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Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
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10-01-2003 16:14
Athos, i was all for it until you reached about turning off combat for a few days and the auction
That COMPLEATLY kills the purpose of a combat sim.
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Dusty Rhodes
sick up and fed
Join date: 3 Aug 2003
Posts: 147
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10-01-2003 17:57
I think that a combination of rules and courtesy is needed.
Rules? If you enter a land where your health indicator is showing, you acknowledge that you may be killed at any time. If you don't want people to be able to shoot you while you are sitting on the veranda enjoying the sunset, DON'T BUILD A HOUSE IN A WARZONE. Like they say, It's a nice place to visit, but I wouldn't want to live there.
Courtesy? While an automated turret is a cool idea, it isn't as much fun as shooting someone yourself. I just don't understand what enjoyment someone would get from a object that killed avs while the creator is offline. You neither know who it killed nor how many it killed while you were gone. See also building in general below.
If someone asks you not to shoot them FOR A SHORT TIME while they build, it would be a courteous thing to do, but shouldn't be mandated. What is a short time? Certainly not more than an hour. You can build elsewhere, save and then re-rez your stuff in Jesse. Or, as in RL, you could hire some people to guard you while you build.
As for building in general, usually such things are for the enjoyment of all. However, in RL objects can be destroyed by the application of sufficient firepower; no so in SL. If there was some way to simulate this, I think it would be more in keeping with the combat theme. Maybe the owner would need to maintain objects in Jessie (repair war damage). Maybe there could be a "Pay to destroy" kiosk that would simulate enough firepower being brought to bear against fortifications, structures, etc.
Finally, if a particular person is truly being exceptionally obnoxious, you should try to get together a squad of like-thinking people to carry out a campaign against that person. If you cannot get together such a group, then that person is probably not detracting from the group experience.
Dusty - this makes me want to visit Jessie right now! -------------------------------------------------- Nobody ever won a war by dying for his country. You win a war by making the OTHER poor b@$+@rd die for HIS country!
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Athos Murphy
Building Hermit
Join date: 9 Jul 2003
Posts: 73
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10-02-2003 03:23
Hey Ryen ... to respond to your concerns: the turning off of "combat" for a "couple of days" would be to allow the new hosts a chance to build without being shot in the head every few seconds. It might only have to be for a few hours, I dunno -- depends on how fast the "host" can re-make the terrain and place objects. Having combat "off" during the building process will also make the "newly remodelled" terrain a tad more surprising, or at least "new feeling"; a bunch of looky-lous won't be already bored with the terrain when it actually goes "up for business".
Turning combat "off" during the build process might even be left to the discretion of the host, like any other land owner.
As for the "auction" ... Whether it's an auction, a drawing, a poll ... it's a way of choosing. I've been pondering, maybe every-other-week a drawing or something else "random", and the other weeks a "host" chosen by vote, poll, acclamation, victory in a previous scenario, whatever. I dunno exactly what your objecting to on this point .. the specific word "auction", and the implication of money being involved, or the general idea of "choose a person or team to design the sim."
I don't see how these effects (short no-combat build period, choice of a host by some method) can "completely kill the purpose". A non-combat period will affect combat in the "sandbox combat sim" while it's in effect, sure ... but half a day out of say, a week, isn't "completely".
Yours,
Athos Murphy
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Athos Murphy
Building Hermit
Join date: 9 Jul 2003
Posts: 73
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10-02-2003 03:29
Hey Dusty ... about "real objects": we've been considering a "fighter plane vending machine" over in Gray. One component of the plan: the aircraft would react to the combat scripts by de-linking and (if they aren't already) becoming physical. The individual prims would have a 30 second or so "auto-death" script on them, so you won't have to hunt in all the depths of the ocean for them.
Tested the de-linking and death part on a plane a few weeks ago ... very impressive and amusing, 30 or so plane parts come raining down from the sky. Can even add a script to some of the parts to produce flame and smoke. Making the script react to the SL damage system shouldn't be *too* hard ... uh, should it?
-- Athos Murphy
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