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As the client changes - what is your draw distance?

Isabeau Imako
P'tite Poulette
Join date: 13 Sep 2007
Posts: 2,335
03-21-2008 09:24
From: Dekka Raymaker
my draw distance is as long as the paper and my arms, however if the paper was big enough I could stretch a bit and increase the draw distance


Haha!


128 for shopping and laggy places. More depending on what I'm doing.
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
03-21-2008 09:26
From: Isabeau Imako
Haha!


128 for shopping and laggy places. More depending on what I'm doing.


Similar. I use 512 in my own sim, 128 when exploring.
Dana Hickman
Leather & Laceā„¢
Join date: 10 Oct 2006
Posts: 1,515
03-21-2008 10:15
I keep the old SLI rig at 224 all the time, full details, with no real problems on older clients. Windlight kills my draw back to 128, halfs the details, and kills my FPS, and I can't seem to get it to run with anything near the level of mesh detail that the older clients give. I swear it's a bloated pig and I want a 'windlight OFF' checkbox.
Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
03-21-2008 11:44
I turned Windlight up to ultra and only use custom options to turn Impostors off. So, I run at 256... All the time. (^_^)
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Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
03-21-2008 12:26
From: Sling Trebuchet
BUT:
I find that with the new RCs and Windlight I am forced to try and use as high as (im)possible a draw distance when flying about.
The old clients just went into an indistinct fog outside of the distance.
With the RC, the sections outside the distance are now rendered in clear sparkling water. As I move, the water gets replace by land and buildings. It's absolutely awful. It's totally unnatural (which is saying something when we're talking about SL!). It wrecks my head.


Glad it's not just me that this drives batty. Overall I love WL, but I find this REALLY annoying especially if I am using a vehicle or flying.

I usually run with my draw distance just under 200. Higher if I am sightseeing, lower if I'm someplace laggy or running multiple clients.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
03-21-2008 12:28
It's interesting to see the answers, they confirm what I already suspected, that many run with the draw distance awfully high. Personally I keep mine at 64-80 most of the time, and go up if building/terraforming for short periods.
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
03-21-2008 12:33
From: Nimue Jewell
Glad it's not just me that this drives batty. Overall I love WL, but I find this REALLY annoying especially if I am using a vehicle or flying.

I usually run with my draw distance just under 200. Higher if I am sightseeing, lower if I'm someplace laggy or running multiple clients.


Same here; it annoyed me enough to go back to the regular viewer. I love the water, sky, etc in WL, but I would take the way the regular client renders the prims over that any day.
Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
03-21-2008 19:58
Have to agree with Darien that these answers are fascinating - and that I don't get the issues others complain about so much with a draw of 96.

My concerns were solved anyway as the stuff really in your face in one direction (the least "noisy" one) was blocked when a neighbour put up a build bang next door at the same height. Theirs has their back to me, is visible over the fence and is a nice Asian build with trees. Great! How very convenient :)
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Rihanna Laasonen
Registered User
Join date: 22 Nov 2006
Posts: 287
03-21-2008 20:25
Usually 96 or 128, but 64 to avoid lag isn't uncommon, sometimes 160 if I want to check out what new builds are going on in my sim. I do go down to 32 (with RenderFarClip) sometimes and really wish they'd include lower draw distances with the regular preferences. If you know you're going to be spending the next hour and a half in the same room with the same textured prims, but with primmy flexi scripted avs animating around you, there's really no need for a draw distance of even 64.

I'm really glad you asked this -- I've been using 160 as my "check my build for what people with better computers might see" distance. It never occurred to me that more than a small handful of people with fantabulous computers would be using higher than that on a regular basis. Isn't 128 the default setting?
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
03-21-2008 20:44
I run 256 most of the time and go up further for photo's or if it's a nice sim
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Rosey Richez
Preys on Innocence
Join date: 6 Jun 2007
Posts: 225
03-21-2008 20:55
I keep mine on 288. . . I seem to rez quick and if not I will alt-click on something and zoom all the way in on and then it rezzes for me but so far no problems.
Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
03-21-2008 21:08
128 mostly because there isn't much of anything to see whatever my distance is. :)
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Lucian Halasy
Registered User
Join date: 2 May 2007
Posts: 21
03-25-2008 00:04
Running SL on a iBook G4 800...... with draw distance set to 32m (through debug settings) SL is.. kind of.. playable..........
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
03-25-2008 00:13
I'm starting to find it necessary to reduce my years old standard 128 meters draw distance on the windlight viewers. The new viewers don't work as well for me as the older ones did.
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Cortex Draper
Registered User
Join date: 23 Aug 2005
Posts: 406
03-25-2008 06:43
LL should make the default draw distance be 64
It may help keep newbies from leaving SL due to lag before they learn about reducing draw distance.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
03-25-2008 07:53
I used to use 96m, but use 128m now since even 128m under WindLight doesn't really correspond to what I was able to see at 96m with the regular viewer.

A higher than necessary draw distance taxes the sim you're on since it has to include you in every object update happening within your draw distancee, whether or not you're actually looking at it or ever plan to look at it.

At 256m you're potentially - and unneccessarily - taxing up to 8 surroundings sims as a child agent no matter where you are in the sim you're currently on, which isn't quite as bad as actually being on that sim, but enough of them will have a noticable effect.
Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
03-25-2008 08:07
From: Cortex Draper
LL should make the default draw distance be 64
It may help keep newbies from leaving SL due to lag before they learn about reducing draw distance.


Shame that things are foggy at 64 rather than just not rendered ...
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
03-25-2008 08:30
From: Cherry Czervik
Shame that things are foggy at 64 rather than just not rendered ...


Yes and no.
I definitely preferred the old foggy to the new Windlight sparking water.
Completely unrendered would be almost as bad.

Given a magic wand, I'd go for a system in which the terrain and largest prims just outside draw distance were rendered untextured in a fog, with smaller prims unrendered.
That would give a more natural graduated feel when moving.
Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
03-25-2008 08:33
From: Sling Trebuchet
Yes and no.
I definitely preferred the old foggy to the new Windlight sparking water.
Completely unrendered would be almost as bad.

Given a magic wand, I'd go for a system in which the terrain and largest prims just outside draw distance were rendered untextured in a fog, with smaller prims unrendered.
That would give a more natural graduated feel when moving.


I don't :) I love the sparkling water!
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Kallisti Burns
Discordant Designer
Join date: 8 Dec 2006
Posts: 150
03-25-2008 08:43
512 here... makes a change from the 64m, I had to use on my old machine (and then only get 4fps)

Noticed that with the camera constraints disengaged I can sit on my build platform at 728m and watch the goings on in the shop some 700m below... although admittedly the avatars dont't show up at that range...
Rynard Benedict
Registered User
Join date: 6 Jul 2006
Posts: 9
03-25-2008 10:09
[x] 384 most of the time, 512 very seldom. I should set it to 128 too if I'm in a heavy crowded area/shopping etc. but my brain lags sometimes too. Its easier to blame the grid/sim/connection than to realize that there's just to much stuff to load. ,-) I'll try now but I tend to loose orientation with a lesser drawing distance, I'm used to a greater one.
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Bennett Smythe
Registered User
Join date: 21 Jan 2008
Posts: 14
03-25-2008 10:18
Use 256 for sailing, 96 the rest of the time. I'm using a 6 year old Athlon 1.6 mhz chip, Nvidia Geforce 3 with 64MB on board, 1 gig of RAM and Ubunutu Linux. I'm using the RC2 client and having a longer draw distance helps when sailing or flying so I don't run into things. Still don't see ban lines until its too late though.
Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
03-25-2008 10:28
When I'm at 'home' I keep mine at 512m. When I go travelling, I try to remember to drop it to 128m.

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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
03-25-2008 12:40
64 for general, everyday use, 512 when i am exploring cool places with very few avatars around....
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
03-25-2008 20:19
Mine is 256 until I go shopping - all those single prim vendors take forever to rez so I drop to 64 then.
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