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Any place to file a complaint?

Craig Altman
Second Life Resident
Join date: 11 Nov 2004
Posts: 131
04-13-2009 06:20
ok quick question for OP

Was the seller selling these animations in poseballs/other prim device?

And were those devices(containing the animations) full perms as in mod/copy/trans?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-13-2009 06:41
According to the original message, he was selling them in no-mod poseballs:
From: someone
Once I got home, and I rezzed them to get them off their boxes, I was surprised to see they were balls, and both the balls and the animations are non mod.
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Craig Altman
Second Life Resident
Join date: 11 Nov 2004
Posts: 131
04-13-2009 06:57
Sorry must have missed that part.

Thing is were the poseballs themselves actually no mod or was that just what they reported in inventory because if either the anim or script inside is no-mod, the entire object will report (no modify) in inventory, but when rezzed you will find you can modify it.

Every set I sell is modifiable but every single one will report (no modify) while in inventory because the script inside is no mod.

I ask because its a very common cause of confusion.

Infact quite often I get screamed at when someone buys one and sees the (no modify) in their inventory, and I have to explain that the ball is completely modifiable, just rez it and try.

Surely if the balls themselves were not actually mod they cannot be linked to furniture items which is what they were intended for right?!?!
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
04-13-2009 07:12
You can copy no-mod animations out of no-mod poseballs and put them in other objects, of course, and that's apparently what the vendor expected the OP to do... using some animation script that was notecard driven. Read the original message: it's pretty clear the animations were no-mod.
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Craig Altman
Second Life Resident
Join date: 11 Nov 2004
Posts: 131
04-13-2009 07:25
Yes its pretty clear the animations themselves INSIDE the balls were no mod.

What Im asking is is the OP sure the poseballs they came in were no-mod, I cannot imagine a creator selling poseballs for use in furniture would make those balls themselves no-mod and as such not useable in furniture without being pulled apart and put into new prims with other script etc.

Why sell them in poseballs at all if those poseballs are not linkable to furniture?

If I did this Id be getting non-stop IMs that my stuff could not be used as intended, it makes no sense.

IF the balls themselves are mod/copy and trans then the balls are "full perms" arent they, and as such this isnt as clear cut.
Argent Stonecutter
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04-13-2009 08:25
OK, I see what you're saying, but I would call that sophistry. At best.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
04-13-2009 09:29
From the OP:-

From: Pleasekissme1 Littlething
[...] I was surprised to see they were balls, and both the balls and the animations are non mod.
The balls are also no mod although the OP may have misunderstood that flag in his/her inventory - the balls would be flagged as no mod because of the no-mod animation contents even though they are.
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Craig Altman
Second Life Resident
Join date: 11 Nov 2004
Posts: 131
04-13-2009 13:29
From: Phil Deakins
From the OP:-

The balls are also no mod although the OP may have misunderstood that flag in his/her inventory - the balls would be flagged as no mod because of the no-mod animation contents even though they are.


Ya thats rather my question, I get told quite often my mod poseballs are no mod because of the fact objects will say (no modify) in inventory because my scripts are no mod.

Im thinking maybe the poseballs in this case are advertised as full perms because the poseballs themselves ARE, just the anim inside is no mod

I sell animations that are mod/copy/trans also(I dont use the words "full perms" because that *implies* there are no restrictions in their use, mine are sold with a terms of use)
Although the animations themselves and the poseball they are in is mod/copy/trans, one of the scripts inside is not, thus my poseballs say (no modify) in inventory.

Because of this I suppose someone could argue mine are also not mod/copy/trans because that script is not mod, although I have never had someone do this and if they did Id send them an opensource poseball script.
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
04-13-2009 13:40
I don't think anyone's comparing your situation to this one.

* Your animations are C/M/T
* And you're not even claiming they're "full perm"

This is a case where the guy is advertising them as "full perm", and they're not even C/M/T (which is the common usage of that phrase in SL).
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"And now I'm going to show you something really cool."

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Craig Altman
Second Life Resident
Join date: 11 Nov 2004
Posts: 131
04-13-2009 15:05
From: Argent Stonecutter
I don't think anyone's comparing your situation to this one.

* Your animations are C/M/T
* And you're not even claiming they're "full perm"

This is a case where the guy is advertising them as "full perm", and they're not even C/M/T (which is the common usage of that phrase in SL).


Ok we going in circles and I think the OP has long abandoned this thread so maybe the answer wont be known

What I am saying is *maybe* those poseballs(the balls themselves) ARE M/C/T or "full perms", and the OP maybe read them as (no modify) in inventory because of the no mod anims and/or scripts inside, and if rezzed the poseball is infact M/C/T and as such its not so misleading to call those poseballs "full perms"

The animations inside the balls we have established as not being modify, but maybe if the balls that contain them ARE M/C/T then it is ok to say "full perms poseballs"

And if its not OK to say "full perms" because one component inside those poseballs is not mod then Im just as guilty because I say M/C/.T when one component of the contents of my poseballs(the script) is not mod

Night folks
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
04-13-2009 15:17
From: Craig Altman
And if its not OK to say "full perms" because one component inside those poseballs is not mod then Im just as guilty because I say M/C/.T when one component of the contents of my poseballs(the script) is not mod
If someone was buying the poseballs for the sake of the script, I dare say that might be so. But how many people have wanted to hack on the source of your scripts, apart from me I mean?
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Snickers Snook
Odd Princess - Trout 7.3
Join date: 17 Apr 2007
Posts: 746
04-13-2009 16:05
This would all be easier with improved perms. Actual:

Mod/Copy/Transfer/Move/Rename/Resize

Then of course, we would argue about whether full perms meant 4 out of 6 or 5 out of 6 or 6 out of 6, etc.

As it is, full perms means to MOST people buying something that it is mod/copy/transfer OK. Animators may think their stuff is unique but I see no reason to expect it to be any different than anything else.

We're talking about the description of the items. It's very easy to say:

My animations are sold COPY/XFER only. They come to you in poseballs that are MOD/COPY/XFER. They will show as NO MOD in your inventory.

Case closed.
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
04-13-2009 16:11
From: Snickers Snook
We're talking about the description of the items. It's very easy to say:

My animations are sold COPY/XFER only. They come to you in poseballs that are MOD/COPY/XFER. They will show as NO MOD in your inventory.

Case closed.


Yup I had a vendor I was selling as mod/copy and then someone im's me to say the script isn't, which was true, it was copy only so lesson learnt that if you sell something as having certain perms some people, no matter how few, will expect it to be totally compliant and they do have a point. So I changed the description to point out the script was no mod.
Pleasekissme1 Littlething
Registered User
Join date: 24 Jul 2008
Posts: 13
04-14-2009 08:37
From: Craig Altman
ok quick question for OP

Was the seller selling these animations in poseballs/other prim device?

And were those devices(containing the animations) full perms as in mod/copy/trans?


Yes, they were in pose balls, but the animations inside are non mod too.
Pleasekissme1 Littlething
Registered User
Join date: 24 Jul 2008
Posts: 13
04-14-2009 08:52
From: Craig Altman
Ok we going in circles and I think the OP has long abandoned this thread so maybe the answer wont be known

What I am saying is *maybe* those poseballs(the balls themselves) ARE M/C/T or "full perms", and the OP maybe read them as (no modify) in inventory because of the no mod anims and/or scripts inside, and if rezzed the poseball is infact M/C/T and as such its not so misleading to call those poseballs "full perms"

The animations inside the balls we have established as not being modify, but maybe if the balls that contain them ARE M/C/T then it is ok to say "full perms poseballs"

And if its not OK to say "full perms" because one component inside those poseballs is not mod then Im just as guilty because I say M/C/.T when one component of the contents of my poseballs(the script) is not mod

Night folks


*smiles* Both balls and animations are non mod, you're right, the balls would be unusable to be linked to furniture, as they're supposed to be used.
I've been using your animations for ages, never had a problem with any of them, I'm careful to close perms when I use them (I do that usually in my inventory and then recheck when I rezz the furniture, as I respect animator's work and wouldnt want it to be a freebie because I'm careless).
I usually dont use the balls, when I used balls, I made my own and dropped the animation in it along with a script. So I didnt give a second thought to the fact that also the balls were non mod.
I dont think any builder could ever had a complaint regarding your work, which in my opinion, is flawless, we get what we see and what you promise.

To update everybody else, I didnt get any more response from the creator, I finally found the way to make them work using the perfect sitter, but I still think I should have received what I was paying for, what he was promising.
Thank you all for your input to this particular case, but I think we should all think about the creation of a business bureau, where this cases should be talked about, where consumers could place a complaint and where both creators and consumers could agree in what's reasonable and what isnt.
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