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Frequently Asked Questions: Notecards from 2 Years of Live Helping :)

FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
09-20-2006 06:16
I'm going to post the various Live Help Frequently Asked Questions notecards here. These are not guaranteed to be completely up to date, but offer well-written detailed solutions to the most common problems the Live Help team has encountered over the years. Lots of people have contributed to these - thanks!
_____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
Guide: Second Life Frequently Asked Questions
09-20-2006 06:17
GUIDE: SECOND LIFE FREQUENTLY ASKED QUESTIONS
----------------------------------------------------------------
Key words: faqs about sl second life guides play

If you are new to SL, here are some answers to some of the most often asked questions. If you are already a veteran, please keep this card and hand it out to new residents.

Q. What do I do here?

This world is completely open ended -- there are no goals. People create whatever they can imagine, or explore the things and events that others create. It's complete madness and addictive as hell... Welcome =)

Second Life is a virtual 3d community. There are no levels, requirements, or goals for what you need to do here. The world is the most open-ended 3d community ever made, and you are given the tools to create nearly anything you can imagine.

You are free to explore, build, sculpt, socialize, design clothes, play games, write scripts, host an event, DJ music, throw a party, make a game, publish a magazine, dance, create a new look for yourself, or whatever you're inspired to do.

If you're not sure what to do first, I recommend going out to explore the world and attend some events and basic classes in the first week they are here. Click the Events button at the bottom of your screen to see what events are going on today. All event times are listed as Pacific time, which is shown at the top right corner of your screen.

You can also find some great builds by clicking the Find button and opening the Top Picks tab.

You can teleport to any location by clicking the Teleport button near the event or location shown. After teleporting, you will arrive near the location, but then must walk or fly toward the red arrow/beacon to get to it.


Q. How do I make money?

You can make money by:
- selling things that you create
- hosting an educational event
- winning a prize at an event

Additionally, every Tuesday morning you recieve a weekly "stipend", which varies depending on your subscription plan and your ratings bonus (between 50 and 2000 a week).

If you need some quick cash in a rush, you can always purchase Linden Dollars with real money on third-party exchange sites, such as http://www.gamingopenmarket.com. As of this writing, the typical exchange rate is about 150-200 Linden Dollars for 1 US Dollar, but the price varies with demand.


Q. Why is this so slow?

SL is a very complex 3d application which consumes much of your computer's CPU, memory, video, and network resources, moreso than nearly all other 3d programs; this is because the world that you see is completely dynamic, and must be updated in real-time for everyone anytime something changes.

Most 3d games have pre-compiled "maps" that have everything set in stone so that much of the difficult processing has been pre-computed ahead of time. These maps are large files which describe what is mostly a static non-moving non-dynamic scene. However, SL has no pre-compiled maps.

Everything in SL has to come to you quickly and is able to change at any moment. This includes avatar movments, clothes, animations, object positions, rotations, textures, and sounds. The ground could rise or fall from a lake to a mountain, trees can be placed, moved, or removed, the sky changes throughout the day with the position of the sun, and shadows move with it. Additionally there is dynamic weather with a complex wind model that our movements can affect and be affected by.

Due to all of these dynamic aspects, you will not get the same frame rate as you do in "First Person Shooter" games and the like. Fortunately, you do not need extremely high frame rates in SL, because it's not a "twitchy" game that requires fast reflexes to enjoy. SL is more of a social environment.

To see how your computer is performing, press Cntr-Shift-1 and open the Basic pulldown (if it's not already open) by clicking on the word Basic.

Typical numbers here should be:
- FPS: 10-20 in an uncrowded area (higher is better)
- Bandwidth: 20-100kbps after you've been in an area for a few mintes and everything has loaded
- Ping User or Ping Sim: 100-200 if you are in the USA/Canada (lower is better)
- Packet Loss: 0.0% (optimally, though occasional packet loss is expected)

For more details on this and information on how to tune your performance, see:

ƒ

Also be sure any other resource-intensive programs are closed (i.e. file sharing programs)


Q. How do I detach something from my head? (or other body part)

You can attach nearly any 3d object you build to your body in any of 30 points on your avatar's skeleton. Sometimes you may do this by accident and want to remove the object. There are various ways to detach attached objects:

Right-click on the object (make sure the point on your mouse is right on the specific object surface), choose Detach.

Go to the Edit menu, select Detach Object, then pick the highlighted skeletal region where the object is attached

Right click on your avatar, select Take Off> then Detach All (this will remove all attachments)

If all of these fail to work, then the attachment is probably "ghosted" (not really there, but still shows so). The only reliable way to clear ghosting is to log out of Second Life and log back in again.


Q. Where do I buy new clothes? (or other things)

There are stores spread all around the world in SL. The easiest way to find stores is to click on the Find button at the bottom of your screen, click the Places tab, and enter a search term in the Find field.

Clothing varies widely in price and quality, so shop around before spending a lot, to get a feel for who sells good quality for fair prices.

To buy an item, you typically just right click on it, and select Buy. But if this is not available, but the Pay option is, then you are probably dealing with a scripted vending machine (see next question).

Many people who sell things in SL are quite helpful if you have any questions about an item for sale, just send an IM to the person who owns it.

Caution: Be careful about buying things from people who are not the creator of the object, especially if they do not appear to be professionally organized. Some less honest people like to collect objects which are free to the public, and then sell them to unspecting new residents.


Q. How do I use a vending machine?

All vending machines look and work slightly differently, but most have a commonly understood set of behaviors. Typically they have arrow buttons to navigate forward and backward. The vending machine will usually indicate the price of the current object you are viewing.

In most situations, you right click and Pay the vending machine the specified amount to buy the shown object. After doing so, the vending machine will dispense the object to you, but you must be sure to click Accept to take the object into your inventory. If you do not Accept the object (i.e. accidently hit Decline), the vending machine will not know, and you will have to contact the store owner to recieve the copy you just paid for.

The item you purchased will be delivered to your inventory in one of two ways: a folder most likely named for the item you bought, or a box in your Object folder. Check both locations.


Q. I purchased some clothes, but all i see is a box. How do I wear the clothes?

Sometimes older clothing items are sold in simple containers that require you to "open" them up to get the contents. If you purchase clothing that comes in a box, you will have to extract the clothing objects from the box container and put them into your inventory before wearing them.

To do so, go to a place where you can build, drag the box from your inventory to the ground, right click the box, choose edit, click on the More >> button (unless it already says << Less), click on the Content tab, and then drag each item in the list from the item's contents to your inventory's clothing folder.

Here are detailed instructions:




Q. How do I become a landowner?

There are two concepts to be aware of for owning land -- purchase and maintenance.

Purchasing land is a one-time cost that occurs at the time you actually claim the land as yours.

Maintenance is the monthly cost you pay to Linden Labs for the peak amount of land that you owned during that month.

A *premium* subscription with SL grants you free maintenance on 512 square meters of land, but does not cover the purchase of the land.

You can purchase land from other residents, by clicking the Find button at the bottom of your screen, then selecting the Land Sales tab. Or you can purchase new land on the Second Life auctions, at http://secondlife.com/auctions

Be sure to compare prices of land that is readily available in-world with the prices on the auctions. Most of the time you'll find the auction prices will come out cheaper, since the readily available land is usually marked up due to it's convenience.

If you want more land than the 512m you get with your premium membership, or if you have a basic membership and want to own some land, you will have to select a "land tier". Land tiers range from 512 sq. meters all the way up to 65,536 sq. meters (an entire sim).

You can select a land tier in your Account the Second Life website at
http://secondlife.com/account/account-lease.php

Please note that under normal circumstances, you will be paying *real* money for your land tier (it is added to your subscription fee) if you choose anything above the bottom (zero) tier.

[FIRST LAND SECTION REMOVED: NO LONGER ACTIVE.]


Q. How far away can people hear what I chat?

People can hear you from up to 20m away for normal chatting, 100m for shouts.

You'll also notice some chat text is grey and some is white. The grey text is from people who are further away from you.

You can also send Instant Messages directly to people or groups from all across the SL world, just click the ( IM ) button at the bottom left corner of your screen to start an instant message.


Q> What are the basic social rules here?

Second Life is an online community of adults (you must be 18 or older to participate). Due to this standard, it is expected that people will behave maturely and respectfully to their fellow residents. Here are some guidelines for standard etiquette in Second Life:

- Mature behavior and language should be performed only in regions designated as Mature (as indicated by (M) next to the region name at the top of your SL client window. If you are in a region marked as (PG), you should refrain from speech, behavior, sounds, or images which would not be acceptable to a general audience (similar to broadcast television or a PG rated movie).

- You should not "push" another person's avatar, either by intentionally walking into them, or using weapons or scripted objects. If you bump into someone accidently, it is common courtesy to pardon yourself. =)

- Gun battles and the like should be confined to "Non Safe" regions such as Jessie, Rausch, or resident-owned parcels which are designated as fighting areas (as indicated by a "heart" icon at the top of your screen). Do not shoot at people who have not already consented to a gunfight game.

- Don't sell stuff that's already free to copy.

For the exact rules, read the Terms of Service and Community Standards pages on the secondlife.com website.


Q. What does that abbreviation mean?

Here are some common abbreviations that are mostly unique to Second Life:

SL - Second Life
LL - Linden Lab; the company who made SL
RL - Real Life; the meta-place where you need food, restroom breaks, etc
FL - same as RL (unless they mean Florida)
L$ - Linden Dollars; the virtual currency
AV - Avatar, your second life "body"
LSL - Linden Scripting Language; the language used to program objects in SL
GOM - Gaming Open Market; a currency exchange site
PG - Rating for regions where mature content is not allowed


Q. I joined a group, and now I have a title in front of my name, how do I remove it?

- Open the Edit menu.
- Select Groups...
- Scroll to the top.
- Select none.
- Click the Activate button.

Q. How do I set my profile picture?

1. Upload an image under the File menu, this will clost L$10.
2. Locate the image you uploaded in your inventory. It should be in the Textures folder.
3. Open up your profile window by selecting Profile... from the Edit menu.
4. Drag and drop the image from your inventory's textures folder to the profile picture slot in your profile window.

Q. How should I set my Preferences?

To open the preferences panel, press Ctrl-P or choose Preferences under the Edit menu.

I explain all of the various settings in this separate guide:

If you have any questions which aren't answered here, please feel free to use the Live Help feature under the Help menu, or come visit the welcome area in Ahern (100,1) and look for a Mentor or Liasion who may be lurking about there. If you still need help, you can always send an email to [email]support@secondlife.com[/email].

Also, a great place to look for answers or post your questions is on the forums at http://forums.secondlife.com

-----------------------
contributors:
-Kex Godel
-Chage McCoy
-Essence Lumin
_____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
Guide: Preferences Panel
09-20-2006 06:18
GUIDE: PREFERENCES PANEL
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Key words: preferences options configurations systems video settings

This guide goes through each of the settings in the Preferences panel, and tries to explain what each of them does. I've also included with most of them the settings that I've found to be most comfortable with my system.

GENERAL TAB

Login Location:
This will specify where you appear each time you log in to Second Life. Choose My Last Location to login wherever the last place you last logged out successfully, or choose My Home to login at the location where you last specified Set Home to Here under the World menu (or the welcome area if you haven't specified a home yet). I usually set this to My Last Location.

Show Names:
The first set of round buttons determine when names should be shown above other people's heads. Hide My Name On Screen can be checked if you don't want your own name to appear. Small Avatar Names will use a smaller font to display names if checked. I usually set these to Always, Hide My Name is off, Small Avatar Names is on.

Color For My Effects:
When you chat, teleport, or select something to edit, you'll see particles floating around in the air coming from your avatar. This lets you specify what color you want those particles to appear. I think this defaults to white, but you can specify any color you like by clicking on the color square.

Away Timeout:
This sets how long before you are automatically marked as away after the Second Life client has detected no input activity from you (from the mouse or keyboard). I recommend setting this around 300 seconds.

Print Online Notifications:
Enabling this will notify you when your friends log in or out of Second Life. This will send a notification for each person who you have a calling card with. Many people turn this off since they have so many calling cards, or they keep their calling cards to just their closest friends. I have this option unchecked because I have hundreds of calling cards.

Rotate Mini-Map:
The little mini-map which can be brought up with Shift+Ctrl+M can be set to either rotate with the direction your avatar is facing, or it can be fixed to always point north to up. Checking this option will make it rotate with the direction you are facing. I keep this option checked.

Notify when money (L$) spent or received:
This will create a pop-up window whenever you spend or receive money while you are online. I keep this enabled so I know when I recieve a sale, and to review how much I just spent to make sure I didn't mis-type the amount.

Automatically report crashes:
Sometimes, when Second Life crashes, you will be asked if you want to report the crash, to help the developers debug errors in the system. Enabling this will automatically report crashes without asking you. I keep this enabled.

Auto-detect graphics hardware on next startup:
I'm not sure what this does exactly. It's probably here to help people who hare having problems with their troubleshooting. I keep it unchecked.

Reset Dialogs:
Some "nagging" dialog boxes will have a checkbox which says "Show this next time". After a while, we tend to have those all turned off. If, for some reason, you want to reset them so they come back, click this button.


INPUT/CAMERA TAB

Mouse Sensitivity:
This affects how quickly you rotate while in Mouselook (first person) view. I have mine set to about 15% from the left, which I think is the default.

Invert Mouse:
Checking this will invert your up-down movements, so that if you move the mouse up, your camera tilts down. I have this turned off.

Auto Fly:
There are two modes of movement in Second Life: standing and flying. You can toggle between these two modes by pressing the 'F' key.

While standing, the 'E' key is for jumping, and the 'C' key is for crouching down.
While flying, the 'E' key moves you up, and the 'C' key moves you down.

Enabling this option will make it so that if you hold down the 'E' key while standing, you will enter fly mode and go up, and if you hold down the 'C' key while flying and touch the ground, you will go into standing mode. I have this option enabled.

Camera Options:
This affects how closely the camera tracks you as you fly or walk around. Using a higher value means the camera will feel "looser" in tracking your position. I usually set this to 10.

Automatc Edit Camera Movement:
Checking this will cause your camera to reorient and rotate when you enter Edit mode. I prefer to leave this checked off.

Automatic Appearance Camera Movement:
Checking this will cause your camera to reorient and rotate when you enter Appearance mode. I prefer to leave this checked off.


NETWORK TAB

Maximum Bandwidth:
This slider lets you specify how fast the world should stream data to you. The number represents thousands of bits per second. I recommend 300 to start, go lower if you get packet loss, go higher if your system can handle it. I tend to stay around 500 -- i've tried going higher but even though my ISP lets me download other things clearly at 3000 kilobits per second, it seems the SL servers start to give me more trouble if I specify it much higher than 500.

Disk Cache Size:
This specifies how much space will be used on your primary drive to store information that SL has downloaded, to help save having to download it again if you pass back through the same area again at a later time.

While usually larger is better, I've noticed a larger cache also degrades my CPU performance because it takes longer to look through a larger cache. I keep this set to 200MB as a compromise between lookup speed and download speed. If you have a slower connection or a faster computer, you may want to set this higher.

Note that every time you install an update to Second Life, your cache files are cleared out and reset.

GRAPHICS TAB

Anisotropic Filtering:
This option improves the subtle appearance of jaggy edges. I have this off.

Local Lighting:
This makes light sources cast light onto everything near them. This can really degrade performance if there are a lot of light sources in your view. I have this off.

Shadows:
This adds a subtle shadow effect on ground surfaces cast opposite the direction of the sun. I turn this on sometimes. It doesn't seem to have too bad of an effect on performance.

Disable Far Clip:
I'm not sure what this does *exactly*, but checking this seems to extend your view distance, which will result in more objects being displayed and lower performance. I have it unchecked now.

Shiny Objects:
This enables shinyness and bump mapping (Object Bump). Turning this on can have a minor impact on performance. I have this off.

Avatar Rendering:
Normal is a very basic view, and should be selected if you want a higher frame rate. I have this selected.
Bump Mapped will introduce a small amount of additional detail
Bump Mapped & Cloth will cause loose clothing and long hair to slightly wave, as if blown by a small breeze

Terrain Detail:
None will give the fastest display, but lowest quality appearance to the land textures.
Some is a medium performance/quality tradeoff.
Full will show high resolution land textures, but can slow down your frame rate slightly. I have this selected.

Gamma:
This adjusts the darkness of your view. Turning it up will make things darker, turning it down will make things lighter. I have mine set to 0.80.

Nighttime Brightness:
I haven't played with this option yet. I assume it lets you adjust how dark it gets at night =)

Display resolution:
Select "Run in a window" if you like to do things in the background while SL is open, (ie, open a web browser, check email, etc). If you don't check "Run in a window", you can specify what screen resolution you want Second Life to run at in full screen.

Note: You can switch between full screen and windowed mode without changing this setting by pressing Alt+Enter at any time.

Fullscreen Aspect Ratio:
I'm guessing this is probably for people who have non-standard proportioned monitors (not 4:3) to use as an override. If you have an unusual monitor and things seem "squished" or "fattened" to you, you can probably adjust this to get the proportions a little more normal. Most people should be just fine leaving this setting at 1.333 with 'Auto detect' on.

ADV. GRAPHICS TAB

AGP Graphics Acceleration:
This gives me about a 25% boost in speed to enable, but not everyone can enable it due to driver or hardware incompatabilities. I've also heard some people say that turning this on can slow down their performance. I'd say go to a quiet area, relog, and try it both ways to see if it helps or hurts your frame rate.

Texture Cache Size:
Normally, you set this to 'Small' if you have under 512 MB of system memory, or set it to 'Large' if you have 512MB or more. However, if you run a lot of programs in the background and only have 512MB of memory, you might want to select 'Small' instead just to leave some room and avoid disk swapping.

Video Card Memory:
More than anything, this setting lets you specify how much texture data should be downloaded and displayed. Setting this lower will cause smaller textures to download, but they will probably appear more blurry. Setting this lower will help make textures load faster, but will compromise appearance quality. Most of the time, I keep this set to the size of my video card's memory for maximum quality.

Object Detail:
This slider compromises speed for quality for the level of detail given to displayed objects. Farther to the right means higher quality, but can cost some speed.

Tree Detail:
This is the same as Object Detail, but applies to the special tree prims.

Avatar Detail:
This is the same as Object Detail, but applies to avatars. Sliding this to the left will make avatars look much less accurately defined.

Avatar Vertex Program:
I'm not exacty sure what this does. This option should usually be enabled unless you see problems with avatar postures (twisting or bending into unnatural shapes).

Show Avatar in Mouselook:
This will make your body and attachments appear while in mouselook (first person) mode. Unchecking this will make you invisible to yourself while in mouselook mode.

Draw Distance:
This setting has the largest effect on your performance. It determines how far into the world you can see. Setting this higher means not only will your video card have to render more objects, but you will have to download a lot more objects as well. I usually keep this set at 128 meters.

Fog Distance Ratio:
If you prefer your view to fade off into fog, set this number lower. If you prefer there to be less or no fog (which means you may see the edge of your draw distance clearly), set it higher. I have it set to the maximum at 4.0.

Drop Draw Distance if FPS <:
If you don't like your frame rate dropping below a certian threshold, you can set a minimum perferred frame rate here, and the engine will temporarily drop your draw distance to try to achive the frame rate you specify (down to a minimum draw distance of 64m). To disable this feature, set it to zero.

Bumpiness Draw Distance:
If you have Shiny Objects enabled in the Display tab, this will specify how close your camera has to be to an object for it to display with bump mapping ('Object Bump' in the texture tab when editing an object). To disable bump mapping altogether, while keeping Shiny Objects enabled, you can set this to zero.

Max Particle Count:
This specifies the maximum number of particles the client will display at once. I usually recommend keeping this at 4096, since using any other value will mean you probably won't see the same effect as the person who created the effect intended. Setting this lower can help with performance, however. Setting this higher has some strange effects as well.

If you want to disable particles altogether, you can press the Alt+Shift+Equals key combination to toggle them off/on. This resets every time you log in.

Outfit Composite Limit:
I'm still not sure what this is, even after asking around. It may just be a legacy setting that they have forgotten to remove. The default is 5, which is where I've left it. I can't tell what it changes when I change this value.


AUDIO/VIDEO TAB

Mute Audio:
Turns off all in-world sound effects. Not recommended unless you are easily annoyed by them =)

Mute Audio When Window Minimized/Hidden:
Turns off in-world sound effects when SL is minimized or hidden.

Play Streaming Music When Available:
Land owners have the ability to specify a shoutcast/icecast type of stream on their parcels, which will play automatically when you enter their land if you have this enabled. This stream is sent directly to you from the shoutcast server and does not pass through Second Life's system.

Play Streaming Video When Available:
Checking this allows you play streaming video when it's available on a parcel.

System, Wind, Footsteps, UI Volume:
These are regular volume sliders that adjust the volume of their respective sound sources. I have mine set to roughly 100%, 50%, 10%, and 50%.

$ Change Threshold:
This will play a sound if you spend or recieve money, if it is greater or equal to the amount you specify here. I have mine set to 50, which I think might be the default.

Health Change Threshold:
Like the $ Change Threshold, this will play a sound if you take more than 10 points of damage in a damage-enabled area.

Doppler Effect:
The higher you set this, the more doppler effect will be applied to objects that are emitting sounds.

Distance Factor:
I think this affects how far sounds propogate, but I'm not entirely sure.

Rolloff Factor:
I think this affects how quickly the sounds fade in volme as a function of distance, but I'm not entirely sure.

Default Upload Bitrate:
When you upload a sound file, this will be the default quality setting (sort of like the quality setting on an MP3). A bigger number means higher quality sound, but also it will mean a longer delay when you first play the sound to people who don't have it cached.


CHAT/IM TAB

Chat Font Size:
This lets you specify the size of the font that appears in the chat overlay area in the bottom left corner of your screen, but does not affect the size of the text in the windows (such as IM and Chat History).

Chat Color:
This lets you specify the colors for the different types of chat text. 'System' is system messages such as errors or special announcements. 'Users' is the regular chat text you see other people typing. 'Objects' is chat text which comes from scripted objects. By default, these are a very light blue, white, and green, respectively.

Fade Chat After:
This applies to the chat overlay text which appears in the bottom left corner of your screen. The higher you set this, the longer the chat text will stay on the screen before fading out. If you set this too high in a very chatty area, the chat text may begin to fill the whole screen. Setting this lower will keep this from happening, but gives you less time to read it before it fades out. I've used a setting of 60 seconds for a long time now without ever having to adjust it. Set the opacity slider to determine how dark the chat console is.

Note: You can always open your chat history window with Ctrl+H which shows the text in a scrollable window without fading.

Busy Mode Response:
This is a message to send to people who try to IM you while you are set in (BUSY) mode, which you can select under the 'World' Menu.

Chat uses full screen width:
Checking this will cause the chat overlay text to wrap at the right screen edge, instead of partway across the screen. I prefer this option turned off.

Close chat after hitting return:
Turning this on will let you use the Enter key to open the chat text entry box and start chatting, and then it will close the chat text entry box after you press Enter again to say your line of text. I definitely prefer this to be checked, as this is the way that most game chats work.

If this is left unchecked, the chat bar will stay open all the time, and you will have to use your mouse to click outside of it in order to to press shortcut keys.

Arrow keys move avatar when chatting:
If this is enabled, then you will not be able to use your arrow keys to move your cursor around and edit the text in your chat text entry box, instead it will cause your avatar to move. This may be preferable if you have "Close chat after hitting return" unchecked, but you will probably want it turned off if you have "Close chat after hitting return" enabled so that you can easily move your cursor to edit your text. I have this off.

Show chat bubbles:
Click this to see avatar's chat in bubbles over their heads. Set the opacity slider to determine how dark the background behind the chat is.

Send IM to E-mail:
If you enable this, then any Instant Messages that you recieve from people while you are offline will be forwarded to your email address. This can come in handy to keep in contact while offline. As of version 1.4, you can now reply to emails you recieve from this to send an Instant Message back to the person who sent it to you. I have this enabled. You can change your email address in your Account Settings on the Second Life website.

Include IM in Chat History:
If you want the Chat History window (Ctrl+H) to include Instant Messages (like the chat overlay does), then enable this feature. I have this feature off.

POPUPS TAB

When a popup message box appears, you have the option to check a box to not see it again. This tab is where you manage those popup boxes.

Popups I have disabled:
This is a list of the popup message boxes you have chosen not to see again. You can turn the message back on by highlighting the question and clicking the Enable this popup button.

Popups I want to see
A list of the popup messages currently appearing.



-------------------
contributor:
Kex Godel
_____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
Guide: Fashion Design Starter Tips
09-20-2006 06:19
GUIDE: FASHION DESIGN STARTER TIPS
---------------------------------------------------
Key Words: clothing clothes designs shirts pants shoes skirts gloves photoshop paintshop

Your Second Life Avatar starts out with enough clothing and fabric choices create a number of different outfits and looks to suit your mood -- and Second Life's many clothing boutiques are always open and ready to help you expand your selection. Eventually, you might want to create your own, one-of-a-kind design. Maybe you've got an eye for fashion and want to enter the competitive world of haut couture. Second Life provides you with all of the tools you need to be your own favorite designer.

Your career in high fashion starts with the Second Life Fashion Design Guide and Templates, available on the Guides and Tutorials page under the Downloads menu of www.secondlife.com (www.secondlife.com/download/guides.php).

Fashion Design: Using the Templates is step-by-step guide to using the Second Life Fashion Design Templates, a series of easy-to-use Photoshop template files corresponding to different parts of your clothing and appearance -- available for download along with the Guide, to create custom clothing textures. Designer clothing for your Second Life Avatar requires access to and a basic understanding of Photoshop, Paint Shop Pro, the GIMP (free!) or a similar paint program capable of opening Photoshop .psd files.

Chip Midnight's excellent design templates can be found at SLBoutique:

http://www.SLBoutique.com/chipmidnight/

Another resource is the Second Life forums, Design and Texture section at: http://forums.secondlife.com/. You can ask other designers questions and look for resources.
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Guide: Color And Scripting
09-20-2006 06:19
GUIDE: COLOR AND SCRIPTING
----------------------------------------------------------
Key words: colors colours rgb scripting

Using color in SL scripting is fairly easy. If works by combining values of red, green, and blue light. They are stored like this:

< Red Value, Green Value, Blue Value >

Each red, green, or blue value can be between 0 (no color saturation) to 1 (total color saturation). Remember, these values are determined by combining the colors as if they were light, not paint. Therefore, the combination of all three in total saturation is white:

<1,1,1> = white

The combination of all three with no saturday is black:

<0,0,0> = black

If there is not saturation on two values, and the third is saturated, you get a pure color:

<1,0,0> = red
<0,1,0> = green
<0,0,1> = blue

Mixing colors works as well:
<1,0.5,0> = orange
<0,1,1> = cyan (ice blue)
<1,0,0.5> = pink
<1,1,0.1> = yellow
<0.6,0,0.6> = purple

To convert frmo a web hex values, Just do a conversion. On the web:

FF = total saturation
00 = no saturation

00 on the web = 0 in Second Life
FF on the web = 1 in Second Life

Therefore:

FF00FF = <1,0,1>

I hope this card helps!

---------------------------
contributor:
FlipperPA Peregrine
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Guide: Finding Help In Sl
09-20-2006 06:20
GUIDE: FINDING HELP IN SL
------------------------------------------
Key words: help assistance new

Looking for help in Second Life? Here is a list of groups, places, events, and websites that exist to help you.

GROUPS:

Groups, places, and events can be found using the Find button at the bottom of your screen. Read the charters for the various groups. Different groups perform different functions, and some can help you better than others depending on what you need.

You can find group members in the group info tabs when you "find" the group. IM someone in the group for help. You can do this by double-clicking on an online member in the group info fields. This will open their profile, then press the Instant Message button to start an IM.

Liaisons - these are Linden Lab employees
Second Life Mentor
Instructor
The Learning Center
Awakening Avatars
University of SL
SL University
Ask Me For Help
Vin Fiz
SL Public Library

PLACES:

The places listed here are mostly self-paced tutorials. Teleport yourself to those places and look around. Some places will have helpful notecards.

Ivory Tower Library of Primitives

EVENTS:

Events are scheduled throughout the day. Use the Events buttons to see what the schedule is.

SL Basics
Early Morning Scripting
TLC - classes
<UI, animation, etc> Classes
<scripting, building, etc> 101


WEBSITES:

http://www.secondlife.com/badgeo/
http://forums.secondlife.com
http://www.sluniverse.com/forums/

-------------------
contributor:
-His Grace
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GUIDE: Gestures
09-20-2006 06:20
GUIDE: GESTURES
------------------------------------------
Key words: gestures animations wavs dances dancing

How to Create Gestures.
Common Gesture Questions

HOW TO CREATE GESTURES:

1. Open your inventory and go to the Gestures folder.

2. Right-click the gestures folder and select New Gesture.

3. Right-click the new gesture, and rename it.

4. Double-click the gesture. The Gesture edit box will open.

5. Type a description of the gesture in the Description field.

6. Choose a Shortcut Key combo to trigger the gesture, or type a text trigger in the Trigger field. For example, /sit. Later you would trigger this gesture by typing /sit in the chat line.

7. In the Steps field, there are three default steps. Select each one and click the Remove button.

8. Under Library, click Animation and click the Add>> button.

9. Select the animation you want to use from the Animation to Play dropdown menu.

10. Repeat steps 8 and 9, if you want to add more animations to the gesture. You can also add text and sounds. You can use the Preview button to see how your animations string together.

11. Click the Active checkbox, click Save and close the gesture window.


COMMON GESTURE QUESTIONS:

Q: I'm new and my gestures don't work. Why?

A: They need to be activated. Open your inventory and go to the Gestures folder. Right-click on each gesture and select Activate. To use them now, either type them in with a forward slash then the name (i.e. /hey), use the pull down menu (near the Shout button) or use the appropriate hot key (i.e. F12 to dance).


Q: I don't know what hot keys belong to which animation.. or, I want to change my hot keys.

A: Right-click your avatar and select Gestures from the pie menu. Edit which animations you wish to change the shortcut or hot key for ( In this example choose /bow). Select Edit and then you can replace the trigger, or the text that triggers the animation. You can also replace the Shortcut Key. Default for this animation is F4, however, you have the option of making it any F key 2-12 with Control, Shift or no additional key. That's a total of 33 presets!


Q: I am a male but a female voice comes from my avatar. How do I change that?

A: Right click your avatar and select Gestures from the pie menu. As an example, we will use the "hey" sound/gesture.

Highlight the /hey gesture in the Active Gesture menu and select Edit. On the right side of the Edit menu, highlight Sound:Hey Female. Just below that is a drop down menu titled Sound to play. Click the arrow and scroll to select a new sound. In this case you can select Hey Male. Click save. Repeat as necessary.


Q: I made (purchased, was given) an animation. How do I make it a gesture?

A: Right-click your avatar and select Gestures from the pie menu & select New.
Enter a description and a trigger (type that will trigger the animation) and/or a shortcut key.
Next, in the right menu, highlight Start Animation:Wave and go down to the pull down menu Animation to Play and select the animation you have. If you would like to have associated chat with it then highlight the Chat: Hello, avatar! and change as appropriate. You can add sound, waits (time spaces) and additional animations in strings as desired. When done you can click the Preview button to see your creation and the Save button to save it.

------------------
contributors:
-Jill Linden
-FlipperPA Peregrine
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Guide: Groups And Land
09-20-2006 06:21
GUIDE: GROUPS AND LAND
------------------------------------------------
Key words: groups land tiers parcels deed dwell traffic

Groups can own land just like people. Groups must have their land tier donated to them by members of the group.

The donated land tier is "borrowed" from the person donating the land tier to the group. The land tier donation can be added or removed from the group at any time. The land comes out of the donor's account. The donor still pays for the donated land.

Example:

Suzie Fairplay has a land tier of 1536 sqm in her account (Premium account 512 sqm and an additional 1024 sqm). She donates 512 sqm to her group "The Big Q's". She now has 1024 sqm available to use as she pleases, and the 512 sqm she donated to the group is available to the group to use.

Groups get a 10% land bonus just for being a group. This means they own 110% of the land tier donated to the group.

If the donations of land tier to the group is not enough to cover the actual land owned by the group, a Linden will forcibly seize some of the group land to bring the owned land to within the donated land tier. Usually Linden Lab gives 7 days grace on this.

Example:

If the group has 2048 sqm of land donated to it, they can own up to 2253sqm of land (the 10% bonus). Let's say the group owns 2128 sqm of land, which is below 2253 sqm. Let's say Suzie takes back her 512 sqm land tier donation. The group now only has 1690 sqm of land tier available, less than what it can support. Within 7 days, a Linden will confiscate some of the land (hopefully the'll work with the group on it) to bring the group into compliance.

ANY OFFICER of the group can sell the land to whomever they wish (even themselves for L$0) without prior approval from other officers or members. There is nothing you can do if a rogue officer "steals" all the land from others. Period. So be careful. All land sale proceeds of group land are equally distributed amongst all group officers and members.

All L$ paid monies for daily dwell is paid equally to all group officers and members. All dwell used to calculate Developer Incentives is split amongst those people donating land tier to the group, according to how much they donate. Group officers and members count towards dwell on the land (where on private land, the land owner doesn't count towards dwell).

Only group officers can plant trees and grass on the land.

All land options that cost L$ (e.g. FIND listings, L$30 a week) are charged equally to all officers and members of a group.

------------------------
contributor:
Hank Ramos
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Guide: Island/private Estate Land Texture Info
09-20-2006 06:22
GUIDE: ISLAND/PRIVATE ESTATE LAND TEXTURE INFO
-------------------------------------------------------------
Key words: islands estates sims private textures

With the release of 1.5, private island (estate) owners are able to change the texture on their land. Feel free to create your own textures, here are a few notes:

* Base textures are the textures for the minimap/none terrain mode
* Detail textures are the textures for the some/full terrain modes.
* All textures should be 24-bit.
* Land textures CANNOT be used anywhere else in the world, or it's possible that they won't show up.
They can only be used for land, not a house or person, etc.
* If you preview a land texture, you may need to restart your viewer in order for it to show up.
* Base textures MUST all be the same dimensions.
* The default (and recommended) Base texture dimensions are 256 x 256
* The default (and recommended) Detail texture dimensions are 512 x 512
* Start height is the height at which texture 0 is applied
* Height Range is the number of meters it takes to transition from 100% texture 0 to 100% texture 3.
* Each of the 4 groups represents a corner of the sim: NW NE SW SE

Known Bug:
* The texture picker currently does not let you revert the texture back to default. To revert back to the defaults, use the images below:

‹Œ?Ž“”•–------------------------
contributor:
- Kelly Linden
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Guide; Land Buying Advice For New Residents
09-20-2006 06:22
GUIDE; LAND BUYING ADVICE FOR NEW RESIDENTS
---------------------------------------------------------------------
Key words: land buying tiers renting owning

Hello and welcome to Second Life!

Here is some advice that should make your land buying experience more pleasant.

1. Caveat Emptor - Buyer Beware.
2. You don't need land for Second Life to be enjoyable.
3. Owning land means you have to pay monthly fees.
4. Buy or rent.
5. Plot size matters.
6. Start with Land for the Landless first.
7. Location! Location! Location!
8. You can buy land from Linden Labs directly through the land auctions.
9. Become familiar with land prices.
10. Your Friends can help.
11. Negotiate.
12. Things change.
13. If you have a problem... ask for help.


1. CAVEAT EMPTOR - BUYER BEWARE

Buyer beware. Or at least be aware. Learn what you can about buying land, why you want it, and what you can do with it. The advice in this notecard should keep you out of most land trouble, but in the end you are responsible for your decisions.

2. YOU DON'T NEED LAND FOR SECOND LIFE TO BE ENJOYABLE

To enjoy Second Life you do not need land. Though it can make things much more enjoyable.

Owning land is best if you want to:
* Build permanent structures, like a home or business. The more land you own, the more permanent objects you can have out.
* Have a retreat for you and your freinds that's always available.
* Have more control over what can and can't be done and who can and can't be there.
* Play with the land tools. (Terraforming is a blast!)

3. OWNING LAND MEANS YOU HAVE TO PAY MONTHLY FEES

If you own any land, you will be paying a monthly land tier fee in US$. For details about this check out:
http://secondlife.com/land/index.php
http://secondlife.com/faq.php

4. BUY OR RENT

You can "own" SL land directly. If you own SL land, you will need to pay monthly tier fees to Linden Labs.

OR

You can pay for the use of land from other players on the mainland. You can also "rent" land from other players in island sims (off the mainland) which is more like ownership; you will have access to land control features. Neither of these two options require you to have land tier, so you will not need to pay tier fees to Linden Labs. For more information about renting read this notecard:

?

5. PLOT SIZE MATTERS

Avoid buying lots smaller than 512 sq.m. at first.

Considering that the smallest amount of land rights you can pay for is 512 sq.m., and that you can get 512 sq.m for cheap through the First Land program, you should only seriously consider buying a 512 sq.m. lot at first.

6. START WITH LAND FOR THE LANDLESS FIRST

Linden Labs has a program where new residents can buy 512 sq.m. for L$512. You can only do this if you have not previously owned land. More details at: http://secondlife.com/land/index.php

At L$1/sq.m. you can't beat this price, and you can eventually sell this land for a tidy profit. But before you do sell your land, learn what it is you can do with SL land. This is a great opportunity to do that.

To find first land:
1. In the SL, click the Find button at the bottom of the screen.
2. Select the Land Sales tab.
3. Select First Land from the dropdown menu.
4. Click Search.

This should list the First Land you can buy. Sometime all the first land is gone; Linden Labs adds more land regularly so you shouldn't need to wait too long for new land to show up.

7. LOCATION! LOCATION! LOCATION!

When you finally decide to buy a new lot, go look at it. What are the neighbors like? Is it conveniently located for you? Do you like the geography? Does the sim host many events (which cause lag)? Is it close to your friends or favorite hang outs? Or what ever other considerations matter to you.

8. YOU CAN BUY LAND FROM LINDEN LABS DIRECTLY THROUGH THE LAND AUCTIONS

You can buy land directly from Linden Labs through the land auctions. Some plots available at auction will be priced in Linden Dollars (L$), and others in US dollars. The auctions are located at:
http://secondlife.com/auctions/index.php

9. BECOME FAMILIAR WITH LAND PRICES (L$/sq.m.)

Before you buy (or sell) land you really should look at the Find->Land Sales window. Look at what land prices for the rating and size you want are. Also, look at the auctions to see what land is going for there.

You should not have to buy at the highest land prices to get land you want, if you research land prices before hand.

10. YOUR FRIENDS CAN HELP

If you let your friends know you want to buy land, then they may help you find a good lot at a good deal. And it might be nice and close to your friends.

11. NEGOTIATE

The price listed is not fixed. The land owner can set the price to whatever they want. If you ask nicely, the land owner may lower the price for you.

12. THINGS CHANGE

Even after you buy your land, you will find that Second Life changes greatly from day to day. One day your neighbor is an empty lot, and the next it may be an ivory tower or an ugly box.

If you don't like what's there now, wait around, it might change to something new in a couple days.

13. IF YOU HAVE A PROBLEM... ASK FOR HELP

The advice in this notecard does not cover everything that can happen in a land deal. If you have a problem ask for help. Ask your friends, Live Help (help menu->Live Help...), on the forums, e-mail [email]support@secondlife.com[/email] or if worst come to worst, search for someone online with the last name "Linden". They are employees of Second Life and are there to help you.

-----------------
contributor:
- StoneSelf Karuna

Specials Thanks to:
Talen Morgan, Schwanson Schlegel, Camille Serpentine, katykiwi Moonflower, Almarea Lumiere, Darko Cellardoor, Zsinj Xevious, Cristiano Midnight, Billy Grace, Misnomer Jones, Rysidian Rubio, Planet Mars, Lisse Livingston, Traxx Hathor, Ardith Mifflin, Roberta Dalek, Juro Kothari, Alexa Hope, Merwan Marker, Iron Perth, Jillian Callahan, Pendari Lorentz
_____________________
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Guide: Land Renting Advice For New Residents
09-20-2006 06:23
GUIDE: LAND RENTING ADVICE FOR NEW RESIDENTS
-------------------------------------------------------------------
Key words: land buying tiers renting owning

Hello and welcome to Second Life!

Here is some advice that should make your land renting experience more pleasant.

1. Caveat Emptor - Renter Beware.
2. You don't need land for Second Life to be enjoyable.
3 Renting versus Owning Land
4. Land or property?
5. Mainland or island?
6. Plot size matters.
7. Location! Location! Location!
8. Your Friends can help.
9. If you have a problem... ask for help.

1. CAVET EMPTOR - RENTER BEWARE

Renter beware. Or at least be aware. Learn what you can about renting land, why you want it, and what you can do with it. The advice in this notecard should keep you out of most land trouble, but in the end you are responsible for your decisions. Renting is different from ownership - the landlord makes the rules and each landlord is different. Check what you are committing to before you pay.

2. YOU DON'T NEED LAND FOR SECOND LIFE TO BE ENJOYABLE

To enjoy Second Life you do not need land.

Renting land is best if you want to:
* Have a shop in a popular place.
* Are a basic account holder.
* Want to live in a community with rules (a zoned community).
* Want to pay in Linden$ rather than US$.
* Want to move when you want.

3. RENTING VERSUS OWNING

You can "own" SL land directly. If you own SL land, you will need to pay monthly tier fees to Linden Labs.

€

OR

You can pay for the use of land from other players on the mainland. You can also "rent" land from other players in island sims (off the mainland) which can be more like ownership; you can have access to land control features. Neither of these two options require you to have land tier, so you will not need to pay tier fees to Linden Labs. The main difference between ownership and renting island sim land is that the owner can at reclaim the land from you at anytime.

4. LAND OR PROPERTY

You can rent a bare piece of land or land that has been developed in some way. Developed land generally costs more and it may already have a house or apartment on it. If you want to build rent a bare plot of land. If you like the idea of just moving into a house then rent land with a house or apartment on. There are also many suppliers of prefab houses to choose from.

5. MAINLAND OR ISLAND

You can rent land on the mainland, or on islands with their own rules. Each island has different rules - *find out the rules before you pay*.

Some landlords will deed your land to a group of your choice. This will allow you more control such as terraforming, admit and ban lists. Some landlords may call this ownership and ask for an upfront fee (to "purchase";). Some landlords don't and will deed to group for a normal weekly rent.

If a landlord calls the land owned rather than rented they may expect you to find a replacement.

Many islands are themed and have rules. You may only be able to build a house (not a shop or a club) or it may require you to build in a theme.

Some island rentals are paid in Linden$, some require US$ via paypal.

6. PLOT SIZE MATTERS

The more land you rent the more stuff you can put on it usually. With each rental you should be told clearly how many prims you have use of. With bare land it will be available in the About Land in the World Menu. Renting a house or a shop in a mall is different - clicking on the rental box will usually tell you the rules.

7. LOCATION! LOCATION! LOCATION!

Look at the land before you rent it. For a house you may want a quiet area away from clubs and things that cause lag. For a shop you may want the opposite.

If you rent on an island and it has very busy events there is a possibility that you may not be able to access it while the sim is crowded.

Location affects rental prices - the more traffic a commercial area has the more rent you will probably have to pay. PG land is generally cheaper than Mature land.

8. YOUR FRIENDS CAN HELP

If your friends rent they may know of places nearby. Ask around.

9. IF YOU HAVE A PROBLEM...ASK FOR HELP

The advice in this notecard does not cover everything that can happen in a land deal. If you have a problem ask for help. Ask your friends, Live Help (help menu->Live Help...), on the forums, e-mail [email]support@secondlife.com[/email] or if worst come to worst, search for someone online with the last name "Linden". They are employees of Second Life and are there to help you.

-----------------
contributor:
-StoneSelf Karuna

Specials Thanks to:
Roberta Dalek, Pendari Lorentz
_____________________
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Guide: Making Money In Second Life
09-20-2006 06:25
GUIDE: MAKING MONEY IN SECOND LIFE
-----------------------------------------------
Key words: money $ premium sell stores economy stipends

Second Life presents you with an endless variety of ways to spend your Linden Dollars, but supporting your lavish lifestyle will eventually mean deciding on a way to earn a bit more walking around money.

If you are a premium member, you receive a stipend each Tuesday morning.

If you host an event, you can list it on the Event Calendar via the Second Life website. You can also attend an event and try to win some money. You'll notice that many of the trivia contests, treasure hunts, show & tell, etc. events give out Linden Dollar rewards to winners. However, direct support for prizes from Linden Lab is limited to Second Life related educational events.

You'll also find a healthy economy within the community, where players trade both goods and services. With a little work and ingenuity, you can be Second Life's next big fashion designer, jet pack inventor, or real estate developer. For example, you can create pets, vehicles, houses, furniture, games, clothing, shoes, decorations, jewelry, plants, guns, timepieces, signs, fountains, animals, or even a new body! It's all about your creativity.

To sell an item, just select it, choose edit, and check off the "for sale" box and name your price. If you own land, you can place your creations there to display, or you can make a deal with another resident to help you sell your item in their store. Please keep in mind, a good policy to keep is to only sell items you have created from scratch, or that another resident has given you permission to sell in writing.

It's not just about making the big dollars, you can spend them too. Most things in Second Life will cost you some money to buy (such as objects in resident stores, or to claim land), but you can sometimes find things that are "Free to Copy". If something is for sale, or free to copy, you can see this information when you briefly hover your mouse pointer over the object. It will either say "Free to Copy" or "For Sale" with a Linden Dollar price.

Do you really need money to enjoy Second Life? No. Your avatar does not need to eat, sleep, or even need shelter. You also have an unlimited amount of building supplies, provided free; you'll never run out of cloth, lumber, or stone! It costs nothing to build your creations in a sandbox sim.

If you're interested in shopping, other Second Life residents have created a ton of stuff for you. From elaborate costumes and fearsome guns, to fancy furniture and slick hoverboards, there's always something new to check out. Resident-run stores are located all over the world. You can browse a small sample of what the Second Life residents have to offer by visiting the Galleria Oaks shopping mall in Luna.

Last but not least, if you want a quick infusion of money and are willing to pay in real-life money, there a few 3rd party sites you can purchase Linden dollars from. They are http://www.GamingOpenMarket.com, http://www.IGE.com and http://www.AnsheChung.com. Traditionally, a 1 US dollar is worth between 200 and 250 Linden dollars, but it constantly fluctuates based on market conditions.

Have fun!
_____________________
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Guide: Permissions
09-20-2006 06:26
GUIDE: PERMISSIONS
---------------------------------------------------------
Key words: permissions sell control share modify copy resell free

The permissions system is designed to allow content creators to control how their creations are used.
€
PERMISSIONS

Share with group:
This setting is usually used on rezzed objects. When this box is checked, anyone who is a member of the group can use the object as though they were the owner. Limits on this is that you cannot link the object to another.

Allow anyone to move:
This setting is usally used on rezzed objects. When this box is checked, anyone can move the object.

Allow anyone to copy:
This setting is usually used on rezzed objects. When this box is check, anyone can take a copy. Right-clicking on the object will display a pie menu option, Take a Copy.

For Sale:
This setting is usually used on rezzed objects. Check this box to allow an object to be sold. You can set the price and also how the item will be sold: Original, Copy, or Contents. Copy is the most used option. Contents is customarily used for selling items from display boxes.

Modify:
This setting determines how the Next Owner can use the item. Check this box to allow changes to the item such as name, texture, color, contents, and dimensions. If you do not want your item to be modifiable by the next owner, leave the box unchecked.

Copy:
This setting determines how the Next Owner can use the item. Check this box if you want the next owner to be able to make unlimited copies. If you do not your item to be copied, leave the box unchecked.

Resell/Give away:
This setting determines how the Next Owner can use the item. Check this box if you want the next owner to be able to resell or give your item away. Currently there is not way to set something to be Give Away, but No Resale. Keep this in mind when setting permissions.


Permissions work in combination. These examples will give you an idea of how they work:

Example 1.
A clothing designer wants to sell a pair of pants. They want the next owner to be able to make the pants into shorts if they want. They also want the buyer to be able to give them as a gift.

Permissions: YES Modify, NO Copy, YES Resell/Transfer

Example 2:
A vehicle builder wants to sell a jet ski. They want the new owner to be able to change the color and they want them also to be able to delete it after it is rezzed, rather than worry about picking it back up into inventory. Since they are letting the owner make unlimited copies, they have to be sure that the jet ski isn't resold by the new owner.

Permissions: YES Modify, YES Copy, NO Resell/Transfer

Example 3:
A builder makes a couch. They don't want the owner to change anything about the couch. They don't want the next owner to even be able to see the couch detaisl. They also don't want copies made.

Permissions: NO Modify, NO Copy, YES Resell/Transfer

Example 4:
You've written a notecard with helpful tips and all your favorite landmarks. You want people to pass it out and add to it.

Permissions: YES Modify, YES Copy, YES Resell/Transfer


Permissions can also be set on items which are inside other objects. The permissions on the inside objects are picked up by the outside object. These examples will give you an idea of how they work:

Example 1.
A couch maker makes a new couch with a script and animation. They don't want the next owner to change the couch. The next owner needs to be able to customize the script, but the creator doesn't want it copied or given away. The animation is a free one, so they have to allow it to me copied.

Couch permissions: NO Modify, NO Copy, YES Resell/Transfer
Script permissions: YES Modify, NO Copy, NO Resell/Transfer
Animation permissions: YES Modify, YES Copy, YES Resell/Transfer

The container object, the couch, will take on the permissions in your inventory of all of the inner objects permissions, do it will appear as NO Modify, NO Copy, and NO Resell/Transfer until you rez it.


--------------------------
contributor:
Toy LaFollette
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Guide: Lag
09-20-2006 06:26
GUIDE: LAG
------------------------------------------------
Key words: lag slow framerate fps

INTRODUCTION

There are a few different types of Lag in Second Life. SL is a very cutting edge application which will manage to push the limits on much of your computer hardware. Your video card, CPU, memory, and your network will all be far from idle while you explore and enjoy Second Life.

Video:

Your graphics card will be constantly busy, things will almost always be moving around, disappearing, reappearing, and you will always be loading textures as you move around.

Due to the dynamic nature of the SL world, some very fast algorithms (ie BSP trees) can't be used here which are used in most 3d games which get to use a "static" precompiled map for their 3d environment. This means you will get a lower Frames-Per-Second rate here than you will get with most of your 3d games.

Please Note: It is quite typical to get only 10-20 Frames Per Second even in quiet areas of the world, with a fairly new graphics card. DRAW DISTANCE can have one of the biggest effects on your frame rate, and is always the first thing I recommend lowering if someone is getting a severely low frame rate.

Your video drivers can have a big impact on your performance as well. Video card manufacturers are always finding faster ways to do the same thing, and they incorporate them into newer drivers. If your drivers are more than a few versions behind, it is highly suggested that you upgrade them.

CPU:

The CPU does a lot of work in SL compared to other applications. Everything that moves in the world has to be updated, and SL is a very dynamic world. SL will almost certianly run your CPU at full 100% utilization the entire time you have the program running. Due to the dynamic nature of SL, a CPU can often have more of an effect on improving your performance than a new video card.

Network:

Your internet connection will also be used heavily, especially as you're flying around the world. Expect your bandwidth to idle at around 20-50 kilobits per second, and peak in the hundreds of kilobits per second while moving around or in a crowded area.

These are the three major sources of lag. CPU, Video, and Network. Often, when one is lagged, the others can appear to have lagged down as well. Here, I will try to give some advice on how to speed up each. Once you have eliminated all sources of lag, then you should go back and re-enable the options you are willing to compromise speed for.


VIDEO OPTIMIZATION TIPS

Video

Here are the settings I recommend for those who are running minimal hardware or who are having trouble with crashes:

Open the Preferences window (Ctrl+P)

Under Preferences / Display tab:

- All checkboxes listed next to "Performance Options" should be UNchecked.

- Avatar Rendering to "Normal"

- Terrain Detail to "None"

- Uncheck Run in a window

- Use a low resolution, such as 800x600 or 1024x768


Under Preferences / Options tab:

- Check ON AGP Graphics Acceleration if you have the option

- Texture Cache Size should be set to small if you have 512MB of memory or less, or large if you have more.

- Set your video card memory size as low as possible (though you may want to turn it back up if everything seems too blurry to you)

- Move Object, Tree, and Avatar Detail sliders all the way to the left

- Check ON Avatar Vertex Program (turn this back off if you keep seeing avatars folded up into themselves)

- Set Draw Distance to 64 (very important, this is the biggest factor in video speed)

- Fog Distance doesn't appear to have much of an effect, set it to your preference.

- Drop Draw Distance - set to 0, if you have draw distance set to 64, this won't matter anyway.

- Bumpiness Draw Distance - set to 0 (it won't matter if Object Bump is off anyway)

- Max Particle Count to 256 (the default is 4096, you can also disable particles temporarily with Alt+Shift+=)

- Outfit Composite Limit to 5 (no idea what this does, I think 5 is the default, and I don't see any differences in performance when changing it)

Additionally, it can help a lot to make sure you have the newest video drivers installed. If your drivers are more than a year old, chances are you will probably get some noticable improvement by upgrading them.


Network

Bandwidth:
In the corner of your window, you should see two small vertical indcators. The one on the left is your PACKET LOSS, the one on the right is your CURRENT BANDWIDTH. These indicators can be green, yellow, or red, depending on the percentage.

Bandwidth is not as important of an indicator of lag as much as packet loss. If you see ANY indication of packet loss, that's not good. If you see it every once in a while, or in very busy areas with a lot of people, that is normal. But, if you're getting any significant amount of packet loss in quiet areas or while flying around, you may need to adjust your Bandwidth under your Preferences / Network tab. The exception to this is that some packet loss seems to occur regularly at busy hours.

1. Start with 300 kbps as your default.
2. If you're not experiencing any packet loss, but feel like the world is loading too slowly and your bandwidth indicator is often yellow or red, then raise your bandwidth higher.
3. If you are experiencing packet loss, reduce your bandwidth down until it stops.

Disk Cache Size:
- I recommend a reasonable setting around 200MB. You can set it higher, but then I'd recommend purging the cache occasionally to keep it working efficiently. Higher cache sizes tend to slowly degrade performance over time. If you set it too low, then you're always downloading things over and over again. 200 seems like a reasonable compromise in size and performance.

Also, you may want to disable streaming audio (Preferences / Audio tab) if you do not have enough bandwidth or want to save some CPU cycles.


CPU/Memory

- Rebooting your computer before starting SL can help get better performance.
- Close as many background programs as you can while running SL, especially P2P programs (Kazaa, Gnutella, Shareaza, etc)
- Defragment your hard drive occasionally.
- SL works optimally with 1 GB of RAM (that's 1024 MB). More is better, but the payoff is much less beyond 1GB.

Tip: If you need to run background applications while running Second Life, you may want to try lowering the Task Priority for newview.exe just a little bit to give those programs a chance to run a little more smoothly. Don't do this unless you absolutely have to, because it will slow down the SL client. I do this often when I'm browsing the web while running SL, as SL tends to eat up all of my CPU and makes my web browser very slow.

Additional Information:

- To view your video and network status, press Alt+1
- Typical framerates are between 10-20 FPS in non-busy areas
- Typical network traffic is between 20-50 kbps in non-busy areas

Lag occurs most when:
- Your Draw Distance is too high
- There are many physical (physics-enabled) objects nearby
- There is a large group of people nearby
- You are moving (and therefore loading new geometry, textures, and sounds)
- You or other people are playing sounds or animations
- When many objects are moving around nearby
- You have "fancy" graphics features enabled (Local Lighting, Object Bump, Ripple Water, Shadows, etc)

Example Frame Rates with various configurations:
- 20 fps with nVidia Ti4400, Athlon XP 2100+, 1GB memory
- 10-15 idle FPS with nVidia MX420, 533 Celeron, 256MB RAM

(please IM Kex Godel with your frame rate, video card, CPU, and memory to contribute to this list)

-------------------
contributor:
-Kex Godel
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Guide: Shortcut Keys
09-20-2006 06:27
GUIDE: SHORTCUT KEYS
--------------------------------------------------
Key words: shortcuts keyboards hotkeys ctrl control shift quick

Ctrl-F Find
Ctrl-G Gestures
Ctrl-H Chat History
Ctrl-I Inventory
Ctrl-L Link (selected objects in edit)
Ctrl-M World Map
Ctrl-P Preferences
Ctrl-R Run Mode
Ctrl-T Instant Message
Ctrl-U Upload Image
Ctrl-Z Undo (once while in edit - chat window off)

Ctrl-Alt-Shift-D Open/Close Debug menu (some systems require Ctrl-Shift-Alt-D)
Ctrl-Alt-M Mouse Moves Sun (requires Debug menu on)
Ctrl-Alt-T Highlight Transparent

Ctrl-Alt-6 All Fog Off

Ctrl-Shift-A Start/Stop Movie to Disk
Ctrl-Shift-L Unlink (selected objects in edit)
Ctrl-Shift-M MiniMap
Ctrl-Shift-N Force Sunset (requires Debug menu on)
Ctrl-Shift-S Snapshots

Ctrl-Shift-1 Sim Stats (you will need to turn off the minimap to view the full stats page)
Ctrl-Shift-3 Texture Console (to view textures on a particular object right click and go into
edit and then press ALT 3 , the textures for all sides of that object will be
highlighted in yellow)

Ctrl-Alt-Shift-= Turn particle effects on/off.
Ctrl-Alt-Shift-3 Remove all Linden trees. This is a toggle... press again to turn trees back on.
Ctrl-Alt-Shift-5 Remove ground cover. This is a toggle... press again to turn ground cover back on.

Shift and Drag Copy object in edit

Pan and Zoom Camera: To pan around an object hold down the Alt key and left-click an object or avatar then use the left and right arrows to pan around & page up and page down to zoom in & out (this function goes circular around an object).

Strafe Camera: Hold down Ctrl-Alt-Shift and left-click an object or avatar then use the arrow keys to strafe left right up or down. (this goes vertical and horizontal on an object view).

----------------------------
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-Jennyfur Peregrine
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Guide: Streaming Audio
09-20-2006 06:32
GUIDE: STREAMING AUDIO
---------------------------------------------------
Key words: streaming streams music urls radio audio sounds winamp media microphones speakers

This guide contains the basics for getting started playing music on your land.

* WHAT IS STREAMING AUDIO?

Music is played on your land in SL using a URL (web address) which you set up in your About Land options. You can hook up to an existing stream on the web, or create your own if you have the resources.

* WHERE CAN I GET AUDIO STREAMS?

There are are lots of free sources on the web. Here are a couple of sites to start you off:

http://www.shoutcast.com/
http://www.icecast.org/
http://www.live365.com/index.live

Hard rock: http://64.236.34.97:80/stream/1039
Classical: http://64.236.34.196:80/stream/1006
Digital/Trance: http://radio.digitalgunfire.com:8000/
Smooth Beats: http://64.236.34.196:80/stream/1018
Space Lab: http://83.226.131.250:8000
Soft Space: http://64.236.34.196:80/stream/1018

* HOW DO I SET MUSIC FOR MY LAND?

1. From the menu, select World/About Land.
2. Click on the Media tab.
3. Enter the URL to the music stream.
4. Click the Music control off and on to refresh the settings. The control is located at the bottom center of your screen.

* CAN I PLAY A STREAM ON MY FRIEND'S LAND?

No, you must have land permission to edit land settings. You'll have to give them the stream to enter it. If you are an officer of a group, and the group owns the land, then you have the ability to change it. Otherwise, you must own the land.

* HOW DO I PLAY MY OWN MUSIC?

This is can be a bit complex. Anyone can stream music via a broadcaster program like WINAMP or SAM2, however, you need a server to do so. Options include rent one offsite from a hosting company online or use your own if it's set up to play a shoutcast stream.

Note: Crow recommends SAM2 Broadcaster because it requires no plugins, they come with the program, and it's much easier to understand than WINAMP. For configuration of your broadcaster once you have a server and are ready to go, feel free to IM Crow in game for help.

www.winamp.com (WINAMP)
www.spacialaudio.com (SAM2)

* CAN I USE A MICROPHONE AND TALK OVER THE MUSIC?

Yes! SAM2 provides easy buttons to manuever quickly back and forth between music and DJing. WINAMP I'm sure has the capability, however it would require a plugin to do so, the program does not come with it by default.

* I CAN'T HEAR ANY SOUND, IS MY MUSIC BROKEN?

1. Make sure there is a Music control panel at the bottom, center of your screen. If not, go to Edit/Preferences, select the Audio tab, and make sure Play Streaming Music when Available is checked.

2. On the Music control panel, click Stop and then Play to refresh the settings.

3. If you still don't get music, double-check the URL you entered in the About Land box. Be sure the address does not have a small space in front of it. This keeps it from playing and has been a common problem. If there is a space, remove it.

4. If you still don't get music, the stream may not be valid. Try testing the stream in WinAmp to be sure that it does work.

5. Check your speakers. Are they plugged in, turned on, volume turned up?

6. If music and speakers test out, leave the parcel and come back.

7. Still no music? Try relogging.

8. If relogging didn't help, it could be a bandwidth issue, or a local problem on your computer. Time to file a bug report.

------------------------
contributor:
-CrowCatcher Valen
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Guide: Tips For The New Player
09-20-2006 06:32
GUIDE: TIPS FOR THE NEW PLAYER
------------------------------------------------
Key words: help tips advice newbie options hints information suggestions

Welcome to Second Life! There can be a lot of debate about if Second Life (SL) is really a game. There are no mandated goals, we can do as much or as little as we like. Having no goals is a bit hard to get used too, but you will soon see the freedom it allows us. I see SL more a place to play, rather than a game.

I have put together a list of tips that I find myself teaching new players all the time. I hope these tips get you off to a good start.

First and foremost, EXPLORE. It is a big world and there is plenty to see. Keep in mind that most everything you see has been created by the residents. The Lindens give us the servers as a canvas. They have made the welcome area, the telehubs, and a few structures, but about 95 - 98% of what you see is made by us, the residents. Exploring the world, meeting people and seeing what they are working on, will help you with ideas on what you may like to attempt to do.

As you explore, ask questions of people you meet. Many are happy to help out and show off their work. Feel free to explore someones build if they are not around. Most are proud of their work and happy your interested in seeing it. But, if the door is locked or the land is restricted, respect the owners decision on this and just move along and see what else there is to see.

While exploring, you may encounter people that may be too busy to give you their full attention. Respect the fact that they are busy and move along if your not welcomed warmly. Dont take it personally, building and scripting can take a lot of concentration at times.

Some SL exclusive terms you'll see...

AV, avatar. Your body, who you are, the appearance of your AV can be changed almost infinately.
IM, instant message. IM button is at bottom left of the screen, use this to send a private message to someone, online or offline. If your IM button is flashing, someone is sending you a message.
SIM, simulator, or server. a SIM is a region of the world.
PRIM, primitive. A PRIM is a basic building block.
REZ, to create something. If you take something out of your inventory, you have "rezzed" it.
TP, teleport. People will often ask you to offer them a TP to your location so they can join you. Find this option in the persons profile. You can ask someone to TP you to them.
LM, landmark. A LM is a place located in a sim.
HUB, TELEHUB, and TH, a telehub is a teleport destination. When you choose to TP somewhere, you will arrive at the nearest HUB to the destination, then you can fly or walk the rest of the way.
L$ and US$, Linden Dollars (in world money) and US Dollars.
RL and FL, real life and first life. Places that interfere with SL :-)

Now for a few tips...

* Chat History. In big groups, when chat is scrolling pretty fast, chat history can help you get caught up. The command to open chat history is, (CTRL-H).

* Hold your mouse cursor on anything and everything to see what it is. If you hold your cursor on something, a tool tip will appear and show you a short description of it. You can right click on it to see even more details of it.

* Right-click on other AVs to see their profile. You can often learn some basic information about the AV without asking. Fill out your profile, let others know a little something about you. Right-click your AV to see what you can do.

* Saving your AV look. You can have many different AV looks, simply save them as outfits. Right click yourself and go to appearance mode. At the bottom left, you can "make outfit". To save a whole AV, be sure to include the body parts, your shape, skin, hair, and eyes. Include the clothes and attachments. Then, name the outfit and save. This folder will be saved to your clothing folder. You can simply drag the folder from your inventory to your AV to change in an instant.

* Removing contents from boxes. Things you buy or aquire often come packed in boxes. To remove the contents, drag the box from your inventory to the ground in front of you. EDIT the box and select MORE to see the details and click on CONTENTS. Then simply drag the contents from the box to your inventory. Once in your inventory, you can use the objects. It is okay to delete the box the contents came in once you have transferred the contents to your inventory.

* Setting landmarks. If you find a place you like, you can set a LM so you can find it again. Select World/Create Landmark Here from the menu. You might need to rename it, once in your inventory, to remind yourself why you made the LM.

* Force daylight. While night is often very nice, it can be hard to work in the dark. You must have your Debug menu (located at top next to HELP menu) enabled to force daylight. To toggle the Debug menu on and off, press Alt-Ctrl-Shift-D. Press Ctrl-Shift-N to force daylight. Explore your debug options. There are lots of things you can do to change how you see the world.

* Snapshot to Disk. Snapshots in game cost L$10. But, you can send high resolution pic to your hard drive for free. The ( ` ) key (above Tab) is default key for this. You can then later review your pics and decide which ones you would like to upload into world.

* View options for seeing land. If you are looking for land, use the View menu. You can choose Property Lines to see the borders of land parcels, and Land Owners to see who owns parcels. This makes the actual plots more easy to identify.

* Visit the forums regularly. The forums are a good pulse of the community. You can see ideas and projects others have and it is a good knowledge resource.
http://forums.secondlife.com and for searching the forums... /invalid_link.html

* Want to know more about building in SL? Why not the Ivory Tower of Primitives in Noyo - €
or attend a Basic Building class/event (these are held almost every day, so check the Events listing)

* If you are struggling with scripting and finding the Linden manual not too helpful why not try: http://www.badgeometry.com/wiki for a scripting resource

* If you need an injection of money to buy land or whatever else you can buy and sell Linden dollars for US dollars via the Gaming Open Market (http://www.gamingopenmarket.com). There are installed inworld ATM systems dotted around SL to deposit and withdraw those Linden dollars.

* If you have upgraded your basic account to a premium account and don't have any land yet, you qualify for the Land for the Landness. This program is run via the Lindens and provides you with a 512m plot of land for L$512. To acquire a plot of land, you'll need to do the following:

1. Click the Find tab at the bottom of the screen.
2. Click the Land Sales tab.
3. First Land plots will be listed at the top of the listings. Picture and location are shown in the Find box.
4. Once you have selected a plot that interests you, click on the Teleport button to be TPed to the plot.
5. If you want to buy the parcel, right-click on the land and the About Land menubox will appear.
6. Click the General tab. Click the Buy Land button at the bottom to purchase the land. If you meet the criteria, you will be charged $L 512 for your parcel.

* More information on the economy of membership levels:
ƒ - By Archaegeo Platini

* Getting Help
? - By His Grace

* Weapons
… - By His Grace

* Practice Land Terraforming
„

And finally, EXPLORE and have fun!

----------------------------
contributors:
Loki Pico
Jamie Otis
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Guide: Weapons In Sl
09-20-2006 06:33
GUIDE: WEAPONS IN SL
--------------------------------------------------
Key words: guns pvp shootings bombs weapons safe damages pushes kills fatal health jessie jesse mouselook shooters wwiiol military phase shield pushgun

Second Life has weapons, and just like in First Life irresponsible use of weapons will get you in trouble. In SL it can get you suspended or banned.

This notecard exists to explain how use weapons in SL without getting into trouble.

Summary:
1. SL has weapons, but most of SL is not about weapons, shooting, or fighting.
2. Even in SL weapons have consequences for the people at the other end of the barrel.
3. Pointing a weapon at the wrong person in SL has consequences.
4. It's okay to use weapons in a few places.
5. Why weapons are almost always "fatal."
6. The future of weapons in SL.
7. Know your weapon.
8. Additional points.

1. SL has weapons, but most of SL is not about weapons.

While SL has weapons and areas where you can take damage, most of SL is not about weapons. Use as weapon outside of those places where they are welcome risks getting suspended and banned. The simplest advice I have to offer is, "Don't fire a weapon in SL unless you know it's okay."

2. Even in SL weapons have consequences for the people at the other end of the barrel.

Weapons in this game that can push people very very far away. Some weapons can do damage to a resident, if they take enough damage, they "die" and are teleported to their home. Some weapons can even make people log out. Most people in SL don't like this. Weapons that are fired can miss the intended target and hit someone unintended. Even it you didn't intend to hit someone, that will not stop you from getting suspened or banned.

3. Pointing a weapon at the wrong person in SL has consequences.

If you push, damage, kill, or log out another player, and they aren't part of your weapons activity, then they can report you for abuse. If you are reported for abuse, you could be suspended or banned from SL.

4. It's okay to use weapons in a few places.

There are places to use weapons. These are any place the heart appears in the menu bar. The two most popular areas for this are the sims Jessie and Rausch. But if you aren't equiped with the latest scripted weapons you will not stand a chance. There are aimbots, or turrets, guns scripted that can fire projectiles that can target and follow you around until it hits you.

5. Why weapons are almost always "fatal."

Scripts set the damage a weapon does. And how many times a weapon can hit. Which basically means that any weapon hit can be (and usually is) fatal. There have been attempts to make damage systems with percentages of health taken of per bullet hit, but were quickly done away with because people couldn't abide by a spoken rule, this was known as RLDMG bullets.

6. The future of weapons in SL.

There are a couple Sims at this point in the process of being built that are going to allow a pvp system that will make combat fair and interesting.

7. Know your weapon.

Protect your rights to bear arms. Use weapons responsibly in Second Life. Scripts are the real power behind weapons. A malicious script will get you in trouble. So know what you have in your avatars hands, ask questions, get knowledge, and use good sense.

8. Additional points.

- Most combat that is allowed must be face to face.
- You are not allowed to set up waepons that fire on people if your are not in the sim or logged off.
- You are not supposed to fire into a damage area from its borders.

-------------------------
contributor:
-His Grace
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Guide: Uploading Textures, Sounds And Animations
09-20-2006 06:36
GUIDE: UPLOADING TEXTURES, SOUNDS AND ANIMATIONS
---------------------------------------------------
Key Words: uploads sounds designs textures animations poses gestures

One of the most exciting things about Second Life is the ability to upload content you have created in outside programs. Textures can be uploading in one of four formats: BMP (Microsoft Bitmap), JPEG (Joint Pictures Expert Group), TGA24 (Targa format, 24-bit: no transparency), TGA32 (Targa format, 32-bit: includes a full transparency/alpha layer). Sounds can be upload in WAVE format. Animations can be uploaded in BVH format. Details for each follow below. You can upload these files through the FILE menu in Second Life, even in batches using the UPLOAD MULTIPLE feature.

TEXTURES: You can use Photoshop, Paintshop Pro, or the free, open-source GIMP software (amongst countless others) to create textures (images) that are compatible with Second Life. Textures uploaded are automatically resize to the height and width that is the nearest power of two. For example, your texture will most likely be converted to one of the follow sizes:

256x256
512x256
256x512
128x128
128x256
...etc...

It will also be converted for storage on the SL servers to JPEG2000 format. JPEG or TARGA 24-bit format works great for images that are not transparent - for any of you need that to be able to "see through", be sure to use the TARGA 32-bit format.

SOUNDS: Sounds have to be uploaded as a specific quality format. To ensure your sound is of the correct format (or record a new sound), open Windows Sound Recorder (Start, Programs, Accessories, Entertainment, Sound Recorder). Then open the sound you wish to convert. Go to FILE ---> PROPERTIES. In the Format conversion section,
click CONVERT NOW. Under the ATTRIBUTES drop down, select "44.100 kHz, 16 Bit, Stereo (172 kb/sec)". Then save your sound. You will now be able to upload it to second life; when uploading a sound, selecting a smaller (32 or 64) bit rate will make the sound load and play faster in Second Life, at a slightly lower quality. Keep it as low as possible for fast loading sound clips!

ANIMATIONS: First, you will want to download the SL avatar model files. These models can be used to generate more accurate animations for upload into SL. You can download the models from: https://secondlife.com/downloads/avatar.php Installation instructions are in the zipped file.

After you install the SL avatar figures in Poser you will want to select the male or female figure from the Library to use in your workspace.

To export from Poser, choose File/Export/BVH File. Save the file as a BVH file.

To import to SL, choose File/Upload Animation and select the BVH file you've just saved. The preview box gives you options for renaming, setting the priority, looping, hand positions, expressions, etc.

Poses and animations must be at least 2 frames. If you want just a 1 frame pose, put the same pose in each frame.
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HOW TO: ADJUST VIRTUAL MEMORY SETTINGS (Windows Only)
09-20-2006 06:36
HOW TO: ADJUST VIRTUAL MEMORY SETTINGS (Windoze Only)
--------------------------------------------------------------
Key words: memory windows

1. Right-click My Computer and go to Properties.
2. Click the Advanced tab.
3. Under the Performance section at the top, click Settings.
4. Click the Advanced tab.
5. Under the Virtual Memory section at the bottom, click Change.
6. Make sure your hard drive with the most free space is selected, or choose C:\ if you only have one drive.
7. Hit the radio button next to Custom Size.
8. For Initial Size, enter 1536.
9. For Maximum Size, enter 3072.
10. Click the Set button.
11. Click OK, OK, and OK again and then restart to computer to make the settings take effect.

These steps will set you up with up to 3 gigabytes of virtual memory which should help. I'm assuming you have enough hard disk space for this to work. Best luck!

----------------
contributor:
FlipperPA Peregrine
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How To: Become Partners
09-20-2006 06:37
HOW TO: BECOME PARTNERS
----------------------------------------------------
Key words: partners marriages divorces engagements fiancees monogomy

You've found that perfect person you want to share your Second Life with and now you want to become partners with them.

You can propose to your partner in your own words, just by filling out the form at http://www.secondlife.com/partner. If your partner is willing, you'll find out within a week, and your partner fields in your profiles will be filled in automatically with each other's name. No more sending emails, or waiting while we search for confirmations and match up email addresses!

As in the real world, marriage does come with a price. To get married will now cost you and your partner each L$10. And make your decision carefully, because if you decide to get divorced, the requesting partner will be charged L$25.

Congratulations!!

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contributor:
-Char Linden
_____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
How To: Change Your Appearance
09-20-2006 06:37
HOW TO: CHANGE YOUR APPEARANCE
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Key words: skins hair eyes body torsos clothing clothes shapes weights heights sizes males females custos textures fabrics guts butts boobies tattoos makeup tints

In your Second Life, you can change nearly anything about your appearance: height, weight, hair, face, skin color...but rather than explaining, we'll just show you.

1. Right-click on yourself. Select Appearance.
2. Click the Shape tab to edit your body shape.
3. Click the Body button. Now try moving the Height and Thickness sliders. Neat, huh?
4. Click the Nose button and try moving the Nose Size and Nose Thickness sliders. How about that!
5. Try some of the other buttons and sliders. Click Randomize for a whole new look!
6. If you don't like what you got, click Revert to go back to your original look.
7. If you like what you see, click Save As and choose a name for your new shape.

Remember that you can change your appearance anytime, as often as you want, for free -- so don't worry if everything isn't perfect. Move on any time you're ready.

Note: You can also get to the appearance window by clicking on Edit in the menu bar and selecting Appearance.

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contributor:
-Eric Linden
_____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
HOW TO: CHECK VIDEO CARDS AND DRIVERS (Windoze Only)
09-20-2006 06:38
HOW TO: CHECK VIDEO CARDS AND DRIVERS
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Key words: nvidias atis video cards drivers radeons geforce 5600 5200 5700 6600 6800 9800 8500 8700 9500 9700 directx intels graphics hardwares

This card assumes you run Windows XP

1. Right-click on My Computer.

2. Click on Properties.

3. Click the Hardware tab.

4. Click the Device Manager button.

5. Open the Display Adapter tree and your video card name is listed there.

6. Double-click the video card listing and open the Driver tab. This will give you what driver date and version you are running.

7. Go to the video card manufacturers website and compare this information with what drivers are currently available.

GENERALLY, its best to update to the current drivers. On occasion Second Life runs better on a less current version.For the most up to date information, check the forums. http://www.secondlife.com/forums

SecondLife requirements for video cards are:
(PC or Mac)
Nvidia Geforce2 (32MB RAM) or higher, or ATI Radeon 8500 (32MB) or higher

Players are playing with other cards that work but this is what is supported. If you have a card other than these you will need to find the manufacturers webpage and update to the latest drivers and hope for the best. You may also try the forums and see if anyone has posted with a similar setup to yours and got it to work.

NVIDIA Drivers:
http://www.nvidia.com/content/drivers/drivers.asp

ATI Drivers:
http://www.ati.com/support/driver.html

Cards known NOT to work OR BARELY WORK:
Intel Extreme Graphics Chipset

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contributor:
-Jill Linden
_____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
How To: Copy And Link A Prim
09-20-2006 06:38
HOW TO: COPY AND LINK A PRIM
---------------------------------------------
Key words: copy links prims buildings builds unlinks unlinkings constructions editing resizing moving

1. Press Ctrl-4 to open the Create menubox. The cursor changes into a wand.

2. Select a prim shape from the graphic selections and click the wand where you want to creat the prim. The menubox will switch to edit and the axis markers are visible.

3. To copy the prim, hold down the Shift key and click on the arrow end of an axis. Drag the axis handle and you will get a copy of the prim.

4. To link the prims, hold down the Shift key and select one prim.

5. While still holding down the Shift key, click on the second prim.

6. Press Ctrl-L. You now have one object.

You can give the linked set it's own name, copy, move it, or take it into inventory.

FYI: Ctrl-Shift-L is the command to unlink a linked object.

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contributor:
-Pituca Chang
_____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
How To: Deed Land To A Group
09-20-2006 06:39
HOW TO: DEED LAND TO A GROUP
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Key words: deeds land groups allocations contributions tiers credits parcels

1. Join or Create a Group
2. Set Land Contribution
3. Deed Land to Group


JOIN OR CREATE GROUP

If you haven't already, you need to join the group you want to deed land to, or create a group. Note: You will need 3 people to create a group.


SET LAND CONTRIBUTION

1. Select Edit/Groups from the menubar. A list of the groups you belong to appears.

2. Highlight the group you want to donate to click the Info button. The Group Information box opens.

3. Click the Land tab.

4. In the Your Contribution box, enter the amount you want to donate and click the Set Contribution button.

5. Click Ok.


DEED LAND TO GROUP

1. Go to the land and right-click it. Select About Land from the pie menu.

2. Click on the General tab.

3. Click the Set button next to the Group name. A list of groups will appear.

4. Select the group you want and click Set.

5. Check the Allow Deed to Group box nad click the Deed button.

Note: Owner Makes Contribution With Deed combines these steps if you want a shortcut. This assumes you wish to deed and contribute equal amounts.

If you get an error that your group does not have enough land credits, first check that you selected the correct group and you allocated enough land in the first step above.

Known issue:
If you have a parcel that used to be owned just by one owner and is now to be group land, there is sometimes an issue with being able to allocate land to a group as the system is seeing the owner as trying to own double the land as opposed to trying to change his or her allocation. In this case please email [email]support@lindenlab.com[/email] for assistance.

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contributor:
-Garth Fairlight
-Jill Linden
_____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
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