Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Now if avatars could look like this!!

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-14-2009 09:36
From: Virtually Monday
I meant the fantasy of being a beautiful human!.

You mean like this guy I hang with?
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Virtually Monday
Registered User
Join date: 7 Apr 2009
Posts: 48
04-14-2009 09:45
I hope we can never smell in SL.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-14-2009 09:53
Chosen, you misunderstand my point. Systems that do motion capture to create CGI are wonderful, for environments that have the luxury of hundreds of hours of post-production time for every minute seen on screen. I'm sure Pixar and Industrial Light and Magic and various movie production studios are salivating over this new toy. And rightly so. It's a heck of a step forward from the first mocap suits with ping pong balls glued to the actor.

But it doesn't do real-time conversion of what the person behind the cameras is saying. Nor can it take input from text or audio only and animate the face that it generates.

I've seen and used DAZ|Studio and Mimic, where a much better avatar than SL could hope to use (or one just as crude as the one we use today) can be animated so its mouth and face moves based on phonemes in an audio track. That technology has been around for years, and runs on a reasonable-quality desktop PC. It uses an existing 3D avatar figure and an audio track, and the mouth and face animation is independant from how you pose the avatar for each frame. And it still takes many, many hours of post-production type work to render even a few seconds of animation.

I fail to see how this could be of any use at all to an avatar in a 3D real-time virtual world, who needs to be able to appear to say what the Player types, or what she says into a microphone via Voice Chat. The processing simply could not keep up.

Suppose you take an actress, and use this system to capture all the possible phonemes in all languages, for her face. They won't flow smoothly from one to another in the nearly random sequences necessary to communicate spontaneously. It won't alter her expression all that well if you change the slider settings on the avatar. It won't know what to do at all if the avatar is a furry with a prim head...

Is this promising? Of course it is? Are we likely to see any benefit from it in SL? I do not think so. At least not for decades, at best.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-14-2009 10:09
From: Ceera Murakami

Is this promising? Of course it is? Are we likely to see any benefit from it in SL? I do not think so. At least not for decades, at best.
Thank you, Ceera. That's the point I was making before getting sidetracked over the definition of "motion capture". Whether you call the technology "motion capture", "surface capture", or "transforming degenerated quadrics using a particle filter" is beside the point... to be practical in virtual worlds it will have to work in real time, based on the actions of the user, and *keep working* whether the user is looking at the screen or not... or for that matter whether the user is typing, talking, or using a prerecorded gesture.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
04-14-2009 10:11
From: Argent Stonecutter
Thank you, Ceera. That's the point I was making before getting sidetracked over the definition of "motion capture". Whether you call the technology "motion capture", "surface capture", or "transforming degenerated quadrics using a particle filter" is beside the point... to be practical in virtual worlds it will have to work in real time, based on the actions of the user, and *keep working* whether the user is looking at the screen or not... or for that matter whether the user is typing, talking, or using a prerecorded gesture.

Now I'm rather curious what would happen if the user left the computer for a bit.... would their face melt off? XD
_____________________
Tutorials for Sculpties using Blender!
Http://www.youtube.com/user/BlenderSL
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
04-14-2009 10:32
From: Ephraim Kappler
Thanks, Rhaorth. Is that a fictional droid? Or is does it, for instance, apply to the fancy robots Japanese engineers seem fond of building?

Funnily enough, I read quite a lot of science fiction and my vocabulary is quite extensive but I never saw the reference until Void's post this morning.


from my understanding they are fantasy (not a real physical thing in our world)
_____________________
From: someone
Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar. :)


They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-14-2009 10:33
From: Keira Wells
Now I'm rather curious what would happen if the user left the computer for a bit.... would their face melt off? XD

Nah, you'd just get a blank, fish-eyed stare. Rather like asking most Lindens for a straight answer on anything...
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Front Dawes
Registered User
Join date: 28 Oct 2007
Posts: 76
04-14-2009 10:54
Ceera, let me clarify a few points. I am not clear from your last post if what you were referring to was traditional MOCAP or the newer Image Metrics/Mova offerings. If it was MOCAP you were referring to, then the comments are quite valid. However, if it was Image Metrics/Mova then it is not 100s of hours of post production now per minute, it is more like minutes per minute. Of course, depending on the customer, and the amount of further customization required, this can stretch into hours, but nowhere near the 100s of hours needed previously.

You are right though when you question if either Emily or Geni4 have any use in SL, they probably do not.

The main outputs of the software which are pertinent to SL are shapes (which can be converted to SL shapes quite easily), skins (also a small amount of conversion), and motion for animations. You really can make both your shape and skin look exactly like a particular favourite film star of yours (not nearly alike, but exactly alike). Of course, looking like a film star may not be to everyone's taste, but I am certain it will appeal to many in SL.

There are companies who are currently developing virtual worlds where voice-linked, and even text-linked emotes will be incorporated, in real time. Are you aware of the Crazy Talk software? You might like to try it out, http://www.reallusion.com/crazytalk/. The notion of facial animation in 3D real time is a lot closer than you think. I would say 12-18 months.

However, given the infrastructure of SL, I doubt if any of the most recent developments could be utilised. It would have to be completely rebuilt. One new Virtual World is about to launch that has zero lag, no time waiting for textures to 'rezz' and where the draw distance is a null concept, you can see all the way to the horizon, instantly. Even given these advantages, I do not see them being a direct competitor to SL, but if the SL infrastructure does not evolve, and radically, I do not see SL lasting decades at all, technology just will not wait for them.

Given the amazing and (to me) suprising software and hardware developments over the last 12 months, heavens knows what we can expect in the next 12-24 months, I have given up trying to predict on that score (but I do believe scene pre-caching is almost certain).

Sorry if my posts run on a bit, but animation technology is something very close to home with me.

:)
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-14-2009 11:06
From: Front Dawes
One new Virtual World is about to launch that has zero lag, no time waiting for textures to 'rezz' and where the draw distance is a null concept, you can see all the way to the horizon, instantly.
Bah, we could do that in Colossal Cave in the '70s. It's all a matter of the bandwidth of your imagination.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
04-14-2009 14:27
There is something out there now that is affordable and could be applied to SL immediately:

http://www.ipisoft.com/

3D motion capture, no suit. Does body, not face yet but an express edition which will work with a single camera is only $250. Not sure what all the supported formats are besides BVH and SMD. 30 day free trial. Only real drawback is that either GTX285 or Radeon HD4980's are recommended.
_____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
From: someone
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
Kidd Krasner
Registered User
Join date: 1 Jan 2007
Posts: 1,938
04-14-2009 15:41
From: Front Dawes

It is not surprising that these technologies are not mentioned on the MOCAP wiki page, they are so different they need a page of their own.

Actually, they are, just not using the term "surface capture." They're under the heading "Related Technologies", with the subheading "Facial Motion Capture" - which may or may not be an accurate description.

In any event, it's amusing to watch people arguing semantics over evolving technology and its terminology. It reminds me of the days when people argued over "spam" versus "uce" or whether "spam" was strictly email or included unwanted communications in other technologies. In the absence of a trademark or a definition by some standards body, there's no such thing as an official definition. So just focus on the technological distinctions - which seem quite real. The terminology argument is a distraction.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-14-2009 15:50
From: Kidd Krasner
It reminds me of the days when people argued over "spam" versus "uce" or whether "spam" was strictly email or included unwanted communications in other technologies.
Nobody took Steve Boursy and John Grubor seriously.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Snickers Snook
Odd Princess - Trout 7.3
Join date: 17 Apr 2007
Posts: 746
04-14-2009 18:06
From: Jesse Barnett
There is something out there now that is affordable and could be applied to SL immediately:

http://www.ipisoft.com/
That is very cool technology! I think the demos were done with two cameras. Even so the price of the 2 cam version seems very reasonable given what it can do. I love this part:
From: someone
Actor can wear reasonable casual clothes.
Tight-fitting solid-color clothes recommended.
Jeans and T-shirts are supported.
It will be fun to see what comes out of all this stuff.
_____________________

Buh-bye forums, it's been good ta know ya.
MoiselleErin Teardrop
Fat p00n!t4r
Join date: 13 Nov 2008
Posts: 125
04-14-2009 18:13
From: Serenity Seoung
There is a facial recognition place in SL.. you give em your RL pic and they turn it into a skin...


Avatar Island?

One thing - when I first got to SL, even the avys as they are NOW seemed kind of creepy to me.

If they made avatars that were actualy life-like, people would get used to it.
Thing is, would the human looking avys have all the nasty imperfections of a human being? Who would want that?
Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
04-14-2009 18:40
that is super cool. and hell yeah sign me up!
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
04-14-2009 22:35
@ Rhaorth & Ephraim
Yes, persocoms are (very) fictional. They are found in the manga/mnime series Chobits. Essentially they are personal computers with bodies, and highly advanced sofware allowing them to mimic emotion. they come in a range of sizes from the full sized models, to the smaller 'laptops', to even tinier 'pda' types. They are often humanoid, but not always (the smaller ones seem to be more variable), and female models are what's most seen in the series (though there are references to male versions).

They have two interesting distinctions from most humanoid robots in popular culture. one is a recognition system that essentially ties each model to it's owner (it only recognizes specific people as authorized to give it instructions) and the other is that it's entirely removed from the bounds of Asimov's Laws of Robotics, by their originators choice.
_____________________
|
| . "Cat-Like Typing Detected"
| . This post may contain errors in logic, spelling, and
| . grammar known to the SL populace to cause confusion
|
| - Please Use PHP tags when posting scripts/code, Thanks.
| - Can't See PHP or URL Tags Correctly? Check Out This Link...
| -
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
04-14-2009 22:37
it'd actually be nice if something like this were used to at least make more realistic facial expressions, even with the reduction in resolution needed for SL...
_____________________
|
| . "Cat-Like Typing Detected"
| . This post may contain errors in logic, spelling, and
| . grammar known to the SL populace to cause confusion
|
| - Please Use PHP tags when posting scripts/code, Thanks.
| - Can't See PHP or URL Tags Correctly? Check Out This Link...
| -
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-15-2009 03:51
From: Void Singer
@ Rhaorth & Ephraim
Yes, persocoms are (very) fictional. They are found in the manga/mnime series Chobits. Essentially they are personal computers with bodies, and highly advanced sofware allowing them to mimic emotion.
Japan's a funny place. I'm pretty sure that "persocom" can be any personal computer... I've seen the term applied to contemporary PDAs and cellphones as well. I think in Chobits the idea was just that these were what the personal computer had turned into.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Katelicious Xue
Fresh Meat
Join date: 7 Jul 2008
Posts: 202
04-15-2009 06:11
From: Serenity Seoung
There is a facial recognition place in SL.. you give em your RL pic and they turn it into a skin...


It looks like crap. It looks like they paste a picture of the person on the avatar face.

I think that those realistic avatars would be cool but I would not have it look exactly like me. I already have one of me, I like my avatar to be different! LOL
Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
04-15-2009 06:20
I wouldn't mind more realistic overall avatars, but I don't want people running around looking like themselves. Too creepy. I like the caricature-ness of SL avatars.
_____________________
Don't you ever try to look behind my eyes. You don't want to know what they have seen.

http://brenda-connolly.blogspot.com
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
04-15-2009 06:22
From: Argent Stonecutter
Japan's a funny place. I'm pretty sure that "persocom" can be any personal computer... I've seen the term applied to contemporary PDAs and cellphones as well. I think in Chobits the idea was just that these were what the personal computer had turned into.

I have seen something like this, but since I don't read kanji it's hard to get a sense of whether or not it was a matter of the translator taking liberties... TBH I'm not sure if the term started with them. I had thought it started with the Clamp writers (or was borrowed from another writer) and then became popularized. but considering the idea behind it, kinda makes sense, and my impression could be off by a mile.
_____________________
|
| . "Cat-Like Typing Detected"
| . This post may contain errors in logic, spelling, and
| . grammar known to the SL populace to cause confusion
|
| - Please Use PHP tags when posting scripts/code, Thanks.
| - Can't See PHP or URL Tags Correctly? Check Out This Link...
| -
Zena Adder
Registered User
Join date: 15 Apr 2009
Posts: 8
04-15-2009 06:28
From: Brenda Connolly
I wouldn't mind more realistic overall avatars, but I don't want people running around looking like themselves. Too creepy. I like the caricature-ness of SL avatars.

Me too - it is awsome, but at this stage, I'm yet to be convinced.

Regards Zena Tiki
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
Yikes!!
04-15-2009 08:58
From: Argent Stonecutter
Motion capture is always going to look better than synthetic motion generation. I don't expect we'll see this kind of thing in VR until we're all wrapped up in skin-tight mocap suits.

The thought of me sitting around in *my* body in a skin tight mocap suit...what will the Fedex guy think when I answer the door.
_____________________
So many monkeys, so little Shakespeare.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-15-2009 09:15
From: Lee Ponzu
The thought of me sitting around in *my* body in a skin tight mocap suit...what will the Fedex guy think when I answer the door.

_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
04-15-2009 09:22
From: Argent Stonecutter
pic

I dare not repost that picture, but I will ask if someone could kindly pass the eye bleach please?
_____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
From: someone
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
1 2 3 4