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to all the lawn builders out there...

Dark Korvin
Player in the RL game
Join date: 13 Jun 2005
Posts: 769
11-02-2005 11:22
From: Hiro Queso
There are lots of textures in the Library. For some reason you're not supposed to use the exact same texture on prims that the land is using in the sim tho, maybe someone else can explain why.


Yeah, trying the ones in the library, but since I can only make 10x10 prims, I don't think I'm able to quite get the full effect. Either texture is really granulated without seems, or the texture looks more like actual land, but has seems every 10 meters.

As for the suggestion of looking at the gardens by someone else, I'll go check it out later today.

As for terraformable land, I still own some, but it is not the right size or shape for what I need. I've sold most of it to someone who needs it more than I do for a mountain hermitage. Seems kind of a waste to take terraform land just to sink it below water and put prims on top of it, ecspecially when large water covered peices of land are so cheap.

I'm going to try to make the edges somewhat non rectangular and use some rock prims to make it look less like a giant cube in the middle of the water. Any other suggestions of how I can make it look more "natural".
Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
11-02-2005 11:42
From: Dark Korvin
Yeah, trying the ones in the library, but since I can only make 10x10 prims, I don't think I'm able to quite get the full effect. Either texture is really granulated without seems, or the texture looks more like actual land, but has seems every 10 meters.

You can always make prims display only part of the texture, in the same way that some people do to make large video screens. 4 quarters of the texture on 4 10x10 prims for example.
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
11-02-2005 12:30
What Hiro said, familiarizing yourself with the texture screen in the edit mode. Utilize the vertical and horizontal flips, texture rotation, and offsets to match up the prims. You can taper the top side a bit to take the 90deg edge off a bit and use "select textures" to place a stone or wood texture on the sides to add a border without additional prims. To achieve a rounded edge I use 1/4 cylinders along the sides and 1/8 spheres at the corners. You can see this demonstrated on the roof of the riverboat cabin in Biloxi while you are checking out the lawns in those 2 sims (they are adjacent private islands). If you'd like a copy of that roof to disect, let me know.
Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
11-02-2005 12:40
Bahahaha yet another form of 'lets grab the torches OMG they're making prim grass! OMG hell's gonna freeze over. Its the Endddddddd of the worldddddddddddd

and its not even my parcel
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
11-02-2005 12:42
From: Einsman Schlegel
Bahahaha yet another form of 'lets grab the torches OMG they're making prim grass! OMG hell's gonna freeze over. Its the Endddddddd of the worldddddddddddd

and its not even my parcel


Don't even get me started on giant ice rinks in the desert. Think of the refrigeration costs people! :cool:
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go to Nocturnal Threads :mad:
Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
11-02-2005 12:52
From: Einsman Schlegel
Bahahaha yet another form of 'lets grab the torches OMG they're making prim grass! OMG hell's gonna freeze over. Its the Endddddddd of the worldddddddddddd

and its not even my parcel

Perfect accompaniment for tales from the crypt.

omg
Dark Korvin
Player in the RL game
Join date: 13 Jun 2005
Posts: 769
11-02-2005 13:29
From: Hiro Queso
You can always make prims display only part of the texture, in the same way that some people do to make large video screens. 4 quarters of the texture on 4 10x10 prims for example.


That helped a great deal, thanks! :)
Morgan Pirandello
Registered User
Join date: 4 Nov 2005
Posts: 1
Virtual Reality is supposed to be fantasy
11-04-2005 10:19
From: Seth Kanahoe
So the point is - better to rent the server and allow me to use the programming within its structural and dynamic limits to create exactly what I want. Even if it does not look remotely like Hawaii or Switzerland or anything else in the real world - even if it is freed from perceptive and referential limits like "land, sea, and sky".


Exactly / Amen, brother.

The whole point of virtual reality is that it's fantasy. If I want to have a floating neon distraction, I can. If I want to have astroturf skin, I can. Just because we share the fantasy together in a community should not automatically imply Fashion/Aesthetic Police. If you want to pay for a fantasy and then apply real-world restrictions, you should play in a restricted area. The default, however, should have no restrictions.

OK, that was about $.05. <deposits more change>
Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
11-04-2005 11:24
I'd like to point out, that by offering a critique, I can no more force film producers/directors to stop making films I consider bad, than I can stop SLers from building what they want on their property. I have argued for exactly those freedoms, against he-who-shall-not-be-named and others, in several instances. Any caterwauling about people simply stating opinions is moot, because as long as those critiqued stay within the ToS, they can build whatever they want. No amount of criticism can change that. Only revisions to the ToS can, and I haven't seen any calls for that. So I guess some folks are playing thought police here. *shrug*

Words.

Funnily enough, some of the folks I see critiquing (irony?) said critiques are some of the same folks who like to tell others that they take things too seriously.

Go figure.
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“Time's fun when you're having flies.” ~Kermit
Lefty Belvedere
Lefty Belvedere
Join date: 11 Oct 2004
Posts: 276
11-15-2005 12:13
i must admit...

My original post was sort of light-hearted and I didn't mean for the debate that came afterwards but i love it. I just thought the prim lawn was all sort of tacky and poorly done. I knew it was simply an oppinion and I wanted to hear some other thoughts :p call me a Troll, it's OK i almost never do it.

I love these forums because, seemingly without effort, these posts dabble in the metaphoric, metaphysical, meta-meta aspects of ideas and I can't help but giggle at all of our varying thoughts. However half-baked and semi-meaningful they are...

The inarguable fact is, however that there is definately a meaningful world in here because we have the same, neighborly, differences of oppinion as in any other world. Take, for example, my neighbor... The prim lawn apears to float above the actual land, sticks out over the parcel and into the Gov.'s water access and doesn't match up with the wall meant to contain it. I have my own complaints about limits with terraforming but i deal with those limits in a more eye-catching way than my neighbor does. And it's my treasured right to think and say so :)

There are other expiremental world systems out there which contain no limits... It does, infact, exist as a void in space which can be coded and configured to match your exacting specifications considering you can program it yourself from the ground up using C, OpenGL, several network protocalls and probably databasing setups. Not your cup of tea? well then you'll have to hash out an existence here within the confines of pre-programmed tools with the rest of us.

There is something to be said for trying to completely abandon the networks of neighbors and co-inhabitors. We'd all love our own private solitude with no consquences (see world above) but this world is not a means for escaping other people. For that, try a large cardboard box with ear plugs :)
Identify bumping into people (and occasionally liking it) as natural occurance due to our meat and mucus nature (something inescapable by simply diving into a new existance.)

~Lefty
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