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We want Free Dragging back!!!

Dezeray Mondrian
Registered User
Join date: 24 Mar 2005
Posts: 14
04-03-2005 10:48
hello, as many of you have realized, with the new release of Versions 1.6 of Second Life. They have taken away free drag. This for people who dont know what it is, is when you can click a object and move it without having to be in postion mode, it also made it easier for new and old builders to make things quicker. I would like it to be put back so people can go back to building and have a better Second Life Experience.

Thank you.

~Dez
Stig Olafson
Lemmy stole my sideburns.
Join date: 31 Jan 2005
Posts: 84
04-03-2005 10:50
We don't want it back unless there is a switch to turn it on, with off being the default!

Free drag has cost me so many hours in fixing stuff, after just a tiny, little slip has yoiked thing totally out of position and alignment.
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
04-03-2005 10:56
From: someone
We want Free Dragging back!!!

No We Don't!!!
From: someone
This for people who dont know what it is......

if you don't know what it is then get down on your knees and thank the Lindens for getting rid of it before you joined. :D

Dezeray no offense but your joined date says you've been around a month at the most so you don't know the trail of pain and destruction and broken lives free dragging has left behind it.
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Dezeray Mondrian
Registered User
Join date: 24 Mar 2005
Posts: 14
04-03-2005 10:59
Yes, I agree it does bug when you mess up, but adding a check box i think should help that...instead of throwing it into the trash...
Launa Fauna
Dork
Join date: 31 Aug 2003
Posts: 529
04-03-2005 11:01
From: Stig Olafson
We don't want it back unless there is a switch to turn it on, with off being the default!

Free drag has cost me so many hours in fixing stuff, after just a tiny, little slip has yoiked thing totally out of position and alignment.



It really needs to be toggleable. Im sure some people like it. I for one have to do hair a lot slower now that I cant use free drag as easily...
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Versu Richelieu
Problem Child
Join date: 28 Jun 2004
Posts: 134
04-03-2005 11:03
I liked being able to click anywhere on an object and zinging it. True, it could be a pain when you didn't WANT something to zing... just my 2 cents.
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Dezeray Mondrian
Registered User
Join date: 24 Mar 2005
Posts: 14
04-03-2005 11:03
adding to Launa's post, i started doing hair and shoes but now its almost impossible because we cant get it to move the extra tiny bit over...so toggling would be nicer, but taking it away seems so drastic :\
Tyler Rocco
The awakened
Join date: 8 Feb 2005
Posts: 69
04-03-2005 11:05
I second that!!!!
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Dezeray Mondrian
Registered User
Join date: 24 Mar 2005
Posts: 14
04-03-2005 11:07
Zuzi, just because you have had bad history with it doesnt mean its pointless or useless, it was there to make things easier and no matter my join date i used it...so before you tell me what i can make or what i do or dont know, check yourself...
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
04-03-2005 11:08
I miss it but I guess the planar handles (or whatever they are called) are alright. Actually the whole new build system with rulers that you can snap sizes to is really really cool.
Dezeray Mondrian
Registered User
Join date: 24 Mar 2005
Posts: 14
04-03-2005 11:10
From: Huns Valen
I miss it but I guess the planar handles (or whatever they are called) are alright. Actually the whole new build system with rulers that you can snap sizes to is really really cool.


yes it is, but its alot slower and it makes it alot harder to make and build things such as jewelry, or hair or shoes or building...those are just 4 huge things of the million others which are effected.
Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
04-03-2005 11:11
I can attribute a lot of building disasters to free dragging. At the same time, it's now very difficult to move things without grabbing those tiny arrows.

What I'd like to see:

* I'll be happy with those 2-axis drag arrows if I can drag on a third axis while the CTRL key is pressed. Kind of like when you drag a physical object.

* The grid... ugh. I build on the grid all the time, but even with the grid on, it won't snap to grid unless you slide your mouse to the side. Meanwhile, the object pops out of place. That requires extremely fine control. It shouldn't be made this difficult. If grid is on, it should be ON.

Maybe holding the ALT key or something could temporarily enable/disable the grid depending on the "Use grid" option?

* Grid lines. Did anyone ever use those? We need an option to hid the lines b/c they only obscure the object that you're trying to move.

/end rant :)
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Dezeray Mondrian
Registered User
Join date: 24 Mar 2005
Posts: 14
04-03-2005 11:14
From: Cubey Terra
I can attribute a lot of building disasters to free dragging. At the same time, it's now very difficult to move things without grabbing those tiny arrows.

What I'd like to see:

* I'll be happy with those 2-axis drag arrows if I can drag on a third axis while the CTRL key is pressed. Kind of like when you drag a physical object.

* The grid... ugh. I build on the grid all the time, but even with the grid on, it won't snap to grid unless you slide your mouse to the side. Meanwhile, the object pops out of place. That requires extremely fine control. It shouldn't be made this difficult. If grid is on, it should be ON.

Maybe holding the ALT key or something could temporarily enable/disable the grid depending on the "Use grid" option?

* Grid lines. Did anyone ever use those? We need an option to hid the lines b/c they only obscure the object that you're trying to move.

/end rant :)




Cubey, yes it is harder to move things and also the grid makes it alot harder to do anything, such as before

- you could rotate things and see the degree's and angles without the grid on (That has been deleted)
- you could move things alot more easily (such as free drag)
- you could choose if you wanted to snap to grid or not (now you have to go on the side of the ruler hologram they give you)
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
04-03-2005 11:21
From: Cubey Terra
I can attribute a lot of building disasters to free dragging. At the same time, it's now very difficult to move things without grabbing those tiny arrows.

What I'd like to see:

* I'll be happy with those 2-axis drag arrows if I can drag on a third axis while the CTRL key is pressed. Kind of like when you drag a physical object.

* The grid... ugh. I build on the grid all the time, but even with the grid on, it won't snap to grid unless you slide your mouse to the side. Meanwhile, the object pops out of place. That requires extremely fine control. It shouldn't be made this difficult. If grid is on, it should be ON.

Maybe holding the ALT key or something could temporarily enable/disable the grid depending on the "Use grid" option?

* Grid lines. Did anyone ever use those? We need an option to hid the lines b/c they only obscure the object that you're trying to move.

/end rant :)


Seconded.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
04-03-2005 11:31
I would like to see it restored as a checkable option that you turn on - I have moved way too much stuff by accident, and undo often does not respond to moves made with free drag mode. I don't know why the Linden developers don't get this whole option concept - they make arbitrary changes to existing functionality without providing an alternative, which is always a bad thing. Yes, free drag mode sucks for a lot of people, so provide a way to remove it and leave it for those who use it.
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
04-03-2005 11:31
OK, folks, here's what you're all missing. If we get free drag back, we LOSE the ability to drag-select anywhere. I'm sorry, but drag-select is much more important to me than free-drag, and besides, it's cool to be able to free-drag in three planes, not just on whatever plane the build system chooses like in 1.5. So from me, along with, of course, all the "free dragging killed my babies" arguments (it did, I swear) is this one overriding problem with bringing free dragging back.

Besides, since undo doesn't work right now (at least, not consistently for me), accidental free dragging has much worse consequences.
Dezeray Mondrian
Registered User
Join date: 24 Mar 2005
Posts: 14
04-03-2005 11:39
why does it only matter if it doesnt work for you? why cant you just have it checkable and un checkable what is the problem with that, wait lets see there isnt one
Zindorf Yossarian
Master of Disaster
Join date: 9 Mar 2004
Posts: 160
04-03-2005 11:40
I have to agree with you Lex, I hated it when I couldn't drag-select because I was surrounded by prims, but I still miss being able to freely drag objects around. If only I could have both somehow. And undo works great for me. I'm not sure if this is new to 1.6, but now I can undo a bunch of times, which is good for those bigger mistakes. The thing I hate most about the new system is the local snap to grid. Why would I ever want to use a local grid? It is an utter pain when you are trying to align rotated objects.
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Stig Olafson
Lemmy stole my sideburns.
Join date: 31 Jan 2005
Posts: 84
04-03-2005 11:45
Undo has never, ever worked even once for me! "Why is it there?", I have often wondered.

What favours did you perform for whom to get this functionality activated?
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Dezeray Mondrian
Registered User
Join date: 24 Mar 2005
Posts: 14
04-03-2005 11:47
well if you dont get it back than the stuff that you love so much as hair and shoes and great custom builds probably will go up a little in cost since it will cost more of their time to make... so it hurts us all if you like to shop.
Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
04-03-2005 12:07
I need to vote for an option to free drag an object. I use that to line up seams on buildings, and it's just gotten a whole lot most interesting to pull off.

How about a hold down of ctrl-shift while doing so to allow freedrag?
Stig Olafson
Lemmy stole my sideburns.
Join date: 31 Jan 2005
Posts: 84
04-03-2005 12:11
In other news, Ciri Olafson just got in... my turn next, I hope!
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
04-03-2005 12:12
It makes me angry that yet again SL has played to the vocal feted minority of uber architects and content kings that screamed, and made building now even more difficult for just ordinary folks who want to make stuff occasionally, especially using easily replicable functions like that free drag shift. I am now staring at all kinds of numbers and even more confusing grids than I did with the old build mode, which I finally got the hang of after many months. It's just damn annoying. I find it hard to believe there is any "trail of broken lives and tears" over just maybe rezzing an extra prim now and then as you used that old function, you just delete it, big deal.
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Stig Olafson
Lemmy stole my sideburns.
Join date: 31 Jan 2005
Posts: 84
04-03-2005 12:13
Yep, it's open again.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
Grid Options box allows reduction of the grid extent
04-03-2005 12:13
The Grid Options box that comes up with control shift B allows for minimizing the grid extent. Setting the Grid Extent to 1 makes the grid much less annoying. I would still like to be able to turn the grid off altogether, and be able to enter snap to grid mode where the regular axes make you snap to grid just like they used to.

But the little triangle things use snap to grid and aren't too unpleasant . It does make it positble to accidentally move in the wrong direction.

Everyone should remember that there is an undo function for the building tools when the chat window is closed, at least there used to be. I haven't tested it. It was always imperfect but could prevent many problems and in many cases I know of people did not know about the undo function.

Free move was used by many people who do freeform organic shapes such as hair and sculptures , I would think. I can understand the aggravation with the loss.

Everyone with objections should keep voicing their complaints.
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