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Mjolnir Uriza
Hammer of the Gods
Join date: 14 Sep 2007
Posts: 504
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10-13-2008 19:54
From: Ann Launay I disagree. I've been on parcels - shopping, usually - that I had no idea were damaged-enabled until some time after I arrived. And, unless you're getting a notecard or some such notification that says by staying, you agree to be targeted, I don't think mere presence implies consent to participate. well one there is a big red heart on the top of your screan that tells you, your on damaged enabled property and if you need a bigger warning use the warning system on a multi-tool
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Ren Austinmer
Registered User
Join date: 21 Jun 2006
Posts: 62
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10-13-2008 23:13
From: Argent Stonecutter Put a prim in the spot where they appear (assuming it's not your LP):
default { state_entry() { llVolumeDetect(TRUE); } collision_start() { llTeleportAgentHome(llDetectedKey(0)); } } I was ready to have fun with this but it's giving me a syntax error.
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Very Keynes
LSL is a Virus
Join date: 6 May 2006
Posts: 484
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10-14-2008 02:08
From: Amaranthim Talon Good point... give me time- I will come up with a suitable I, Robot reference  "Will I dream?" Robi
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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10-14-2008 02:20
one thing no one has picked up on.
new player
skybox
is it actually on his land or does it go over the border of the land the club is on?
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Dana Hickman
Leather & Laceā¢
Join date: 10 Oct 2006
Posts: 1,515
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10-14-2008 07:07
From: Dekka Raymaker one thing no one has picked up on.
new player
skybox
is it actually on his land or does it go over the border of the land the club is on? "If I am online I stand there and eject & ban them but there are a lot of them." No one's picked up on it because if eject & ban actually works it can't be over someone elses property. I'm also pretty sure someone who calls themselves a "gracious hostess" isn't a him... but this is SL so I wouldn't put any money on it 
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Lou Laa
Registered User
Join date: 9 Jan 2008
Posts: 55
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10-14-2008 07:43
Send a polite note to the bot owner explaining what's going on. Chances are he just doesn't realize it is happening and will fix the problem. If he doesn't, AR him and have all your friends over to AR as well. Take photos and record times as well so you have proof. Perhaps the club owner used to own the land you are on and just forgot that his bot landing spot was there. If the ARs dont work ,set your land to damage enabled and have at it...
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Har Fairweather
Registered User
Join date: 24 Jan 2007
Posts: 2,320
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10-14-2008 08:20
If it's a bot and it's programmed to go to the OP's skybox platform, and you teleport it back to its home, won't it just teleport back again to the skybox?
I like the suggestion of moving the skybox up a few meters better - just enough so the bots are below the platform. Should solve the problem immediately. If they start reappearing at the new altitude, somebody is obviously singling the OP's skybox out for some reason, and it looks like a clear case of AR-able harrassment to me.
Although a blocking wall that keeps them from moving to their final destination doesw have its appeal...Maybe do that too?
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Kayella Kurrajong
Registered User
Join date: 27 Dec 2006
Posts: 7
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10-14-2008 08:24
Update: I have sent club owner notecard, politely asking him to change his LM- his advert. has my property as a landing site. BTW-my property does not even border the club-I am 100 meters away from his club. Next step-I will move my box-did not know about the increased altitude capabilities. And, for entertainment, I mayl try many of your suggestions. It can only add to the fun of SL. Again, these are not shills-I have followed them to the club, tried to engage conversation, push/shove them-no response at all. And they ALL have the same groups. Thanks again group - great ideas!
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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10-14-2008 08:29
From: Ren Austinmer I was ready to have fun with this but it's giving me a syntax error. I typed that in off the top of my head, without checking it. Obvious bug, now I look at it... I forgot the argument to collision_start(). Try this: default { state_entry() { llVolumeDetect(TRUE); } collision_start(integer n) { llTeleportAgentHome(llDetectedKey(0)); } }
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