SculptySpace - Fast Offline Sculpted Prim Preview
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Sculpty Carver
Registered User
Join date: 5 Nov 2007
Posts: 2
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11-05-2007 08:18
Hello, I'm proud to announce SculptySpace, a very fast offline previewer for Sculpted Prims. http://sculptyspace.com/I hope you will find it to be the most accurate Sculpty Preview available. As long as you are able to upload your sculpt map texture losslessly, SculptySpace will show you exactly how your sculpties will appear in SecondLife - even at different levels of detail. To that end, I recommend uploading sculpt maps with SLImageUpload. Please see http://wiki.secondlife.com/wiki/SLImageUploadThe SecondLife Viewer's built in lossless upload option does not work correctly yet. SculptySpace can read most common image formats, supports textured preview with SL standard texture parameters, and can export your sculpt map to OBJ for import into the 3D program of your choice. OBJ import is in the works, which will allow you make sculpties with any 3D polygonal modelling program. You can download SculptySpace here: http://sculptyspace.com/index.php?id=2If you receive an error when running SculptySpace, you may need to download the following update: http://www.microsoft.com/downloads/details.aspx?familyid=200b2fd9-ae1a-4a14-984d-389c36f85647&displaylang=enCurrently only a Windows version is available. I plan a Linux version soon. Unfortunately, I don't have access to a OSX machine to develop a Mac version. If anyone can help me in this regard, please IM me. Please share your feedback, I am interested in adding any possible features you might like, within the limits of feasibility and sanity  Update -------- A new version v0.02a is available. Thanks to Omei Turnbull for noticing that triangulation was reversed. This has been fixed, and I have added axes flipping commands.
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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11-05-2007 08:26
Can't wait to give this a go. Looks the business!
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Bea Georgette
Registered User
Join date: 24 Nov 2006
Posts: 7
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11-05-2007 11:12
Impressive Mr Carver, impressive.
Works OK and I'm going to enjoy trying it.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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11-05-2007 13:22
Very nice. Very responsive and easy to use, and should be a big help. Love the scale and texture controls. My only complaint would be that the camera rotation seems a bit limited so it's not possible to see the sculpty from certain angles. Thanks for making such a great previewer!
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 My other hobby: www.live365.com/stations/chip_midnight
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Sculpty Carver
Registered User
Join date: 5 Nov 2007
Posts: 2
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11-05-2007 14:52
Thanks everyone.
Chip - Handling rotation like this properly is a surprisingly difficult problem; currently rotation is a two axis system and you're right in that you can't represent arbitrary rotations with it.
This should be at least partially resolved by adding keyboard controls for tumbling, adding pageup and pagedown to control the third axis...
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Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
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11-05-2007 15:41
Looks excellent - I'm on Linux (and writing my own previewer  ), but this looks like it will be very useful for lots of people.
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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11-05-2007 17:23
From: Chip Midnight My only complaint would be that the camera rotation seems a bit limited so it's not possible to see the sculpty from certain angles. Are there really angles you can't get? True, you can run into gimbal lock, but it seems you can always get past that with a few circular movements of the mouse. I thought the camera handling was pretty good for being so simple. On the other hand, since this is tied so closely to the SL client, I think it would be cool if the camera controls mimicked SL's.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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11-05-2007 18:56
From: Sculpty Carver This should be at least partially resolved by adding keyboard controls for tumbling, adding pageup and pagedown to control the third axis... That would definitely be a big help. It's a pretty minor quibble though. As it is now it's plenty good enough to test the integrity of a sculpt map and texture and the viewport is nice and fast. This will definitely be part of my sculpty workflow from now on. Thanks again. 
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 My other hobby: www.live365.com/stations/chip_midnight
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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11-05-2007 19:11
Very handy... I've got some stuff in the works that I can't test out at all while lossless upload is broken, this will make it possible to see what it is that I'm doing properly!
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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11-07-2007 02:33
Very nice, great work!
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Gusher Castaignede
SL Builder
Join date: 8 Oct 2007
Posts: 342
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11-14-2007 17:20
Thanks bunches for this tool! I have been waiting for a fancy Offline Prim Viewer..I hope you keep this tool updated...
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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11-14-2007 18:29
Is anyone working on a previewer for the Mac? It sure would be nice to have.
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whyroc Slade
Sculpted and Blended
Join date: 23 Feb 2007
Posts: 315
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11-15-2007 06:20
Thank you! This is a simple and effective way to preview sculpties.
-w
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Sculpt Maps Galore - 100's of full perm sculpt maps. Top quality sculpts - low prices. http://slurl.com/secondlife/Poecila/50/54/92
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