i have ran flat out of prims
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Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
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11-17-2007 00:55
i have ran flat out of prims on my sim, and not sure what i can do.
I have allready gone around and cut back as far as i can (even more in some areas), i have many renters now who havnt reached there prim limits, but if everyone now tried we'd run out again (we have about 200 left) i cant delete any more of the city. what would u do in this situation? what do u sugest i do?
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Ricky Yates
(searching...)
Join date: 28 Jan 2007
Posts: 809
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11-17-2007 01:00
1) Examine each object whether you can do it with less prims, using alpha channels. (I remember something about a 46 prim bar stool here  ) 2) Go with less renters and use their prim allocation on objects instead. 3) Consider relocating the build and spreading it on two or more adjacent sims. Whatever you do, it'll cost time and/or money. No low-hanging fruit there, sorry.
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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11-17-2007 01:05
From: Chaos Bikcin i have many renters now who havnt reached there prim limits, but if everyone now tried we'd run out again (we have about 200 left) Why would you tell your renters they can use more prims than are available?
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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11-17-2007 01:09
Phew. It had been a full hour since you started a thread. I was worried you had been injured and could not type. Thank goodness you're okay.
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
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11-17-2007 01:14
From: Raymond Figtree Phew. It had been a full hour since you started a thread. I was worried you had been injured and could not type. Thank goodness you're okay. LMAO. Chaos, go take a look at the many sims that are out there with beautiful builds. You act as if it can't be done but obviously it can. Either you have taken on a bigger project than you are capable of or you have higher expectations that SL can provide you. Go back to your previous post about running out of prims and look at the advice you got there. If you refuse to listen to some of them you'll need to accept your SOL.
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Chaos Bikcin
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Join date: 10 Jun 2007
Posts: 296
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11-17-2007 01:24
From: Bradley Bracken LMAO.
Chaos, go take a look at the many sims that are out there with beautiful builds. You act as if it can't be done but obviously it can. Either you have taken on a bigger project than you are capable of or you have higher expectations that SL can provide you.
Go back to your previous post about running out of prims and look at the advice you got there. If you refuse to listen to some of them you'll need to accept your SOL. i can do it easily, its just the prim limit that is a snag, i have listened 2 their advice, and took it, the legendary 25 prim barstool is now a mere 3, i have done extensive work 2 reduce the prims, but im all out is there any talk of LL increasing the prim limits (in the stats under objects, it goes from 0 - 30000, but there is a 15000 limit?? maybe they will double up soon?
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Tomas Gandini
Just Me!
Join date: 27 Jun 2006
Posts: 384
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11-17-2007 01:35
From: Chaos Bikcin Snip... is there any talk of LL increasing the prim limits (in the stats under objects, it goes from 0 - 30000, but there is a 15000 limit?? maybe they will double up soon? If you're seen running around looking like a Smurf, we'll know that you've been holding your breath waiting. LOL
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Denise Bonetto
Registered User
Join date: 31 Jan 2007
Posts: 705
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11-17-2007 01:38
I very much doubt the prim limits will be raised, sims already struggle when full.
I did pop over and look the other day. It does look very good, you have built it well, but you have made it all very primmy. One thing I noticed was the area with the burnt out cars etc, that is very primmy. Maybe you could use textures in some of it instead of objects?
Have you tried mega prims? Your paths and bridge etc could save a lot even if you only use the 20 x 20s, 20 x 10s which most people use while building. Remove a few graves from the graveyard, it wont make much difference to the atmosphere.
Those are just a few suggestions. The trick to building in SL is to be able to keep to the prim limits, to make objects low prim but still look good.
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Ricky Yates
(searching...)
Join date: 28 Jan 2007
Posts: 809
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11-17-2007 01:41
From: Chaos Bikcin is there any talk of LL increasing the prim limits (in the stats under objects, it goes from 0 - 30000, but there is a 15000 limit?? maybe they will double up soon? 
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IsabellaRosa Capalini
That Aussie Gal
Join date: 15 Apr 2007
Posts: 129
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11-17-2007 01:49
do you have excess scenery items, such as bins, lamp posts trees etc... maybe take out one of every three lamp posts.. 2 of every 3 trees... take a level off buildings.. make them two storey instead of three.. i dont know as i haven't visited your sim im afraid.. but im just trying to come up with ideas for you.. i agree with ricky, maybe less renters? how many do you have at the moment? lower the prim allowance for new renters.. its not fair to lower it on existing renters..and im not sure that is even allowed.. so maybe when leases come up for renewal.. before allowing new people in, cut of 10-15 prims.. that might help save some theres my suggestions, probably no good, but i gave it a shot 
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Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
Posts: 1,220
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11-17-2007 01:53
***thinks** can you save prims by running round naked maybe poking out surplus eyes and chopping off an arm or a leg or two...oh and is the surname stumpy taken 
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SuezanneC Baskerville
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11-17-2007 01:56
Are you using sculpties?
You're got things like columns ten meters tall that are made from two 5 meter tall objects stacked on top of each other.
Walls made of columns stood next to each other instead of one panel.
You've got what looks like one long horizontal shelf-like piece made from 3 or 4 shorter pieces stuck next to each other.
You've got trash piles of 6 cardboard boxes made with 6 prims each - use 4 boxes; for the upright boxes, don't use a bottom piece - for the two flaps, use one box prim hollowed properly with alpha textures - or better, make some of the cardboard boxes using one box prim.
You've got patched up windows made with one prim for the window and 9 prims for tape or wood or whatever the patch is supposed to be - use one prim with textures. If getting it to match is a problem, take a close screenshot of one made the way they are now - then use that as a texture.
There is a great deal of room for prim reduction.
I don't know if it is high prim use or not but my FPS there is much lower than it has been elsewhere today with the First Look viewer.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
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11-17-2007 02:00
someone shoot me for mentioning this.... later, shoot me Later...
you could also use a few temp-on-rez prims to gain some effects... for instance, a room you cant see into with a slow timed (10-20sec) , short ranged (the size of the room) sensor could rez the contents of a room as temp, and keep doing so, untill the no sensor event fires.
I would't overuse this, as it could cause both lag and other issues. there is a hard limit for prims on a piece of land, that includes both build prims and temp prims (and attachment prims), but I can't remember what it is off the top of my head.
PS I'm happy to see for once the name of the build is NOT plastered over the post with pictures =)
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SuezanneC Baskerville
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Join date: 22 Dec 2003
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11-17-2007 02:22
bang!
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Kitty Barnett
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Join date: 10 May 2006
Posts: 5,586
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11-17-2007 02:29
From: Void Singer you could also use a few temp-on-rez prims to gain some effects... for instance, a room you cant see into with a slow timed (10-20sec) , short ranged (the size of the room) sensor could rez the contents of a room as temp, and keep doing so, untill the no sensor event fires. 15,000 is the hard limit on a sim. Temp-on-rez only works reliably when some parcel on the sim has prims that aren't being used. Relying on temp-on-rez or other tricks to get past the sim limit is just begging for trouble. --- And once again, we have a building forum ( /8/1.html) for building questions.
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Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
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11-17-2007 02:36
If i got another sim next to felonhall, and it was the same estate and reigon could they share the prim limit somehow, like have say 25,000 on one and 5,000 on the other?
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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11-17-2007 02:42
From: Chaos Bikcin If i got another sim next to felonhall, and it was the same estate and reigon could they share the prim limit somehow, like have say 25,000 on one and 5,000 on the other? Unfortunately you can't join prims from two different Sims. My suggestion would be if possible use textures to create illusions to save prims whenever possible too.
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SuezanneC Baskerville
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11-17-2007 06:25
From: Kitty Barnett And once again, we have a building forum ( /8/1.html) for building questions. It's not only for asking questions about building in, but also, reading the building forum is a good way to learn something about building - and you can use the "Search this forum" feature to reduce the number of off topic results. Of course if people refuse to put their threads in the proper forum, this means that when people do a forum specific search, they won't find the misplaced threads.
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Alyx Sands
Mental Mentor Linguist
Join date: 17 Feb 2007
Posts: 2,432
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11-17-2007 07:11
From: Raymond Figtree Phew. It had been a full hour since you started a thread. I was worried you had been injured and could not type. Thank goodness you're okay. *pets the hamster* @Chaos, go look at other post-apocalyptic dystopian sims and check how they do their atmospheric stuff.
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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11-17-2007 07:38
From: Alyx Sands *pets the hamster*
@Chaos, go look at other post-apocalyptic dystopian sims and check how they do their atmospheric stuff. My pre-apocalyptic utopian sim is fully landscaped and decorated. I've got 5000 prims to spare even with the rainforest club build I just rezzed. I guess things are less primmy prior to the End of Days. *nibbles on your fingers wishing they were green food pellets*
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Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
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11-17-2007 08:21
From: Raymond Figtree I guess things are less primmy prior to the End of Days.
OMG! The Apocolyspe will be caused by a prim bomb! All life will be eliminated by a plethora of prims!
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Elgyfu Wishbringer
The Pootler
Join date: 27 Nov 2004
Posts: 659
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11-17-2007 09:51
I went and had a look at your sim.
OK, every one knows I am the ultimate prim-miser. I had been pre-warned, I had read this thread fully. But...
OMG - I nearly died when I saw how many prims you have used to do things!
So many things could be done with textures. Or just a lot less prims.
I honestly think you could half the prim count that way - maybe a lot more.
If you want any suggestions, feel free to IM me - I am not an expert or anything, but I do know a bit about low prim and texturing and see how some big savings could be made for you. If that is any help.
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Kelli May
karmakanic
Join date: 7 Oct 2006
Posts: 1,135
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11-17-2007 09:56
Anything you use a lot of, cut the prim count to the bone. 10 prims for a streetlamp? Cut it down to 5 or 6. Multiply that by all the lamps in the sim and it could be a huge saving. Same goes for pillars - use a sculpty to go from 2 prims to 1. Building facades: anywhere you have three cuboid prims forming a window surround, replace it with one hollowed & cut cuboid. Someone else noticed a massive number of prim planks boarding up windows. Lose those and replace with textures as suggested. Consider reducing detail generally. The sim is so dark and grim (as I assume you intended) a lot of the fine detail is lost in the shadows.
It will need a lot of work to get regain any number of prims, but when you've run out it's only option you have.
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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11-17-2007 10:26
Few things you can do that most people don't consider....aside from megas which I personally hate
If you have a corner of just about anything that is a right angle and doesn't need to have any actual holes or anything, use a hollowed and cut box.
Simlarly, you can do the same thing for wall/ceiling combinations.
THats really simple..and can help a lot actually...
Aside from that, go around and look at every single object.. and make it simpler.
One way that I saved prims just recently, I had tea tables that people were to sit on the floor behind, crosslegged.... so instead of using poseballs (Which I hate anyway) and doubling the prim count for that area, I used a modified poseball script that placed the sitting avatar on the floor behind it, and used rotation in the script to make them facing the correct direction...
And of course, in the case of your 25 prim barstool and 5 prim beer.... make them with sculpties!!! They will save you tons of prims, and if you're good enough you can actually get it better looking than normal prims.
And. lastly.. evict some renters. If you don't have the prims to allow them, you shouldn't have them in the first place buddy.
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Okiphia Rayna
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Join date: 22 Sep 2007
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11-17-2007 10:27
From: Chaos Bikcin If i got another sim next to felonhall, and it was the same estate and reigon could they share the prim limit somehow, like have say 25,000 on one and 5,000 on the other? No. prim limits are per sim, no matter what. This is because of how a sim is set up on the grid... a single server has four (thanks anabelle!) sims on it, and can only emulate so many prims. These sims are probably *not* next to each other. So, they cannot share, and every sim is given a max limit of 15000
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