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Additional peice of clothing: Cape

Gattz Gilman
Banned from RealLife :/
Join date: 29 Feb 2004
Posts: 316
11-06-2004 14:43
Like the skirt, but it would start at the neck. in fact, it exactly like the skirt. I know that this article of clothing will be a good thing, for new outfit. I cant think of 20 or so costumes and outfits i could do with this.

Primed capes look pretty bad, but with this feature, like the skirt, would move with the armos and torso.

I REALLY REALLY REALLY REALLY REALLY REALLY REALLY want to see this feature implemented.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-06-2004 16:48
Capes that move with the wind and that can flap and billow flexibly... now wouldn't that be something? I've heard this request before -- it wasn't you who told it to me inworld, Gattz, was it?

This would go great with my "Neon trenchcoat-cum-skirthack". I'd like to be able to fly up and feel the coat flap, not unlike a cape.
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
11-06-2004 19:09
clothes and hair blow in the wind if you have the right settings in preferences. i don't remember what it is off the top of my head but it's in there.
Tanaquil Karuna
Aoi aoi kono hoshi ni
Join date: 19 Aug 2004
Posts: 279
11-07-2004 00:59
I agree capes would be a nice thing to have. I've no idea of how the 3d model limitations work though, but if it was ever possible... that'd be a yummy addition, indeed :)
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
Any others?
11-07-2004 08:03
It's probably about time for LL to add another half dozen or so clothing meshes into the game, as part of normal evolution and enhancement.

Although they're in bug-fixing mode at the moment, it won't last forever. Other than cape, what are the other main candidates that people have been requesting?

Some separation of function would be nice. Eg. it's pretty annoying to put on a necklace and discover that I'm topless in a PG zone. Some more layers would be useful.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
11-08-2004 14:55
Great idea!
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Nephilaine Protagonist
PixelSlinger
Join date: 22 Jul 2003
Posts: 1,693
11-08-2004 15:25
oh that would be a GREAT addition. I can think of a bunch of possibilities with a cape mesh- especially if it wraps around the body and can be split with the sliders, like the skirt is. Stoles, serapes, capes, egyptian style collars, all kinds of stuff would be possible with that addition.
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Olmy Seraph
Valued Member
Join date: 1 Nov 2004
Posts: 502
11-08-2004 16:26
Damn, I just lost a whole post I'd typed. Why don't browsers have undo?

I was just looking at some avs on CoH's site (http://www.cityofheroes.com/media/costume_contest.html). I think CoH avs are so much hotter looking that SL avs, though SL has many more options in how you can look. But if you're not good with the av shape settings it's pretty easy to look like you have a serious birth defect. Maybe SL should add a lot of av templates so you can have a good base to tweak to get the shape you want.

Anyway, back to capes. YES! We must have CAPES! It would be great if they draped or had motion, but I'd settle for something that worked like a skirt.

Also we need BELTS! I'd like to see a belt mesh for the av's waistline that layers above the shirt and pants, and under the jacket later. I guess it would be good to have another belt on top of the jacket layer too, so you can tie your robe closed :-)
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
11-09-2004 07:21
Cape's, Begged for often and never seen.

Capes were asked for back in Beta when the discussion was going from Pre release to 1.0 even begged for in 1.2 and faded away in 1.3.

Basicaly it was asked for over a year ago its not a high priority and due to the current Avatar Mesh construction it would require 2 mesh's.

The innovation of a cape would also mean the inovation of a new avtar structure...meaning every clothing maker in SL would go Frigging nuts if they changed the templates andd destroyed half the stuff out there n the world.

I pray with this 8 mil infusion of funds that they can have someone work on something like that but there are a lot of other things Id love to see as well.

Such as a Draped garment...meaning where certain clothes could drape down from the breasts of an avatar...kind of a billowy effect which could either be taperd to the waist or left to hang directly down from the breast shape. This would allow for a unique design in shirts. and or Nightys.

But again things that have been ask for often and never heralded as important.

I hope we do get capes as I asked for them with Chip back n Beta ...tis unfortunate that the need for them has never been truly recognized.

Sincerely, Shadow.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
11-09-2004 14:55
capes, hoods, belts are all good things.

*stamp of approval*

that city of hero's site is kind of scary...
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Roseann Flora
/wrist
Join date: 7 Feb 2004
Posts: 1,058
Good Idea!!!
11-09-2004 15:07
Oh yes I think this is a great idea...and have thought of it to...I have made capes with prims and they just don’t look right.
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esmay Rand
Registered User
Join date: 22 Jun 2003
Posts: 27
underskirts too
11-11-2004 05:00
cape are a pretty neat idea, but then why not underskirts too? there is under-everything, but skirt after all :)
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
11-14-2004 07:54
Skirts were a test of the idea of seperate meshes.

Avatar Vertex Program is the option that allows for wind to effect avatars (Prefferences - Options).

I would love to see capes, cloaks, and other various things like that, heck even non-skin-tight-shirts would be nice.

But yes losing compatablility(sp, spelled wrong definitly), would suck. Hopefully it could be done without losing that.
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Diabolical Volos
Miss Mean
Join date: 10 Sep 2004
Posts: 54
11-14-2004 11:23
yeah, capes would be nice..could come up with some interesting outfits with the extra layer..i'd like to see a dress slot similar to jacket but further down the legs so you can make dresses that don't look like you're late arriving to the ball and caught in the lime light atop a pumpkin dependant on rodents feet for torque. i think a slot for a pet would be nice as well, somewhere spot can be sure to stay by your side and out of the neighbors dumpster. slots with slider options for facial and body piercing detail would be cool, and maybe "bra" and "panties"/lingere slots along with underpants and undershirt would be cool.....forgot alot of good ideas ive been thinking about but yeah uhm, everythings lookin good so far for me in game ;P
Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
11-15-2004 18:35
... well, the next step would be to have fully-meshed objects as attachments, and later fully-meshed objects overall (i.e. no prims).

*BOOOM* there goes my graphic card :)

I think all these suggestions are excellent, but they still need some evolution on the renderer's side so that current graphic cards can keep up with so many polygon drawing.

However, perhaps a different idea would be to use the skirt like it works nowadays... but have it attach to different parts of the body :) So basically you could have your meshed skirt attached to the waist, to the neck, or even to the top of your head - but not "additional" meshes. This would mean you would be able to have a skirt, a belt, a cape, or a veil, but not all at the same time, and not meltdown your graphic card :)

Hmm, a mesh on the top of the head... wow... this would mean not only scarves and veils, but also new ways to style your hair without prims... *eyes glazing over in ecstasy*
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
11-15-2004 23:15
hmmm Mesh are a really good idea. Some optimized file format would have to be dreamed up.

The reason for supporting mesh is simple, at least for attachments. People have been creating highly prim intensive attachments, (read skeletons, samurai armor, tiki heads, etc). Ultimately the complexity of these objects resulted in the use of textures that were see-through in areas and polygons always hidden by other polygons. They are wasted. If instead there were mesh's used for these items the end result would be less wasted polygons, delivering a noticeable performance gain to players.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river.
- Cyril Connolly

Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence.
- James Nachtwey
Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
11-15-2004 23:53
whoa, if i'm reading right are you saying build your complicated attachments than kinda convert them into one single shape like making a mold and a cast from your object? that would be sweet as long as i can still script the object.

would that work for vehicles do you think? 30 prims is just enough to make an ugly piece of crap (for me at least).
Taun Patel
Geothermal Madman
Join date: 5 Mar 2004
Posts: 222
FYI: Bump Mapped and Cloth Setting
11-16-2004 07:55
Avatar Vertex Program can help ATI cards and some others speed up the render of avatars, but it causes a loss in some of the light bounce features (which is fine, I hate having purple hair under a light).

The feature you're all looking for is Bump Mapped and Cloth, located under Display in the Preferences. It requires a restart of SL to activate. This will cause (longish) avatar hair (not prim hair) to move with the wind, and clothing as well. When you fly your pant cuffs ripple, it's pretty cool.
Gattz Gilman
Banned from RealLife :/
Join date: 29 Feb 2004
Posts: 316
12-17-2004 13:24
From: Shadow Weaver
[...]The innovation of a cape would also mean the inovation of a new avtar structure...meaning every clothing maker in SL would go Frigging nuts if they changed the templates andd destroyed half the stuff out there n the world.
[...]


How would it involve an entire new av structure? it just requires 1 additional mesh, like the skirt. the main av mesh would not change.
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
12-18-2004 01:16
Oh hell yes.
Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
And coats!
02-06-2005 18:52
From: Gwyneth Llewelyn
However, perhaps a different idea would be to use the skirt like it works nowadays... but have it attach to different parts of the body :) So basically you could have your meshed skirt attached to the waist, to the neck, or even to the top of your head - but not "additional" meshes. This would mean you would be able to have a skirt, a belt, a cape, or a veil, but not all at the same time, and not meltdown your graphic card :)

Hmm, a mesh on the top of the head... wow... this would mean not only scarves and veils, but also new ways to style your hair without prims... *eyes glazing over in ecstasy*


YES PLEASE!!!

But I'd like the option of more than one of these per av. I'm not trying to be unreasonable -- let's say 3. (I'd just like to be able to have both long hair and a skirt, at least.)

And while we're on the subject, please add a new garment type called "coat." What's the difference between a coat and a jacket, you ask? Simple-- a coat isn't spraypainted onto whatever you're wearing. A coat should be able to be used to create trenchcoats, wizard's robes, Chinese coats... seriously, how can you look like you're someone from "The Matrix" without this garment?? ;)

Ideally, it could be any length down to your feet, which would mean another mesh like the skirt mesh, but tied to sleeves, so you can make an outer garment with loose sleeves but an inner garment with tighter sleeves, if you like. Options I see would be a combination of shirt and skirt, naturally:

- front and back collar height
- length - midriff down to dragging on the ground
- "poofiness" -- so those who want a closer-fitting, more tailored look can have it, but probably we would need:
-- "waist poofiness" - how snug it is to the av's waist, from current spraypaint to billowing
-- "base poofiness" - how much it hugs the feet or billows out around the base
- sleeve length
- sleeve tightness
- front opening*
- side opening (left and right?)*

*How about two options: "opening size" and "opening position" instead? I could live without the openings, since one can use a texture with transparent areas for that, but openings are easier for quick jobs.

Anything else I'm forgetting? Oh, I know: shoulder pads! :D

I know this would be more complex than the skirts because the avs can bend at the waist, but would it really require a rewrite? I really really want this feature. My Mandarin suits just don't look right with the current shirt/jacket limitations. "Loose" just makes them look "baggy," not what I'm going for. And prims are just too clunky for most clothing. This would open up a whole new creative area for clothing design in SL.

neko
Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
03-04-2005 19:38
Support from the Lindens on both cloaks and coats! Get a bowl, it's raining soup!

Ok, yes, I'll wait until I see it. But this was encouraging:

/invalid_link.html

Love that hotline.

neko
Nikolaii Uritsky
Filthy Old Man
Join date: 30 Dec 2004
Posts: 671
03-04-2005 21:08
Woohoo! :D
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Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
Now in the Feature Voting section
04-16-2005 20:47
I've added this to the voting as Proposal 199. Here's the URL to the vote page:

http://secondlife.com/vote/get_feature.php?get_id=199

Pop on over and support this feature!

neko
Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
04-28-2005 12:01
Cory talked about this in the town hall last night:

Beryl Greenacre: It was rumored a few months ago that we might be getting capes as a clothing item; any truth to that, or are there any major clothing item changes planned soon?
Cory Linden: well, we now employ the guy who wrote the capes for City of Heroes, but he's really busy on the 2.0 renderer. We continue to think about ways to make clothing better, though.

Looks like it will need a lot more votes to come up on the feature list.

neko
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