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Rolling Restart for 1.25.0, 2008 Nov 12 and 17-18

Latif Khalifa
Registered User
Join date: 28 Oct 2006
Posts: 12
12-14-2008 12:59
If only life was so easy that every bug was easy to reproduce consistently :D
Luden Deluca
Registered User
Join date: 8 Sep 2006
Posts: 14
12-15-2008 07:08
From what I read it looks like the new version won't be coming out today. But is there any reason we should expect it to? The date for is the 15th-16th so I just want to check.
Prospero Linden
Linden Lab Employee
Join date: 6 Aug 2007
Posts: 315
12-15-2008 08:15
No rolling restart today.

Triple -- by clean reproducible, I mean a way to make it start happening where it wasn't happening before. We've had cases where for specific names in a specific region, the bug happens, similar to what you were describing for your region. We've been to those regions and looked at the logs. So far, they haven't been illuminating enough to help us find the bug.

When I say a clean reproducible way to make it happen, I mean doing something where you know it will start happening. Not just a place where it's happening, and people can come look to see it, but a way to reproduce the conditions that made it start happening in the first place. That will let us set up a development environment with a debugging version of the code that lets us look at the bug and poke around in the code to see what's going wrong.

We believe it's happening -- the goal isn't to convince us that this is real, and not just a glitch. The goal is to create the conditions whereby we will be able to quickly debug the problem. Right now, this is probably going to be a bit of a bear of a problem to find, and anything that helps us make that easier will be greatk.

Luden -- no deploy today. I've updated the calendar with our best current guess.
Triple Peccable
Registered User
Join date: 7 Jul 2007
Posts: 70
12-15-2008 08:58
Well Prospero, the best I can do is this: It changes each time I restart my sim. Since I am an "affected" resident, and my sim seems to be an "affected" sim, I can offer the following:

All menus from objects owned by me and all menus from deeded objects were displaying normally yesterday. I restarted the sim. Afterwards, menus from objects owned by me were still normal, but deeded objects showed (???) (???) as the owner in the title. Today, that has changed to a blank name in the menu title. I have noticed the combination of which menu shows right vs. wrong changes with each restart.

So, although it isn't "clean", you could come here, get some logs, restart the sim, and get some more logs for comparison. Since each restart would likely result in changed symptoms maybe comparing logs would reveal something useful.

EDIT: I noticed somewhere you said not all machines in the central server cluster are on V1.24 code. Do you think getting them all back on 1.24 will help? I am COMPLETELY convinced this started happening the first time 1.25 code was introduced on those servers, and I am 99% convinced that each time those servers are restarted a larger percentage of residents and/or sims become affected.
Eden Neruda
Registered User
Join date: 3 Jan 2006
Posts: 2
this i a little of topic
12-15-2008 11:59
Hi, from what i have been reading and have read all 10 pages. It looks like a big mess and wish the best of luck to LL to fix it all its looking like a huge job
Rusalka Writer
Registered User
Join date: 12 Jun 2007
Posts: 314
12-15-2008 16:39
Agreed that SL when running undisturbed is more stable than it used to be. And I can travel and have all my clothing and hair arrive with me, nearly every time. And while SL freezes on my Mac every five to ten minutes, I figure that to be normal. I still dread the rolling restart days for what it does to my business, but so long as they are relatively few and far between they are manageable. I am encouraged by the pushback of the rolling restarts, which implies that LL can now tell sometimes when they won't work as planned.
Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
12-15-2008 16:44
From: Triple Peccable

EDIT: I noticed somewhere you said not all machines in the central server cluster are on V1.24 code. Do you think getting them all back on 1.24 will help? I am COMPLETELY convinced this started happening the first time 1.25 code was introduced on those servers, and I am 99% convinced that each time those servers are restarted a larger percentage of residents and/or sims become affected.


I've seen this too. It first seemed to appear with 1.25 being introduced.
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Zena Juran
Registered User
Join date: 21 Jul 2007
Posts: 473
12-16-2008 04:21
Prospero,

Unless LL feels "extremely" confident about this next deploy starting on Thursday, I would suggest waiting until after the new year for 1.25.xxx.

Take a break, enjoy the holidays. The grid will still be here. Let the residents with their new Xmas computers, video cards, etc... enjoy a few days (maybe even a week) of uninterrupted entertainment.

Merry Christmas and Happy Holidays :-)
Prospero Frobozz
Astronerd
Join date: 10 Feb 2006
Posts: 164
12-16-2008 14:34
Since we're giving upon 1.25 deploys for now, I'm going to close this thread. You can continue to add comments to the server 1.25.0 beta testing thread.

I'll open up a new thread when we start working on 1.25 again.
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Prospero Linden
Linden Lab Employee
Join date: 6 Aug 2007
Posts: 315
12-16-2008 14:37
Since we're giving upon 1.25 deploys for now, I'm going to close this thread. You can continue to add comments to the server 1.25.0 beta testing thread.

I'll open up a new thread when we start working on 1.25 again.
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