Ban List - Only 100? It needs to be more!
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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04-20-2009 10:28
From: Eric Stuart This shouldnt turn into an argument over how bannings should or should not happen. Really, it's just about limitation. Working in a wrestling company has shown me that we tend to get our share of people that go FAR out of their way to make an ass of themselves. When it comes down to it, there really shouldn't be a set limit. If I want to keep 400 people on my ban list, I should be able to keep 400 people on my ban list. If you decide you only need 15 or so, so be it. I pay for this land, I should have that right. I'm not too keen on changing the way the entire grid works, especially if it means more overhead for absolutely everyone entering parcels and regions. If that kind of change is on the table, I can think of a few changes I would like to have too, namely regional Windlight settings. I pay a wee bit of tier also  Seriously though, I'm not looking for an argument either ~ why not just use a security device, or multiple devices? Is there anything a security device does not do?
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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04-20-2009 10:49
Related: http://jira.secondlife.com/browse/VWR-5120From: VWR-5120 New feature: add ability to add a note next to names in parcel ban lists
It would be very nice to be able to add a brief comment next to names on parcel ban lists
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bigmoe Whitfield
I>3 Foxes
Join date: 29 Jul 2007
Posts: 459
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04-20-2009 11:14
Des have to quote ya here, From: Desmond Shang If that kind of change is on the table, I can think of a few changes I would like to have too, namely regional Windlight settings.
That is something we want for our region too so your not alone. maybe some day well get it 
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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04-20-2009 11:37
From: Bradley Bracken When I first read the thread I thought "who in the hell would ban as many as 100 people). I understand now that you've explained the circumstances. Perhaps creating a JIRA is your best option. The OP only has about 50 names on her ban list now. Is there really a problem?
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Serenity Seoung
Thanks for the fish!
Join date: 8 Sep 2008
Posts: 166
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04-20-2009 11:40
From: Milla Janick The OP only has about 50 names on her ban list now. Is there really a problem? Um... no. The Sim has close to 100. We always have to unban people...
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Eric Stuart
Registered User
Join date: 5 Jul 2006
Posts: 203
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04-20-2009 11:45
Here's a thought...how does a security device that can hold up to 400 work just fine without any problems on the sim, but the sim itself can only have 100? I think that easily rules out the "too much of a server load" issue. Even moreso that the security device runs at all times, and the banlist is more than likely just a database that is checked whenever someone TPs in.
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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04-20-2009 13:28
From: Eric Stuart Here's a thought...how does a security device that can hold up to 400 work just fine without any problems on the sim, but the sim itself can only have 100? I think that easily rules out the "too much of a server load" issue. Even moreso that the security device runs at all times, and the banlist is more than likely just a database that is checked whenever someone TPs in. The point is that the security device is only running on your region, and not adding overhead to all of my 49 regions, or the other 20,000~some regions out there. I can easily see a scenario where people will casually toss entire group membership lists on 'unlimited ban lists' the moment they are able to. Someone will create a tool for that at the first opportunity. Unlimited fire~and~forget ban lists will also really trash the mainland even more than it is now with banlines... I see the whole thing as a huge tragedy of the commons.
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Eric Stuart
Registered User
Join date: 5 Jul 2006
Posts: 203
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04-20-2009 14:15
Just because people can get in accidents with cars, doesn't mean we should stop selling them.
Honestly, I think it's good. I've had times where unbanned avatars due to limits came back and ended up getting banned again. Plus, people make alts. It fills up decently quick. So, I just see it as...if I want to ban someone, and keep them on there, I should be able to. I don't see any reason whatsoever that there should be a limit, and don't give me this blah blah blah about it lagging the sim. Simple database checks like that shouldnt be an issue. If you can keep it under 100, good for you, wish I could say the same. However, due to the fact that we provide entertainment-based productions to people, it's not very entertaining when people try to jack that up.
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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04-20-2009 14:17
If all bans just automatically expired after 60 days it would solve the problem.
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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04-20-2009 14:23
From: Serenity Seoung Um... no. The Sim has close to 100. We always have to unban people... I must have gone to the wrong place then.
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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04-20-2009 14:24
From: Isablan Neva If all bans just automatically expired after 60 days it would solve the problem. agreed..... many times you can lift the ban the same day, they try once and dont bother to return
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Eric Stuart
Registered User
Join date: 5 Jul 2006
Posts: 203
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04-20-2009 14:49
That's IF you want to have them unbanned. Again, it's hard to know WHY this is suggested unless you actually have this issue. If someone griefs a sim with a few friends, gets banned, and knows in 2 months they can do it again, why wouldnt they?
No, the simplest answer is the best one. Add more capability for people on the ban list. I dont care for people being unbanned...if I ban them, it's for a reason. My product is the entertainment I give to the people that come to see our shows, and if I have to play pick-and-choose over which dumbasses stay banned and which get a pardon, that puts alot of risk on return offenders.
Simply put, they should take off the ban limit. There's no reason they should have one in the first place.
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-20-2009 15:05
From: Eric Stuart That's IF you want to have them unbanned. Again, it's hard to know WHY this is suggested unless you actually have this issue. If someone griefs a sim with a few friends, gets banned, and knows in 2 months they can do it again, why wouldnt they? . Are you sending out a newsletter telling them that they're unbanned? How are they going to know, at all?
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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04-20-2009 15:28
From: Keira Wells Are you sending out a newsletter telling them that they're unbanned? How are they going to know, at all? Exactly... I cant see anyones SL revolving around think 'Today like everyday I shall log in and see if Im banned still at places' if its a tremendous need to have the ban permanent then I doubt if anyone has 100 of them
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Eric Stuart
Registered User
Join date: 5 Jul 2006
Posts: 203
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04-20-2009 15:54
Well, try running a full sim with hundreds of unique visitors a day, and involves alot of interaction between visitors. You'll find out just how easy and capable it is to hit that 100-count limit.
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-20-2009 15:56
From: Eric Stuart Well, try running a full sim with hundreds of unique visitors a day, and involves alot of interaction between visitors. You'll find out just how easy and capable it is to hit that 100-count limit. Been there, done that, never hit the 100 count. Talk to people, ask them to leave. If they don't, eject. If they come back, eject and ban. After a while (A month or two), unban, to keep more space open. If they even remember your place after that long, and come back just to mess with you, reban, permanently. Rinse and repeat as necessary.
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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04-20-2009 15:58
funny, Ive never hit that 100, maybe its how its being done, perhaps way to fast on the trigger... I have also never been involved with a place that has a ban limit, what we really need is a group ban sounds like the list has to be managed better, not simply adding more... how many? 1k? 10k? 100k?
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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04-20-2009 16:09
From: Eric Stuart Well, try running a full sim with hundreds of unique visitors a day, and involves alot of interaction between visitors. You'll find out just how easy and capable it is to hit that 100-count limit. I do that now. I have 3 people on my ban list and my traffic averages 15k daily. There is no way someone is going to remember to go back to someplace in 60 days where were banned from. They won't even remember in three weeks. If they are a dedicated griefer, they won't last that long in SL even. By the time 60 days goes by, they will have so many places they've been banned from, yours will be forgotten. The churn rate of SL is pretty high for idiots...not enough here to hold their attention span. All you need to do is keep them banned for long enough that they've moved on to their next playground to disrupt.
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Eric Stuart
Registered User
Join date: 5 Jul 2006
Posts: 203
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04-20-2009 16:10
Why have a limit? It's your land, you pay for it. If I want to ban 120 people, so be it. If I want to ban 150 people, so be it. If someone, for whatever reason, bans over 1000 people, that is their right. They own the land, they should have that choice.
If I decide to ban someone because they jump in the ring during an event, that's my choice. If I want to keep them on there just because I don't want to run the risk, that's my choice. If you don't feel the need to ban someone, that's on you. There shouldn't be some automatic unban, and there really shouldn't be a limit.
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-20-2009 16:22
From: Eric Stuart Why have a limit? It's your land, you pay for it. If I want to ban 120 people, so be it. If I want to ban 150 people, so be it. If someone, for whatever reason, bans over 1000 people, that is their right. They own the land, they should have that choice.
If I decide to ban someone because they jump in the ring during an event, that's my choice. If I want to keep them on there just because I don't want to run the risk, that's my choice. If you don't feel the need to ban someone, that's on you. There shouldn't be some automatic unban, and there really shouldn't be a limit. Methinks you're a little overprotective. Seriously, I can't remember where I went in SL four days ago, let alone a month, or even two! As for 'why not', it's because it takes resources. You pay for the land, absolutely, and you know what? They do plenty because of that. Be glad you can ban at all. Assuming that you're going to be able to use up as many resources as you want is silly! Sure, it doesn't use as much space as prims, but I assure you, ban lists take up resources. The longer the list, the more it uses.
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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04-20-2009 16:23
From: Eric Stuart Why have a limit? It's your land, you pay for it. If I want to ban 120 people, so be it. If I want to ban 150 people, so be it. If someone, for whatever reason, bans over 1000 people, that is their right. They own the land, they should have that choice. Good question. Do you own mainland or an island? I was just on two islands with >100 people on the banned residents list. Perhaps it's a bug affecting the mainland?
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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04-20-2009 16:25
From: Eric Stuart Why have a limit? It's your land, you pay for it. If I want to ban 120 people, so be it. If I want to ban 150 people, so be it. If someone, for whatever reason, bans over 1000 people, that is their right. They own the land, they should have that choice. If I decide to ban someone because they jump in the ring during an event, that's my choice. If I want to keep them on there just because I don't want to run the risk, that's my choice. If you don't feel the need to ban someone, that's on you. There shouldn't be some automatic unban, and there really shouldn't be a limit. That tired old canard of "it's my land, I should be able to do what I want" is always trotted out by young individuals lacking a lot of experience with the way the world works. The answer is that there are rules in life, even a virtual one. LL makes rules (sometimes seemingly arbitrarily) for reasons. As has been explained, the reason is likely to do with database load. If you have a popular attraction and every avatar that TP's into it has to be checked against a list, the longer the list - the more database processing. The SL databases are already held together with duct tape and wire hangers.... I don't think I should have any prim limits. LL thinks otherwise. They make the rules, we have to learn to live with them. And, by the way, try that "it's my land, I should be able to do what I please on it" in RL and see where that gets you.
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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04-20-2009 16:26
From: Eric Stuart Why have a limit? It's your land, you pay for it. If I want to ban 120 people, so be it. If I want to ban 150 people, so be it. If someone, for whatever reason, bans over 1000 people, that is their right. They own the land, they should have that choice. QUOTE] You have what you paid for.
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Eric Stuart
Registered User
Join date: 5 Jul 2006
Posts: 203
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04-20-2009 16:32
The ban list, more than likely, is a simple database with the person's name and their key. Resources my ass. A list of 10k users and their UUID would barely be "taking resources". If so, these forums would be laggy as hell with the millions of accounts kept on the database. Plus, at the price we pay for these sims, not just to buy them, but for tier as well...yeah, I think we deserve that ability. It's not a privilege that we have that ability. Hell, I have the right to tell people "you cant come in my home" if they come in and act like a jackass.
I just can't believe there are so many people thinking that there would be some viable reason to limit the number of bans you can have. After a year of amassing all sorts of crowds, it's very easy to pick up 100 people specifically. I shouldn't HAVE to go in and erase old names to make room for new. That's the whole point of this...if I want to ban more than 100 people, I should be able to. You don't HAVE to, and if you don't, great! That doesn't mean that we shouldn't be able to if need be. Sometimes, it just needs to be.
Prim limits are continuous, and rez for every single user that comes in. They are seen at all times, and rez not only themselves, but their textures as well. Completely different. Makes sense why they limit that.
As well, it IS my land. I SHOULD be able to ban people and keep them on the list. These aren't the same servers they had back in 2003, they've upgraded since (or so they claim), so why keep the same limitations? Why the hell would anyone NOT want something in case they need it? You never know why you'd need it until you actually do.
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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04-20-2009 16:45
Odd, I was just able to add way over 100 people to the banned residents list on my land. Am I missing something?
Maybe put in a support ticket.
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