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1.22 RC8 Now Available

Suzan Littlething
Registered User
Join date: 30 Jul 2007
Posts: 14
02-06-2009 04:28
I mark this red in my calender!

With this RC voice works with the linux client, without fiddling around. Just works! (Like it worked in the first look viewer already, btw).

Yeah, thanks.
Zenity Zadark
Registered User
Join date: 1 Dec 2008
Posts: 19
02-06-2009 04:51
The wonderful texture loading of 1.22.7 seams to be gone again... Hell, DO MORE CACHING! Save *the whole sim*, where the ava logged of (yes, every single prim parameter!) on the clients hard disk and load this on relog. Later you can control, if everything is still in place (for example save a changelog for the island; only the keys of the prims, which need to be reloaded). If you do that automatically for a configured number of most visited islands, I bet, you can reduce network load by 90%, if not more.

At least I have a *massive* performance degression here (30-50%): GF 7600GS, Ubuntu 8.10. Voice is disabled, so that should have no effect..
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-06-2009 05:08
Take textures out of the VFS cache altogether and stick them in a simple 3-level directory cache.
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Adger Ragu
Use the forge, Luke.
Join date: 14 Oct 2008
Posts: 25
02-06-2009 06:08
Experiencing massive decrease in performance and massive increase of crashes. 1.22.7 was WAY mor stable, running smoother and far less "choppy". Current RC crashes minimum once every hour without obvious reason, aside from using IM, walking around, moving things inworld, or simply doing nothing. What ever changed from 1.22.7 to 1.22.8 was not for the best of it. Please rollback.
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
02-06-2009 06:11
Just had to stop using it. After uploading a 16x256 sculpty texture with lossless turned on, SL began hogging every ounce of upload bandwidth I have, even after several relogs.
Missy Malaprop
♥Diaper Girl♥
Join date: 28 Oct 2005
Posts: 544
02-06-2009 06:54
the OpenAL really helps the Linux client.. make sure you have the latest version of OpenAL-soft installed. It helps a lot making it easy to get voice and all other sound working especially on boxes forcing its user to use PulseAudio.

I used the test client for awhile using OpenAL, it was great.

If you really dont want to use OpenAL, you can edit the SL launcher and disable it and go back to just using fmod like before.... but fmod is much in the past for Linux, open stuff like OpenAL is the future.... easily cross-platform, open source, and works well.


if your having super slow problems, and on the Linux client, make sure your using OpenAL-soft .... or just disable it from using OpenAL.
DR Dahlgren
Content Creator
Join date: 27 Aug 2006
Posts: 79
Why don't they...
02-06-2009 06:58
From: Gordon Wendt
They did that and people with non sculpty textures whined that they're textures were loading slower, the issue of texture priority is really a lose-lose for LL since if they raise one's priority they have to lower the other's.


Why don't they get scuplties out of the normal process for textures. Its a great idea to use a texture to bring the data into SL, but once in, can't they use a different method for dealing with it that moves it out of the normal texture process, maybe a seperate cache, etc.
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DR Dahlgren
Dahlgren Engineering and Design
Connecting Your Worlds
Zena Juran
Registered User
Join date: 21 Jul 2007
Posts: 473
02-06-2009 07:20
From: Argent Stonecutter
I sat there for 10 minutes waiting for someone's sculpty dress to quit being a bunch of bubbles. I'm also seeing sculpties spending a minute or so in bizzarro mode. I think sculpt texture priority needs to be bumped back up.



I'm seeing the same thing sortas.... sculpty textures are a conglomerate of wild colors (not related to original texture) and take forever to load. All textures take forever to load in the RC8. Or does it have something to do with the 1.25.5 server release? You guys should be careful on releasing products so close together.
Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
02-06-2009 07:36
So far so good with textures 512 and smaller. 1024 textures seem to be in a perpetual blur, but, gladly it only takes a mouseover to rush them in. I'm still seeing the epic FPS drop when newly rezzing after a TP, but, with the faster loading textures, the duration of the lag spike is reduced. I can nearly fearlessly walk after teleporting now. (^_^)

As for sculpties and textures in general. Speed went way up in RC7 and hasn't really lagged with RC8. I haven't checked out the Ctrl+Z glitch yet though... (o.o)

(^_^)y
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DR Dahlgren
Content Creator
Join date: 27 Aug 2006
Posts: 79
Not a happy camper at all...
02-06-2009 07:42
Okay, who do I have to blow to get the texture picker and new inventory window fixed?

You would think by now, over 15 releases (1.20 to now) since it was broken, that someone could figure out a way to fix it. Texture picker seems a bit better, a steady 9-10 seconds to open for me. Thats Horrible! It is usable though as I have not had it crash me so far. The New Window for inventory however seems as bad as before.

Motion seems VERY jerky in this release. Using a vehicle is just plain ugly as it steps so bad it looks like a strobe effect. (Maybe exaggerating a bit, but really is bad). Textures loading much slower again.

RC7 was actually a step in the right direction. This seems a big jump backwards.

Roll us back to RC7 and try again! Or at least let us run RC7 until RC9 is ready.
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DR Dahlgren
Dahlgren Engineering and Design
Connecting Your Worlds
Shockwave Yareach
Registered User
Join date: 4 Oct 2006
Posts: 370
02-06-2009 09:29
I must agree - RC7 was far better than this. My textures were slow, and a few trees stayed generally treeshaped blobs of green with little X's over them for the entire night.
Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
02-06-2009 09:35
Could the folks who are having trouble with texture loads try an older client to compare? I have been on a lappie that can't handle newer clients for the last two days, and last night I was seeing very very slow rez - the world was completely gray most of the time - which I have to think was due to a server rollout.
.
Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
02-06-2009 11:52
https://jira.secondlife.com/browse/VWR-8932

Needs some attention!
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Zenity Zadark
Registered User
Join date: 1 Dec 2008
Posts: 19
02-06-2009 13:12
OK. Killed OpenAL (in the Linux loading script) and the wonder happened: from 10 up to 15 fps at the same position. So please disable OpenAL at all, if voice is disabled, as the only thing it does afterwards is decreasing frames.
Leonardo Zimring
Registered User
Join date: 15 May 2008
Posts: 70
Seems good
02-06-2009 14:09
I used this new RC for a couple of hours in the wee hours of the morning, when server load is lightest, and everything went pretty well. I noticed a little bit of weirdness with the camera cross-hairs jerking about, but on the whole everything was good. Textures loaded well and everything looked great. My graphics were turned way up but it didn't throttle the system as it did under RC7 — where I got a serious kernel panic. This is shaping up to be a terrific release. Well done guys!

(On a new MacBook Pro 15".)
Jayr Cela
Registered User
Join date: 3 Nov 2005
Posts: 8
Audio Problems Linux
02-06-2009 14:49
""I mark this red in my calender!

""With this RC voice works with the linux client, without fiddling around. Just works! (Like it ""worked in the first look viewer already, btw).""

well thats fine and dandy / but i have 2 Linux machines Ubuntu 8.04 / audio stream not working, the Windows version is fine / Texture loading is kinda whacky too / I actually think that 1.22.7 was a step forward
1.22.8 a step backwards
Zenity Zadark
Registered User
Join date: 1 Dec 2008
Posts: 19
02-06-2009 15:07
From: Jayr Cela
well thats fine and dandy / but i have 2 Linux machines Ubuntu 8.04 / audio stream not working, the Windows version is fine / Texture loading is kinda whacky too / I actually think that 1.22.7 was a step forward
1.22.8 a step backwards


have you tried to disable OpenAL in the starting script? Then you get mostly the behaviour from 1.22.7 back - and with the rather broken (used insane much CPU for me) pulseaudio version on Ubuntu 8.04 the differences might be even bigger than here.

Just tried on 8.04 on my Laptop (good CPU, unsupported slow GPU): Indeed, the effect of that configuration change is even bigger than on 8.10.
Siobhan McCallen
Registered User
Join date: 31 Oct 2007
Posts: 9
Heavy load is crashing me repeatedly
02-06-2009 18:54
If I go to someplace really intense, like Sandbox Cordova, chances are very good I'll crash very quickly under this viewer. 1.22.7 was extremely stable, and could handle damn near anything, but this thing...I crashed eight times today just going to Cordova, six of them on arrival. There's something definitely wrong in how this thing is handling input, especially right after a teleport or rezzing in, because that's when I seem to be having the worst trouble in very high intensity environments.

It seems to be sound intensity that might be the problem. In both circumstances, there was a lot of sound spam going on.
Belle Loll
Registered User
Join date: 7 Dec 2006
Posts: 260
1.22.8 is not an improvement
02-06-2009 20:43
I agree that 1.22.7 is much more stable even though the cntrl Z didn't work. I can live with that way more than grey textures and freezing. And all the little pop-up displays blocking everything are getting quite annoying. At least arrange them so they don't block the bottom toolbars buttons and the chat box where we need to type.

But the Ctrl Z works:)
Katheryne Helendale
(loading...)
Join date: 5 Jun 2008
Posts: 2,187
02-06-2009 21:35
I haven't messed around with RC8 much yet. However, I've played with it long enough to list my initial impression of this release, running on Ubuntu 8.10 Linux:

* Voice initially did not work. However, when I went into Prefs and changed the voice device (had been set to OSS for prior versions), voice came right up and worked beautifully! This is the first viewer release where I did not have to make ANY changes to files or use any kind of hacks to get voice working! Well done!

*Sound is overall significantly louder than before, and is now on par with the sound level of my other audio applications (no more having to turn the volume way up to hear things, then have to turn it down again to listen to music offline).

*Texture loading seems to be really snappy!

Now for the negatives:

* Streaming music does not work at all. When I press Play on the music tab, nothing happens. SL logs show that a connection was made to the stream, but no such connection exists. Same stream plays fine using an external player.

*Streaming media works, at least for a little bit. However, it doesn't take very long before the audio quits and the video stutters badly, as if the buffer was continually being underrun.

If the SL viewer uses buffering for music and media streams, it seems this is now broken.

One odd anomaly I noticed: Sound effects (gestures, particularly) seem to carry a far greater distance than before. I can now clearly hear gestures from avatars well outside of 100m.

Fix the streaming music/media problem, and I think this viewer will be ready for full release! Of course, my outlook may change as I play around with this some more.

Edit to add: I just TP'd to another parcel, and streaming music came right up! It appears there's nothing wrong with the viewer after all, and that I need to give my radio on my parcel a good, swift kick! *blushes*
Ponk Bing
fghfdds
Join date: 19 Mar 2007
Posts: 220
02-06-2009 21:52
Oblong sculpties are completely broken, you have to relog after uploading a map for it to rez. I hope 1.22 won't be a forced update, it's a complete deal breaker for me.

https://jira.secondlife.com/browse/VWR-11828
Maggie Darwin
Matrisync Engineering
Join date: 2 Nov 2007
Posts: 186
02-07-2009 07:03
From: Siobhan McCallen

It seems to be sound intensity that might be the problem. In both circumstances, there was a lot of sound spam going on.

SLV has for a while been crashy when there's a lot of avatars in a texture-rich environment with lots of sounds. As in VWR-8841

It was better in RC 7, I get the feeling RC8 is deliberately letting it happen more with the crash dumps tweaked to report what's up.

From: RC8 Release Notes

Other Changes:
Added: memory usage tracking to crash reporting
Added: more information to hueristic stack walking on driver crashes, without editing the call stacks
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-07-2009 07:07
I have an idea: add a graphics slider to the client.

"Sculpty priority: [Low========>_____High]"
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

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DR Dahlgren
Content Creator
Join date: 27 Aug 2006
Posts: 79
Fix whats broken FIRST
02-07-2009 07:16
I have a great idea, something obviously LL has not thought of before... While sliders for priorities etc are a really a terrific idea, allowing people to tailor the client closer to their needs and to adjust on the fly... before you ad anything more...

FIX WHATS BROKEN FIRST!!!
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DR Dahlgren
Dahlgren Engineering and Design
Connecting Your Worlds
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-07-2009 07:42
Sculpty priority being too low is part of "it's broken".

This isn't a "nice to have", if they won't increase the priority of sculpties so they load fast enough, then it needs to be made optional so they can quit wasting developer time trying to find the right balance.

http://jira.secondlife.com/browse/VWR-3798
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
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