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Your Security Script? Yeah, Violation of CS.

Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
02-15-2005 09:57
From: Kris Ritter
The script itself I think is four lines, and undoubtedly hammers an avatar til they are gone.

and
From: Kris Ritter
FWIW, yes, if it happened to me on the main grid while just flying over on my way somewhere then I'd be pissed. Mainly because I have various logging in issues, various issues with tping and various issues with crossing sim borders that have been with me since the last update. Logging in and staying in for me is no mean feat.

The script you are hammering users with sounds just like what people are experiencing. And on top of all of that you said you'd be pissed if it happened to you. So why not make a more friendly version of the script with a timer or some kind of pause between "tp the nosey AV home" attempts?
From: Kris Ritter
If people are being nosey, tough. If they're seeking out green dots to bug, the mere fact this one is miles away from anywhere oughta be enough to make them think twice. Now, am I griefing because I use a crude script? Or is that negated because it's a private island? *shrug*

If you have a private island (i assume island sim), then why not make it private? I assume you have reasons though.
Bruno Buckenburger
Registered User
Join date: 30 Dec 2004
Posts: 464
02-15-2005 10:25
From: Kris Ritter
Right. It's not all about you either. So remember little old me when you're campaigning for a blanket ban to be written into the ToS, or urging people to abuse report it, or labelling all users of these scripts batterers, won't you?

And if you bother reading the other post I mentioned, we're actually not in disagreement. Except it's not as black and white as you seem to think.


OK, that's cool. I'm not campaigning anyway. I posted on the Linden Hotline forum to get an answer from them re. their position. Fortunately for you, Linden's reply to my post on the Linden Hotline forum was to not take a real position so it'll be the status quo.
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
02-15-2005 10:39
From: Annah Zamboni
The script you are hammering users with sounds just like what people are experiencing. And on top of all of that you said you'd be pissed if it happened to you. So why not make a more friendly version of the script with a timer or some kind of pause between "tp the nosey AV home" attempts?


Because I don't know that much about scripting? If you want to do it, I'll gladly use it.

From: someone
If you have a private island (i assume island sim), then why not make it private? I assume you have reasons though.


Yes I do. And it's mostly public. For people to enjoy. But I don't think it's much to ask that I might be allowed a little privacy in the area 300+ meters above the bits that are obviously public.

It's no more rude of me to get rid of people than it is for them to barge in on me when I obviously don't want to be disturbed.

But sure, if people would rather just berate me for using the tools I'm given to administer my land as I want, and would rather I just took my sim off the grid, I'm up for that too. I'd just prefer not, and that instead people considered showing some respect for my privacy.
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Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
02-15-2005 11:08
From: Kris Ritter
Because I don't know that much about scripting? If you want to do it, I'll gladly use it.

I was merely making a suggestion. I had a problem with a script I was using and asked on these forums for help and got it. If you cant get anywhere I can have a script friend in game look at it. Usually the forums have most of the answers that I've been looking for.
From: Kris Ritter
Yes I do. And it's mostly public. For people to enjoy. But I don't think it's much to ask that I might be allowed a little privacy in the area 300+ meters above the bits that are obviously public. It's no more rude of me to get rid of people than it is for them to barge in on me when I obviously don't want to be disturbed. But sure, if people would rather just berate me for using the tools I'm given to administer my land as I want, and would rather I just took my sim off the grid, I'm up for that too. I'd just prefer not, and that instead people considered showing some respect for my privacy.

Not sure why this was in reponse to me because neither I nor alot of people here have problems with you wanting privacy. I simply suggested a small change in the script you are using, not to strip any rights or privacy away from you. Anyways, send me the script if you want and I'll get a friend to look at it.
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
02-15-2005 11:21
From: Kris Ritter
Bring Back Height Taxes


Kris Luv ya hun but BITE YOUR TONGUE WOMAN...LOL



(((ok ok im a day late a dollar short but I had to say that..pfffft ...now back to regularly scheduled discussion ...and what is it about again???)))

Shadow
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New Worlds new Adventures
Formerly known as Jade Wolf my business name has now changed to Dragon Shadow.

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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
02-15-2005 12:12
From: Shadow Weaver
Kris Luv ya hun but BITE YOUR TONGUE WOMAN...


Hey, Bish, who's the one who has a seven storey sim extending up 300m, hmmm?

Anyway. I wuz just trolling.

What I really think is that they should:

Bring Back Rez Taxes for rezzing stuff on other people's land! Tax the litter louts!

But then that wouldnt have a lot to do with this thread
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
02-15-2005 12:44
Must say I'm dubious of th 15 second rule for llEjectFromLand. Teleport home, yes I can see, and in fact have suggested a delay on it. But not Ejectfromland.

If you are griefing, I want you OFF my land. NOW. Not in 15 seconds. Sending you to the border is acceptable (again home is a bit much). The land tools are not effective overall, since anybody knows you can casually fly up over the land and still drop whatever you want on it. I'm willing to bet the original intent of TeleHome was more for convenience of the user than security.

Although I use llEjectFromLand as a defense when I have to (and when I do I want it to work NOW), it is also a mechanism I use, for instance, in my games. Game over, I terminate your game interface, send you an IM, and 3 seconds later, you're outside. Anything longer than that, 15 seconds say, would enable you to do things like keep shooting, or whatever. It's too much time.

Response from the Lindens is frequently not fast enough to prevent a griefer from destroying your play experience for the night. If I need to, I want to be able to keep the griefer off my land or away from above it at any height. If I'm prevented from doing so I want more robust protection from the admins than"file a report".

Alter TeleportHome if you must. But leave EjectFromland alone. Half measures just play right into the hands of the malicous. I generally only bark, but when I bite I want some arteries.
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Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
02-15-2005 12:51
From: Tcoz Bach
Game over, I terminate your game interface

This is the reason the Lindens may put a timer on both functions. I dont think their intention was to give people the power to kick others completely from the game. Im not saying I disagree with you at all, but this is what I think will cause change.
Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
02-15-2005 12:54
I meant MY game, on my land, as in kicking you from MY arena when you have "died". I do not want a 15 second delay on your death/removal. Somebody with 15 seconds could technically never get kicked from the arena if they knew what they were doing and how to work the land borders. It would nullify the whole death model of my game, which I believe is an intended use of the capability.

Yes yes I know, "well that's one game". But as many, many of you have stated, that would be altering a capability based on the actions of the wicked, which would in turn "punish the just". Funny how people flip flop on that based on the situation and their perspective.

Not kicking you from SL. There is no justification for any player doing that to any other since the only ways to do that are obviously illegal (like forcing you to crash).
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
02-15-2005 17:35
Robin on this issue:

/invalid_link.html

"There's an inherent tension between two key values in SL - one being the right to pass and the other being the right to control who enters your own land. There is a height limit to the built-in ban tools, but scripted no-trespassing tools can exceed the limit we've built in, and also cause people to be bounced from the area.

Ideally landowners should use the tools they've been given to manage access to their land rather than layer in scripted security systems. If someone believes they've encountered an overly zealous security system they should file an abuse report. We'll go take a look and if indeed it appears to go too far (sends someone flying across the sim, or causes a crash due to multiple teleports home) we'll ask them to revise it or have it deleted."
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
02-15-2005 19:07
Tcoz, I agree, theres no real reason to place a delay on EjectFromLand since you just go to the boarder of the property, and often, thats not very far or very painfull.

Regardless of where the script is, private sim, public sim, telehub, anywhere, any script that causes you to log off or otherwise prevent you from accessing SL (i.e. causing a bug/error to happen in your client as these scripts sometime do) is obviously, as anyone can see, against the CS.

I'm sure theres a script on these forums somewhere open for the public to use that does not do this yet still has the same functions. If not, and if no one else posts one, I'll happily script one up and post it next time I'm in world.
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Kayin Zugzwang
A Superior Grouch
Join date: 7 Jun 2004
Posts: 269
02-15-2005 21:20
... How about allowing land owners to set the height of the ban? Frankly crashing into the red bars is like crashing into a wall in SL. It's not all that disruptive. Also -- why doesn't someone write a good, free security script?
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
The Script I use
02-15-2005 21:56
The security script that I use, I snatched from the Script Library in the forums, actually. I'm not that great of a scripter, but I do alright modding existing code.

The base script I used can be found here:
/15/b8/15487/1.html

This script was originally posted to the script forum by BigJohn Jade.

Essentially, That is exactly the script I use, with the exception of doing a search & replace to throw in TheShelter, and changing the llEjectFromLand function to llTeleportAgentHome.

I did some pretty exhaustive testing on it when I first implemented it, and could find no adverse effects after TP a friend home who was kind enough to be a gunea pig :) Although honestly, what I was really looking for in testing was to make sure the range did not exceed the interior of the Shelter.

If anyone sees any flaws in this script, especially when subsituting the TP Home function, and is gracious enough to offer a better set of code, I'll subsitute mine out immediately.

Here is the code that I actually run. Please note that I don't take credit for this code - I simply took public domain code & modded it to suit myself.

CODE

// theSHELTER Protection Script

// Keep this script free for all to use, do not sale it.

// This script is a Modify version of Darth Jones and Anaraxis Romulus PSPS Kicker script by BigJohn Jade


// Master Levels only Commands:
// ===================
// start protection - Must turn on script before it works.
// reset protection - Will reset script and clear everyone out of ban list and access list and turn script off.
// script status - Will show script info.
// aaccess username - Will give access to anyone in list to add to the ban list.
// raccess username - Will take away access from person in the list.
// accesslist - Will list everyone on access list.

// Delegate Levels commands:
// ===================
// Add username - Will add someone to ban list to kick out from club.
// remove username - Will delete from ban list from club.
// list - will list who all in ban list for club.
// ===================

integer LID;
list ShelterBanList;
list Access_List;

// You can change sensor range here.
integer sensor_range = 20;

// how fast repeat for sensor is
float how_fast = 3.0;

// Name of help card when someone clicks on object they must have access to get the help card.
string note_name = "Help";

// Lets give someone we pick to have same master level access so they can add ppl and remove ppl. Note: Owener and who you pick to have master access must add there self to access list before working ban list.
key MasterLevelKey = "Travis Lambert";

// Config all strings here to match whatever you need to.
string StateEntryText ="theSHELTER Protection System: To activate Must have Master Level Access, say 'start protection'";

string DeleteFromAccessText=" from theSHELTER Protection Access list";

string DeleteFromBanListText=" from theSHELTER Ban list.";

string resetBanListText="theSHELTER Protection Script System online!";

string EjectText1="";

string EjectText2="";

string TouchStartText=" Sorry you do not have Access to theSHELTER Protection System";

string ScriptResetText="Resetting theSHELTER Protection Script";

string AlreadyInAccessListText=" already in theSHELTER Access list";

string AddToAccessListText=" to theSHELTER Access list";

string AlreadyInBanListText=" already in theSHELTER ban list";

string MemeberCantBeAddToBanList=" has theSHELTER Access and can't be added to ban list";

string AddToBanListText= " to theSHELTER ban list";

string NotFoundInAccessListText=" was not found in theSHELTER Access list";

string WasNotFoundInBanListText=" was not found in theSHELTER Ban list";

string PrintAccessListText="theSHELTER Protection Access List:";

string PrintBanListText="theSHELTER Ban List:";


GetScriptStatus()
{
llWhisper(0,"Script Free Memory " + (string)llGetFreeMemory());
llWhisper(0,"Script Name " + (string)llGetScriptName());
llWhisper(0,"Region Name " + (string)llGetRegionName());
llWhisper(0,"Region FPS " + (string)llGetRegionFPS());
}

string getParameter(list strings)
{
integer len = llGetListLength(strings);
integer i;
string ret;
string space= "";
for (i=1;i<len;i++)
{
ret += space + llList2String(strings,i);
space=" ";
}
return ret;
}

integer printAccessList()
{
integer i;
llWhisper(0,(string)PrintAccessListText);
for (i=0;i<llGetListLength(Access_List);i++)
{
llWhisper(0,llList2String(Access_List,i));
}
return 0;
}

integer printShelterBanList()
{
integer i;
llWhisper(0,(string)PrintBanListText);
for (i=0;i<llGetListLength(ShelterBanList);i++)
{
llWhisper(0,llList2String(ShelterBanList,i));
}
return 0;
}

integer DelFromAccessList(string name)
{
integer i;
for (i=0;i<llGetListLength(Access_List);i++)
{
string s = llList2String(Access_List,i);
if (s==name)
{
Access_List = llDeleteSubList(Access_List, i, i);
llWhisper(0,"Removed " + name + (string)DeleteFromAccessText);
}
}
return 0;
}

integer DelFromBanList(string name)
{
integer i;
for (i=0;i<llGetListLength(ShelterBanList);i++)
{
string s = llList2String(ShelterBanList,i);
if (s==name)
{
ShelterBanList = llDeleteSubList(ShelterBanList, i, i);
llWhisper(0,"Removed " + name + (string)DeleteFromBanListText);
}
}
return 0;
}

integer isShelterAccessUser(string name)
{
integer i;
for (i=0;i<llGetListLength(Access_List);i++)
{
string s = llList2String(Access_List,i);
if (s==name) return 1;
}
return 0;
}

integer isShelterBan(string name)
{
integer i;
for (i=0;i<llGetListLength(ShelterBanList);i++)
{
string s = llList2String(ShelterBanList,i);
if (s==name) return 1;
}
return 0;
}
SensorSetup()
{
llSensorRepeat("","" , AGENT, sensor_range, 2*PI, how_fast);
}

integer resetBanList()
{
string listen_name = llDetectedName(0);
llWhisper(0,(string)resetBanListText);
llSensorRemove();
SensorSetup();
llListenRemove(LID);
LID = llListen(0,"","","");
return 0;
}
default
{
state_entry()
{
SensorSetup();
llWhisper(0,(string)StateEntryText);
llListenRemove(LID);
LID = llListen(0,"","","");
}
sensor(integer total_number)
{
integer i;
for (i=0;i<total_number;i++)
{
key person = llDetectedKey(i);
string name = llDetectedName(i);
if (isShelterBan(name)>0)
{
llWhisper(0,"Sending Home: " + name + (string)EjectText1);
llUnSit(person);
llTeleportAgentHome(person);

}

}
}

touch_start(integer total_number)
{
integer i;
for (i=0;i<total_number;i++)
{
key person = llDetectedKey(i);
string name = llDetectedName(i);
if (isShelterAccessUser(name)>0)
{
llGiveInventory(person, note_name);
}
else llInstantMessage(person, name + (string)TouchStartText);

}
}
listen(integer channel, string name, key id, string message)
{
if (message == "script status" && (id == llGetOwner() || llKey2Name(id) == MasterLevelKey))
{
GetScriptStatus();
}

else if (message == "start protection" && (id == llGetOwner() || llKey2Name(id) == MasterLevelKey))
{
resetBanList();
return;
}
else if (message == "reset protection" && (id == llGetOwner() || llKey2Name(id) == MasterLevelKey))
{
llWhisper(0,ScriptResetText);
llResetScript();
}
list strings = llParseString2List(message,[" "],[]);
string command = llList2String(strings,0);
if (command=="accesslist" && (id == llGetOwner() || llKey2Name(id) == MasterLevelKey))
{
printAccessList();
}
else if(message=="list" && (isShelterAccessUser(name)>0))
{
printShelterBanList();
return;
}
string par = getParameter(strings);
if (par=="")
{
return;
}
else if (command=="aaccess" && (id == llGetOwner() || llKey2Name(id) == MasterLevelKey))
{
if (isShelterAccessUser(par)>0)
{
llWhisper(0,"Sorry " + par + (string)AlreadyInAccessListText);
return;
}
else Access_List = llListInsertList(Access_List,[par],llGetListLength(Access_List));
llWhisper(0,"Added " + par + (string)AddToAccessListText);
return;
}
else if(command=="add" && (isShelterAccessUser(name)>0))
{
if (isShelterBan(par)>0)
{
llWhisper(0,"Sorry " + par + (string)AlreadyInBanListText);
return;
}
if (isShelterAccessUser(par)>0)
{
llWhisper(0,"Sorry " + par + (string)MemeberCantBeAddToBanList);
return;
}
else ShelterBanList = llListInsertList(ShelterBanList,[par],llGetListLength(ShelterBanList));
llWhisper(0,"Added " + par + (string)AddToBanListText);
return;
}
else if (command=="raccess" && (id == llGetOwner() || llKey2Name(id) == MasterLevelKey))
{
if (isShelterAccessUser(par)>0)
{
DelFromAccessList(par);
return;
}
else llWhisper(0,"Sorry " + par + (string)NotFoundInAccessListText);
}
else if(command=="remove" && (isShelterAccessUser(name)>0))
{
if (isShelterBan(par)>0)
{
DelFromBanList(par);
return;
}
else llWhisper(0,"Sorry " + par + (string)WasNotFoundInBanListText);
}
}
}


Thanks - and hope this helps!

Travis
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
02-16-2005 03:28
I don't know how often llTeleportAgentHome has to fire to cause the disconnect bug... I would change the sensor to cycle only every 10 seconds, rather than 3. Plus, that's much more sim friendly. But otherwise, you script seems fine...

I would add a check in the sensor event though to determine if the avatar is over your land. Not that it will matter to the banning script, but just to be on the safe side.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
02-16-2005 05:33
Thanks Travis :)

I agree with Rei.

Alternatively you could also have it check who it last sent home, if its the same person it then waits a little longer then clears the last name incase they do come back right away.
_____________________
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
02-16-2005 08:16
Only thing I have to say is ...Active Security scripts LAG...period as they use sensors and listens the most detrimental things to the lag percent of a Sim.

Simply Put, use LL tools as Robin explained and if you don't know how to read or how to look up someones name to put on the access or ban list then you may need some remedial reading and english classes.

Although I do belive LL needs to make some drastic additions to the current Land tools I still think by passing them and using harmful scripts are a detriment to society as a whole considering thier lag effect.

Sincerely, Shadow Weaver
_____________________
Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>

New Worlds new Adventures
Formerly known as Jade Wolf my business name has now changed to Dragon Shadow.

Im me in world for Locations of my apparrel

Online Authorized Trademark Licensed Apparel
http://www.cafepress.com/slvisions
OR Visit The Website @
www.slvisions.com
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
02-16-2005 08:24
I hear you, Shadow - I'm concerned about lag myself - especially in a place like mine where every FPS i can eek out helps. The comments that Rei & Oz made were really helpful - and lowering the repeat rate, while of course not ideal, will help some.

The problem with the land tools you're reccomending, is that I can't delegate them to others. I'm only online at night, and these tools can only be used by me.

One incident during the day where an individual was filling the property with bananna phones, and my host was helpless to do anything about it except contact a Liason, which took a while to get a response... convinced me that a delegate-able security method was neccesary.

Travis
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
02-16-2005 08:34
From: Travis Lambert
I hear you, Shadow - I'm concerned about lag myself - especially in a place like mine where every FPS i can eek out helps. The comments that Rei & Oz made were really helpful - and lowering the repeat rate, while of course not ideal, will help some.

The problem with the land tools you're reccomending, is that I can't delegate them to others. I'm only online at night, and these tools can only be used by me.

One incident during the day where an individual was filling the property with bananna phones, and my host was helpless to do anything about it except contact a Liason, which took a while to get a response... convinced me that a delegate-able security method was neccesary.

Travis


Unfortunately Travis this is where you need to make a group for your hosts that you trust explicitely and set the land to Group. This would eliminate that issue as any officer of a group can use the land tools on that land effectively.

Currently this is how JJW operates all members have donated thier land tier to group and summarly are rewarded with a 10% bonus of land for doing so. Additionally we all are very capable of "cleaning" our land at any time.

But again this goes on the letter of trust which exists few and far between in SL.

Again this is a mere instance of lack of education on most members of SL's part. I am sure this may have been the reason in the delay of responce as a land issue such as that, that has not be resolved through all player ability tools would fall quite low on the importance list. Not being mean here just being honest.

Shadow
_____________________
Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>

New Worlds new Adventures
Formerly known as Jade Wolf my business name has now changed to Dragon Shadow.

Im me in world for Locations of my apparrel

Online Authorized Trademark Licensed Apparel
http://www.cafepress.com/slvisions
OR Visit The Website @
www.slvisions.com
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
02-16-2005 08:47
Nah, no offence taken whatsoever Shadow.

Creating a group.... you're correct - that would solve the problem. And trust - yep, you're right on that one too.

The way I look at it, however - is kinda like this. Would you co-sign for a family member on a loan? Some folks would vehemently say yes... others (myself included) would say no. Its not a trust issue for me - its just, well... drama happens, people make mistakes. I'm not sure how comfortable I feel placing the land I own in potential jeoprady, no matter how unlikely that might be.

Groups, and the changes I think need to be made to them is a whole other discussion - probably lengthy. But in short... the problem I see with group structure today is that there's no way for the group creator to maintain control of the group. Recall elections can be used to really mess stuff up - and I've seen other places fall apart because of that (Anyone remember Club Mystique?).

If LL gave you a choice of group structure when creating a group - like a couple radio button choices that let you tailor the group a little better to its purpose... I'd be all over it, and my security system would be history (gladly) :)

That's why I've kept my land owned by me only. Justified? I guess that's debatable :)

Travis
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
02-16-2005 09:10
From: Travis Lambert
Nah, no offence taken whatsoever Shadow.

Creating a group.... you're correct - that would solve the problem. And trust - yep, you're right on that one too.

The way I look at it, however - is kinda like this. Would you co-sign for a family member on a loan? Some folks would vehemently say yes... others (myself included) would say no. Its not a trust issue for me - its just, well... drama happens, people make mistakes. I'm not sure how comfortable I feel placing the land I own in potential jeoprady, no matter how unlikely that might be.

Groups, and the changes I think need to be made to them is a whole other discussion - probably lengthy. But in short... the problem I see with group structure today is that there's no way for the group creator to maintain control of the group. Recall elections can be used to really mess stuff up - and I've seen other places fall apart because of that (Anyone remember Club Mystique?).

If LL gave you a choice of group structure when creating a group - like a couple radio button choices that let you tailor the group a little better to its purpose... I'd be all over it, and my security system would be history (gladly) :)


That's why I've kept my land owned by me only. Justified? I guess that's debatable :)

Travis


Totaly understandable, and to just reiterate it does fall on trust.
JJW has been together 18 months they are in essence closer to me than my RL family.
Thing I look at is this if a member of the group decided that it was time to disband and kick me out Id be out what? Nothing really as my land tier would immediately be revoked and I would recieve that ability back. Yes I would loose the cost of my land but I have lost far far more through copy abuse than I ever would if my group land was recended. The thing that would be a heart breaker would be more so the loss of friends than the loss of land or prims for that matter.

But as I mentioned earlier yes they need to make some stratigic adjustments of the land tools for more fine tuned control.

Shadow
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Formerly known as Jade Wolf my business name has now changed to Dragon Shadow.

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