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Big lake in second life

Kay Penberg
Mermaid
Join date: 29 Oct 2009
Posts: 409
12-07-2009 13:31
From: Rime Wirsing
Ahhhhh... I'm using the IMG tags to make a workable link. Looks fine in Firefox. Never realized it was borked for some other browsers. Maybe I'm missing something... let me check

Update: Looks fine in both Firefox and IE7 on a Windoze box - so what gives?


Hmm, this puzzled me until this morning. In Safari on a Mac, I see three concentric squares, the inner of which is solid blue with a white question mark overlaid. If I do CTRL-click, it opens the link/image.
Kay Penberg
Mermaid
Join date: 29 Oct 2009
Posts: 409
12-07-2009 13:38
Actually, as we're talking about rez areas, especially personally owned ones such as Rime's, what happens if someone tries to rez an object with a large numbers of prims?

I have an airship, approx. 60m long, with over 300 prims. If I were to try rezzing something like that, wouldn't it exceed the area prim limit?

What happens then? Does Rime, or whomever, get told off by Linden?
Rime Wirsing
Color me gone
Join date: 31 Dec 2008
Posts: 345
12-07-2009 14:39
From: Kay Penberg
Actually, as we're talking about rez areas, especially personally owned ones such as Rime's, what happens if someone tries to rez an object with a large numbers of prims?

I have an airship, approx. 60m long, with over 300 prims. If I were to try rezzing something like that, wouldn't it exceed the area prim limit?

What happens then? Does Rime, or whomever, get told off by Linden?


If the parcel has sufficient free prims it will rez fine. You'll just need to hop aboard and start flying before the 10 minute (or whatever parcel has set) auto-return expires.

If there are not enough free prims you'll get a message to that effect.

The rez zone I created is not huge but as long as the root prim of the airship was on it I believe it will rez (or maybe not) However, a sim crossing in a 300 prim vehicle might prove altogether an interesting experience.

If you head out to open water from my dock (go due West) you hit a region edge fairly soon so best to head out slowly and watch the co-ordinates. Once you cross into the next region you have an entire Linden Water region to play in.

Rime
Kay Penberg
Mermaid
Join date: 29 Oct 2009
Posts: 409
12-08-2009 01:39
From: Rime Wirsing
If there are not enough free prims you'll get a message to that effect.


Well that's good to know. I'd hate to get anyone in trouble because I made a mistake.

From: someone
However, a sim crossing in a 300 prim vehicle might prove altogether an interesting experience.


:) I have visions of half the craft being left behind!
Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
12-08-2009 02:30
From: Kay Penberg
Actually, as we're talking about rez areas, especially personally owned ones such as Rime's, what happens if someone tries to rez an object with a large numbers of prims?

I have an airship, approx. 60m long, with over 300 prims. If I were to try rezzing something like that, wouldn't it exceed the area prim limit?

What happens then? Does Rime, or whomever, get told off by Linden?


The thing simply wouldn't rez.
It would be better to check the available prims before trying to rez.

Look at the 'Objects' tab in About Land - which you get either by right-clicking the ground or by the often easier option of clicking the parcel name up in the title bar of the viewer window.

The first line ends with the number of prims available for rezzing.
Our island in the middle of Miru sim has over 2600 prims available, so your airship wouldn't have any probs :)


Those rez zones in the NE corners of Blake Sea sims generally have even more prims available.


If you do use other people's parcels for rezzing, it's polite to move out as soon as possible.
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Marianne Little
A hopeless fool
Join date: 14 Aug 2007
Posts: 645
12-08-2009 02:37
My apologies if this is derailing, but any suggestions for underwater worlds where it would be fun to drive a submarine? I would need to rez it, but it's low prim, only 29.

This thing is so beautiful that I can't resist it, but I can't just let it sit in my inventory.
https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1834720
Kay Penberg
Mermaid
Join date: 29 Oct 2009
Posts: 409
12-08-2009 02:51
From: Sling Trebuchet
Look at the 'Objects' tab in About Land - which you get either by right-clicking the ground or by the often easier option of clicking the parcel name up in the title bar of the viewer window.

The first line ends with the number of prims available for rezzing.


Another useful thing to know. Thank you.
Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
12-08-2009 02:55
The Blake Sea sims and the water around Nautilus City to the West of the Blake sea have reefs / submerged ruins/ caves / wrecks / free-swimming fish / etc.

I can't remember sim names off the top of my head.
I good technique is to get to a water sim and check look at minimap.
You'll see a number of black rectangles that represent objects. If thinly/evenly spread, these are probably just seaweeds.
If you see a cluster or some biggies, these generally represent some underwater builds of various types.
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589
Kay Penberg
Mermaid
Join date: 29 Oct 2009
Posts: 409
12-08-2009 03:01
From: Sling Trebuchet
The Blake Sea sims and the water around Nautilus City to the West of the Blake sea have reefs / submerged ruins/ caves / wrecks / free-swimming fish / etc.


I second that. The sea bed isn't just a blank canvas. It's extremely attractive, with all kinds of fish, plant life and at least one "hidden" temple off one of the islands. I can give you the exact location for that if you want it.

You might also try here:

http://slurl.com/secondlife/Betacourt/156/186/2
Rime Wirsing
Color me gone
Join date: 31 Dec 2008
Posts: 345
12-08-2009 03:27
From: Marianne Little
My apologies if this is derailing, but any suggestions for underwater worlds where it would be fun to drive a submarine? I would need to rez it, but it's low prim, only 29.

This thing is so beautiful that I can't resist it, but I can't just let it sit in my inventory.
https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1834720


That looks like a sweet little craft! Darn it! I might just have to have one :rolleyes:

Underwater exploration is a lot of fun. The self limiting sight distances seem natural and moving slowly underwater is the norm as is floating in waterspace as opposed to air space.

The more conscientious water parcel builders have some wonderful undersea builds and leave the surface free of clutter. It irks me no end to see huge areas of water covered in fake land or boring flat platforms.

In my undersea explorations I have found all sorts of oddities and wildlife but the undersea dance club was a fun find :)

Rime
Kay Penberg
Mermaid
Join date: 29 Oct 2009
Posts: 409
12-08-2009 03:36
From: Rime Wirsing
That looks like a sweet little craft! Darn it! I might just have to have one :rolleyes:


It is cool, isn't it? It's described as a "physical vehicle". Last night I was toying with getting a boat, and came across some which were "non-physical". What's the difference? Aren't all objects in SL "physical".

From: someone
In my undersea explorations I have found all sorts of oddities and wildlife but the undersea dance club was a fun find :)


Is this a building on the sea bed, or an open area?
Melita Magic
On my own terms.
Join date: 5 Jun 2008
Posts: 2,253
12-08-2009 03:50
From: Marianne Little
My apologies if this is derailing, but any suggestions for underwater worlds where it would be fun to drive a submarine? I would need to rez it, but it's low prim, only 29.

This thing is so beautiful that I can't resist it, but I can't just let it sit in my inventory.
https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1834720


Da Vinci?

There is a lot of open sea in front of the Forum Cartel Hangout, too. Nothing there, but nice expanses of blue.
Abigail Merlin
Child av on the lose
Join date: 25 Mar 2007
Posts: 777
12-08-2009 07:58
From: Kay Penberg
It is cool, isn't it? It's described as a "physical vehicle". Last night I was toying with getting a boat, and came across some which were "non-physical". What's the difference? Aren't all objects in SL "physical".


All objects that can move on their own are physical, most verhicels are physical as wel so they can use the build in verhicle engine but physical objects are limited to 31 prims, the driver and pasangers count as a prim to so most verhicles are limited to 29 prims. to make bigger verhicles creaters have to script their own verhicle engine, these are called non physical and have less realistic interaction with ground and other objects.
Marianne Little
A hopeless fool
Join date: 14 Aug 2007
Posts: 645
12-08-2009 08:35
I have to add: Looking at the sellers other items is very, very dangerous. I did that after I posted on top of this page, and now I have not one, but half a dozen vehicles I want to buy! Not to mention the builds....

....no, I am NOT the seller's alt. I wish!
Kay Penberg
Mermaid
Join date: 29 Oct 2009
Posts: 409
12-08-2009 08:48
From: Abigail Merlin
All objects that can move on their own are physical, most verhicels are physical as wel so they can use the build in verhicle engine but physical objects are limited to 31 prims, the driver and pasangers count as a prim to so most verhicles are limited to 29 prims. to make bigger verhicles creaters have to script their own verhicle engine, these are called non physical and have less realistic interaction with ground and other objects.


Oh I see. Thank you. So my 300+ prim airship is definitely a non-physical vehicle!
Vance Adder
Registered User
Join date: 29 Jan 2009
Posts: 402
12-08-2009 09:48
From: Kay Penberg
Oh I see. Thank you. So my 300+ prim airship is definitely a non-physical vehicle!


Not necessarily (although it could be). A common trick with some vehicle is to provide an attachment that you wear which looks like the vehicle. You rez a "vehicle" that is physical, low prim, and typically has a poseball to sit on, then you sit on the poseball and wear the attachment. My sailboat works like this.
Kay Penberg
Mermaid
Join date: 29 Oct 2009
Posts: 409
12-08-2009 14:55
From: Vance Adder
A common trick with some vehicle is to provide an attachment that you wear which looks like the vehicle.


I haven't come across one of those yet. The airship isn't like that.
Idyll Quandry
Registered User
Join date: 26 Jul 2008
Posts: 1
Map of Navigable Waters
01-02-2010 07:59
Thanks for all the great suggestions of rez spots. I wish that all the seas could be connected and navigable. I also wondered if there's a map of (grid-wide) navigable waterways. It's really hard from the world map to see how/if the ocean areas connect.

(Would rather sail than TP:))
Joshooah Lovenkraft
Just Joshin'
Join date: 28 Dec 2007
Posts: 1,376
01-02-2010 08:04
Here's a map of the Blake Sea fyi:

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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
01-02-2010 10:23
From: Fox Marchant
question: do the sea areas suggested, allow low lazy flying over?....I've got a little 'phoebe' steampunk thingy and haven't found anywhere of decent size to fly it. As soon as I get on it and poodle off, ban lines spring up, or I'm removed from the flyer or even on occasion, ejected from the sim without warning.


I'd suggest flying it out of Hau Koda (rez zone behind the hangar) and taking it over the Gulf of Lauren. There's a lot less boat traffic out there than in the Blake Sea.
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
01-02-2010 11:48
Last time I tried, the waters accessible from the Forum Hangout's dock in Allana were surprisingly navigable.

Blake Sea is unparalled for sheer expanse of sailable water/air, and for class boat racing. For sightseeing, I like to sail around Caledon -- some rough sim crossings but always something neat to look at, and sometimes folks around to chat with. You can go up through lovely Winterfell now as well.

And, again for sightseeing, I occasionally just take the swan boats from RiverWalk upstream, to savor the sheer density of cool oldbieness.
:)
Kira Zobel
Registered User
Join date: 6 Jan 2006
Posts: 345
01-02-2010 13:18
Theres a smaller lake in our sim, Grote, where the person who owns the lake land made it public for all. :) And we have a small dock you can rez at if you wish.
Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
01-02-2010 14:10
I've got a free rez zone at the southern edge of Vyzmanavin. (The only problem with that one is that the sim name is easy to misspell and thus people can't find the zone. But you can sail out into about a dozen water sims, so it's a nice one.)
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
01-03-2010 05:01
Use search and look for Yacht Clubs: Nantucket, Starboards, Triumphal, Mowry Bay, etc. All the bigs and any decent yacht club on any continent will have a rez area for you to put down your boat.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
01-03-2010 07:09
From: Marianne Little
... any suggestions for underwater worlds where it would be fun to drive a submarine? ...
One thing that may not be obvious is that the oceans are perhaps the least fun places for underwater vehicles because they're limited to 20m depth. A lot of "freshwater" lakes are much deeper, and give more diving and surfacing room for subs.

(It's also wise for scripters to test their new vehicles to make sure they're not accidentally depending on llWater() being 20.0, nor on less than 20m between surface and bottom.)

It's by no means the largest nor deepest, but the North Reservoir on Zindra is one such deep lake; there's a tiny corner of my Laffoon shop parcel on that lake; no dock or anything but rezzing is allowed and there are tons of prims available (but with one minute autoreturn, so board quickly).
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