Security Orb design concept and LL ToS question.
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Jippen Faddoul
Registered User
Join date: 25 Sep 2005
Posts: 9
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10-31-2007 19:49
My bad experience with security systems: My home sim was down, so I tried to log in to a friend's sim. So, type in the name at the login screen, and end up at 126,126,0 as is usual. This was inside someone's locked living room. On damage land, with a security orb that shot me to death every 5 seconds. Took me a half hour to be able to get outside, since I kept getting a 10 second "teleporting home.... oh, your sim doesn't exist" setup. While I couldn't move, and was rezing a sim in 5 second increments.
So, I really, really hate security systems like that.
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
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10-31-2007 22:18
I get 3 frames per second or so in most areas. And you know, you gotta find out where someone's property ends before you can leave. When one of those blue pop-ups comes up, all I can do is change my flight direction and hope I'm heading for safety.
The last time I got hit by one of these, I was trying to help an estate owner locate a griefing device. One of her tenants had one and it got me.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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11-01-2007 03:09
I find teleport home is very useful for people who kick up a fuss about their "right" to wander into my home, despite the fact it's 700m up and with no teleporter or other mechanism to get there except to fly up into my warning messages.
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Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
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11-01-2007 04:47
From: Haravikk Mistral I find teleport home is very useful for people who kick up a fuss about their "right" to wander into my home, despite the fact it's 700m up and with no teleporter or other mechanism to get there except to fly up into my warning messages. This is actually my view. No one gets to my place by accident. Just a thought, doesn't a vehicle kind of count as a worn by an avatar as an attachment rather than being a object entry? I have no idea if this is correct, it just occured to me as I was reading about it.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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11-01-2007 04:50
Depends. A proper vehicle is an object you're sitting on, but because the object has vehicle flags set it is counted slightly differently (but not always successfully) when you pass into parcels that restrict objects. However, in essence you are attached to the object, no the other way around. When you hit your movement keys it's up to the object if you get to move or not =)
Some vehicles use attachments to complement the vehicle itself, since the vehicle proper can only have 30 prims, attachments can be used to add details.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-01-2007 07:52
From: Mortus Allen The main reason for writing my own is that there are many security systems out there with interesting features, but none are EXACTLY what I want. The other reason is I want to learn and that is better done by doing. The exterior "Passive" zone would be used as a warning buffer, warning those that approach that they will be sent home if they try to enter the house/building. Theoretically giving infinite amount of time to go elsewhere, as no action will be taken against them unless they try to gain entry to the house/building. As before before I would likely allow 2 intrusions into the house/building during the time the system is set to "On" then a temp parcel ban will be put in place. The temp parcel ban is the only action that the system will take against an Avatar outside the interior of the house/building. Now I have an Aces Spaces Arge prefab house where the interior is not perfectly square, so my idea for the interior "Active" zone is to allow several X,Y,Z zones to be defined that describe the interior layout of the house/building. The "Active" zone I plan to give a few seconds leeway so that the owner (myself) can react if the system is about to TP Home some one I want there, otherwise they should not be their and would have been warned so while still outside. I would not expect my system to be sold unless there was an interest, it is more a project for myself than an attempt to compete in this area. for your inner zone, subdivide the property, either sell the outside to an alt or deed to a group, then then use the above. subdivided parcels can have irregular shapes.
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
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11-01-2007 08:06
From: Jippen Faddoul My bad experience with security systems: My home sim was down, so I tried to log in to a friend's sim. So, type in the name at the login screen, and end up at 126,126,0 as is usual. This was inside someone's locked living room. On damage land, with a security orb that shot me to death every 5 seconds. Took me a half hour to be able to get outside, since I kept getting a 10 second "teleporting home.... oh, your sim doesn't exist" setup. While I couldn't move, and was rezing a sim in 5 second increments. So, I really, really hate security systems like that. Well, the system you mention seems to be pretty heavy handed... but the real issue you had was that your sim was down. You can't blame that on the owner of that security system, or the system itself. Frustrating on high order, I am sure... but I am not sure why you would assign the blame to the symptom and not the problem (aka your home sim was down).
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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11-01-2007 08:10
Regular ban liines would not have had that problem, though.
I know you like these "security" systems Burnman but saying that something that killed the poor guy every 5 seconds or so is the fault of some other sim being down isn't a very good argument, IMO.
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
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11-01-2007 08:19
From: Meade Paravane Regular ban liines would not have had that problem, though. True. But the choice between banlines is up to the landowner. The problem with the sim being down is either on LL or the sim owner (mainland vs private isle). From: Meade Paravane I know you like these "security" systems Burnman but saying that something that killed the poor guy every 5 seconds or so is the fault of some other sim being down isn't a very good argument, IMO. It has nothing to do with my favoring security systems over ban lines... the simply fact is, the home sim was down. Any side effect of that issue should not remove the blame of the sim being down for the cause of woe. It might have been frustrating... but give the blame to the cause, not the effect.
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Djamila Marikh
(shrugs)
Join date: 9 Nov 2006
Posts: 158
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Well yeah but...
11-01-2007 08:36
From: Meade Paravane Regular ban liines would not have had that problem, though.
I know you like these "security" systems Burnman but saying that something that killed the poor guy every 5 seconds or so is the fault of some other sim being down isn't a very good argument, IMO. All he had to do was relog to a different sim, the same as he did in getting to that one.
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
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11-01-2007 08:41
From: Djamila Marikh All he had to do was relog to a different sim, the same as he did in getting to that one. Good point, I forgot about that. The login screen allows you to choose what region you start in.
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
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11-01-2007 12:45
From: Jippen Faddoul My bad experience with security systems: My home sim was down, so I tried to log in to a friend's sim. So, type in the name at the login screen, and end up at 126,126,0 as is usual. This was inside someone's locked living room. On damage land, with a security orb that shot me to death every 5 seconds. Took me a half hour to be able to get outside, since I kept getting a 10 second "teleporting home.... oh, your sim doesn't exist" setup. While I couldn't move, and was rezing a sim in 5 second increments.
So, I really, really hate security systems like that. As has been mentioned before, this can easily be solved by allowing SL to TP you to a safe sim, and then use your map to find your friends sim. I do this when my home sim goes down. I let SL TP me to a near by sim landing spot, then I use my map to TP to my neighbors land in the neighboring sim while I wait for it to come up again.
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
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11-01-2007 12:52
that's a great plan, but it has never worked for me. just like the poster above, when i'm out flying around, with my lag issues, i sometimes find myself deep into someones air space before my screen shows it. it ejects over and over and over, but never offers the option to TP elsewhere, nor am i automatically TP'd elsewhere. right now, i just handle that by logging off, and relogging "home" and start my exploration all over (hoping i remember the sim, or region). that's why having the perimeters of barred zones in the mini-map (from anther thread) seems such a great idea. how can i adjust my settings to allow this TP option you mentioned?
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Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
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11-01-2007 14:43
Teleport to a safe sim, or you home location. Search the name of the sim you were in or you want to go to, and click elsewhere in the sim on the map and then Teleport! Damn I am 6 months in SL and I knew how to do that quite some time ago.
This may seem a little cruel to some however, but as the original poster I feel obligated to say this. This is not a thread to complain about your issues with orbs because you computer is a piece of garbage, that is off TOPIC! Upgrade it, or learn your limits! My laptop is shit for SL! If I am lucky I get 7 frames per second on it, and you know what? I don't go to clubs, or explore or do anything that would be made un-fun by the performance of the system I am using.
That being said, the whole reason for wanting to design an orb system specifically to act only on intrusion into a building or house rather than the general air space is to allow people to move around it with only a warning not to enter the building. Now if you decide to discard the warning and enter it repeatedly anyway and get banned from the parcel for a time because of it, I have no sympathy. If you are TPing in then perhaps you should choose some where else to TP! I don't intent to use Eject for an interior defense for the vary reason that it would not be the slightest bit effective in doing anything but bouncing Avatars off my walls!
Now seriously, some of you whiners just need to grow up and stop trolling other peoples threads! Be glad I am not a rez mod.
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Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
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11-01-2007 15:21
What you want isn't a security "orb" per se, but an invisible phantom megaprim the size and shape of your house with volume detect on. *grin* You can safely assume anyone inside that prim is an intruder.
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
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11-01-2007 15:24
Annabelle, with a mega prim, would one be able to navigate their land still, without all the glitchy stuff that happens when you find yourself inside one? i love the volume detector! it's a really great tool. 
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
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11-01-2007 15:27
edit: making new thread, as this was off-topic.
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Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
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11-01-2007 15:42
That I do not know. But again, your issues stem more from asking too much from your system and wanting everyone else to compromise around you. That is not the purpose of this thread despite my attempts to help you. If you can not access the Map screen or teleport home then I personally do not see another way, sorry.
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Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
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11-01-2007 15:53
From: Annabelle Babii What you want isn't a security "orb" per se, but an invisible phantom megaprim the size and shape of your house with volume detect on. *grin* You can safely assume anyone inside that prim is an intruder. No, not anyone. But Meh, I can see I am not going to get any more constructive feedback from the forums. I guess I should just try it and see how it goes, though I am giving myself more ideas as I think about it. Well I will follow Kiss for now and build from there.
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Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
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11-01-2007 15:55
From: 3Ring Binder Annabelle, with a mega prim, would one be able to navigate their land still, without all the glitchy stuff that happens when you find yourself inside one? i love the volume detector! it's a really great tool.  Glitchiness usually only happens when megaprims are non-phantom and/or physical.
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Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
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11-01-2007 15:56
From: Mortus Allen No, not anyone. But Meh, I can see I am not going to get any more constructive feedback from the forums. I guess I should just try it and see how it goes, though I am giving myself more ideas as I think about it.
Well I will follow Kiss for now and build from there. Hey, thanks for quoting me and saying it wasn't constructive. I really appreciate it. It makes me glad I took the time to post a suggestion to your question.
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Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
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11-01-2007 16:49
Sorry, I am having a REALLY bad end week. So I am a little testy, and knowing as little as I do about the subject could not really tell your suggestion from some of the other dribble in this thread that got me fed up. Especially when you are trying to make a 100% fly by friendly orb/security system and the "I hate orbs because my computer is crap!" camp comes in and starts bitching about how they get orbited all the time for no fault of most the I am sure.
I guess the the additional information in your last post it may be a viable option provided the Phantom MegaPrim can be shaped to fit reasonably, though for my particular app I would likely need 2. The other problem is I know less on how to fassion a Mega Prim that I do about checking an Avatars position against a set of co-ordinates.
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Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
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11-01-2007 17:32
From: Mortus Allen Sorry, I am having a REALLY bad end week. So I am a little testy, and knowing as little as I do about the subject could not really tell your suggestion from some of the other dribble in this thread that got me fed up. Especially when you are trying to make a 100% fly by friendly orb/security system and the "I hate orbs because my computer is crap!" camp comes in and starts bitching about how they get orbited all the time for no fault of most the I am sure.
I guess the the additional information in your last post it may be a viable option provided the Phantom MegaPrim can be shaped to fit reasonably, though for my particular app I would likely need 2. The other problem is I know less on how to fassion a Mega Prim that I do about checking an Avatars position against a set of co-ordinates. Megaprims can't be made... they just are. Seriously, the only ones we have are the ones that were already made as a glitch exploit years ago. Do an in-world search for megaprims. Or better yet, IM me in-world and I'll give ya copies. I'll be in-world in about an hour or so. ...and apology accepted.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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11-01-2007 19:24
From: Annabelle Babii Glitchiness usually only happens when megaprims are non-phantom and/or physical. Well, but I think setting llVolumeDetect(TRUE) should cause nearly the same amount of trouble (computation) as having the prim be non-phantom. And trying to navigate the cam around inside a megaprim (transparent or not) can be murder if you happen to catch the surface. So, I'm thinking a sensor might be less laggy and less aggravating than a megaprim. (Well, unless there are more than 16 invaders from the same direction--that could be a problem!) I've actually been toying with the idea of making something a little like this myself--different "layers" of intrusion get different levels of warning. I don't think I'd ever actually automatically eject anybody, though; just report them if I'm in the sim, record them, maybe add them to the banlist if they keep showing up without explanation. But I dunno, maybe I'd feel differently if I ever actually had a problem that would benefit from more aggressive response.
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