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Solutions Against Junkyards

Anniella Winx
Virtual addict
Join date: 12 Jan 2007
Posts: 86
10-29-2007 03:09
I love mainland, would never even think of renting estate land when I can own mainland, but the downside of mainland is that it unfortunately looks like a junkyard in most places and I think actions should be taken to find a way of preventing the 'junkishness'. In the future I wish for some kind of terraforming and landplanning from LL's side, nice roads, woods, canals and paths and lots of different sizes of land plots in between them to build on. Limits in how high you can build can easily be made by making prims return to the inventory if they are placed above a certain level. I think it should be impossible to build between 50 and 250 meters. Under and above that is ok. LL could also make it impossible to scatter prims around too much without linking them together to units. This would also prevent people from putting one prim here and one there, a lot of big and small objects in a huge mess on their land. Rotating, too bright, or excessive particle throwing objects could also be sent back to the inventory automatically and we would suddenly get rid of all those ugly, rotating for sale signs.

What I don't want to see in the future are complicated LL covenants and 'policemen' walking around deciding what looks good and not good, like estate land works now. No, it should all be possible to handle anyway with building limitations. I'd also like to see more space between the parcels and roads or waterways in between them. This would more than anything else, prevent the scattered junkyard look of the mainland today.

I have a couple of more ideas. Offer cheaper land for sandbox builders at a fraction of the price today, where people are allowed to build the way they can today on the mainland, experiment with their prims and scatter junk around the way they want. Make A, B or C rated land where C would be land with no building restrictions, beautiful terraforming or space between the parcels.

A totally different idea from the one above, is to make alot of small islands instead of todays mainland, with enough space in between them to make it impossible to see the junk on your neighbours land. This is the best solution I think, to make neighbour land invisible. This solution needs no building restrictions or anything. It just needs a change in how the grid is built up graphically. The islands should be from 512 sqm up to full sim size. You would also get alot of other benefits from this solution. Scripts on your neigbour's land would for example never risk to affect you, even if he/she places security orbs, greeters, monitors etc on the land and adjusts them badly. The land value would also increase when your land doesn't risk to be fenced in between the red ban lines of your neighbour, displaying 'no entry' whereever you turn. And hey, think about it, you'd be able to sail, row or swim between the islands. What a beautiful paradise that would become!!!!
Tiana Whitfield
Forever And A Day
Join date: 1 Apr 2007
Posts: 702
10-29-2007 03:21
What you may see as junk may be another persons dream house, car e.t.c.. Your neighbours may even think your taste is junk.. you never know.. But for as long as a person pays their tier on the mainland they can put what they like on it. Good luck to them to I say!

I think the idea of not being able to build between 50 and 250m would actually be rather annoying... Will the Lindens reduce my tier if they reduce my ability to build wherever I like on my own land.. What if I want to build a huge tower.. ( ya never know! :) )Will it stop at 50m? But I may want it so far up that its touching the stars! After all I pay for that freedom... ;)

The prims being scattered around are ugly I admit that...but hey what can you do? The residents who pay tier on their land have chosen to allow build on their land.. ;)

It would be great to have it all tidy and a paradise... but who decides what the paradise is? We all have different views, tastes and opinions and thats what makes life perfect :)
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Anniella Winx
Virtual addict
Join date: 12 Jan 2007
Posts: 86
10-29-2007 03:25
From: Tiana Whitfield
It would be great to have it all tidy and a paradise... but who decides what the paradise is? We all have different views, tastes and opinions and thats what makes life perfect :)


I agree that it's all a matter of taste and that you have a right to put whatever on your land as you pay for it. That's anyway how this world is built up today. This doesn't mean it must be like this forever. I think that my third solution about making small islands with alot of space in between, would be the best solution for the future. With that solution, noone's taste or bad taste if you want, would matter to another person, as you only would be able to see your own buildings unless you travel around and explore.

I think it's important for LL to take actions fast against junk and provide a beautiful world, or otherwise competitors may show up and offer this instead.
Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
10-29-2007 03:31
From: Anniella Winx
What I don't want to see in the future are complicated LL covenants and 'policemen' walking around deciding what looks good and not good, like estate land works now.


From: Anniella Winx
I think it should be impossible to build between 50 and 250 meters. Under and above that is ok.


Compare and contrast. You don't want people deciding what looks good, unless it's you who gets to decide.

From: Anniella Winx

LL could also make it impossible to scatter prims around too much without linking them together to units.


Like, umm, trees?
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Tiana Whitfield
Forever And A Day
Join date: 1 Apr 2007
Posts: 702
10-29-2007 03:32
From: Anniella Winx
I agree that it's all a matter of taste and that you have a right to put whatever on your land as you pay for it. That's anyway how this world is built up today. This doesn't mean it must be like this forever. I think that my third solution of making small islands with lots of space between them would be the best one for the future. With that solution, noones taste or bad taste, would matter to another person, as you only would be able to see your own buildings as long as you don't travel around and explore.


That would be really nice but it would cost.. each parcel would technically take up space that before would of been able to of been sold to someone else.. that cost will need covering...

I think the best way to ensure you don't have to put up with what you may deem as junk is to buy your view...

Don't get me wrong I do understand what you are saying... I would love us all to have cozy little islands, but it wont happen and instead I try to "enjoy" the diversity of what the mainland sometimes showcases... I do scrunch my eyes tight when I come across an ad farm though.. I have the bruises to prove it! ;)
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Anniella Winx
Virtual addict
Join date: 12 Jan 2007
Posts: 86
10-29-2007 03:34
From: Stephen Zenith
Compare and contrast. You don't want people deciding what looks good, unless it's you who gets to decide.



What I mean is that no 'police-men' should walk around and decide what looks good or not but it should all be automatically run building restrictions.
bilbo99 Emu
Garrett's No.1 fan
Join date: 27 Oct 2006
Posts: 3,468
10-29-2007 03:34
From: Anniella Winx
LL could also make it impossible to scatter prims around too much without linking them together to units. This would also prevent people from putting one prim here and one there, a lot of big and small objects in a huge mess on their land.
Hello Anniella, you have some interesting ideas here. I like the 'fly zone' between 50 and 200 metres. I agree there is an awful amout of junk gets misplaced and forgotten about. Using my flight feather almost anywhere, just going straight up to 500 metres and back reveals a plethora of half built houses, single prims, abandoned helicopters, even cars!
Your quoted extract however is I think physically impossible without implementing your wish *not* to have policemen wandering the land. I for one have a terraced garden on a hillside. Rather than the regular flight of stairs, I have placed a curving sequence of single steps to connect the levels. Who is to differentiate between this collection of single prims and your mentioned 'mess' Perhaps you consider my steps are a mess LOL
I do side and sympathise with your view on this enormous unsightly mishmash that so much of mainland contains but your 'mess' may very well be someone elses "my world, my imagination"
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Anniella Winx
Virtual addict
Join date: 12 Jan 2007
Posts: 86
10-29-2007 03:38
From: Tiana Whitfield
That would be really nice but it would cost.. each parcel would technically take up space that before would of been able to of been sold to someone else.. that cost will need covering...

I think the best way to ensure you don't have to put up with what you may deem as junk is to buy your view...

Don't get me wrong I do understand what you are saying... I would love us all to have cozy little islands, but it wont happen and instead I try to "enjoy" the diversity of what the mainland sometimes showcases...


Why would it take up 'space'. Remember this is not a physical world but it's all about graphics. I'm sure it's possible to make the 'space' that we see as 'space' into something that doesn't use alot of server capacity. It just needs a new way of building the pixled world. For example, at the end of a sim edge you see a vaste horizon, which is not 'space' at all although it looks like infinite 'space'.

And don't say it won't happen! Some years ago we never thought we'd get faster internet than through the 56 k modems or that we'd even get a pc in our homes. This will be very, very possible, all of it and in fact I think it is possible already. The first who presents a world like this will get the residents, that's the way it is.
bilbo99 Emu
Garrett's No.1 fan
Join date: 27 Oct 2006
Posts: 3,468
10-29-2007 03:42
From: Anniella Winx
Why would it take up 'space'. Remember this is not a physical world but it's all about graphics. I'm sure it's possible to make the 'space' that we see as 'space' into something that doesn't use alot of server capacity. It just needs a new way of building the pixled world. At the end of a sim edge you see a vaste horizon, which is not 'space' at all although it looks like infinite 'space'.
This sounds like turning the potential rolling landscape we are capable of (and in many cases, implemented) into a whole lot of MySpace rooms. Do you want blank spaces at the boundaries or walls? Not my idea of a world.
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Be polite .. that newbie could be your next ex-partner.
Anniella Winx
Virtual addict
Join date: 12 Jan 2007
Posts: 86
10-29-2007 03:45
From: bilbo99 Emu
This sounds like turning the potential rolling landscape we are capable of (and in many cases, implemented) into a whole lot of MySpace rooms. Do you want blank spaces at the boundaries or walls? Not my idea of a world.


Nope, I want something in between. Space that you can travel through but that won't use so much server capacity or prims. I'm sure someone more technically skilled than me could find a solution for building the kind of archipelago I'm dreaming of.
Anniella Winx
Virtual addict
Join date: 12 Jan 2007
Posts: 86
10-29-2007 03:53
From: bilbo99 Emu
Rather than the regular flight of stairs, I have placed a curving sequence of single steps to connect the levels. Who is to differentiate between this collection of single prims and your mentioned 'mess' Perhaps you consider my steps are a mess LOL
I do side and sympathise with your view on this enormous unsightly mishmash that so much of mainland contains but your 'mess' may very well be someone elses "my world, my imagination"


I'm sure your steps look great and of course there would be alot of 'borderline' cases where building restrictions could be questioned.

My last suggestion, the one about the islands, wouldn't need any restrictions at all and that's the idea I like the most myself too.
Chris Norse
Loud Arrogant Redneck
Join date: 1 Oct 2006
Posts: 5,735
10-29-2007 06:37
From: Anniella Winx
I'm sure your steps look great and of course there would be alot of 'borderline' cases where building restrictions could be questioned.

.


But if it is an automated system with no policeman making the decisions then Bilbo's build may fall on the wrong side of the border.

If we have a zoning board, well that will end up just like the real world a place of corruption and cronyism where the poor or the unpopular have their plans rejected and those who can pay or have friends on the board get their plans accepted.

No thanks to all of your suggestions. I would much rather have glorious freedom.
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“Rules are mostly made to be broken and are too often for the lazy to hide behind”
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
10-29-2007 06:53
my land. i'll build wut i want, when i want, and how i want. don't like it, stay off my land. easy solution.
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
10-29-2007 06:56
From: bilbo99 Emu
This sounds like turning the potential rolling landscape we are capable of (and in many cases, implemented) into a whole lot of MySpace rooms. Do you want blank spaces at the boundaries or walls? Not my idea of a world.
Exactly... I would leave SL if mainland became what has been described as "paradise" by the OP.
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Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
Anniella Winx
Virtual addict
Join date: 12 Jan 2007
Posts: 86
10-29-2007 07:13
From: Chris Norse
But if it is an automated system with no policeman making the decisions then Bilbo's build may fall on the wrong side of the border.

If we have a zoning board, well that will end up just like the real world a place of corruption and cronyism where the poor or the unpopular have their plans rejected and those who can pay or have friends on the board get their plans accepted.

No thanks to all of your suggestions. I would much rather have glorious freedom.


As far as I know I never suggested a zoning board. Read more thoroughly!
Chris Norse
Loud Arrogant Redneck
Join date: 1 Oct 2006
Posts: 5,735
10-29-2007 07:15
From: Anniella Winx
As far as I know I never suggested a zoning board. Read more thoroughly!



But then who makes the decisions on the border line cases? Or are they just out of luck?
_____________________
I'm going to pick a fight
William Wallace, Braveheart

“Rules are mostly made to be broken and are too often for the lazy to hide behind”
Douglas MacArthur

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Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
10-29-2007 07:15
From: Anniella Winx
As far as I know I never suggested a zoning board. Read more thoroughly!


But you're suggesting that in some cases, such as the stairs mentioned earlier, an exemption should be granted. Who grants this exemption, in the absence of your policemen? An automated process may very well flag them as inappropriate and remove them.
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Anniella Winx
Virtual addict
Join date: 12 Jan 2007
Posts: 86
10-29-2007 07:16
From: Chris Norse
But then who makes the decisions on the border line cases? Or are they just out of luck?


There should either be an automatic system for building restrictions or free building like today with bigger space between the lots so that we don't have to see the buildings nearby. As it is today, it's almost impossible to sell a parcel imbedded between experimental buildings with scattered prims all around the place, rotating things, blinkies or particles, or even worse ad farms, red ban lines etc. Who wants that type of land? I certainly don't want to waste any money on that.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
10-29-2007 07:17
Impossible to implement


Next.
Chris Norse
Loud Arrogant Redneck
Join date: 1 Oct 2006
Posts: 5,735
10-29-2007 07:18
From: Colette Meiji
Impossible to implement


Next.



Party Pooper!
_____________________
I'm going to pick a fight
William Wallace, Braveheart

“Rules are mostly made to be broken and are too often for the lazy to hide behind”
Douglas MacArthur

FULL
Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
10-29-2007 07:20
From: Anniella Winx
There should either be an automatic system for building restrictions or free building like today with bigger space between the lots so that we don't have to see the buildings nearby.
You know... there is already a way to reduce the amount of content you see...

Lower your draw distance to 64m. Then you won't see as much of what's around you. Otherwise, buy an island and have your own private Utopia.
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Burnman Bedlam
http://theburnman.com


Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
10-29-2007 07:21
From: Anniella Winx
There should either be an automatic system for building restrictions or free building like today with bigger space between the lots so that we don't have to see the buildings nearby. As it is today, it's almost impossible to sell a parcel imbedded between experimental building with scattered prims, or even worse ad farms, red ban lines etc. Who wants that sort of that land? I certainly don't want to waste any money on that.
There are a lot of mainland sims... many of them are full of crap as you have described here, but others are actually not nearly as bad at all.
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Burnman Bedlam
http://theburnman.com


Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
Anniella Winx
Virtual addict
Join date: 12 Jan 2007
Posts: 86
10-29-2007 07:22
From: Colette Meiji
Impossible to implement


Next.


There's no such thing as impossible.
Anniella Winx
Virtual addict
Join date: 12 Jan 2007
Posts: 86
10-29-2007 07:25
From: Burnman Bedlam
There are a lot of mainland sims... many of them are full of crap as you have described here, but others are actually not nearly as bad at all.


That's true but as mainland changes all the time when residents sell an move you never know what happens to your nice view in the near future. Tomorrow it can look like a junkyard again or you can have your ocean view blocked by a skyscraper or a rotating bumblebee.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
10-29-2007 07:25
From: Anniella Winx
There's no such thing as impossible.


You are right.


-------------------

Entirely Impractical to Implement.

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