In the first beta, and in this new one, you are given an opportunity to select head shape, eyes, nose and race. There is a warning that once you hit 'Done' you will not be able to change this for 3 weeks.
These forums are CLOSED. Please visit the new forums HERE
anybody else beta testing blue mars |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-04-2009 09:39
In the first beta, and in this new one, you are given an opportunity to select head shape, eyes, nose and race. There is a warning that once you hit 'Done' you will not be able to change this for 3 weeks. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Paracelsus Schonberg
Registered User
Join date: 11 May 2008
Posts: 375
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09-04-2009 09:49
I have over 300 different avatars in Argent Stonecutter's inventory, and frequently change species and gender multiple times in a conversation. Not being able to change your body shape... forget it. No point in even trying it out. ![]() |
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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09-04-2009 09:51
Right now, I'd say that their priorities are to get the basics right and to slowly crank up concurrency in a relatively controlled fashion by issuing invitations to those who have applied.
Anyone who wants to see all the end-user flexibility that they experience in SL should wait a bit. ![]() _____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589 |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-04-2009 09:58
Awww . . . and I was looking forward to a golf playing ferret. ![]() ![]() _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Paracelsus Schonberg
Registered User
Join date: 11 May 2008
Posts: 375
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09-04-2009 10:06
Tennis is my game. ![]() Up for a match? |
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Distilled1 Rush
written in the Pixles
Join date: 29 Jul 2006
Posts: 504
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I got in had to re DL all of their crap again! Thumbsdown!!!
09-04-2009 10:24
gpx are nice but the avatar control (what you can is lacking) movement SUCKS !!!
there really seems nothing to do. I couldn't find even a way to set any options /preference .. can't get into their form for testers won't accept the captu.. I did create a beard the AV mesh is nice but everyone looks the same, walks the same bah... Won't even touch SL for years IMO! looks like a great GPX version of yo-ville ROFL _____________________
Dell XPS-700 (this is a fantastic case!)
XP media Intel Core2Duo 2.38ghz Nvida 9800GTX+ 512mg 4 G RAM Dell XPS 1530 Red Core 2 duo VISTA and I like it! Nvidia 8600m 512 6 G RAM Compaq amd 3200 XP home POS! Nvidia FX 5200 2 G RAMM White Box XP pro P 4 Nvidia Shared 128k some odd old PCI card 1 G RAM *(STILL RUNS THE 1.21 CLIENT AND LATEST RC! ) |
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Jumpman Lane
JUMPY!!!
Join date: 7 May 2007
Posts: 2,114
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09-06-2009 19:13
BM is more a platform for third-party developers rather than a unified world. This is one of the things that makes it very different from SL. Third party developers will rent server capacity for their largely autonomous cities /worldlets(?). The rates are apparently related to the maximum avatar capacity that the city developer cares to budget for. City developers can sub-lease space to others who want to set up a shop or other build. BM has a long way to go before people would leave SL in droves for it. finally got it to run and its EMPTY with nothing to do. play a crap golf game WORSE than tiger woods 06 lmao _____________________
Ya girlfriend says she loves meh! But it's just the jewlreh! Multicolored carots got ya girlfriend kinda curious!
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Jumpman Lane
JUMPY!!!
Join date: 7 May 2007
Posts: 2,114
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09-06-2009 19:14
gpx are nice but the avatar control (what you can is lacking) movement SUCKS !!! there really seems nothing to do. I couldn't find even a way to set any options /preference .. can't get into their form for testers won't accept the captu.. I did create a beard the AV mesh is nice but everyone looks the same, walks the same bah... Won't even touch SL for years IMO! looks like a great GPX version of yo-ville ROFL itsucked, not only doeseverybody look alike they alllooklike dorx! NOTHING TO DO . ONLY LIKE 2 PEOPLE WERE EVER ON _____________________
Ya girlfriend says she loves meh! But it's just the jewlreh! Multicolored carots got ya girlfriend kinda curious!
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Paracelsus Schonberg
Registered User
Join date: 11 May 2008
Posts: 375
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09-06-2009 19:19
finally got it to run and its EMPTY with nothing to do. play a crap golf game WORSE than tiger woods 06 lmao |
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PeterPan Price
Enthusiastic Amateur
Join date: 20 Nov 2007
Posts: 178
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09-07-2009 02:46
Just in case anyone doesn't know. Blue Mars now has its own Forum, but its not as vibrant and outspoken as this one. It needs guys like you to start posting there.
https://www.bluemarsonline.com/forum/ PPP ( Am I the only one feeling uneasy using Linden Labs forum to discuss a potential competitor) |
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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09-07-2009 03:30
Just in case anyone doesn't know. Blue Mars now has its own Forum, but its not as vibrant and outspoken as this one. It needs guys like you to start posting there. https://www.bluemarsonline.com/forum/ PPP ( Am I the only one feeling uneasy using Linden Labs forum to discuss a potential competitor) You've compensated for the unease by suggesting to Jumpy that he post in the BM forum. - and he has done so ![]() _____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589 |
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Jumpman Lane
JUMPY!!!
Join date: 7 May 2007
Posts: 2,114
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09-07-2009 06:16
You've compensated for the unease by suggesting to Jumpy that he post in the BM forum. - and he has done so ![]() i was invited to beta test thatcrap in closed beta and have been postin overthere before meh newgrafix card came (my sl water used to so suck! i'm SO stoked now SERIOUSLY). the forumssuck over there too hehehehe _____________________
Ya girlfriend says she loves meh! But it's just the jewlreh! Multicolored carots got ya girlfriend kinda curious!
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Omura Nemerower
Registered User
Join date: 6 Sep 2009
Posts: 1
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09-09-2009 14:53
I spend a few minutes bumping about. I found the forced animation interactions interesting, lots of opportunity for griefing newbies there. I tried the "poke" animation, but it wasn't what I thought...
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Jumpman Lane
JUMPY!!!
Join date: 7 May 2007
Posts: 2,114
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09-13-2009 07:48
ive been back to blue mars saw some famous slers over there, i yapped with a linden who said they 'discussed' blue mars, prob how it sucked lol
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Ya girlfriend says she loves meh! But it's just the jewlreh! Multicolored carots got ya girlfriend kinda curious!
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DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
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Updating SL Cache for less lag
09-13-2009 09:48
There is a good description of how to massively reduce SL lag here:
http://wiki.secondlife.com/wiki/SLDEV_Discussion_-_Texture_Cache_Plan_of_Attack http://wiki.secondlife.com/wiki/SLDEV_Discussion_-_Texture_Cache_Plan_of_Attack A big source of lag is the constant downloading of textures cause the cache is just too damn small. In any virtual world, you have to download the content before you see it. The Blue Mars approach seems to pre-package it to download before you use it. Second Life has a just-in-time approach. But the small cache means you get to download it again and again if you travel around a lot. Theres several things that could help with lag in SL: * First and foremost give us a much larger cache. If someone has 1000GB on a hard drive, let them use it if they want. * Provide downloadable "asset packs", which can be popular items, or content from a particular region. Let people download them offline from their SL play time, even make them torrents that can be shared. They would be the exact same data as what ends up in cache anyway, so it should not be an issue about content theft. The idea is to offload the work from the servers. |
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Millie Thompson
Resident Moderator
Join date: 18 Dec 2002
Posts: 364
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09-13-2009 10:32
*This post edited to comply with the signed Blue Mars NDA*
And that is all I can say about Blue Mars. _____________________
Millie Thompson
I am a Resident Moderator. I am a volunteer moderator on this forum, NOT a Linden. If you have any issues or concerns with your Second Life experience please go to Second Life Support ![]() |
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Jumpman Lane
JUMPY!!!
Join date: 7 May 2007
Posts: 2,114
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09-13-2009 13:11
*This post edited to comply with the signed Blue Mars NDA* And that is all I can say about Blue Mars. screw themturds mille blue mars sux! _____________________
Ya girlfriend says she loves meh! But it's just the jewlreh! Multicolored carots got ya girlfriend kinda curious!
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Jumpman Lane
JUMPY!!!
Join date: 7 May 2007
Posts: 2,114
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09-13-2009 13:14
There is a good description of how to massively reduce SL lag here: http://wiki.secondlife.com/wiki/SLDEV_Discussion_-_Texture_Cache_Plan_of_Attack http://wiki.secondlife.com/wiki/SLDEV_Discussion_-_Texture_Cache_Plan_of_Attack A big source of lag is the constant downloading of textures cause the cache is just too damn small. In any virtual world, you have to download the content before you see it. The Blue Mars approach seems to pre-package it to download before you use it. Second Life has a just-in-time approach. But the small cache means you get to download it again and again if you travel around a lot. Theres several things that could help with lag in SL: * First and foremost give us a much larger cache. If someone has 1000GB on a hard drive, let them use it if they want. * Provide downloadable "asset packs", which can be popular items, or content from a particular region. Let people download them offline from their SL play time, even make them torrents that can be shared. They would be the exact same data as what ends up in cache anyway, so it should not be an issue about content theft. The idea is to offload the work from the servers. i askeda linde once a o hours ifexpanding ur cache (a setting under advanced() would help and he was like i unno let me check with the engineers . i think u can use up to three gigs i need to chek my config _____________________
Ya girlfriend says she loves meh! But it's just the jewlreh! Multicolored carots got ya girlfriend kinda curious!
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