Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Bots?

Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
06-11-2008 05:58
From: Locked Semaphore
I think you are all jumping to the conclusion that the restricted logons are because of the total amount of users logged on.

This is not necessarily so.

I believe that the logons are restricted, particularly when the system has just returned online, in order to limit the "thundering heard" syndrome. You simply can't process 30,000 users back online at once. The gates have to be throttled to allow a certain number per second to re-enter the system.

And bots setup to autolog just keep hammering at the gates till they get in too faster than residents can relog. It's interesting to see how many can actually login withing a minute of the grid being reopened, are there really 20,000 people in the world sitting at their keyboards eternally waiting for the green online indicator, I don't think so.
_____________________
Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
06-11-2008 06:46
From: Novis Dyrssen
Their database is accessed totally different. They give you just one search result, not load every single page you searched for during the last two years to your desktop.

Google receives 91 million search requests a day, and this is to say nothing of the millions upon millions of adwords/adsense/spider hits to their databases. SL never has more than 65 thousand users connected at a time. I guarantee you Google handles much more volume than SL ever will, and the size of their database is not a hindrance to the performance of their overall system.

Trust me, Second Life has possibly dozens of weak links, but inventory size isn't one of 'em.
_____________________
Desperation Isle Estates: Great prices, great neighbors, great service!
http://desperationisle.blogspot.com/

New Desperation Isle: The prettiest BDSM Playground and Fetish Mall in SL!
http://desperationisle.com/

Desperation Isle Productions: Skyboxes for lots (and budgets) of all sizes!
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
06-11-2008 07:31
From: Wildefire Walcott
Google receives 91 million search requests a day, and this is to say nothing of the millions upon millions of adwords/adsense/spider hits to their databases. SL never has more than 65 thousand users connected at a time. I guarantee you Google handles much more volume than SL ever will, and the size of their database is not a hindrance to the performance of their overall system.
They do have quite a few completely seperate and autonomous datacenters to handle it all though. SL only has one, and they squeeze as much as they can into each part of it - which is the cause of the problems.
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
06-11-2008 08:12
From: Marcel Flatley
Well, another bot thread, great :rolleyes:

Bottomline with bots is that Linden Lab seem tot to mind them. Since they are the owner of the system, how on earth can some people call a botrunner unfair? They use the tools that are available and allowed.


Since this topic came about around the same time that people that could not log in - I definitely called bots unfair.

It is unfair for bots to be logged in when human operators using single accounts can't get on.

Basically the way I see it is that Every User should be allowed to log in one account, and only one account ... As long as there are other users waiting to get in-world.

As long as everyone is getting on no problem and performance is above some minimum threshold *then* multiple accounts per person would be up for possibility.

LL's not having issues with bots is irrelevant in so much that its entirely possible for a company to have policies that are unfair. Happens all the time.
poopmaster Oh
The Best Person On Earth
Join date: 9 Mar 2007
Posts: 917
06-11-2008 14:23
From: Cristalle Karami
Some bots have valid uses and fill the gaps in LSL. Prime example: the group invitation bot. This bot automatically sends out group invitations after transactions.



wow spamming users with group invites is now a POSITIVE thing eh ?
_____________________
InSL u find every kind of no-life retard you could possibly imagine as well as a few even Tim Burton couldnt imagine u find 12yr-olds claiming to be 40 men claiming 2 be women, women claiming 2 make sense and every1 claiming 2 have ideas that are actually worth a damn if only someone would just listen to their unique innovative and exceptionally important idea
Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
06-11-2008 14:25
From: Vittorio Beerbaum
I'm sry my english suks.. yes i mean the traffic counts by 1% (1% is random value.. it means: nothing) in the new search engine scoring, so if you just place 100 bots into your sim, it doesn't give to you any advantage (in reality it gives to you eigth inbound links... but that's nothing). And since (i'm assuming here) that the new search engine is actual (near future) way to find "something" on second life (we say: shops), i come to the conclusion that the usage of bots *for this purpose* is not important anymore, so i don't see a concrete reason to put efforts into their elimination (because it would be a challenge to distinguish a bot by a regular user, eventually, if they start to deploy smartest ones..), on the other side i see potential trouble to the internal economy *IF* the traffic drops instantly by a large number... o i say: the "risk" is not justified by a compensation.

...and about the guy that is filling *HIS* simulator with 40 bots, creating lag... why do u care? It's his business, if he believes that creating lag would help him and his sim... let him continues. *But* if he puts the same bots into a mainaland sim, with other resident parcels, then you can AR him... and the bots will be removed.

So, if you say that the bots creats any kind of problems (example: the bots are the cause of the asset server failure...) i would agree with you > removing them will improve our experience; But if the bots are not causing any trouble to the system, plus their purpose (traffic) will be eliminated soon, plus their disappearing would lower the "resident number" that would affect the economy... i say: leave em in place... they will go alone when the owners will realize that the traffic (as a number) isn't important anymore. Some bots will remain because of ligit usage, other because of the "green dots" on the map, bu imho that's ok.

let me clear something up with the 40 bots..the person was a friend at the time and we would test the sim with her putting them down in the club..it was our club so we were not using them to bring in traffic but to see what 40 bots would do to create lag..heheheh

i don't think all bots should go away..i mean they do have a use in some things..but so many use them for the wrong reasons..
like to spy on conversations and things like that..

i agree when the search is completly traffic free the ones using the bots and camping to draw traffic will slow down pretty fast..

i think we agree on a few thing but were misunderstanding each other and again i am sorry if i did..
there is just no way to tell what the difference will be until those kinds of bots are not needed for traffic anymore..i hope it does improve to where we can notice some difference ..that would be nice =)
_____________________
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
06-11-2008 14:28
From: poopmaster Oh
wow spamming users with group invites is now a POSITIVE thing eh ?

Anything can be abused. That particular bot is handy for landlords, if you haven't figured it out. Since most landlords hold group-owned land, it is nice to have a means to give renters full use/access to their own places without having to wait for the landlord to come home from work. So in that respect, it's a very positive thing.
_____________________
Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims!

House of Cristalle low prim prefabs: secondlife://Cristalle/111/60

http://cristalleproperties.info
http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
06-11-2008 14:53
From: Colette Meiji
Since this topic came about around the same time that people that could not log in - I definitely called bots unfair.

It is unfair for bots to be logged in when human operators using single accounts can't get on.

Basically the way I see it is that Every User should be allowed to log in one account, and only one account ... As long as there are other users waiting to get in-world.

As long as everyone is getting on no problem and performance is above some minimum threshold *then* multiple accounts per person would be up for possibility.

LL's not having issues with bots is irrelevant in so much that its entirely possible for a company to have policies that are unfair. Happens all the time.
I agree with you about the policy Colette but I cannot see a way that is could be done technically. You cannot use IP address due to the fact that for some regions of the world and in the corporate space lots of users are behind a single IP address.
You would have to move to an alternative registration system first. The one specified elsewhere in the forums would help, where you sign up for one account and register your alternative avatar logins under that single account. However even then there is nothing preventing people setting up multiple accounts unless you force ID verification upon each account. Even then you cannot guarantee that people would not falsely verify more than once.
Maybe it would still be an improvement on where we are today but perhaps not - it is hard to see in my opinion.
_____________________

Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
06-11-2008 15:07
From: Gabriele Graves
I agree with you about the policy Colette but I cannot see a way that is could be done technically. You cannot use IP address due to the fact that for some regions of the world and in the corporate space lots of users are behind a single IP address.
You would have to move to an alternative registration system first. The one specified elsewhere in the forums would help, where you sign up for one account and register your alternative avatar logins under that single account. However even then there is nothing preventing people setting up multiple accounts unless you force ID verification upon each account. Even then you cannot guarantee that people would not falsely verify more than once.
Maybe it would still be an improvement on where we are today but perhaps not - it is hard to see in my opinion.


You could simply monitor those who are logged in 24/7

humans at the keyboard cant do that.

Some IP with a whole bunch of accounts logged in 24/7 ... Nudge them offline every so often from the server side. And deny re-loggin attempts for a little while
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
06-11-2008 15:20
From: Colette Meiji
You could simply monitor those who are logged in 24/7

humans at the keyboard cant do that.

Some IP with a whole bunch of accounts logged in 24/7 ... Nudge them offline every so often from the server side. And deny re-loggin attempts for a little while
hmmm might work but I know at least 5 people on my FL who stay logged in all day everyday where possible.

EDIT: Also the amount of monitoring would add overhead to the whole world. I mean SL cannot even properly monitor when you have disconnected reliably atm - if they could then they could just reconnect you behind the scenes rather than forcing the viewer to quit.
_____________________

Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
06-11-2008 15:21
From: Gabriele Graves
hmmm might work but I know at least 5 people on my FL who stay logged in all day everyday where possible.


LOL they could stand to get logged off once in a while - if only to help them remember to bathe.
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
06-11-2008 15:22
From: Colette Meiji
LOL they could stand to get logged off once in a while - if only to help them remember to bathe.
I agree with that but see my previous edit too.

Actually some of the time these people I know are logged on, they are afk because they are doing other things or sleeping, etc. So at that point they have effectively become a bot too.
_____________________

Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
06-11-2008 15:24
From: Gabriele Graves
hmmm might work but I know at least 5 people on my FL who stay logged in all day everyday where possible.

EDIT: Also the amount of monitoring would add overhead to the whole world. I mean SL cannot even properly monitor when you have disconnected reliably atm - if they could then they could just reconnect you behind the scenes rather than forcing the viewer to quit.


well yes of course - any course of action other than their current one will require effort on LL's part.

My guess is their preferred course is to simply increase capacity of the grid as they have done in the past.
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
06-11-2008 15:28
From: Colette Meiji
well yes of course - any course of action other than their current one will require effort on LL's part.

My guess is their preferred course is to simply increase capacity of the grid as they have done in the past.
And the problem with that of course is that bot usage expands to abuse that new capacity.

Like I said before I agree with you in principle and if a workable solution that did not require more resources just to monitor usage patterns (which is computationally expensive) then I would whole heartedly agree with a proposal like this.
_____________________

Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
06-11-2008 15:32
I don't see that bot useage increases to fill capacity. What does happen, imo, is that they don't increase capacity nearly enough, and, although each increase deals with the current shortcomings, it doesn't last very long because of the ever increasing real people. That's the cause of the problems - not the number of current logins.
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
06-11-2008 16:04
One thing I haven't seen vocal consideration for is that some resident-provided services (SL Exchange; scripts that require reliable name2key; I can't think of what else) would cease to function until the bots were able to log in
_____________________
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
06-11-2008 16:20
From: Day Oh
One thing I haven't seen vocal consideration for is that some resident-provided services (SL Exchange; scripts that require reliable name2key; I can't think of what else) would cease to function until the bots were able to log in
Could you explain why those services rely on bots to function? I use name2key and always thought that it was gathered from SLXEchange terminals when people registered for the first time.
_____________________

Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
06-11-2008 16:33
From: Gabriele Graves
Could you explain why those services rely on bots to function? I use name2key and always thought that it was gathered from SLXEchange terminals when people registered for the first time.


Not sure whether SLExchange uses failproof (in-world resident search) name2key, if they did it would make sure you could always deliver a gift to the desired resident (doesn't require them having an account). At a minimum, to verify deposits, logging in account is definitely required (an LSL script can't verify whether a money transaction was successful). I'm sure there are also other vendor systems in widespread use that require the payment to bounce off another account. I don't know many examples, but I think it's safe to assume plenty of services rely on logging in an account!

Anyway, it's just something to consider.
_____________________
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
06-11-2008 16:45
From: Day Oh
Not sure whether SLExchange uses failproof (in-world resident search) name2key, if they did it would make sure you could always deliver a gift to the desired resident (doesn't require them having an account). At a minimum, to verify deposits, logging in account is definitely required (an LSL script can't verify whether a money transaction was successful). I'm sure there are also other vendor systems in widespread use that require the payment to bounce off another account. I don't know many examples, but I think it's safe to assume plenty of services rely on logging in an account!
I am not sure I can agree with this - I think they could be done with an inworld logged in bot but as a scripter I can think of inworld ways that objects connected to an external web server can also accomplish most of these things.

Product Delivery is probably done by the web site telling the inworld SLExchange boxes to deliver an item in their inventory to a particular person. No bot needed there.

For the reliable exchange of money - you are right LSL cannot do that but they could be done using an external (not logged in bot) bot to monitor one or more SLEXchange accounts by either automatically processing the transaction page or via a private API provided by LL for them to accomplish the same thing. This would in fact be preferable to inworld bots as there is less to go wrong. So again I cannot see where inworld logged in bots would be necessary.
_____________________

Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
06-11-2008 16:55
From: Gabriele Graves
So again I cannot see where inworld logged in bots would be necessary.
*bumps*

I agree with that... bots are either a hack around something LL *should* be offering but doesn't, or exploiting something they don't want to add for obvious or various reasons (ie group invite bots).
Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
06-11-2008 17:55
From: Colette Meiji
You could simply monitor those who are logged in 24/7

humans at the keyboard cant do that.


Uh?! I stay logged h24! And my missus too!

From: someone
Nudge them offline every so often from the server side. And deny re-loggin attempts for a little while


Crash isn't enough... now even logout on purpose? :D
Drongle McMahon
Older than he looks
Join date: 22 Jun 2007
Posts: 494
06-11-2008 17:57
From: Dakota Tebaldi
I heard about this, too. I heard that one of the reasons sim crossings are so tricky is because the next sim has to instantaneously load not only you and everything you're wearing, but essentially everything in your inventory.
I wish someone would explain this idea to me. As far as I can see, an avatar's inventory is simply a list of database ids (uuids?), display names and links to parent folders. It doesn't contain any assets at all. That's why it takes time, for example, to look at inventory textures unless they are in the cache. Furthermore, the inventory only has to be available to the client. The sim doesn't need to know anything about your inventory until you rez something out of it (when, of course, there is another delay while the actual asset is loaded into the sime and then the client). Therefore the overhead for moving your inventory between sims should be precisely zero, no matter how large the inventory is, as the move has no effect on the inventory contents. What is wrong with that conclusion?
Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
06-11-2008 17:58
From: Tegg Bode

I don't have a problem with the uses of most bots, it's the people can run unlimited numbers of them because there is no verification on accounts. All you need is a hotmail address and the ability to check an "Are you over 18?" box and you're in.


That's why I don't think that banning bots, if possible, solves the SL database problems.

The problem isn't bots, the problem is that SL does not have any effective mechanism of limiting the stress that one user can put on it.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
06-11-2008 18:19
From: Vittorio Beerbaum
Uh?! I stay logged h24! And my missus too!


WHY?
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
06-11-2008 18:29
From: Drongle McMahon
I wish someone would explain this idea to me. As far as I can see, an avatar's inventory is simply a list of database ids (uuids?), display names and links to parent folders. It doesn't contain any assets at all. That's why it takes time, for example, to look at inventory textures unless they are in the cache. Furthermore, the inventory only has to be available to the client. The sim doesn't need to know anything about your inventory until you rez something out of it (when, of course, there is another delay while the actual asset is loaded into the sime and then the client). Therefore the overhead for moving your inventory between sims should be precisely zero, no matter how large the inventory is, as the move has no effect on the inventory contents. What is wrong with that conclusion?


All those textures, objects etc are stored. YOUR inventory may be a DB entry that is a text list. But when you load your inventory from what I recall talking to a linden about in the past the inventory BUILDS the connections between your inventory list and the objects/textures/etc on the asset server. Maybe a year and half ago the lindens themselves were blaming inventory size for the assett server problems. We as citizens went on an inventory cleaning binge and crahsed the assett servers in the process because of the load the cleaning caused.
_____________________
1 2 3 4 5 6 7 8 9 ... 13