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Please help fight camping

Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-08-2008 08:21
It does change it, yes. A flaw is a mistake - a shortcoming isn't ;)
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
01-08-2008 08:25
From: Phil Deakins
It does change it, yes. A flaw is a mistake - a shortcoming isn't ;)


Then flaw is the right word.

Because the system was not originally intended to be gamed.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-08-2008 08:26
No search engine is intended to be gamed, but they are all gamable due to their shortcomings, and not due to flaws. It's the search engine concept that has the shortcomings - not flaws.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
01-08-2008 08:30
From: Phil Deakins
No search engine is intended to be gamed, but they are gamable due to their shortcomings, and not due to flaws.


:rolleyes:

Its the SAME DAMN THING.


*shakes head and mumbles* computer geeks.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-08-2008 08:32
lol
Graphicguru Gustav
Accepts head scritchings!
Join date: 5 Oct 2007
Posts: 775
Rolls eyes at the word game...
01-08-2008 08:32
Mincing words does not sweep it under the carpet....FLAWED SHORTCOMINGS... we still have people with no scrupples taking advantage of them, gaming them, RAPING them...Oh! thats a harsh word, lets see if we can find a nicer more tame word to replace it with....
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-08-2008 08:35
Emotional nonsense - totally divorced from the reality of the normal world that we live in.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
01-08-2008 08:45
"What's in a name? That which we call a rose
By any other name would smell as sweet."

-Shakespeare, Romeo and Juliet.


Your Clinton worthy word definition games really do not change reality either.
Graphicguru Gustav
Accepts head scritchings!
Join date: 5 Oct 2007
Posts: 775
carry on.....
01-08-2008 08:53
From: Phil Deakins
Emotional nonsense - totally divorced from the reality of the normal world that we live in.
Emotion and intellect are meant to mix...if we are devoid of emotion, we become ruthless and cold.
Anyway, I said my piece, and really don’t do debates, so carry on.....
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-08-2008 08:55
Colette: I said that I prefer "shortcoming" to "flaw", and ended the statement with a wink. No word games about it - a bit of light humour, that's all. You can call it "Derek" if you like - it's still a "shortcoming" ;)
Broccoli Curry
I am my alt's alt's alt.
Join date: 13 Jun 2006
Posts: 1,660
01-08-2008 14:01
Well we have a new blog post about the 'new search' and it seems many people responding to it are demanding that traffic be removed, and thus the demise of bots and camping as a positive outcome of a minor change.

Let's hope LL listen there.
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
01-08-2008 20:25
Interesting article slashdotted today:

Is gaming Google a gateway to crime?

http://www.networkworld.com/community/node/23621
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
01-08-2008 23:06
From: Phil Deakins
No search engine is intended to be gamed, but they are all gamable due to their shortcomings, and not due to flaws. It's the search engine concept that has the shortcomings - not flaws.
Perhaps they could replace all the trafficbots with "game the sytem" checkboxes you just tick to automatically add 100,000 to your traffic for each box :)
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
01-09-2008 00:15
From: Tegg Bode
Perhaps they could replace all the trafficbots with "game the sytem" checkboxes you just tick to automatically add 100,000 to your traffic for each box.


may as well.
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
01-09-2008 00:50
Color me crazy, but I'd think what would serve SL residents AND SL buisness owners optimally:

"Popular Places" refected places that were actually and truly popular.

-and-

Instead of buisness owners competing to see how many bots they could cram in their sim, they competed for providing the most compelling & popular content.

What a world that would be, huh? ;)
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-09-2008 03:31
From: Travis Lambert
Instead of buisness owners competing to see how many bots they could cram in their sim, they competed for providing the most compelling & popular content.

What a world that would be, huh? ;)
Or they could do both. Now wouldn't *that* be a world? ;)
Broccoli Curry
I am my alt's alt's alt.
Join date: 13 Jun 2006
Posts: 1,660
01-09-2008 03:52
From: Phil Deakins
Or they could do both. Now wouldn't *that* be a world? ;)


Nope.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-09-2008 04:01
From: Isablan Neva
Interesting article slashdotted today:

Is gaming Google a gateway to crime?

http://www.networkworld.com/community/node/23621
That article is trash. The guy is in jail because of something totally different to search engines and Google, and I have to say that SEOs will be very pleased about it.

A few years ago he had an seo company that cheated their clients right, left, and center, by doing things with their sites that got them banned from the engines, and the whole of the seo industry was outraged by its practises. To suggest that seo can be a gateway to criminal activity is an incredible leap of fantasy on the author's part. It's just garbage writing - trash reporting. The guy was well into the 'other side' long before he started an seo company.

It was the seo community's actions (me included) that forced him to change his company's name. It didn't stop him, unfortunately, because he just continued under other company names. He even had the nerve to file a law suit against one seo, but he had to drop it.

Nope, criminal activity and seo are no more related than chalk and cheese.

[added]
I misunderstood the article. It's not suggesting that blackhat seo may be a gateway to criminal activity. It's suggesting that those who hire blackhats may go on to criminal activity. It's still garbage though. I think that Isablan might also have misunderstood it.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
01-09-2008 04:45
From: Travis Lambert
Color me crazy, but I'd think what would serve SL residents AND SL buisness owners optimally:

"Popular Places" refected places that were actually and truly popular.

-and-

Instead of buisness owners competing to see how many bots they could cram in their sim, they competed for providing the most compelling & popular content.

What a world that would be, huh? ;)


The problem is, there's no way to measure popularity directly, and any indirect methods are subject to gaming: you get what you measure, so you better measure what you want!

Do you have a good way to measure popularity that couldn't be distorted by bots? There certainly might be better ones that are less subject than the current traffic measure. (The current traffic measurement is actually a very good one technically. Unfortunately, it can't distinguish humans from nonhumans, and also treats all alts of a given human as individuals, which they are not.)
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
01-09-2008 04:53
From: Phil Deakins
It peaks in the low 120ks and bottoms in the low 80ks. The average is probably high 90ks.

I have a lot of scripts running in the store that listen, and even with those figures, moving around in the store is normal, as I'm sure Broccoli found.
Right -- it is not possible for scripts to slow down motion or frame rate, unless they're moving objects. In other words, script execution doesn't *ever* change frame rate or display rate or av movement -- only objects and their motion (or flexibility) and particles can do these things.

Running too many scripts or inefficient scripts causes other scripts to run slow, as pointed out above.

Also, script 'performance' isn't an indicator of whether too many scripts are running. I believe that when the values go over 50K or so, it's just a reporting bug and doesn't yield any information at all. Resetting the sim puts it back in the normal range.

Script performance has nothing to do with the lag caused by bot camping, so this was a red herring anyway.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-09-2008 05:12
It wasn't my red herring :)
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-09-2008 05:17
From: Lear Cale
Do you have a good way to measure popularity that couldn't be distorted by bots? There certainly might be better ones that are less subject than the current traffic measure. (The current traffic measurement is actually a very good one technically. Unfortunately, it can't distinguish humans from nonhumans, and also treats all alts of a given human as individuals, which they are not.)
Off the top of my head (and I'm rushing to get out to lunch), I think that unique visits, on a daily basis, might be better ; i.e. 1 av counts as 1, regardless of the length of stay, or the number of visits in the day.

[added before lunch]
Maybe that wouldn't work either - no details - I'm rushing out.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
01-09-2008 05:18
From: Lear Cale
I believe that when the values go over 50K or so, it's just a reporting bug and doesn't yield any information at all. Resetting the sim puts it back in the normal range.
I may be mistaken, but I think I've seen legitimate-looking numbers up in the 70- and 80K ranges for Class 5s (whereas Class 4s go to hell between 40 and 50K), and I can squint hard enough to believe they could be capable of 120K under maximum load. But it will indeed be interesting to see the numbers after a grid restart!
Tasrill Sieyes
Registered User
Join date: 6 Nov 2005
Posts: 124
01-09-2008 05:21
From: Lear Cale
Right -- it is not possible for scripts to slow down motion or frame rate, unless they're moving objects. In other words, script execution doesn't *ever* change frame rate or display rate or av movement -- only objects and their motion (or flexibility) and particles can do these things..


My ablity to float and teleport back several meters multiple times after trying to move in script heavy sims seem to tell me different. If the scripts are taking up to much resources on the sim then why wouldn't my updating of avatar position be effected?. Though techicaly you could say neirther one is slowing down movement in the end the effect is the same. You are geting less effective frame rates be it form client lag or form the far worse sim lag. Sim lag may not effect your clients fps but it effects what you can do with them taking down the effective fps you are geting.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
01-09-2008 06:25
From: Lear Cale
Right -- it is not possible for scripts to slow down motion or frame rate, unless they're moving objects. In other words, script execution doesn't *ever* change frame rate or display rate or av movement -- only objects and their motion (or flexibility) and particles can do these things.
You can't say that unless you know how the system is programmed. If it is programmed with priorites, such as av movements take priority over scripts for processor time, then the statement would be correct, and scripts could even grind to a halt at times. But if everything occurs in order, then everything affects everything else.

Judging by scripts still running in laggy environments like busy clubs, when it is difficult for avs to move or cam, the latter appears to be true, and therefore running scripts would affect av movements and frame rates. So the higher the scripts ips rate is, the lower the other requirements on the processor are.

It wasn't a red herring after all ;)
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