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Omg! Omg! Omg! 100fps !!!!

Love Hastings
#66666
Join date: 21 Aug 2007
Posts: 4,094
04-04-2008 10:03
From: Marianne McCann
You have a point there. But without a avatars, does it really tell how it really is, fps-wise?

I'd suggest a traffic bot pit, but why give them out traffic during a test, ya know?


I would argue that it's more important to compare and contrast different setups. If you allow variables in the tests, I could see your results, think great, buy the same hardware, and get different results. Not good.

It is a given that adding primy avatars will slow things down so as long as people understand that, it should be OK. That is one reason why I had suggested a complex build - to try to get a standardized test a bit closer to actual usage.

Complex and poorly designed sims - huge pointless textures ete etc will go a long way to contrasting hardware solutions.
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Love Hastings
#66666
Join date: 21 Aug 2007
Posts: 4,094
04-04-2008 10:05
From: Argos Hawks
Right. Exactly my point. The sim can only do 45 FPS. If you are seeing 100 FPS in your client, 55 of them are copies and your screen would have looked the same if they were there or not.


Well, it's really not that simple. More FPS will smooth panning more. Even if the environment doesn't change for a given time, you're perspective of it can change, so having more frames is useful (since what you see frame to frame changes even though the "scene" doesn't).

Also, an average client FPS is just that: you could slow down significantly during a tough to render scene, and you clearly want that lower bound to be higher (pushing the average above yours stated 45 fps).
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Kira Cuddihy
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Join date: 29 Nov 2006
Posts: 1,375
04-04-2008 10:08
From: Crystal Falcon
There used to be an island that was setup for rendering tests back when they changed the rendering before Windlight and it was still left around after, I just searched for it but can't remember what it was called... :confused:

Anyone remember? It had a point to stand at an exact distance facing prims designed to test the speed of different things...

I remember that too Crystal, I used to go there a lot. My problem was I could never get the tests to work. I think there were 5 or 6 differenet tests, I dont remember what they were. It was way way before Windlight, over a year ago.

/me mubbles to herself wondering if she still has a lm to there.
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2k Suisei
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Join date: 9 Nov 2006
Posts: 2,150
04-04-2008 10:12
From: Argos Hawks
Right. Exactly my point. The sim can only do 45 FPS. If you are seeing 100 FPS in your client, 55 of them are copies and your screen would have looked the same if they were there or not.


I don't think all movement is dependent upon the sim updates. There's clientside prediction and some moving items probably don't rely upon the sim updates at all. Things that use the rotation script (llTargetOmega) wont use the server at all.

But even better is that the client will be to pan the camera around freely at frame rate much higher than 45 FPS.
World Undercroft
Rez Rez Rez
Join date: 17 Jan 2008
Posts: 81
04-04-2008 10:12
From: Xal Dryke
*tries to wave from 10 fps land*


This killed me!! HAHA!!
Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
04-04-2008 10:12
From: Chosen Few
Congrats, Rock. Glad to hear you're enjoying your new machine. :) Sounds like it's a monster.

Here's what I'd be curious to know:

Location?
Draw distance?
Graphics preferences options?
Anisotropic filtering turned on?
Anti-aliasing?
What viewer?


The settings are all the default settings when I downloaded the client and installed it, ie the Graphics slider was set to High:

Draw Distance = 128m
Graphics Prefs: default
Anisotrophic filtering: Off
Anti-Aliasing: Can't find

Viewer = 1.19.1 (4)

I am currently in an OpenSpace sim, 3400 Prims,FPS = 116.5
Moving across the border into a regular sim (I mean a private island class 5 sim) FPS = 94max, not less than 80 in the ten mins I monitored.

Any other specs or settings you would like me to try out?

btw, just set the graphics slider to Ultra, and the FPS now is in the 60s

Rock
Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
04-04-2008 10:15
If anyone wants to do a comparison, I am inworld right now, and can tp to any location to give the results in a side-by-side comparison with anyone.

First come first serve, and you choose the sim.

Rock
Argos Hawks
Eclectically Esoteric
Join date: 24 Jan 2007
Posts: 1,037
04-04-2008 10:16
From: Love Hastings
Well, it's really not that simple. More FPS will smooth panning more. Even if the environment doesn't change for a given time, you're perspective of it can change, so having more frames is useful (since what you see frame to frame changes even though the "scene" doesn't).

That was explained so well that I actually understood it. Thanks!
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Love Hastings
#66666
Join date: 21 Aug 2007
Posts: 4,094
04-04-2008 10:17
From: Rock Vacirca

btw, just set the graphics slider to Ultra, and the FPS now is in the 60s

Rock


I bet you find the only real relevant setting that slows it down is the draw distance...
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
04-04-2008 10:22
From: Love Hastings
I bet you find the only real relevant setting that slows it down is the draw distance...


OK, here are the results of that hypothesis:

With the graphics slider set to High, then going into custom the draw distance is 128m, so I will change that setting only and note the FPS:

64m 74-79
128m 74-79
232m 73-79
328m 72-79
512m 69-78

Rock
Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
04-04-2008 10:24
If you can find it, I did a benchmark post looooong ago on an older viewer, using 3 different setups.

I chose Abbotts Airport as a place to test. Lots of Prims, few avatars.

I stood out on some tower, facing the airport. Same spot each time.
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Love Hastings
#66666
Join date: 21 Aug 2007
Posts: 4,094
04-04-2008 10:25
From: Rock Vacirca
OK, here are the results of that hypothesis:

With the graphics slider set to High, then going into custom the draw distance is 128m, so I will change that setting only and note the FPS:

64m 74-79
128m 74-79
232m 73-79
328m 72-79
512m 69-78

Rock


Heh. Well, my cards act very differently. So what is slowing your FPS down between high and ultra?
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Rhaorth Antonelli
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Join date: 15 Apr 2006
Posts: 7,425
04-04-2008 10:31
I used to be stuck at the 3-7 fps, upgraded pc (had no choice) and now I hit about 26
(both times is with all settings on low)
just turning off the shiny and bumpmap ups my framerate, and the terrain hehe
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Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
04-04-2008 10:35
FOUND IT!!!

My old post about some benchmark results:

/111/3e/103240/1.html

Go to it, folks! Post them benchmarks! :D

I'm gonna go see how my 8800 compares to my old 6800 ;)
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
04-04-2008 10:37
From: Love Hastings
Heh. Well, my cards act very differently. So what is slowing your FPS down between high and ultra?


If you go into preferences with the new viewer the differnces etween High and Ultra are:

Draw: 128, 256
Max particle: 4096, 8192
Post Process: High, High
Mesh Detail
Objects: Mid, High
Flexiprims: High, High
Trees: Mid, High
Avatars: High, High
Terrain: High, High
Sky: Low, High

In addition, in Ultra the following two options are also ticked:

Water Reflections
Avatar Cloth

Right now, I am getting 75FPS in High, and it drops to 57FPS in Ultra

Rock

Rock
Sue Saintlouis
Registered User
Join date: 8 Dec 2006
Posts: 420
04-04-2008 10:47
From: Marianne McCann


FWIW, I've gotten my iMac up to about 70 fps, while usually in the 30-40 fps range. Always blows my mind when I get to that, given I established my account during a time when I was lucky to have 4 fps, and typically had 2 fps to my name.

Mari


Marianne, as the owner of a new iMac, I'd love to know how you achieved that. I seem to run in 20-30 fps when in "good" areas. Any hints on what you tweaked would be most appreciated.
TIA!
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Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
04-04-2008 10:52
Alrighty....

Just checked with my current system @ Gibson.

Dual Core Operton @ 2Ghz. 2GB RAM, GeForce 8800 GTS.

All graphic settings on Ultra- Custom. Waited for the 'Bandwidth' meter to slow down (everything is rezzed)

View Distance @ 176m
Particle Count @ 512
No Anistropic
Everything else cranked to the Max.

My Results:

In 3rd Person View = 39-50 FPS
In Mouse Look View = 55-60 FPS

I noticed if I looked at the ground below me (very few objects), my FPS would go off the scale, 80 FPS+

I also noticed when someone flew by, my FPS dropped by about 20 FPS.
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Love Hastings
#66666
Join date: 21 Aug 2007
Posts: 4,094
04-04-2008 10:59
Heh Rock, I meant which of *those* settings affects your FPS? I am assuming that some of those don't cost much of a hit at all...
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Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
04-04-2008 11:23
Trust fund babies, I love them. Just kidding.

I'm getting a healthy 3-6 fps...
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-04-2008 11:24
From: Rock Vacirca
Any other specs or settings you would like me to try out?

btw, just set the graphics slider to Ultra, and the FPS now is in the 60s

Thanks for playing guinea pig on this. :)

Here's what I'd like to see. Keep it on Ultra, keep the draw at 512, and hit the Hardware Options button in the graphics preferences. Turn on anisotropic filtering. You'll notice that textures that aren't directly facing you now look much more clear (night & day difference, really), but you'll also notice a performance hit. How severe is it? I'm betting it won't slow you down enough to justify turning AF off again.

Also, shut down SL for a second, go into your graphics card setup, and assign SL a profile that includes anti-aliasing. I beleive that machine has an 8800M GTX in it, right? I'd bet you can probably go as high as 8X or maybe even 8XQ without too much of a hit. I'd be curious to know how it does at each of those levels, plus at 16XQ, if you can take it that high.

You won't believe what a difference the AA makes to the appearance of everything in SL, by the way. If you haven't been using it, you're probably so used to jaggies that you don't even notice them. But once they're gone, you won't be able to imagine how you ever lived with them before. You've got the hardware, you might as well enjoy seeing objects look smooth like they would in RL, not jagged and saw-toothed.
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Dagmar Heideman
Bokko Dancer
Join date: 2 Feb 2007
Posts: 989
04-04-2008 11:38
From: Talon DeCuir
Definately interesting - I am looking into new laptop and trying to balance price verses function. Currently looking at Dell XPS (accident protection) and Alienware Area-51.

Just because it says 100fps - how different is it really? is it THAT much faster?
Although there are arguments about how important fps in that range is for a single application, keep in mind that if it can perform that well it also means you can run multiple applications and still get great performance with the SL viewer, e.g. running video in another program, having multiple web browsers loading, or even running multiple SL viewers. Is it worth the cost? Both the Rock X770-X9000-8800 and the Alienware Area-51 m9750 with all the whistles and bells currently costs approximately US$4,400.
Rebecca Proudhon
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Join date: 3 May 2006
Posts: 1,686
04-04-2008 12:07
Keep in mind that the actual viewed fps is also monitor related. The refresh rate is a cap. Even though my fps often reaches into the high 200's in warcraft, or 100 in SL, my flat panel monitor has a refresh rate of 60, the usual number for a Flat panel.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-04-2008 12:33
From: Rebecca Proudhon
Keep in mind that the actual viewed fps is also monitor related. The refresh rate is a cap. Even though my fps often reaches into the high 200's in warcraft, or 100 in SL, my flat panel monitor has a refresh rate of 60, the usual number for a Flat panel.

That's only true in terms of what you actually see. But in terms of what you 'feel', it's quite different. If all you ever did in SL was sit back and watch it, then monitor refresh would be the ultimate performance cap. But that's obviously not all we do. We interact with it. We put our bodies into it through mouse and keyboard movements. At 100 FPS, those movements will feel a lot more fluid than at 60 FPS, even if we can't see the effect of every last movement visually. The monitor may not be able to catch all the frames to draw at full speed, but the action is still happening at full speed.

Think of it kind of like filming a humming bird. The little guy flaps 200 times a second, but with a regular video camera, he can only be filmed at 30 FPS. So only about 1 in every 7 flaps actually get caught on camera. That doesn't mean the others aren't happening, though. Were the bird to slow down to only flap at the speed of the camera, he wouldn't be as maneuverable in the air. By the same token, if you slow down your movements in SL to match the speed of your monitor, then your camera movements, avatar control, etc., will not feel as fluid.
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Love Hastings
#66666
Join date: 21 Aug 2007
Posts: 4,094
04-04-2008 12:41
From: Rebecca Proudhon
Keep in mind that the actual viewed fps is also monitor related. The refresh rate is a cap. Even though my fps often reaches into the high 200's in warcraft, or 100 in SL, my flat panel monitor has a refresh rate of 60, the usual number for a Flat panel.


Well, I respectfully disagree with Chosen Few's answer, but unless you turn on v-sync, you get tearing when FPS > refresh rate. Which is basically that the result of multiple frames gets drawn on the monitor during each draw cycle. So during a pan the image can literally look torn. Of course, it's happening so quickly that you don't really "see" it, but you do get a better sense of continuity during fast pans.
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Bree Giffen
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Join date: 22 Jun 2006
Posts: 2,715
04-04-2008 13:56
What I really would like to know is how well that system works with downloading all the textures.
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