in my PC (swap GFX cards) or just use Sculptypaint on the 2nd pc but I would rather sort it out on my PC and I've always preferred Nividia! :-)

Taz
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