Its against any rule to run more than one AV at same time?
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Rhaorth Antonelli
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Join date: 15 Apr 2006
Posts: 7,425
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08-18-2007 17:54
From: Learjeff Innis I think you're just being defensive because you want to sell your product and you don't care that it has a negative effect on most SL residents.
I can't help but wonder if this whole thread was a ploy to get the product known. I can't help but think the op already knew it is not illegal to run multiple clients.
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From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
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Animations Pfeffer
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Join date: 29 Jul 2007
Posts: 99
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08-18-2007 18:05
From: Learjeff Innis Think again. And, try to think a little harder than you did for this response. Do we really need to explain to you the difference in load on servers between avatars and streaming media?
I think you're just being defensive because you want to sell your product and you don't care that it has a negative effect on most SL residents. No. In first place, im not selling my product and if i where doing it i dont need to ask permission here. So dont imagine a wrong discussion here. I guess that the problem is that people in rhis discussion dont script and they confuse things. Thinking that a script dont consume resources or only a few, its a big mistake. Most lag comes from scripts, not for the avatars itself, but the scripts they carry attached or put in their lands, etc. So, this comes surpriselly for me, in a nosense discussion where people thinks that objects (as their saw it static) dont cosume resources and dont see the point im trying to discuss. The point im not inventing NOTHING that will use ADDITIONAL resources, because, multiple avatars already exists, etc. The ONLY difference im getting is that using my software people can control it in mutlpile ways, and (funny, because no one jere notice it) in that cases dont consume server resources because its done on CLIENT SIDE, not server side. To be clear, if somebody will run 10 avatars into its store (using chairs, using multiavatar tricks, etc) with my sofyware will use LESS server resources and even can be able to make them move naturally.
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Rhaorth Antonelli
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Join date: 15 Apr 2006
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08-18-2007 18:10
From: Animations Pfeffer Hello
I just develope some software that let me run multiple avatars on SL.
My idea is to sell this software to let people to have models on they store, per example, or avatars that walks in the store in a more nature way that camping zombies.
But i was wondering if running my software is agains any rule or TOS in SL.
BTW, what do you think of what i told you? This is better than camping aombies, right?
***If anybody is interested on this, IM me on the forum. wait a sec, you say now you are not selling it, yet your original post states your idea is to sell it and do not get technically on me and say "I am not selling it now" your intent was clear, you just wanted to let ppl know about your product hoping that they would embrace it, and when ppl started seeing negative aspects you got defensive.... bad reviews before it is even sold... not good eh? oh and try to not get defensive when people actually reply and give you the opinions that you asked for (just because they are not what you expected)
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From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
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Animations Pfeffer
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Join date: 29 Jul 2007
Posts: 99
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08-18-2007 18:12
From: Robby Lawl You can't say camping chairs pervert the economy.
SL has no government, no taxes, no job programs, and really has no jobs outside of sex. So camping chairs do inject into the economy.
Owners of stores that are making L's hand over fist do not hire alot of people to manufacture, and alot of them are to busy to even go out to spend any L.
So think about the SL economy and how it is nowhere NEAR a real world economy. Camping chairs do have the owners spending back into the economy paying people to be in the store/place. Now if they just accept zombies then thats the owners fault. Have the campers model for them, interact....
Come on, that argument dont resist any logic. Camping is a bad business for campers, its just an illusion (very naive illusion in fact). They pay much more for the use of energy, PC, internet, etc. that what they made camping!! And, the problem is that many place are taked by campings. Everybody is on camping zombie trance because they dont realise that they are speding more that they think they are getting. The economy survive because people inyect REAL money here, not because some people think their are doing business doing camping.
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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08-18-2007 18:14
From: Animations Pfeffer Compare with camping.
With my software you can go to my store and saw lets say, 10 avatars there, walking betwen vendores or pictures, sitting, moving, all at random intervals... thats much better than camping. It'll still cause lag. The scripts in camping chairs are not the problem, it's the presence of too many avatars in on sim that causes the lag. A sim only holds 40ish people, so you are taking up 25% of the sims capacity with bots basically. Fine if it's your sim, but if you have neighbours I can't see them being too impressed. It's good that you are trying to find a compromise though, but I think this is not it.
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From: Raindrop Cooperstone hateful much? dude, that was low. die. .
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Animations Pfeffer
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Join date: 29 Jul 2007
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08-18-2007 18:16
From: Rhaorth Antonelli wait a sec, you say now you are not selling it, yet your original post states your idea is to sell it
and do not get technically on me and say "I am not selling it now" your intent was clear, you just wanted to let ppl know about your product hoping that they would embrace it, and when ppl started seeing negative aspects you got defensive.... bad reviews before it is even sold... not good eh?
oh and try to not get defensive when people actually reply and give you the opinions that you asked for (just because they are not what you expected) ??? You cant be a wizard that know why people does things, so just be carefull before making aseverations about others please. And, yes, im not selling it. Maybe i will in a future, i dont know. Im just testing it, trying to get feedback to move here or there the code (per example, the comment about people using it for doing camping was a good advice), etc. And im not defensive, just trying to explain something that some cant understand.
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Rhaorth Antonelli
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Join date: 15 Apr 2006
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08-18-2007 18:19
From: Animations Pfeffer ???
You cant be a wizard that know why people does things, so just be carefull before making aseverations about others please.
And, yes, im not selling it.
Maybe i will in a future, i dont know. Im just testing it, trying to get feedback to move here or there the code (per example, the comment about people using it for doing camping was a good advice), etc.
And im not defensive, just trying to explain something that some cant understand. and they in turn are trying to explain something that you do not seem to understand, nor want to understand all I see is a lot of head butting going on and yes I can be a wizard that knows why people do such things(in my own mind and view of situations), and no I will not be careful before making (whatever that word is you tried to put in this spot) about others (because once again it is how I view things). because just like anyone else, I see things a certain way, and therefor voice my opinion, doesn't mean it is right or wrong, it is just an opinion after all (much like the comments you make) anywho if you decide to sell it good luck, I for one will stick with using multiple instances of SL if I want to run my alt.
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From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
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Animations Pfeffer
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Join date: 29 Jul 2007
Posts: 99
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08-18-2007 18:20
From: Conan Godwin It'll still cause lag. The scripts in camping chairs are not the problem, it's the presence of too many avatars in on sim that causes the lag. A sim only holds 40ish people, so you are taking up 25% of the sims capacity with bots basically. Fine if it's your sim, but if you have neighbours I can't see them being too impressed. It's good that you are trying to find a compromise though, but I think this is not it. You are wrong. I will make my last attempt to explain something. Somebody has a store near to you. Today he have 10 charis and 10 avatars sitting in the chairs. Do you follow me? 10 avatars PLUS 10 scripts. If he uses my software (in case in a future i sell it), he will still having 10 avatars, but now without the scripts. Do you follow me? No additional resources. I guess its plain simple to understand. Camping chairs are already outthere with avatars sitting there. Im NOT introducing that, okay? I dont know why, but some people get discussion in some nosense way and lost the main purpose of this.
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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08-18-2007 18:21
Only good use I could think for bots is if you could program them to do certain behaviors, interact with vistors as greeters, sex workers and performers. I use to live and own the majority of one sim. Some one bought some land right next to my sim, in a seprate sim. They had some how figure out how to get bots to dance, walk back and forth, several up in the sky platform all on 4096m2 spot. No one shopped there. The scripts and lag caused by the neighboring sim and its activities even bothered me. Eventually I had to get rid of it. I don't understand how this effected me on entirely other sim but it did. The thing is legit camping done well provides community service and sometimes if done well provides a enterntaining social hang out but no one seems to get it. Bot can save you money, increase your traffic but it doesn't create community, develope friendships nor a enjoyable place for avatars operated by real people to hang out and interact with each other nor does it put in income that will be spent in the world's economy..
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Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
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08-18-2007 18:22
From: Animations Pfeffer ???
(per example, the comment about people using it for doing camping was a good advice), etc.
If you dislike camping so much why do you sell camping chairs and have a big sign outside your store that says "camping here"?
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Rhaorth Antonelli
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Join date: 15 Apr 2006
Posts: 7,425
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08-18-2007 18:22
10 avatars + scripts
10 avatars and no scripts
still = lag and a lot of people backing away
it doesn't matter if they run via your program, or if they are logged in the usual way, it is still avatars in the sim thus creating lag and taking away spots for legit customers/avatars
*shrug*
I for one would hate to see yet another way for ppl to fake out traffic and fill a sim with zombies
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From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
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Animations Pfeffer
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Join date: 29 Jul 2007
Posts: 99
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08-18-2007 18:23
From: Rhaorth Antonelli and they in turn are trying to explain something that you do not seem to understand, nor want to understand
all I see is a lot of head butting going on
and yes I can be a wizard that knows why people do such things(in my own mind and view of situations), and no I will not be careful before making (whatever that word is you tried to put in this spot) about others (because once again it is how I view things).
because just like anyone else, I see things a certain way, and therefor voice my opinion, doesn't mean it is right or wrong, it is just an opinion after all
(much like the comments you make)
anywho if you decide to sell it good luck, I for one will stick with using multiple instances of SL if I want to run my alt. The problem is that you (and many other here) are fighting more with they own ideas and not against mine, because has missundertod the whole point. So, your 'wizard' views are wrong, because you are looking in wrong direction.
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Animations Pfeffer
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Join date: 29 Jul 2007
Posts: 99
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08-18-2007 18:26
From: Rhaorth Antonelli 10 avatars + scripts
10 avatars and no scripts
still = lag and a lot of people backing away
it doesn't matter if they run via your program, or if they are logged in the usual way, it is still avatars in the sim thus creating lag and taking away spots for legit customers/avatars
So, you may notice that then the discussion about my idea should NOT BE the number of avatars or the lag, because that dont change with my idea. The right disucssion about my idea is the possibility to make the avatar act by programming it and the big opportunities that this gives the user. And that (as my whole idea) dont makes additional lag and dont use ANY additional resources. Do i make myself clear now?
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Rhaorth Antonelli
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Join date: 15 Apr 2006
Posts: 7,425
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08-18-2007 18:27
From: Animations Pfeffer The problem is that you (and many other here) are fighting more with they own ideas and not against mine, because has missundertod the whole point.
So, your 'wizard' views are wrong, because you are looking in wrong direction. so now I am wrong because I do not agree with you so be it, I will remain and enjoy being wrong hehe
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From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
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Rhaorth Antonelli
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Join date: 15 Apr 2006
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08-18-2007 18:28
From: Animations Pfeffer So, you may notice that then the discussion about my idea should NOT BE the number of avatars or the lag, because that dont change with my idea.
The right disucssion about my idea is the possibility to make the avatar act by programming it and the big opportunities that this gives the user.
And that (as my whole idea) dont makes additional lag and dont use ANY additional resources. Do i make myself clear now? clear as mud and on that note I think I will stop replying to this thread, all it does is bump it to the top. (no matter how you cut it, an avatar in a sim is an avatar in a sim
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From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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08-18-2007 18:31
Hopefully SL will ban bots generally. Most MMORPG games do (I don't want to here any "SL isn't a game" crap - the principle is still sound).
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From: Raindrop Cooperstone hateful much? dude, that was low. die. .
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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08-18-2007 18:32
From: Animations Pfeffer You are wrong.
I will make my last attempt to explain something.
Somebody has a store near to you.
Today he have 10 charis and 10 avatars sitting in the chairs.
Do you follow me?
10 avatars PLUS 10 scripts.
If he uses my software (in case in a future i sell it), he will still having 10 avatars, but now without the scripts.
Do you follow me?
No additional resources.
I guess its plain simple to understand.
Camping chairs are already outthere with avatars sitting there. Im NOT introducing that, okay?
I dont know why, but some people get discussion in some nosense way and lost the main purpose of this. It will still cause lag, a camping script running does not near equal the same resources dragged by a whole Avatar. People may even think cool, no prim limit, I can put 20 bots in instead of 10 camping chairs, hmm not enough sales yet, add another 10 bots.............. I can see good legitimate usage of such a product just be careful on how you let it be implemented, you as the creator of this new life have a responsibility to assure it doesn't wipe out other life in the ecosystem by running rampant.
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Animations Pfeffer
Registered User
Join date: 29 Jul 2007
Posts: 99
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08-18-2007 18:34
From: Tegg Bode It will still cause lag, a camping script running does not near equal the same resources dragged by a whole Avatar. People may even think cool, no prim limit, I can put 20 bots in instead of 10 camping chairs, hmm not enough sales yet, add another 10 bots.............. Same thing can think now "not enough sales, add another 10 chairs (that will be another 10 avatars)". -------- I will stop here this disucssion because becomes nosense. Thanks to all for your opinions. Thanks.
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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08-18-2007 18:36
From: Animations Pfeffer Same thing can think now "not enough sales, add another 10 chairs (that will be another 10 avatars)".
. Still, having zero chairs and zero bots would be even better.
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From: Raindrop Cooperstone hateful much? dude, that was low. die. .
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Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
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08-18-2007 18:39
From: Animations Pfeffer Same thing can think now "not enough sales, add another 10 chairs (that will be another 10 avatars)".
--------
. Yes...and then this person thinks...wait...if I add camping chairs I have to PAY the campers....oh if only I could just have a bunch of avatars of my own here rather than campers........all the same lagtastic goodness for the sim at no cost to me!
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Perre Anatine
reflect..repent..reboot
Join date: 6 Jun 2007
Posts: 714
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08-18-2007 18:40
From: Ava Glasgow Nimue has a point about the lag. If someone really feels the need to artificially inflate their traffic number by posting multiple alts on the parcel, I would hope they'd at least have the sense to stick them all up on a sky platform at 700m so they don't lag up the store itself. I thought this was an interesting comment Ava. I've been thinking about two projects which...are..let's say..sort of in conflict with one another. I thought it might be an interesting solution to put one on a sky platform and the other on the island below, but then I thought what effect would the sky platform have on the island below. Your comment suggests if you put the platform high enough one doesn't effect the other..yes..no..?
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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Soylent Green
08-18-2007 18:52
From: Perre Anatine I thought this was an interesting comment Ava. I've been thinking about two projects which...are..let's say..sort of in conflict with one another. I thought it might be an interesting solution to put one on a sky platform and the other on the island below, but then I thought what effect would the sky platform have on the island below. Your comment suggests if you put the platform high enough one doesn't effect the other..yes..no..? I've seen sky platforms full of bots standing around. Is this where people are held, like cattle, before being "processed"? What will become of us all!? You watch, the next book to hit the stands will be "How to Cook Forty Avatars"
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From: Raindrop Cooperstone hateful much? dude, that was low. die. .
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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08-18-2007 21:47
Since you prolly use opensource code, (being libsl or the open client) don't forget that , if i remember the license says that if you plan to distribute (being free or for sale) you have to provide the source code.
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Ava Glasgow
Hippie surfer chick
Join date: 27 Jan 2007
Posts: 2,172
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08-18-2007 23:26
From: Perre Anatine I thought this was an interesting comment Ava. I've been thinking about two projects which...are..let's say..sort of in conflict with one another. I thought it might be an interesting solution to put one on a sky platform and the other on the island below, but then I thought what effect would the sky platform have on the island below. Your comment suggests if you put the platform high enough one doesn't effect the other..yes..no..? Hi Perre!  I've got a work platform at 500m and have pulled up the stats window so I can see my client FPS and the sim's FPS and time dilation. The sim's stats don't change noticeably based on which altitude I'm at, but my client FPS is dramatically affected. At ground level I get 2-4 FPS (yes, you may pity me!), but up on my empty platform I get 25-30 FPS. Obviously that great performance degrades once I start rezzing stuff, but it's a good demonstration of what most people will tell you: performance is better way up high in the sky (assuming it's relatively empty up there). Once I get high enough that the ground is way beyond my draw distance, stuff on the ground ceases to lag my client. Of course the script lag affects the whole sim regardless of altitute, and you are still ilmited by your parcel's prim count. But at least in terms of client lag, it does make a difference.
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Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
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08-19-2007 07:32
From: Animations Pfeffer I guess that the problem is that people in rhis discussion dont script and they confuse things. Once again, you're making bad assumptions. I script, and I'm a professional software engineer in RL. I've been doing embedded real-time, communications, and control software for 30 years. I currently work for a top-flight company that employs 20,000 software engineers, and I wrote the instructions they use for writing scalable software. Do I need to define "scalable" for you? I'm not ignorant. I'm educated, intelligent, informed, and experienced. I'm not confusing anything here, and if you think I am, perhaps you're the one who's confused. From: someone Thinking that a script dont consume resources or only a few, its a big mistake. Most lag comes from scripts, not for the avatars itself, but the scripts they carry attached or put in their lands, etc. Please back this statement up, because it directly contradicts the obvious conclusions from the simulator CPU allocation algorithm, where scripts are given at most a small percentage of CPU time on a simulator whenever the physics frame rate drops below the nominal target. Have you studied the sim CPU allocation algorithm? It's posted on the forum somehwere. If not, you're guessing, and guessing wrong. Scripts cause script lag, not physics lag. This is a testable statement. Try it! That is, if you're smart enough to figure out how, and if you're interested in the truth rather than merely supporting your preconceptions. From: someone The point im not inventing NOTHING that will use ADDITIONAL resources, because, multiple avatars already exists, etc. YES, we cede that point, when the number of campers remains the same. WE UNDERSTAND YOU. However, we point out that: (a) the difference a camping chair & its script makes is insignificant in comparison to the avatar (b) there is a benefit to actually having other people doing the camping. The two primary benefits are (1) newbie employment and (2) it costs. Furthermore, the assumption of the same number of campers isn't valid; see below. From: someone The ONLY difference im getting is that using my software people can control it in mutlpile ways, and (funny, because no one jere notice it) in that cases dont consume server resources because its done on CLIENT SIDE, not server side. If it were a significant point, I would have mentioned it. But it's not, because it's the presence of the av with its prim attachments that is by far the significant factor. From: someone To be clear, if somebody will run 10 avatars into its store (using chairs, using multiavatar tricks, etc) with my sofyware will use LESS server resources and even can be able to make them move naturally. However, since when using your software the marginal cost of adding avatars is nearly zero, they will be likely to run more bots than if they had to pay per-camper. Therefore, it will be an even bigger drain on the simulator. [The marginal cost when using this software will be the additional bandwidth usage of the bot software. This might be enough to render my point invalid from a practical perspective, but it depends on a lot of factors.] BTW, folks, I'm not too worried about the campers that randomly give stuff away. For pretty obvious reasons, they won't generally be very popular among campers. Simple economics: money is better than barter because you get what you want rather than what happens to be available. These chairs will only be popular where the owner has something of true and common value with copy/xfer permissions, and where the camper has a good idea of what he or she will be likely to get. The cost/benefit math is pretty easy to do, and the typical consumer is remarkably good at making these assessments instinctively, without the benefits of any economic theory.
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