/me looks. Huh.. Well.. You did indeed.
TY for putting up with us, Dante!

Welcome to the fun, Lil!
These forums are CLOSED. Please visit the new forums HERE
Rolling Restart for Server 1.30 |
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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09-02-2009 07:48
/me looks. Huh.. Well.. You did indeed. TY for putting up with us, Dante! ![]() Welcome to the fun, Lil! _____________________
Sick of sims locking up every time somebody TPs in? Vote for SVC-3895!!!
- Go here: https://jira.secondlife.com/browse/SVC-3895 - If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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09-02-2009 08:10
This issue has come up before, but the reason there are no release notes at this time is because the code hasn't been finalized yet. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Dante Linden
Administrator
Join date: 5 May 2008
Posts: 94
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09-02-2009 08:31
"Intra-region TP was blocked by inter-region TP throttle" can someone elaborate on this? what will the throttle be for *intra-region* TP? There is no throttle for intra-region teleports. The fact that those were affected by the inter-region teleport throttle was a bug, which has been fixed in 1.30. |
Nika Talaj
now you see her ...
![]() Join date: 2 Jan 2007
Posts: 5,449
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09-02-2009 08:58
Lil & Dante: engineering groups tend to hold off on distributing release notes until immediately before deployment, so that the notes can be guaranteed to be accurate. Can we introduce (or re-introduce) the concept of "draft release notes"?
Include a draft of release notes as part of the initial post announcing the future rollout. That'll allow people to get their ducks in line for testing once the release becomes available. Just post the text directly into the message, if you are uneasy about putting an early draft up on the wiki. Put a caveat emptor statement in the draft notes template saying that all information in the draft is subject to change, and you are protected from whining about how bug fixes mentioned in the notes didn't make it to the rollout. . |
Teddi Beres
Registered User
Join date: 9 Jun 2008
Posts: 1
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Make one work first
09-02-2009 09:02
Maybe they should get the last version working before leaping to another? As someone with a PAID account I find it annoying to keep getting booted (like just now) then can't log back in, with the message "check status for problems" only to find, wow, they're oblivious yet again.
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Ghosty Kips
Elora's Llama
![]() Join date: 2 May 2008
Posts: 2,386
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09-02-2009 09:04
PS. Linden bear available on request, in-world IMs work best. I'm only here for the bear. ![]() _____________________
--
Why aren't you doing something more useful, like playing WoW? |
Deckard Pooley
Registered User
Join date: 9 Dec 2008
Posts: 1
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Another roll up? and without notice? hmmm
09-02-2009 09:05
it looks more like a big company is doing a meeting and they need the space, so they close the grid to regular avatars... as in rl is in sl... money comes first...
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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09-02-2009 09:14
Another roll up? and without notice? hmmm it looks more like a big company is doing a meeting and they need the space, so they close the grid to regular avatars... as in rl is in sl... money comes first... Er.. What? They're giving over a week's notice.. The problems today are unrelated to the rolling restart of next week. _____________________
Sick of sims locking up every time somebody TPs in? Vote for SVC-3895!!!
- Go here: https://jira.secondlife.com/browse/SVC-3895 - If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left |
Dilynrae Vandyke
Registered User
Join date: 9 May 2007
Posts: 2
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09-02-2009 09:32
I remember the old days where you couldnt even get on SL on Wednesdays due to the updates. I appreciate the hard work that goes into making SL the best experience possible for the most people. However some things seem to be getting worse. Lag for example. I'm running a core2duo on a high line processor with 4 gigs of ram, and a 768mb vid card, and still the hiccups and burps in lag are becoming more and more annoying. No amount of clearing cache will help. I agree, SL is very pretty these days compared to what it used to be, but what good is SL if its only good while standing still and the moment you try to move LaG takes over and you find yourself sailing three or four sims before you regain control of your Avatar again? Heaven help you if you are flying an aircraft of some sort or trying to drive a vehicle across a sim line.
I also agree that five minutes is fair warning of a region restart... but yeah, I also agree that release noted would help before or at the same time of the installation of the new viewer. Getting them a week after I've been using it is like closing the barn door after the horse is gone. Keep up the hard work guys, you are doing a bang up job of making the world very pretty to look at, but please listen to the feedback of us little people too... |
Shockwave Yareach
Registered User
Join date: 4 Oct 2006
Posts: 370
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09-02-2009 09:36
If we waited until we had code finalized before announcing our schedule, you would either not get advanced notice ("we're deploying tomorrow!" ![]() Neither is the correct way to handle critical systems. You finish the N version code, as in your programmers and testers have tested it on their internal grid as best as they can. Then half the programmers get starting on the N+1 version while half wait to address possible issues with the N version going in. You give a week's notice, and during that week the test people and the N version programmers continue to test on the Beta grid, looking for any remaining bugs before the main roll out. But you have a tested and working version before you go to beta grid, and that one is even better tested before it reaches the main grid. If we handled our flight computers in the same manner as you handle the servers, there would be lots of RL dead people and lots of destroyed aircraft. While your infrastructure failing will not kill anyone, neither would losing electricity for a week. But none of us want to go through that, either. Please have a working version heading to test on the beta grid before scheduling a major disruption, because putting out buggy code and having to roll back just to meet some arbitrary schedule does not do SL, its customers, or its investors a lick of good. |
Emiley Tomsen
Registered User
Join date: 9 Jun 2007
Posts: 6
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09-02-2009 09:46
Neither is the correct way to handle critical systems. You finish the N version code, as in your programmers and testers have tested it on their internal grid as best as they can. Then half the programmers get starting on the N+1 version while half wait to address possible issues with the N version going in. You give a week's notice, and during that week the test people and the N version programmers continue to test on the Beta grid, looking for any remaining bugs before the main roll out. But you have a tested and working version before you go to beta grid, and that one is even better tested before it reaches the main grid. If we handled our flight computers in the same manner as you handle the servers, there would be lots of RL dead people and lots of destroyed aircraft. While your infrastructure failing will not kill anyone, neither would losing electricity for a week. But none of us want to go through that, either. Please have a working version heading to test on the beta grid before scheduling a major disruption, because putting out buggy code and having to roll back just to meet some arbitrary schedule does not do SL, its customers, or its investors a lick of good. That makes so much sense, yet, no matter how many times I've seen RL engineers, system programmers and the like, get on here and point out the obvious to LL's team. It never seems to be taken to heart. It always seems to be met with more or less, a nod and pat on the head to thank the Customer for the suggestion. But then they return to their way of doing things. I'm a Professional Customer Support Rep in RL and in SL, and when I've had to interact with LL's Customer Support, I want to scream afterwards. Some of the individuals at LL I've talked to, some of them are actual professionals who seem to have a genuine clue on how to do their jobs. But the majority...and they wonder why so many of their customers complain all the time. I honestly mean no insult to those at LL who work hard and try to make the Customers experience a good one, but the others give the good ones the bad rap. |
Shockwave Yareach
Registered User
Join date: 4 Oct 2006
Posts: 370
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09-02-2009 09:48
My comment is if the copying third party program is requiring people to alter the SL folders game dll files why have SL programmers set into place simple security solutions such as a check file to see if the .dll is the correct size or other simple security measures deployed on the internet by other virtual environments with multiple mass users? Because a) it's not against the law to put a modded DLL in one's own computer, even if they are being dispicable with it. And b) any future version which changes the DLL will fail the test. And c) there are OpenGL intercepts that don't touch the DLL you mention in the first place. I'm more familiar with texture grabbers that link up to OpenGL and DirectX than to SL. Checking the sizes of those DLLs is a non starter for they can be updated from V 2 to 2.1, 2.11, 2.22aag, and so on, without requiring SL's awareness or okay - I doubt there's a common size to check on all the OpenGL DLLs out there, as they come from so many vendors and across so many versions. |
angelus Wizardly
Registered User
Join date: 20 Jun 2009
Posts: 3
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Why dont they just kick sl offline and get it over with...
09-02-2009 10:00
im asking myself why LL, doesnt just kick SL ofline and block the loggins. then fix it.
instead of waiting for everyone to go offline or crash... might aswell just get it over with... X Ang |
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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09-02-2009 10:05
im asking myself why LL, doesnt just kick SL ofline and block the loggins. then fix it. instead of waiting for everyone to go offline or crash... might aswell just get it over with... X Ang Because keeping an avatar online doesn't cost nearly as much as logging a new one in, unless they're doing lots of searching/rezzing/tping.. If they thought kicking everybody off would really, really help things, they probably would. _____________________
Sick of sims locking up every time somebody TPs in? Vote for SVC-3895!!!
- Go here: https://jira.secondlife.com/browse/SVC-3895 - If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left |
ROYCE Firehawk
Registered User
Join date: 28 Apr 2009
Posts: 2
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Region offline stll?
09-02-2009 10:17
I cannot log in yet....
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angelus Wizardly
Registered User
Join date: 20 Jun 2009
Posts: 3
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yea ok...
09-02-2009 10:19
yea ok.. thats prob. true...
wel i thought it would take hours but it just took sevaral minets. I LOVE SL! lol |
angelus Wizardly
Registered User
Join date: 20 Jun 2009
Posts: 3
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Royce
09-02-2009 10:20
on SL webside they tell u to wait all the way. it will logg u in. i just got in after waiting 10 min
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ROYCE Firehawk
Registered User
Join date: 28 Apr 2009
Posts: 2
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09-02-2009 10:22
It booted me after 10 min lol
I MADE IT YAY!! WOOT WOOT! |
Kandi Ellisson
Registered User
Join date: 2 Sep 2009
Posts: 1
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help
09-02-2009 10:38
I heard alot back on why cant i get on pouts
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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09-02-2009 10:46
/me reminds people that this thread here is about the rolling restart next week, not the current (or recent) grid problems...
_____________________
Sick of sims locking up every time somebody TPs in? Vote for SVC-3895!!!
- Go here: https://jira.secondlife.com/browse/SVC-3895 - If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left |
Vikarti Anatra
Registered User
Join date: 15 Feb 2008
Posts: 12
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09-02-2009 10:49
Ok I am a rl fine artist and have discovered a great number of the builders and creators in SL are being ripped off by copy thieves. While LL says it is doing the legal requirements concerning copyrighted materials I do not actually see results. My comment is if the copying third party program is requiring people to alter the SL folders game dll files why have SL programmers set into place simple security solutions such as a check file to see if the .dll is the correct size or other simple security measures deployed on the internet by other virtual environments with multiple mass users? Before my brain injury Dec 4,1999 I was an internet security specialist by profession. While my knowledge is scrambled I still remember things at times that could be very helpful to LL. OGLE requires dll alteration it can be stopped when SL exe begins as a check file ok just my 2 cents not sure where else to put it It's simple. Firstly, it's _possible_ to GL Interceptor to be put not in SL directory.(There are many other ways) Secondly,anyway 'security checks' (like games are protected) will be arm race. Meaningless in this case. Third, SL viewer _is_ open-source. So it's techically possible to make viewer which for example write all textures it encounters (or user wants) as jpg. Or export/re-import(with full perms) prims,etc. Simple becouse client have access to them. Only thing which can NOT be done exported this way is no-mod scripts. And there are rumors - ![]() Even IF 3rd-party viewer developer wants to have 'right-respecting' backup funcionality (export only fullperms/created-by-me) she HAVE to publish sources(there are such viewers in existence). And after this it could take exactly one person who know how to actually _use_ compiler to modify 'right-respecting' viewer for example into tool to copy textures/prims without any respect to permissions at all. For me it looks that to make such modification you _have_ to be at least minimally skilled C++ developer. Other MMO games are completly different in this regard, firstly, almost all others are _forbid_ 3rd party clients (LL does not do that), secondly, there are tools for other MMOs(like WoW,EVE Online,etc to circumvent their protection systems and control internal logic as developer of said tools like - ![]() |
Zena Juran
Registered User
Join date: 21 Jul 2007
Posts: 473
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09-02-2009 11:03
This issue has come up before, but the reason there are no release notes at this time is because the code hasn't been finalized yet. I've touched on this before here: /348/b2/331456/2.html#post2508374/348/b2/331456/2.html#post2508374 We've been testing 1.30, made an educated guess about when we think that testing will be completed, and scheduled the next release accordingly. As I said in that comment referenced above, "announcing our intended schedule is an effort to give advanced notice to residents so they can plan around our work as best as possible." If we waited until we had code finalized before announcing our schedule, you would either not get advanced notice ("we're deploying tomorrow!" ![]() If you want to get a good idea of what will be in the final release notes for 1.30, you can follow the progress of the 1.30 beta release notes, which will continue to be updated as we deploy new code to Aditi throughout the week: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Server/1.30 Hopefully that helps add some clarity around why we don't have finalized release notes when we announce our deploy schedule. Announcing a release date but have no idea what you are releasing? I wonder what the objective is here... quality or quantity? Seems like you are just rushing out whatever code you can come up with to meet some timeline. Good luck. ![]() |
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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09-02-2009 11:55
If we waited until we had code finalized before announcing our schedule, you would either not get advanced notice ("we're deploying tomorrow!" ![]() A week would be no big loss, it would also give beta grid testers time to test the impending changes for bugs with knowledge of how things should work and spot any potential issues before going live. Whereas I'm sure you know what you're doing, the way you describe your processes isn't encouraging. |
Dante Linden
Administrator
Join date: 5 May 2008
Posts: 94
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09-02-2009 12:05
I was reading the IM testing procedure. What I am hoping is that the procedure on the Wiki is not the current Procedure. ... The user X: has left the session was a complete disaster for large groups, one message and then 200 lines of user X: has left the session. Please confirm that this misfeature has NOT been reinstated. I have confirmed that this feature has not returned. That wiki page has not been updated in almost two years. I've asked the dev responsible for group chat to update that wiki page. |
Ari Blackthorne
AriBlackthorne.com
![]() Join date: 9 Jan 2007
Posts: 30
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09-02-2009 14:58
...what good is SL if its only good while standing still and the moment you try to move LaG takes over and you find yourself sailing three or four sims before you regain control of your Avatar again? Dilynrae - strip naked. No, really, go commando and strip to nothing. Lag will drop drastically. It's not your fault. It's the creators of all the stuff you're wearing: http://commonsensible.net/2009/08/25/attention-second-life-creators-stop-causing-lag/ ![]() _____________________
Sometimes truth hurts.
Second Life in bite-sized pieces... http://AriBlackthorne.com |