Do you have any suggestions for The Linden Department of Public Works
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Dragger Allen
Registered User
Join date: 3 Mar 2007
Posts: 247
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02-09-2008 11:40
From: Sling Trebuchet In my time, First Land was L$512 for 512m. Well it was if you were the first to get to a plot when LL released a bunch of First Land plots. The description I put on my First Land was "Land for the First Landed"  If the First Land could never have been sold for more than L$1 per metre, then it wouldn't have been flipped. LL could very easily create a continent of First Land, purely as a start point/home for new Premium members. It would not have to a dismal ghetto of densely-packed noob builds. Actual server space is cheap for them. Have each 512 (or bigger?) plot surrounded by a border of Linden land. Put in some Welcome/Educational builds in those sims. Restrict those sims to Premiums. Prevent griefing by whack-a-mole alts. Those sims would give a structure to new Premiums who wanted it. Here's some land for you. There's some reference material. There's a line to some mentors. Move on out into the general land market when you're ready. The plots would be free, and could never be sold. They could be recycled back to Gov Linden and the Gov would pay a bounty of say, L$512 The bounty might discourage people from just abandoning a plot, leaving it unusable for new people. LL could keep the number of sims at whatever was necessary to support the intake on Premiums. if this land was free then LL could reclaim it automaticly when hte land owner went out into the world and purchased a larger plot of his own tokeep abandoned plots frombeing left while joe polywog went into the world and made his way set a meter limit on how much land could be owned before the 512 beginer lot reverted back to LL
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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02-09-2008 14:29
From: Dekka Raymaker FD the same applies to myself, in RL I would spend at least 24 hours on the most simple of my design work, anything similar I do in SL I would spend 2.5 hours max, so anything I do for SL is only ten percent of the effort, so its never going to be amazingly good. I understand not everyone has the time I do to spend the time on textures. If I make anything good its because I spend hours upon hours doing it and have literally nothing else to do because often their isn't much I can do irl except this. In real life I am bed bound 80 percent of time because I am very ill. I was trained as graphic artist years ago but I never was able to complete the education. I have auto immune condition that causes severe disorientation, exhaustion and pain. When I first became seriously ill I was blessed with a computer, the sims, a art program and desire to create because it was only thing that helped me briefly feel like I could do something. Often though the graphics programs I start make things and half of time I would be so sick and confused I would have to constantly have to relearn how to do things. This went on literally for years. When I first came to SL it was beta I was too ill and overwhelmed really to do much until last year, it was only last year with this alt I was able to make few friends that helped me figure out how to create stuff. A friend I had briefly gave me a older version of Adobe Creative suite and I just finally started to get better at making things after sometimes literally working on projects sometimes for hours and hours, many fail attempts. I don't make any money nor selling my art textures, I am just doing it for therapy. On good day like the texture I have in signature it can take a few hours. Others it make take weeks and numerous downloads to get right especially if I am doing by hand/mouse drawn complex texture mapping on grids. I still haven't totally perfected drawing on grids yet.
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
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02-09-2008 14:48
From: Oryx Tempel Second is to get the Second Life Railway running again, and complete THOSE tracks.
I'm with you. Roads first and then the Railway. Can't believe I forgot about it. I love it those rare moments when I'm actually able to catch the train. It's obvious from the blog comments and this forum that most people want roads. I can assure you that once again LL will not listen to its customers. From: Oryx Tempel Hell, I'd do it for 2 or 3 hours a week if I knew that I wouldn't be fodder for griefers. Add me in and we already got 6 hours covered. It's really pitiful what is happening at the infohubs to the noobs and it's such an easy fix that seems to be completely ignored. From: Lias Leandros Blue Linden mentioned this plan to me a few months ago. Back then it was just going to be more InfoHubs all over. But now they have a new fancy name for it. I said it was bad idea then - because the Lindens have abandoned the infoHubs to the SL Mobs - this will be the same fate of these new unsupervised 'public' areas.
Until they take action, such as Oryx has suggested above, any Linden gathering spot will be nothing but an abusive griefer haven. That makes this entire project worthless IMO as it's currently being explained. Don't get me wrong, I'm glad they are doing something, but it's another example that the Lindens don't spend enough time in world anymore.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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02-09-2008 16:36
From: Elanthius Flagstaff I just wanted to pipe up that what I love about Linden builds is the scale. Lindens can do something that pretty much no-one can. That is build something that is 100 sims long. Some of the walls and roads and rivers are breathtaking in their scale. It's not exciting to build a wall that looks exactly the same for 10,000meters and I'm guessing these artistic volunteers will probably not enjoy replicating sections of road over and over again but I say leave the small imaginative sim sized builds to the residents and concentrate on what Lindens do best. This really is an opportunity to make the Mainland more than a bunch of TP destinations, and instead tie together continents graphically and eventually socially. The road and rail networks can be key to this, after Havoc 4 reduces the pain at sim borders and the roadside adfarms are all removed or muted. I do like the idea of being able to swap land with LL, especially from sims that have no existing Linden infrastructure at all. I'd gladly volunteer any of my land for "eminent domain" if they wanted to use it to build a park or extend a roadway (after adfarms are dead, of course). One other thing: I'd make it a rule that any textures used in the LDPW work be made freely available for use within SecondLife. The current batch of "fresh" textures on the download page is well past its use-by date. And there's much to be said for being able to maintain some consistency--both in terms of appearance, and in image download performance.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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02-09-2008 17:36
Well, I just read this on the blog, from Jack Linden: "Also, a few of you have mentioned roads. We certainly have the option in LDPW of tackling roads though initially we’ll hold off on that for several reasons. Firstly, we’re looking at what other options there are instead of prim roads, and secondly, prim roads can be difficult to place so long after the land either side has been bought. Not all residents will want a new highway beside them even if there is a Linden land gap present for it to sit on. So we’ll see how it goes re. road building." Someone want to explain that to me? People have been wanting roads finished more than anything else, and for a long, LONG time now. So I am going to conclude this isn't about fixing the land for everyone as much as it is about some Linden agenda for some future thing or purpose they don't plan to tell us about. 1. What other options would there be BESIDES prim roads? Tubes, like the kind you put your deposit in, at the bank and it swooshes through? Or what, a moving sidewalk like in the airport? 2. I don't see this groundswell of residents who would be upset about a Linden road being put on Linden land which is ALREADY SITTING THERE VACANT. 3. I don't see how difficult it could be to put down a Linden road after things have been built on either side, assuming you already have the strip of Linden land sitting there waiting. So what, you might have to make it more narrow than you thought? It all sounds like a big fat cop-out to me, and worse, like there is something going on behind this whole deal we don't know about.
I'm getting pretty fed up with this "we know what's best for you" Linden attitude. And needless to say, anyone who knows me knows what I think - and HAVE thought, these three years now - about the Lindens picking out their friends or friends of their friends and giving these jobs to them. As to later on looking at "how" (like it is such a big conundrum) they can allow others to volunteer, well, I'm not hold my breath, and I'll believe it when I see it. coco
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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02-09-2008 17:50
Coco, I distinctly remember a thread in here wherein someone bitched about the newly paved Linden road that went through their land. Granted, it could have been put down better, but it is a prime example of how someone could get pissy about the roads. Cobblestones put down at grade would have been better than the elevated asphalt blocks. But it wasn't as bad as the person thought (IMO).
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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02-09-2008 18:04
From: Cocoanut Koala 1. What other options would there be BESIDES prim roads? Seeing that, I thought that maybe they might be toying with the idea of using terraforming and additional sim textures in areas where bridges and such aren't needed. Features like that are in an area that lots of people could use apart from roads, so it's a nice pipe dream if nothing else.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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02-09-2008 18:09
Cobblestones are good.
And I know there would be some few who would not like the roads.
But I am going by three years now of listening to how much people want the roads finished. (Not me, I already have roads in both the sims where I am.)
Heck, read that blog entry and the comments (I just finished it), and even after Jack blows off the roads, people keep telling him, roads, roads, roads!
Then there are the people who didn't read Jack's comment down in the comments, and are saying, "Yay, roads at last!" lol
There is some other reason, some other motivation. I've developed a pretty good nose for LL bull after three years, and I think there is something going on; there is something about this we do not know.
And it probably doesn't have much to do with us, or with what we want or don't want.
coco
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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02-09-2008 18:12
Tell ya what. Any person who owns most of a sim, or who can get together with enough neighbors so that they together own most of a sim, and don't have anyone in the sim objecting, ought to petition Jack Linden for the ability to finish the damn roads in their sim.
Or at the very least, they should be able to request it done for them, and have it done.
Lindens just need to do the damn thing. What's it going to hurt anybody if the people in a sim want their road?
coco
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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02-09-2008 19:12
From: Starfire Desade Add real running linden water rivers and streams... I am tired of seeing "gullies" where a river or stream should be, but there is nothing there. And builders have to try and duplicate a waterway using prims, which doesn't look the same. I think the problem with this is the water table needs to be able to be set at an angle, I live in a sim that is between 2 other sims with water and have a gully running between the 2 sims through my land but the water in one sim is way higher than the other with mine inbetween and the differences requires a 10 degree angle of water so evidently LL gave up and just dropped the water table below what my gully can reach so I use prim water and dams to continue the water, which , I'm not sure why I bother
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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02-09-2008 19:30
They wouldn't have to do roads, they could do garden pathways or rivers like some mentioned.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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02-09-2008 19:56
From: Tegg Bode I think the problem with this is the water table needs to be able to be set at an angle, I live in a sim that is between 2 other sims with water and have a gully running between the 2 sims through my land but the water in one sim is way higher than the other with mine inbetween and the differences requires a 10 degree angle of water so evidently LL gave up and just dropped the water table below what my gully can reach so I use prim water and dams to continue the water, which , I'm not sure why I bother When does water ever sit at an angle? It doesn't.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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02-10-2008 04:29
From: Cristalle Karami When does water ever sit at an angle? It doesn't. All inland water travels down to the sea, so in theory most RL water is at an angle, thats why it flows.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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02-10-2008 06:03
From: Cocoanut Koala 1. What other options would there be BESIDES prim roads? Tubes, like the kind you put your deposit in, at the bank and it swooshes through? Or what, a moving sidewalk like in the airport?
I'm hoping they might mean roads textured onto the land. Which would be fantastic, as it means they're going to improve the existing land texturing algorithm where you have to set limits on each texture and then roll the dice and hope for the best. From: someone 2. I don't see this groundswell of residents who would be upset about a Linden road being put on Linden land which is ALREADY SITTING THERE VACANT.
It's just risk aversion, I expect. Some people might have liked having empty green land next to their home and if they change it to a road, in a world of a million people, _someone_ is going to complain. From: someone And needless to say, anyone who knows me knows what I think - and HAVE thought, these three years now - about the Lindens picking out their friends or friends of their friends and giving these jobs to them. It depends how tightly defined the job specifications are.
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Aria Takacs
Registered User
Join date: 13 Jun 2007
Posts: 69
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02-10-2008 09:06
I am wondering if the Lindens are about to do something unpopular and are just setting up the Department of Public Works in order to carry out their plans. It certainly makes for a good tool in dealing with angry landowners if this were the case. Just something i was thinking about while reading this.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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02-10-2008 15:13
From: Dekka Raymaker All inland water travels down to the sea, so in theory most RL water is at an angle, thats why it flows. Traveling water will travel at an angle, but water will not rest at an angle. None of the linden water is traveling water.
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Broccoli Curry
I am my alt's alt's alt.
Join date: 13 Jun 2006
Posts: 1,660
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02-10-2008 15:19
From: Yumi Murakami It depends how tightly defined the job specifications are. I would hope that the work would not be kept to a few select individuals, rather opened up to anyone who can display the relevant level of competence so that all those who would like to have a go can do. After all, there's a lot that needs doing. Not everyone who can lay a good road system is going to be an expert bridge builder, neither are they likely to have the scripting skills to make a working railroad, or create a park with trees, or ... etc etc.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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02-10-2008 15:22
From: Broccoli Curry I would hope that the work would not be kept to a few select individuals, rather opened up to anyone who can display the relevant level of competence so that all those who would like to have a go can do. Sure. But equally, if LL are saying "here's some land, build whatever you like as long as it looks good", then there could be FIC claims, but if they're saying "we need a road, lay us a nice road on these fixed land parcels" then that's really just straightforward work and it doesn't matter anywhere near as much.
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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02-10-2008 16:54
I spent part of yesterday a today looking at some of the public (some LL owned like the ANWR seaway), some not, like the Rodeo Forest and Cowell Seaport) spaces in SL.
While I dun tink the idea of transportation options is what they're going for, I would hope they'd keep an open mind on this. I'd love to see more done with the rail system and the roads, especially with Havok 4 upon us. I've love to see more open waterways, with large marinas and simple landings -- especially if the waterways provide passages across the continents. Maybe above some passageways, a monorail. I've long to see stump airports and helicopter pads. Yes, I'd even love to see little motels and a good sized drive in theater along the road somewhere. A friend of mine has been keenly interested in the latter for some time.
It seems they more want destinations than ways to get there, though. I'm game for parks, myself, and would be glad to lend a hand to both botanical and family recreational type venues. I've long wanted to delve deeply into making a recreational parkland. Likewise, Id be glad to make a campground. Last project I did like that (before Livingtree) was the Kid Scout community park -- which heck, it needs a new home, too.
I would love to see some interesting water-based things. I love ANWR, an it is the sort of thing that could only exist as a LL owned place, at least how it is today. I'd love to see divable shipwrecks, coral reefs, and similar things. Maybe a full-scale oil tanker or such somewhere out in the void. I want to see the things that make a world a world, and make it fun to explore, ya know?
Dis is what makes the whole project sound exciting to me, too.
Mari
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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02-10-2008 16:57
From: Marianne McCann I would love to see some interesting water-based things. I love ANWR, an it is the sort of thing that could only exist as a LL owned place, at least how it is today. I'd love to see divable shipwrecks, coral reefs, and similar things. Maybe a full-scale oil tanker or such somewhere out in the void. I want to see the things that make a world a world, and make it fun to explore, ya know?
This is where it gets a bit scary though.. if they're using it for infrastructure things that's fine, but if they're using it for entire destinations then it _does_ feel a bit FICcy because others who might want to build similar things will wind up having to pay.
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Egon Rothschild
Never Enough Prims
Join date: 22 Apr 2006
Posts: 556
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02-10-2008 18:22
From: Bradley Bracken I think they should do away with all the roads. All those poor little ad farmers are squeezed into those thin little strips. If they did away with the roads they could spread out and get some breathing room.
Seriously, though, the one thing they didn't mention was paving the roads and that's what I'd most like to see. even if they're not paved ... REMOVE THE TREES from the middle of the road .. and all that scrub growing in the roads on the western side of heterocera. makes my motorcycle riding on them seem like an obstacle course.
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Aminom Marvin
Registered User
Join date: 31 Dec 2006
Posts: 520
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02-10-2008 19:16
From: Ricardo Harris If I suggested to them what I really think they should do they wouldn't be around to work on sl so I can't do that then.
With this said, they should hire tech people who really know what the hell they're doing. It's obvious they need help in this dept as things continue to break down and when they're fixed-if they're fixed that is- they break down just as fast again. Second, stop trying to add all these bells and whistles and instead concentrate of fixing all these constant daily problems we're faced with each and every day. This is more important then adding new scenery as with Windlight.
Another part is to also revamp customer service which is lousy as it is. Stop trying to impress the rest of the gaming industry by showing off attendance numbers. We all know the numbers given don't tell the real truth as it's nothing near the numbers displayed. This isn't a priority, keeping sl in working order is.
Bottom line: Repair first, add new content afterwards. Did you read the blog? This is a project using residents exclusively. It doesn't take any resources from LL. Also Windlight isn't just an aesthetic enhancement. It is a complete rework of the shader and lighting system to make it more efficient and crash less. It is both a stability enhancement and a feature. Also, we have Havoc 4 and Mono in beta, both things that will greatly enhance sim performance. Then there's continued behind-the-scenes infrastructure work to make the grid more stable- recently major bugs in the asset system were resolved, reducing the occurrence of inventory loss. Sim handoffs- TPs and moving from one region to another- are also being worked on. In short, nearly the entire thrust of LL at the moment is towards stability enhancements. What again, is your complaint?
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Infrared Wind
Gridologist
Join date: 7 Jan 2007
Posts: 662
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02-10-2008 22:57
Dredge the waterways on the Mainland. Many are too shallow to navigate in larger sailboats.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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02-10-2008 23:42
From: Cristalle Karami Traveling water will travel at an angle, but water will not rest at an angle. None of the linden water is traveling water. Water is water  I have a natrual creek running between sims, and a 5m difference in water heights between each of the 3 sims, angled water is the only whay it could work. I tried joining prim water at an angle to windlight water and it just doesn't look the same. Not that I'd ever get control over the water table in my mainland sim to fix it anyway
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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02-11-2008 00:58
From: Tegg Bode Water is water  I have a natrual creek running between sims, and a 5m difference in water heights between each of the 3 sims, angled water is the only whay it could work. I tried joining prim water at an angle to windlight water and it just doesn't look the same. Not that I'd ever get control over the water table in my mainland sim to fix it anyway All linden water is at rest. Except for a meniscus, water doesn't sit at an angle. It only makes sense that water at rest should sit level. If you want running water, you have to use prims.
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