Security Orb design concept and LL ToS question.
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Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
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10-30-2007 16:36
The recent Security Orb threads got me thinking about my wants for my own home security/privacy orb system. I know there is not privacy in that you can not prevent others from seeing what you are doing, however the privacy I am referring to is the physical intrusion into my residence on those occasion (albeit rare) that I do not wish to be disturbed. Now before I can get to my question as it relates to LL's ToS on Orbs, I would have to describe my design concept.
The orb/security system in question would be designed to deal with intrusions into the residence its self, but have an external warning envelope so those approaching would be warned before encountering any security at all. Then the system would have two levels of response, the first level of response would only be encountered inside the residence itself in that they will be teleported home on a very short delay if not immediately as warned. The second level will enact a TP home and parcel ban for X number of hours after multiple residence intrusions during the activation cycle. An activation cycle being from when the system is turned on to when it is turned off.
Now my question is, would LL allow a response time of say 3 seconds to immediate action if the individual was warned ahead of time of the restriction and the result of attempting to intrude?
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
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10-30-2007 16:38
i'm sure LL will allow an ejection since they already allow an 8 second script and a no warning script (ban lines).
ejecting them to "HOME" might be anothe rmatter entirely.
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Har Fairweather
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10-30-2007 16:38
I'm no expert, but I believe I remember reading somewhere that LL wanted a 10-second warning.
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Mortus Allen
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Join date: 28 Apr 2007
Posts: 528
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10-30-2007 16:49
The only reason I see my set up being in a gray area is that they encounter the warning outside of the protected zone, and as that zone would be a structure with locked doors (Either my security system locking them, or the act of locking them activating the security system.) they would have had to actively defy the warning to the level 1 trigger a response (IE Using the camera sit trick.), multiple level 1 responses would then activate a level 2 response.
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Haravikk Mistral
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Join date: 8 Oct 2005
Posts: 2,482
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10-31-2007 02:59
So long as it's not creating undue amounts of lag, or interfering with people just wandering past/flying over then there should be no issue. The issue really was with orbs with huge ranges booting people who are just flying over a house on their way to somewhere else. I was flying over a 1024 square metre parcel with a house on it once, and got ejected before I reached the other side, while flying at full-speed.
THAT is what they want to avoid, yours sounds perfectly reasonable; so long as it gives the warning then I see no reason why it should be against ToS if the person then has to actually go inside the house to get ejected.
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
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10-31-2007 03:11
Why teleport home? Eject will work fine... you don't have to kick someone from the whole server.
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Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
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10-31-2007 04:08
Psyke Phaeton's orb is already more than adequately filling this niche, I think, despite not being perimeter of house activated.
If you want to create something new, then it needs to have some new and additional features. I also have the Starry Nights system - I don't need it really for the security aspect any more however it is pretty so I may well use it anyway. That has different features and looks funky as it creates a pretty starfield so I can rez it for that effect sometimes perhaps.
However, Starry Nights does the 'repeated offense, stronger action" thing.
Try checking out systems on SL Exchange to see what the competition is.
Re the point about flying round and getting flung. I hate that, it makes me grind my teeth, but then I only have security in the sky now anyway.
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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10-31-2007 04:49
And if every parcel owner in a sim did this, you'd have a fine game of avatar pong. *moves to SL games* From: someone Why teleport home? Eject will work fine... you don't have to kick someone from the whole server.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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10-31-2007 07:19
LL has never come out with *specific* policy on security orbs, and instead rely upon subtle reccomendations that affords Liasons some flexibility in how to enforce things. In general: If you're running a passive whitelist system (Meaning: all avatars are not allowed on your property, except for a specific list of 'allowed' people): You must warn folks before they're ejected or teleported home*. The amount of the warning should be a reasonable amount of time for them to maneuver their vehicle away from your property so that they're not tossed out of it. 10 seconds seems to be the generally accepted amount, but that's not specifically codified anywhere either. *Teleportation Home on a whitelist system is considered by many to be excessive. If you're running an active blacklist system (Meaning: specific avatars are not allowed on your property, but all else are): No warning is required for either ejection or teleportation home. However, you should still use your judgement, and be reasonable. Ejection is usually sufficient for small parcels - full sims may require a teleport home to prevent a 'ping-pong' effect. Hope the info is useful 
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Sling Trebuchet
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Join date: 20 Jan 2007
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10-31-2007 07:52
From: Malachi Petunia And if every parcel owner in a sim did this (eject), you'd have a fine game of avatar pong. *moves to SL games* Brilliant! Make it so! A) Set up as the only open parcel in such a sim sim. You get all the traffic that gets ponged out of the other parcels - without having to pay campers. B) Set up two or more open parcels in such a sim. Place bets (discreetly) on which parcel will get the most ponged avatars C) Eject is an appropriate way of removing unwanted guests. TP home smacks of retribution. However, if you want to punish the unwanted, then eject into an unending pong state is a way, way more effective punishment.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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10-31-2007 08:14
From: Day Oh Why teleport home? Eject will work fine... you don't have to kick someone from the whole server. Because it's more about exercising control over others than it is about privacy or security. And, IMO, 10 seconds is just silly if you're passing over, especially if the sim is laggy. If you're just out exploring and stumble into one of these mini-dictatorships, chances are that you're not going to have any clue on why somebody has suddenly targeted you and which is the best way to get out of range. edit: good point below, Travis. As always.
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Travis Lambert
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Join date: 3 Jun 2004
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10-31-2007 08:24
From: Meade Paravane And, IMO, 10 seconds is just silly if you're passing over, especially if the sim is laggy. .
Just a point of note from a scripting perspective.... If the sim is laggy, so will be the script. This means that in a lag-free sim, a 10-second delay will be 10 seconds. In a laggy sim, a 10-second delay may turn into 30 seconds. So extending a script delay *only* for lag reasons isn't really neccesary. Regardless of what the time is though, agreed - enough time should be given so random folks can avoid whatever action the security system is gonna take.
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Hugsy Penguin
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Join date: 20 Jun 2005
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10-31-2007 08:52
Here's a post that quotes a Linden on the issue (the Linden post appears to be gone now). As you can see, security scripts have been an issue for quite some time: /108/db/104716/2.html#post1023879 --Hugsy
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
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10-31-2007 10:05
Security systems are not a problem at all, for people who don't spend their time exploring other people's houses. I spend a lot of time exploring, and I have rarely had issues with "out of control" security scripts. And when I encounter a parcel that is loked down with a security system, I respect their tier payments and move on by.
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Okiphia Rayna
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Join date: 22 Sep 2007
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10-31-2007 10:07
From: Burnman Bedlam Security systems are not a problem at all, for people who don't spend their time exploring other people's houses. I spend a lot of time exploring, and I have rarely had issues with "out of control" security scripts. And when I encounter a parcel that is loked down with a security system, I respect their tier payments and move on by. Good man! I once had a problem though.. I was flying around like 3 days into my SL experience, and lagging from all the rendering since I stupidly put render distance at like... 400 to see all the pretty things (Some extravagantly high number anyway) and got a message that told me to leave, but I was running into their wall before it rezzed, and lagging too badly to turn around and leave =(
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Burnman Bedlam
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10-31-2007 10:15
From: Okiphia Rayna Good man! lol thanks From: Okiphia Rayna I once had a problem though.. I was flying around like 3 days into my SL experience, and lagging from all the rendering since I stupidly put render distance at like... 400 to see all the pretty things (Some extravagantly high number anyway) and got a message that told me to leave, but I was running into their wall before it rezzed, and lagging too badly to turn around and leave =( Yeah, sometimes you end up getting "poinked" by a security system, but such is life. I have more issues getting stuck in banlines or having issues with "object entry" restrictions while flying around in my assorted blimps and balloons than I have ever had with a security script. 
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Okiphia Rayna
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10-31-2007 10:18
From: Burnman Bedlam lol thanks  issues with "object entry" restrictions while flying around in my assorted blimps and balloons than I have ever had with a security script.  If you set temp and phantom can't you bypass the object entry? OR was that just for prim limits? ANd banlines... just fly high =P Only time I use ground vehicles is on a hotwheels sim.. its nice and open lol
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Burnman Bedlam
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10-31-2007 10:35
From: Okiphia Rayna If you set temp and phantom can't you bypass the object entry? OR was that just for prim limits? To be honest, I haven't really read much about the object-entry deal yet... it wasn't here when I left SL, and I have been busy with other things since I have been back. It would seem to me that there should be an allowance for vehicles which have an avatar sitting on them. Sort of silly otherwise. From: Okiphia Rayna ANd banlines... just fly high =P Only time I use ground vehicles is on a hotwheels sim.. its nice and open lol The whole point is to fly low enough to explore. Get too high, and you lose a lot of detail (or all detail if your view distance is low). Besides... if someone is not even ON the parcel... there is no need for a banline in most cases.
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Meade Paravane
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10-31-2007 11:04
From: Okiphia Rayna If you set temp and phantom can't you bypass the object entry? OR was that just for prim limits? I don't think object entry does anything with vehicles.. I've flown over most of the southern continent and the only problems I've had (staying +50m above ground) is with these stupid "security systems" and with crossing a sim line into a parcel that is full. Both pretty much mean that you and anybody else on the vehicle get to relog.. From: Burnman Bedlam Security systems are not a problem at all, for people who don't spend their time exploring other people's houses.. That may be true for fast-moving vehicles but I (also) like balloons. If you're cruising along and run into one of these things, you're likely to run into trouble unless the parcel it's "protecting" is small..
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Okiphia Rayna
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10-31-2007 11:05
From: Meade Paravane I don't think object entry does anything with vehicles..
I've flown over most of the southern continent and the only problems I've had (staying +50m above ground) is with these stupid "security systems" and with crossing a sim line into a parcel that is full. Both pretty much mean that you and anybody else on the vehicle get to relog.. The parcel is full, set your vehicle to tmeporary, then get in before it disappears. THis I know works, it wont disappear with anyone sitting on it, and doesnt count for prim count.. at least in my experience (Tested on my land, filled it 100% then drove a temp motorcycle through it)
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Meade Paravane
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10-31-2007 11:08
From: Okiphia Rayna The parcel is full, set your vehicle to tmeporary, then get in before it disappears. THis I know works, it wont disappear with anyone sitting on it, and doesnt count for prim count.. at least in my experience (Tested on my land, filled it 100% then drove a temp motorcycle through it) The problem I've seen is _only_ when you cross a sim line and cross into a parcel that's full. Just moving around within a sim hasn't been a problem for me, even without setting temp-on-rez. Since the llCommands to get parcel details don't seem to work across sim lines, it's a tricky problem to solve..
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Okiphia Rayna
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10-31-2007 11:10
From: Meade Paravane The problem I've seen is _only_ when you cross a sim line and cross into a parcel that's full. Just moving around within a sim hasn't been a problem for me, even without setting temp-on-rez. Since the llCommands to get parcel details don't seem to work across sim lines, it's a tricky problem to solve.. hrm... i don't cross sim lines in vehicles lol.. theres yer solution... but yeah, iono how to fix that one then o.o
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Burnman Bedlam
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10-31-2007 11:13
From: Meade Paravane I don't think object entry does anything with vehicles.. It sure did with my hot-air balloon... autoreturned it, causing myself and my passenger to fall to the ground (ouch!) and gave me a "bad monkey!!" message indicating something about no object entry. This happened to me a few times, and was rather dissapointing. From: Meade Paravane That may be true for fast-moving vehicles but I (also) like balloons. If you're cruising along and run into one of these things, you're likely to run into trouble unless the parcel it's "protecting" is small.. That depends on the system, and the responsibility of the parcel owner. I am a balloon/blimp freak, so I can certainly appreciate what you are saying here... but the banlines are getting to be a major issue in comparison (in my opinion).
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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10-31-2007 11:41
@OP since you're talking about making this yourself I'll give you a leg-up
for the outer security area look into llOverMyLand()
for the inner one, check the same and llDetectedPos() (so you don't eject people OVER/UNDER your house/skybox)
and 15-20 seconds is kinder for those of us with lag
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Mortus Allen
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Join date: 28 Apr 2007
Posts: 528
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10-31-2007 16:31
The main reason for writing my own is that there are many security systems out there with interesting features, but none are EXACTLY what I want. The other reason is I want to learn and that is better done by doing.
The exterior "Passive" zone would be used as a warning buffer, warning those that approach that they will be sent home if they try to enter the house/building. Theoretically giving infinite amount of time to go elsewhere, as no action will be taken against them unless they try to gain entry to the house/building. As before before I would likely allow 2 intrusions into the house/building during the time the system is set to "On" then a temp parcel ban will be put in place. The temp parcel ban is the only action that the system will take against an Avatar outside the interior of the house/building.
Now I have an Aces Spaces Arge prefab house where the interior is not perfectly square, so my idea for the interior "Active" zone is to allow several X,Y,Z zones to be defined that describe the interior layout of the house/building. The "Active" zone I plan to give a few seconds leeway so that the owner (myself) can react if the system is about to TP Home some one I want there, otherwise they should not be their and would have been warned so while still outside.
I would not expect my system to be sold unless there was an interest, it is more a project for myself than an attempt to compete in this area.
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