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No Transfer Sucks (in The Bad Way)

STOP making Everything NO TRANSFER (pole goes for 3 days)

YES, STOP IT!!!
31 (50.0%)

NO, YOU WANT TO GIVE A GIFT MAKE IT YOURSELF!
31 (50.0%)

Total votes: 62
Ahkin Pierce
Second Life Resident
Join date: 15 Nov 2004
Posts: 227
01-05-2005 06:35
Can someone please explain why this is so popular. From what i have heard their was a way to exploit that you can no longer do. I think sales would go way up for people if they ended this No Transfer. Christmas Sucked not being able to buy them something found cause it was no transfer. Valentines Day could really be cool if i could buythe gifts i want to buy for my loving MAte and not take him to buy it for himself.

I have only been playing since November so I still get to plead Ignorance - so dont beat me up if this is some "duh Ahking" reason why NO transfer is so important. :+))
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
01-05-2005 06:39
Unfortunately as found out last night the issue you mention is not resolved and thus I fear just like me many creators will stick with the no transfer option.

However, most of my stuff is actually transfer ...no mod no copy...so the only things I make no Transfer is Vehicles and Furniture...simply so you can have them copy and mod to fix to suit your needs.

Sincerely, Shadow
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
01-05-2005 06:42
I like things that are copy and no transfer, especially vehicles. If I lose one, I dont have to sweat about it too much, I have the original in my inventory and never really lose it for good.

No transfer sucks for giving gifts, but if you talk to the creator they usually work it out for you. Many (well some) even have gift boxes that no transfer stuff is delivered in, showing it is a gift from you.
Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
01-05-2005 06:48
vendors should label their items appropriately so buyers know the permissions before buying. this way they can make arrangements for gifting.

correct me if i am wrong, but i believe slexchange and gigas deliver gift purchases directly on behalf of the shopper.
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Ahkin Pierce
Second Life Resident
Join date: 15 Nov 2004
Posts: 227
01-05-2005 06:55
I am signed up With XL exchange but i think i have 12 more credits to go before i can understand it
Ahkin Pierce
Second Life Resident
Join date: 15 Nov 2004
Posts: 227
01-05-2005 06:56
Its clothes mostly i wish was not "No Transfer' but i totally respect the situation if its protecting from an exploit.
Alexa Hope
Registered User
Join date: 8 Dec 2004
Posts: 670
01-05-2005 07:13
I don't understand the no transfer - if you have paid money for an item, why should you not to able to give it to a friend as a gift?

why does a creator require that? I am just trying to understand the reasons.

Alexa
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
01-05-2005 07:18
From: Alexa Hope
I don't understand the no transfer - if you have paid money for an item, why should you not to able to give it to a friend as a gift?

why does a creator require that? I am just trying to understand the reasons.

Alexa


Making vehicles no transfer is necessary to prevent people from giving away your product. The other alternative is making the item no copy. Considering the problems with sim crossings, a no copy vehicle would be infinitely more useless than a no transfer item. The no copy problems are unavoidable, and a frequent source of complaint amongst clients. In contrast, the no transfer gift issue can be easily resolved simply by speaking to the content creator.
Ahkin Pierce
Second Life Resident
Join date: 15 Nov 2004
Posts: 227
01-05-2005 07:22
If they explain the exploit i think they think it will just get worse. I think there must be some way withink a Transfer for the giver to keep copy or something. Therefore they wont allow it. Someone told me it was solved awhile back but Shadow Sid he found out last night it still exist.
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
01-05-2005 07:22
Alexa, my clothes are transferable except for the ones that are editable. If you can edit it as a consumer I dont want my base being resold.
As Transfer option would in effect give the purchaser full rights because if I give mod rights I typicaly give copy but no transfer so that the Item in question can be dropped into multiple folderss and worn with multiple outfits.
Most of my Clothes are No Mod No Copy and Transferable.
If either of the other two are in play such as Mod or Copy the Item is then set No Transfer.
If person wants the other option set IE Mod n Copy ..depending on the article I will swap out with them which is not very often that I make something simple enough to do that and If I do its already set for consumer modification.

I think this is a simlar mindset to a lot of vendors but on that statment I am speculating.

Shadow
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Ahkin Pierce
Second Life Resident
Join date: 15 Nov 2004
Posts: 227
01-05-2005 07:22
But if i buy a car afor someone i WANT to give it to them. You still made a sale.
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
01-05-2005 07:27
True Ahkin, but wouldnt you hate for them to get that 1 copy of the car and loose it first run around the block due to a sim wall?

In cases of vehicles for presents its better to IM the owner of the vendor and maybe pay them to deliver a copy to the friend with proper permissions set.

This way they can enjoy the car if they loose the copy they rez they can rez another and continue to have fun also would be a dire waste of funds to give a gift and it dissappear due to inconsistancys because of the sim line crossing issue.

Oh well I digress

Shadow
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Ahkin Pierce
Second Life Resident
Join date: 15 Nov 2004
Posts: 227
01-05-2005 07:35
I understand the point Shadow but its not working well. My Magic Carpet for example
I know have about 48 copies....lol. It would be more feasible for an automobile return script to be in place. LIke "/Car come" And then it come back.

LOL I cant script but i know this must be able to be done cause I have a pet who emails me if i leave him somewhere. LOL

Would you be willing if a car return script was available and you built cars. WOuld you make the Car Transferable and no Copy no mod instead?
Ahkin Pierce
Second Life Resident
Join date: 15 Nov 2004
Posts: 227
01-05-2005 07:35
I know have have 48 Copies = I now have 48 copies

Those kind of typos are the worse!
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
01-05-2005 07:39
LOL, understandable but unfortunately those dont work 100% either as some do have them in their vehicle to die if the owner does not return in a set period of time. Unfortunately another drawback in the scripting system. Whats worse is sometimes you <<add dont get>>your stuff back if it goes off world sometimes you don't either way its a risk. One personaly I would rather not force a customer to endure.

But thats just me.

Shadow
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Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
01-05-2005 07:43
I use Copy/No Transfer because I got tired of lazy asses reselling my stuff for twice what they paid for it.

If LL ever decides to seperate Resell and Give Away, I will gladly change the permissions I use so people can give gifts. Until then... thank all the resellers next time you purchase something you can't give away.
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Ahkin Pierce
Second Life Resident
Join date: 15 Nov 2004
Posts: 227
01-05-2005 07:47
Thanks Shadow. I really appreciate all your answers here.
To us who dint understand the "Why" involved it is so painful.
No tto beover personal but my bifggest issue is If i leak out to the people I am getting gift for they dont let me. I cant get them to a store and give them Money and say "BUY THAT!".
lol
So if i understand correctly we should go out , find something we want to buy as a gift and IM owner that we are trying to purchase something as a gift for them or GO and figure out XL exchange cause whats purchased there can be sent directly to a person. OH but XL exchange only works if they are set up and confirmed in game so , yes?
eek that mean - I have to go toell someone - I want to buy you something so go to this site and sign up. Or i guess i could just ask them if they are set up first. And if not then IM MAker of product and ask them for a gift Package set up.

I dont mean to be a pain .

But this is right yes? I have right idea now?
Ahkin Pierce
Second Life Resident
Join date: 15 Nov 2004
Posts: 227
01-05-2005 07:49
eeks - sorry...typo jell post
Ahkin Pierce
Second Life Resident
Join date: 15 Nov 2004
Posts: 227
01-05-2005 07:49
*hell!!!

:+))
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
01-05-2005 07:50
Under the current system there are only 2 ways to protect an item you make for sale:

1. Make the item copy but no transfer.
2. Make the item transfer but no copy.

Also if the item can be modified - it is harder to protect, and so that will weigh it towards option 1. (you can modify this item all you want - but only you can have the modified object).


When I make an item for sale I try and think of which of these 2 things would be best suited.

For instance - I make a house and I realize that people may wish to move, they may wish to modify it, they may accidentally delete their work and have to start from scratch, they may set their land wrong and have it deleted.

In such a case the customer is best served by having multiple copies. Thus the item MUST then be no transfer.

For clothing - if I think the customer is best suited by having multiple copies for different outfits. Clothes that can be modified are pretty much a 'must'... so again - copy, modify = no transfer.

I recently made an animation device - it's pretty cheap, and also pretty popular - popular enough that folks would really like to give them to friends.. so I made it transfer and no copy. And even then I do have people wishing I had made it the other way.

For a vehicle I can see how it going off-world, getting deleted, getting lost, can happen (god knows how many of cornies jeeps I wrecked going up buildings) - and so having multiple copies is much more beneficial than the ability to transfer them.

Under the current system you won't be able to please everyone - so you just have to shoot for you think will serve the public best. Most vendors are more than happy to work with you if you want to buy gifts... And many also have taken to displaying 'no transfer' items from vendors -- this is a good practice I hope continues.

Siggy.
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
01-05-2005 07:50
If you have 48 copies of your magic carpet maybe it's time to delete some. :)
All my clothes are normally transferable but a merchant can make his products no-transfer for several reasons, first of wich is that he wants his customers to be able to rez as many of those items they want (for instance my digicam, if a customer wants to rez one on the tripod and one in his hand i dont see the reason why he couldnt), so he has to set them copy but no transfer. Another reason is that, as shadow said, the item is editable, and some merchants dont want them to be used as a base, modified and then sold (Again my digicam fits the case well).
This shouldnt be a problem anyway, since every single merchant i saw that makes no-transfer items normally doesnt refuse to deliver the item himself if you want to make a gift (and one, Pituca Chang, even IMed me on her own when she saw i bought 2 copies of her seagull without noticing it was No-Transfer).
So stop complaining please, if a merchant sets his items no-transfer he has his reasons, and there are easy wys to work around it with the merchant itself. If you REALLY hate it that much simply don't buy from him.
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Dale Zephyr
Registered User
Join date: 23 Sep 2004
Posts: 36
01-05-2005 07:52
I've found the same problems with items being no transfer, but can understand the reasons, especially if you can copy the item. You could then just make unlimited copies and sell them.

I would like to see more vendors offer their items in different models. Maybe they could sell a "no copy/no mod/transfer" version as well as a "copy/mod/no transfer" version. That way the consumer would have a choice if they wanted to buy it as a gift, or for their own use. I have a ton of vehicles that I wish I could sell, since I don't use them anymore after moving my property (not a lot of need for boats in the snowy sims), but I can't sell most of them.

I am not familiar with the "exploit" or "bug" that was talked about in this post. Is that the one that makes it possible to copy a "no copy" item? If that still exists, then I can understand not wanting to make things transferable. Hopefully, LL will take care of this problem soon if they haven't already.

Well, that's just my 2 cents. I am gonna think about changing the permissions on some of the things I sell and maybe offering different versions for my customers.
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
01-05-2005 07:52
All of my clothes are mod and transfer enabled, but no copy. It's a hard choice for clothiers. A lot of people prefer to buy clothes that are copyable so they can put it in a bunch of folders for different outfits. Others prefer transfer so people can buy as gifts. Unfortunately we can't allow both without basically releasing the item to the public domain.
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
01-05-2005 07:52
LOL, just Iternal Message(IM) the creator Ahkin, most are very friendly and will oblige you some will even offer a transfer version that can be traded in for the other version. As I said most creators are very flexible with in limitations.

Shadow
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Formerly known as Jade Wolf my business name has now changed to Dragon Shadow.

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Ahkin Pierce
Second Life Resident
Join date: 15 Nov 2004
Posts: 227
01-05-2005 08:02
YesI know i have to delete my 48 Carper copies..lol

I let them add up then i move one to a folder and delete the folder that has the multiples...lol. I am a really bad Driver!

See, I Do learn things.

I admit.. I am ignorant! This post has been very educational. I really aprreciate all the posts. I understand alot more. ALOT.
I hope others do too

you are all so helpful. I wish they could stick some of the info you gave up top. You know What i mean - it shows a push pin. This is a very common complaint and frustration of people that maybe if they knew what was posted here they would not get upset. I have thrown some HUge Ahkin Fits over this...lol.
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