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Is SL stagnating? |
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Marius Maelstrom
Registered User
Join date: 21 Sep 2004
Posts: 64
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10-01-2004 12:48
well, I'm fairly new here, I've spent quite a bit of time hanging and chatting, I'm in the process of ATTEMPTING to learn photoshop, I have some ideas for things I've yet to see. Just goes to show, the right kind of people will stick around. *THERE GOES MY EGO*
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His Grace
Emperor Of Second Life
Join date: 23 Apr 2004
Posts: 158
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10-01-2004 20:39
This database contains data about 15954 users. 8124 of them have been spotted online within the last 30 days. Between 40 days ago and 10 days ago, 4643 users have been spotted online. you do realize this means that in the last 10 days more than 3481 were spotted on line? that's not much of a slow down. (though the 30 days period 10 days ago was kinda slow.) _____________________
I am not interested in happiness for all humanity,
but happiness for each of us. - Boris Vian |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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10-02-2004 04:44
All companies have seasonality. I suspect September is probably the lowest point.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Ursa Falcone
Rocket Scientist
Join date: 26 Mar 2004
Posts: 1,989
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10-02-2004 04:59
I think that the "new thing" aspect is subsiding. Many join up just because friends ask them too and its free for awhile - so why not.
It is inevitable that it will reach peaks and then level off.. sory of like the stock market. It is based on events in RL. I think/hope that some of the newest obsessions/directions will in fact fully die off - land baroning, 1000 clubs, rah rah shake your booty activities, ALTHOUGH I have nothing against any of these things in a certain quantity, the fact that they have RULED SL for the past few months in undeniable. Its time, I say, for a renaissance in creativity - on both a social and artistic level. Its wheat from chaff time hopefully - or at least a beginning _____________________
Jeska Linden: I'm closing this thread because it's obviously overstepped the boundaries of useful conversation, even for the off-topic forum. |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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10-02-2004 05:04
I think the most positive attitude about SecondLife will be try to be inclusive of everyone and all of their persuits, whether they be bingo, clubs, business, artistic endeavours, or whatever.
I see too many people here saying what SecondLife should be for everyone. It's a real turn off. SecondLife should be whatever helps that person be everything that they want to be. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Ursa Falcone
Rocket Scientist
Join date: 26 Mar 2004
Posts: 1,989
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10-02-2004 05:08
Hey, that's the Army's slogan:
Be all that you can be!! ![]() _____________________
Jeska Linden: I'm closing this thread because it's obviously overstepped the boundaries of useful conversation, even for the off-topic forum. |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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10-02-2004 08:05
Another theory might be how he is getting his data. If he's using scanners, he might not be scanning in the right areas.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Binar Cohen
Junior Member
Join date: 4 Jun 2004
Posts: 2
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10-02-2004 14:12
honest don't know many ppl willing to pay a monthly fee for playing a beta game
you can say whatever you want but SL doesn't look like is finished I'm sry to say but SL is one of the buggiest game I ever heard of (keep in mind game went gold over 1 year ago) |
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Binar Cohen
Junior Member
Join date: 4 Jun 2004
Posts: 2
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10-02-2004 14:21
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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10-02-2004 19:58
dunno, but I have seen SL have far less downtime than say UO and TSO. The bugs have to be expected since this isnt a usual 'game'. When your constantly striving for the newest things there will be bugs. Hell, UO still has many bugs and is a very old online 'game'.
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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10-02-2004 22:27
I think the world can "settle" again, meaning steady growth but no YUGE surge, until the next big media encounter. A giant panda bear and genie inworld
relayed tales to me of how when CNN featured Second Life, like a 1000 people flooded into the open arms of the Welcome Area(s). Nearby, Toy LaFollette -- who is instructor of the month, yay! -- began to relate with a colorful analogy; she compared it to Ellis Island.As I sometimes like to say, I'm fresh off of the virtual boat. What a trip, huh? ![]() _____________________
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Zax Zadoq
You can't see this title.
Join date: 24 Sep 2004
Posts: 64
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New here
10-03-2004 00:11
I may be one of the newest here... just about a week.
I have not noticed a whole lot of people on in the last week. Certain clubs have a lot of people, but only maybe in the 20's or 30s. The rest of the place has been pretty quiet while I've been roaming. Only twice have I really gotten into any sort of conversations. In the mean time, I've been creating stuff. Hopefully it'll be for sale soon. In any case, the land that is being resold is often expensive. However, everyone can buy a 512 sqm plot for L$512. I'm not sure if this is a one time deal or a deal when you don't have land (e.g. "land for the landless" . Either way, it's plenty for most things. And owning any more than that requires a higher monthly fee. I really think it's strange that so many people would want more than that amount of land given that it does raise the real world costs of being in SL. Do I think land costs are why people aren't sticking around? Not at all; it doesn't seem to make sense. Not only that, but renting space in many areas is actually quite cheap and some come with a surprising amount of prim allocation. In addition, if it includes joining a group it could mean earning some dwell money, too. Maybe to cater to the residents that can't own land we need some default apartment units. Some small apartments (~200 sqm -- the 2100 sq ft -- a rather large house in the RW -- this scale thing needs to be worked on) with a small prim allocation (~30) would allow for some personal space. Granted this should be done by residents, but something that was set up right next to the starting areas and even paid for in the first week (maybe as part of the reward mentioned below) would be very cool, I think. Coming into SL is certainly very daunting. The introductory island is helpful, but there needs to be a few more that runs through a lot of the other tasks that may ultimately be performed. There are classes about this, but those are usually only discovered after a while of frustration. Perhaps what should be instituted is daily newbie guided tours. A few live help people are chosen at random and a group of 10-20 newbies is chosen and a guided tour is led to introduce the newbies to various areas and things that can be done in SL. Perhaps the completion of these courses earns rewards. Another thing is to set expectations before people come into SL. Is SL, on its own, a game? Absolutely not. It's a development platform and virtual world. Games can be developed in SL. As can many other things. However, and here's where things could be improved: it has little to no real world interaction. Sure, you can set up land to have streaming music and this has turned into a great thing for clubs: everyone is listening to the same thing. But why not be able to script browser objects so a group of people could browse the web together? This could be fun, enjoyable, and useful. Why not a TV that actually played streaming media? What about an email client that could be used in SL with a regular POP or IMAP server? (Ok, we'll need "owner view only" type settings for some things, but what's wrong with that?) If all of this (and more, of course) was added, SL would become a useful tool for real world interactions, too. The metaverse was the interface. As Governor Linden said in his speech, he does see this as the WWW. In this case, it's the 3D WWW (but far better than VRML ever was). In any case, that's just my $L.02 of rambling. If you come in looking for a game, you'll find no pre-defined goals. If you come in looking for a development tool, you'll find a lack of interaction with the real world. Right now it's little more than a fancy IM client. (which is not a bad thing, either -- it's a great start). -Zax |
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Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
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10-03-2004 08:36
Akiko Akebono
Anshe Chung Xiao Chung Geo Chung yup got your number. _____________________
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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10-03-2004 11:46
Originally posted by Binar Cohen honest don't know many ppl willing to pay a monthly fee for playing a beta game you can say whatever you want but SL doesn't look like is finished I'm sry to say but SL is one of the buggiest game I ever heard of (keep in mind game went gold over 1 year ago) I don't know what game you're playing. Aside from 1.5 being a rather bumpy release, SL is by far the most bug free MMOG I've ever played, by a wide margin. _____________________
My other hobby: www.live365.com/stations/chip_midnight |
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Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
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10-03-2004 16:43
Sl is far from stagnant it has only changed direction.
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Bran Brodie
Registered User
Join date: 5 Jun 2004
Posts: 134
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10-03-2004 17:09
Originally posted by Lordfly Digeridoo The massive bugs in 1.5 would have something to do with it...LF Ah, things have been getting worse with each release, things were better in 1.3 that 1.5.x. I'm quitting because the bugs are not getting fixed but worse. Originally posted by Lordfly Digeridoo the EXTREMELY expensive land prices would both put a damper on SL's growth. LF Uh, there is plenty of land at L$3 to L$4 per sqm. Is that what you call excessive? Originally posted by Ursa Falcone [Bts time, I say, for a renaissance in creativity - on both a social and artistic level. As far as building goes the bugs in the build tools make many things impossible. I have two projects that I could not build because of build tool bugs. So I am disenchanted since I have little desire to go to SL events. When I want to meet people I go to RL. For some SL is a more desirable venue for socializing. Originally posted by Neehai Zapata I don't know if there are others like me, but I won't continue to frustrate myself waiting for basic stability. I am the kind of person that will sit back and wait for the dust to clear and maybe give it a try when it is fixed. Same here. But my guess is that it will not be LL, LL seems to have very low interest in fixing bugs and even lower interest in it's residents. Originally posted by Lynn Lippmann Many were appalled that it would cost them $100USD for a piece of land to call their own Huh? Newb land is L$512 and they get l$1000 upon signing up so the land is free. _____________________
Someday there will be a Metaverse that puts users first. Sadly LL does not want to be that Metaverse.
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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10-03-2004 17:32
As far as building goes the bugs in the build tools make many things impossible. I have two projects that I could not build because of build tool bugs. --------------------------------------------- Hmmm, I have had no problems building. and as far as buggy I have to agree with Chip. --------------------------------------------- I don't know what game you're playing. Aside from 1.5 being a rather bumpy release, SL is by far the most bug free MMOG I've ever played, by a wide margin. --------------------------------------------- _____________________
"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Bran Brodie
Registered User
Join date: 5 Jun 2004
Posts: 134
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10-03-2004 17:50
Originally posted by Toy LaFollette Hmmm, I have had no problems building. That is my point, same-old same-old builds are fine. New kinds of builds are another matter. See: /invalid_link.html EX: 1) Res prim 2) Set Rotation x to 72 this works. 3) Set Rotation y to 90 Result: x: 0 y: 89.97 z: 72 Woah, that is no typo, z changed and y is messed-up! Originally posted by Toy LaFollette Aside from 1.5 being a rather bumpy release, SL is by far the most bug free MMOG I've ever played, by a wide margin. --------------------------------------------- Fine. But the thread is why newb are slowing, perhaps like me they are new to MMOGs, we don't have a comparison to other MMOGs, just to SL and it is buggy as hell and getting worse and LL isn't really concerned. See: /111/64/22121/1.html for an issue that LL completely ignores yet is a long term problem. _____________________
Someday there will be a Metaverse that puts users first. Sadly LL does not want to be that Metaverse.
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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10-03-2004 17:54
jeezy, you havent figured the way around that lil bug yet??? hehehe
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Bran Brodie
Registered User
Join date: 5 Jun 2004
Posts: 134
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10-03-2004 18:23
Originally posted by Toy LaFollette jeezy, you havent figured the way around that lil bug yet??? hehehe Yet another reason to be out of here, people who know the workarounds and keep them secret. Not that there should be a need for secret workarounds. I also note that you are maintaing that workaround as a secret. Please note that no on the that thread had the solution and I was not the only one to have the same complaint, Oz Spade also posted the problem and there were several well known scriptors in the thread. _____________________
Someday there will be a Metaverse that puts users first. Sadly LL does not want to be that Metaverse.
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Nick Fairlight
Humanoid Typhoon
Join date: 19 Jun 2003
Posts: 494
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10-03-2004 18:30
Originally posted by Bran Brodie Yet another reason to be out of here Ok, you're done trolling, leave SL. kthxbye. _____________________
I tried to find a topic, but I kept getting distracted by that slightly offensive photo of Arnold.
-Jeska Linden |
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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10-03-2004 18:49
Originally posted by Bran Brodie Ah, things have been getting worse with each release, things were better in 1.3 that 1.5.x. I'm quitting because the bugs are not getting fixed but worse. Thanks for not understanding. For one thing, I've been in SL since 1.0. For another, I wasn't insinuating I was quitting, ass. But, I have the scope of experience to prevent me from going "screw this, I'll play Worlds of Warcraft". The newbie coming in last week doesn't know that, assumes the program is shit, and gives up right out. Uh, there is plenty of land at L$3 to L$4 per sqm. Is that what you call excessive? I dunno, how about the $20/meter prices that were up the last monthor two? You sure have a short attention span and memory capacity. Perhaps being a goldfish would be a better career path for you? LF _____________________
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http://www.lordfly.com/ http://www.twitter.com/lordfly http://www.plurk.com/lordfly |
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Bran Brodie
Registered User
Join date: 5 Jun 2004
Posts: 134
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10-03-2004 18:58
Originally posted by Lordfly Digeridoo Thanks for not understanding. For one thing, I've been in SL since 1.0. For another, I wasn't insinuating I was quitting, ass. LF Sorry, I understood that you wern't quiting an did not mean to imply otherwise. As for land, the change LL made to the landless program was a very good thing, now it is easy and straight forward for newbs to get their initial 512 sqm. There is a problem of some people trying to buy the initial 512 sqm cheap from unsuspecting newbs, two tried that with my wife the first week she was in-game. Originally posted by Lordfly Digeridoo I dunno, how about the $20/meter prices that were up the last monthor two? Yes, this was a problem and LL resolved it. Still 512 sqm was always available for L$512. _____________________
Someday there will be a Metaverse that puts users first. Sadly LL does not want to be that Metaverse.
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Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
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10-04-2004 13:50
We just need to get Slashdotted again. ![]() Browsing through my daily comics, I noticed Michi Lumin staring back at me. We've been Penny-Arcaded. ![]() _____________________
Pudding takes away the pain, the pain of not having pudding.
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Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
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10-05-2004 01:16
Thanks for not understanding. For one thing, I've been in SL since 1.0. For another, I wasn't insinuating I was quitting, ass. But, I have the scope of experience to prevent me from going "screw this, I'll play Worlds of Warcraft". The newbie coming in last week doesn't know that, assumes the program is shit, and gives up right out. I dunno, how about the $20/meter prices that were up the last monthor two? You sure have a short attention span and memory capacity. Perhaps being a goldfish would be a better career path for you? LF Ok now that is funny! LOL _____________________
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